Tag Archives: Gaming

Writing Fan Fiction – Consider The Characters

Hey everyone, it’s Kern here. I’ve written a few posts about “fan fiction” before, basically centered around the impact of fandom and how to combat writers block.

These posts are not for people that want to be best selling authors. If you want to do that, you shouldn’t be writing fan fiction. They’re also not for those looking to make a quick buck, as that’s not the heart and soul of what fan fiction is. .. not to mention, that’s a questionable act besides.

No, these posts are low stress, low expectation, built around discussions based on a hobby that I care for greatly. I know many other people do too. When it comes to fan fiction, I read it, I write it and I love it.

I am such a huge supporter of fan fiction that I even choose to to read it over many best selling books. I made a blog post regarding that already. However, my view stands strong and I’m not likely to change that opinion any time soon. You can check that one out if you care to, I’ve linked it for your convenience.

To be succinct though, my preference comes down to the way the medium is handled. It isn’t perfect, far from it.

Fan fiction often lacks the punchier written format we expect from professionals, and to me that’s the main appeal. It will always be a diamond in the rough. That’s usually a good thing, as it means fans are enjoying thier ability to explore thier own creativity.

With my views of fan fiction laid bare and transparent for all to see, let’s move on to the meat and potatoes of this post. First though, I have an important question for you…

What is the one thing a good story cannot do without?

Well, there’s only one thing really… characters. Well-written, compelling characters are the single strongest asset to the fan fiction medium.

Fan fiction will inevitably be separated from other writing styles simply because the concept has already been laid out in front of you. Whatever your fandom of choice, there are already fans of it. You’ve already been given a set of predetermined parameters in which to work with. When we talk about gaming, anime, movies and television, the characters within the series are by far the bread and butter of any piece of writing.

The reason for this is because established characters we know and love are ones that we want more of. When the main series ends or takes a break, the fandom remains. It’s fun to interpret major set pieces in your own way. The characters are typically the first touch-stone fans use to do that… now clearly they aren’t the only building block of importance, but they are the one I want to look at today.

Aside from a few key examples where settings, and their obligatory set pieces become particularly noteworthy, those things will never tower over the characters themselves in a fan written work. When you boil it all down, the reason why is simple…

A story is about what happens, and the characters are who it happens to...

If characters aren’t compelling, readers just won’t give a rat’s ass what happens to them. Impeccable action sequences and mindfully placed drama doesn’t add anything if we can’t be brought to care about who those things are happening to.

No amount of skillful writing can save a story that has poorly written characters. Thankfully in the world of fan fiction, you aspiring writers out there already have a perfect template. The characters you know and already love. You’ve got the whole tool chest right in front of you. You know how they should look, you how they sound, you know their dialogue and vocal patterns.

The characters in the fandom you’re writing for have already been made. Like a child playing pretend, it’s up to you to decide how you want to play around with your imagination. There’s all kinds of ways you can do this.

You can choose to subvert what you know. I highly suggest this. Add a little flair, amplify key character traits and lessen others to background static to suit your needs in your fan fiction. Do you want to take your favorite action hero and cram him in a coffee shop? You can do that. Actually, funnily enough coffee shop fan fiction tends to be pretty popular too.

What to mix and match your favorite characters across different series, you can do that too! I’ve done that myself using Final Fantasy XI and RWBY. Both series have a lot of the same thematic elements, personal character struggles and compelling undertones to explore. These two series play off of each other particularly well for combat too.

Don’t believe me? Find a mage in a Final Fantasy game that casts “haste”, and then check out Weiss Schnee when she battles with yellow dust during Roman’s fight Atleasian Paladin in the RWBY series.

The clock Weiss makes for Blake really is a neat thing. and the skill as a dust mage plays off logic found in the mages of Final Fantasy games.

Both of these skills do the same thing. Speed up character attacks. These are two universes I absolutely love, and combining aspects of both really appealed to me. Putting aspects of both into the same fan fiction was just par for the course for me.

For my fan fiction, I chose to take Curilla V Mecru from the video game Final Fantasy XI, and place her into the RWBY universe in my fandom related writing.

Why was I compelled to do this? Easy, it’s because Curilla’s homeland of San d’Oria reminds me heavily of the kingdom of Mistral in RWBY.

This mixed with the fact that she shares so many common personality traits with Weiss Schnee and Winter Schnee of RWBY makes me wonder what these characters would be like if they could be friends (and perhaps romantic interests).

I decided to explore that, and fan fiction was my gateway through that journey.

The takeaway; the key of good characterization is to focus upon what interests you the most.

We’re likely to notice the aspects of characters that mean the most to us. Perhaps it’s their fighting style, their personality, or maybe it’s just the way they chose to dress. There are always aspects we, as fans, cling onto. Traits we love and tidbits we’re drawn to. However, it’s not just what we love about the characters that matters. It’s typically a well placed character flaw that seems the most interesting to explore.

Ultimately we won’t be brought to love every single thing about our favorite character. To be sure, if there isn’t a flaw someplace… well, that’s a huge issue and it is bad writing. You can still love a flaw while respecting that it is a flaw, though. When writing, play with those flaws and your readers will thank you.

At the end of the day fan fiction thrives not on the story you craft, but the interesting dynamics of the characters and world you showcase through your own eyes.

This has been Kernook of the Demented Ferrets, where stupidity is at it’s finest and level grinds are par for the course. I’ll see you next time. Meanwhile, check out some of our other great content below. Be sure to join us over on Patreon to support more content like this. Also, we have a Twitch channel for gaming, come check us out!

To Our Supporters: Thank You!

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier.

There is a $1 tier, perfect for blog readers, so don’t hesitate. Join today!

Patreon Supporters

At the time of this post there are 2 supporters of our content, in the “Demented Minion” tier and 1 in the “Fluffy Ferret” tier.

($1) Little Ferrets: None
($3) Fandom Ferret: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($10) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Welcome to 2022, Happy New Year

Hey everyone, it’s Kern here. Welcome to a new year, hopefully this one goes better than last year (laughs nervously). There were a lot of ups and downs in 2021, and a lot of things that kept me super busy.

Who really knows what the future holds? Other than we’re going to try to start off the year strong, it’s anybody’s guess. We’ve got games to play planned for the stream, and Ruka has more “arts-and-farts” to show off. Expect another one of her photography posts later this week. That should be fun.

More anime and gaming reviews are incoming. I haven’t had the time to sit down and really work on them given the holiday season, and the fact that I’ve been fighting off a case of strep throat… yeah, that’s been fun… I am a homing device for that bug, I swear…

Also, expect a few more introspective type posts in the near future. I’m feeling a bit reminiscent recently. It happens in the early months of a new year. I find myself just sitting and reflecting a lot about my life and where I might like it to go… it’s a funny thing, really… always full of surprises.

One thing that I think I want to go back to doing is the occasional solo late-night streams. I don’t know, I’m still thinking about it, but I might do that again, if you have an opinion on that, let me know.

In any case, strap in tight, the year has just begun… I hope it’ll be a good one.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest, and level grinds are par for the course. See you next time. Until then, check out some other great content below.

To Our Supporters: Thank You!

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier.

There is a $1 tier, perfect for blog readers, so don’t hesitate. Join today!

Patreon Supporters

At the time of this post there are 2 supporters of our content, in the “Demented Minion” tier and 1 in the “Fluffy Ferret” tier.

($1) Little Ferrets: None
($3) Fandom Ferret: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($10) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

TDF Update: We’re Affiliates!

Hey everyone, it’s Kern here. I’ve got some cool news, we’re now affiliates on Twitch! Yeah, pretty cool, it took a while, but we’re slowly growing.

It’s been a weird year, all things considered. Between my mother’s health problems, and taking that long several month break, we weren’t sure we’d hit that point so soon. We’re there, and it’s kind of like a breath of fresh air. It’s one of those “wow, we’re really doing this” moments where it feels… well, not so much a “milestone” but more like it’s another little step in the grand scheme….

It’s like life is really starting to look up now that my mother is doing a little bit better and we’re now affiliates on top of it. If you haven’t been checking us out over on Twitch, you really should. If you like to hang out, watch gamers, and just have an all around good time you’ll probably have a good time over there.

We’re finishing out Dream Daddy on Thursday, November 4th (today at the time of this post). Come stop by if you want to see us make a mess of that for sure. It’s a goofy little dating simulation, but we’re having fun with it.

So, What Are We All Up To?

Well, you know me, Kern, your friendly neighborhood ferret that breaks things and messes everything up so that Kresh needs to fix it. That’s the same old thing of course. I’m still breaking things, sometimes on a daily basis. I think I’ve re-written this post twice now, trying to find the right words. We’re still streaming over on twitch, of course, and I’m still writing blog posts.

YouTube stands as a weird middle ground, both as a video archive and a place where some of our reviews and other content can be found. Usually I cross embed those bits of footage here too, in the form of let’s plays and what-not, and that goes unchanged. Kresh is working on a project, but I don’t know when that’ll be finished.

It’s funny when I look back to this old image, one of Ruka’s earliest pieces of artwork, I’m a bit nostalgic. It’s been about a year since we started this whole idea. It’s been a learning experience, that’s for sure.

I was supposed to be the ferret tied up and laughing, Kresh the one looking grumpy, and Ruka’s early avatar was that skull and crossbones sitting on the television in the background. We’re all a little rough around the edges, much like that drawing itself is a rough conception of our personalities distilled down into one cartoon drawing.

We’ve come a long way since then. I’m not entirely sure what the future holds, but it seems like a bright one. One of the important things that’s so key to who we are as people is the concept of our diversity. We have an American person, a British person, and a person hailing for Puerto Rico. We’re all on the GLBTQ spectrum, or as Kern (me) would rather call it, GRSM… which is why we’re all so gender ambiguous on the streams and here on the blog. We don’t “sound” as we identify, so it’s just easier for all of us that way. That and gender isn’t everything, we’re more than that, of course.

We do believe representation is important though, and with that, don’t forget to check out Ruka’s blogs when she posts them up.

If you see this icon, that’s Ruka’s avatar over here on The Demented Ferrets. Ruka is writing blog posts now, so if you haven’s seen the first post you really should check it out. Especially if Spanish dubs are important to you.

Ruka has been our artist since the start, but the completely unique perspective on anime and gaming that Ruka brings to the table can’t be understated. The blog post above about Spanish dubs is a great example of that. I (Kern) don’t speak Spanish very well (as in I completely butcher the language when I try to speak it/read it) so having Ruka add in those two cents really matters. Usually when we think of anime dubs here in the states, Spanish speaking dubs just aren’t often discussed… or at least, I don’t often hear them discussed at length.

Fun fact, Ruka’s planning to come up for a visit here sometime in the new year, and that’ll be a lot of fun. We’ll probably have some cool footage of that eventually whenever it happens.

Well, that about does it for this post. It’s just a small update. I’ll see you around next time. Ruka’s working on her next blog post, and so am I. Hopefully, we’ll see you there.

This has been Kernook of The Demented Ferrets, where stupidity is at it’s finest and level grinds are par for the course. I’ll see you next time. Until then, don’t forget to check out some other great content.

To Our Supporters: Thank You!

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier.

There is a $1 tier, perfect for blog readers, so don’t hesitate. Join today!

Patreon Supporters

At the time of this post there are 3 supporters of our content, currently all of them are in the “Demented Minion” tier.

($1) Little Ferrets: None
($3) Fandom Ferret: None
($5) Demented Minions: Francis Murphy, Josh Sayer, and Andrew Wheal.
($10) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret: None.

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Game Review: The Static Speaks My Name

Warning: The game I’m reviewing today is called “The Static Speaks My Name”. This game contains mature themes.
Mature Content: This game deals with the concept of suicide… it’s not too overly dark or graphic, but the theme is looming and present.
Kern’s Disclaimer: This is not just a typical little indie title, it has a narrative that needs to be handled with care and respect. Know that going into it. One more time for the people in the back. This game is NOT for young or impressionable gamers. If you have delicate sensibilities regarding the content warnings above, maybe just don’t read this review or play this game. I won’t be held responsible if it triggers the absolute crap out of you.

I enjoy indie content, particularly when it pushes the conventional narrative limitations of media in an interesting way. The game I’m reviewing today does strictly that. Before I begin my review though, I do hope you didn’t disregard my content warning above. If you did, scroll back up and read it first.

The thing that sets this game in a different category from other indie horror titles, is that this game is less “terrifying” and more along the lines of “tragically unsettling”. I wouldn’t call it a horror game per say, because I don’t find it scary in the traditional sense, nor unnerving in the general one. Rather, this game dives deep into the realm of psychological horror in ways I rarely ever see.

It’s not scary, it’s chilling. Thematically speaking, “The Static Speaks My Name” is a short title, but far from a sweet little package. The game is more of a “narrative experience” than a game itself. Actually, I’d hesitate to call it a game because there is a clearly a narrative to be found here, but there’s not a whole lot of “gameplay”. The price is right though. As of writing this blog it is completely free on steam, and the time investment to complete the game is minimal.

The fact that it will take most people about ten minutes to to complete it says enough on its own. Honestly, you can beat in it half that time if you really wanted to rush it. Now, while some people may find the length lacking, the content isn’t. What you’re given in that short time isn’t anything to scoff at.

When you begin the game, a brief prologue begins. Surrounded by a dark space, you’ll see something in the distance and you’ll have to walk closer to it. As you do, you’re given three things. A name, an age, and a cause of death. When you get close enough to what is basically that floating cloud in the middle of a dark expanse, you enter into the body of a man, and you live out is last moments alive.

The beeping alarm drags the man from slumber and he awakens to a home that’s just a little strange. Everything seems just a little out of place and just slightly out-of-sorts.

As a first-person game, you play as a man named Jacob Ernholtz. As a player, you soon put the pieces together to find out more about this man, and his final decision. To be clear though, the game isn’t all doom and gloom. It’s not all awfulness caked in pure and unbridled cynicism. If it was, I wouldn’t have enjoyed it.

Actually, “The Static Speaks My Name” does something else. It attempts to tell a story that has little to do with the event that ended this man’s life, and more to do with his final moments that preceded it. This game is not an analysis nor a deconstruction of the prevailing topic at hand. It’s not even about the physiological nor social conditions at play when ones goes about making such a choice.

Rather the game carries a heavy undertone with the concepts of obsession more than taking one’s own life. As though the pictures hanging upon the wall act as an all consuming focus that Jacob Ernholtz couldn’t possibly escape a fascination with. He isn’t a good man in the slightest, which only further makes it hard to relate with him on any level. I’d say that that fact alone is what makes it a horror title. It isn’t the inevitable end that makes the game so unnerving to me, it’s the character you play as, and just how disturbed he obviously is.

Just take a look at the image below as a hint to just how obsessed he is with that one painting and the painter behind it. I assume you could extrapolate all kinds of meanings from this if you really cared to, but as for me, I don’t care to try at all… really, just playing as the guy is enough for me to be unsettled about just what in the hell could have been going on in his brain.

As for gameplay, it’s just a game about slowly twisting mundane moments in this one man’s life. Cleaning the microwave, admiring his collection of paintings among the wall, or eating his pet shrimp. Simple details, really. However, it soon becomes clear that this is the point of the game, the simplicity beyond horrific spectacle, which the game cares very little for. it doesn’t glamorize it’s core themes, but rather, it seems to spit upon the idea that typical cliche’s about depression needs to be continued on in ways we would normally expect.

They’re tired, they’re dusty, they’re old and we don’t need them. The game seems to say this, to exemplify that notion in every act, The game doesn’t spell things out for you concisely, there is no neat or tidy conclusion, and you won’t be likely to find yourself re-playing the game more than once to pick to pieces every little detail.

Once is enough, and the slow spiral of madness seemingly induced by paintings upon the walls is truly macabre in notion, but not quite in a way that inspires empathy or compassion… especially after you notice just what else this man keeps in his house.

The fact of the matter is, what makes this game notable, is that it inspires a gambit of emotions. There’s dark humor mixed with tragedy and although it is sad, dark and pretty disturbing, I find that it is a fitting end to this short game.

Now, onto the “static” concept and the idea of seeing other “static deaths”. If you look at the reviews, or commentators on Steam you see that notion brought up often enough in their reviews section. Here’s the thing, I’m glad we only have one story. One glimpse, one looking-glass, and that’s all. I don’t want more than this, and I’m glad that we don’t get more than that.

The reason for this is because while I do think that perhaps more “statics” would have been interesting, I believe it would have made the game rather unpalatable in the long run. There’s only so much of this grittiness that anyone can take, and there comes a time when a compelling point to explore these concepts crosses a line too far.

If this game had been any longer, if it had explored too many more deaths or the disturbing minds behind them, it wouldn’t have just crossed the line for me. In fact, it would have trampled all over it and left a big steaming pile of dung in its wake. The solo developer, Jesse Barksdale, was wise not to take this narrative, or this game that far.

So, I guess the final question is, do I think you should play this game? All in all, if you can handle these sorts of themes, it might be worth your time to play it. Keyword being might. Once again, it’s short and it’s free. Those are low barriers to entry, so long as you can swallow down the core themes, which is the much larger, prevailing question. I can’t answer that, and to me that remains the ultimate conflict.

I think “The Static Speaks My Name” is an interesting narrative experience. However, I don’t think most people would “enjoy” playing as as such a disturbed man who eats his pet shrimp and has a nasty little propensity to obsess about a single painting. Honestly, give it a try if you want to take a dive down into that kind of character. If you have no interest in that, then this game is not for you… keep away from it.

This has been Kernook from The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time. Don’t forget to check out our other great content.

To Our Supporters: Thank You!

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier.

There is a $1 tier, perfect for blog readers, so don’t hesitate. Join today!

Patreon Supporters

At the time of this post there are 3 supporters of our content, currently all of them are in the “Demented Minion” tier.

($1) Little Ferrets: None
($3) Fandom Ferret: None
($5) Demented Minions: Francis Murphy, Josh Sayer, and Andrew Wheal.
($10) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret: None.

Kresh Plays: Call of Cthulhu

Hey everyone, it’s Kern here, and today I’m bringing you more archived content from previous live streams. Over on out Twitch channel Kresh completed Call of Cthulhu, so that’s what you’ll be getting today.

Now, for those of you who don’t know, Call of Cthulhu is a fusion between a role-playing game (RPG) and the survival horror genre.  Developed by Cyanide and published by Focus Home Interactive on 30 October, 2018. This game is the epitome of existential horror at it’s finest, but it isn’t particularity scary compared to other games that would be considered “horror” by nature. It’s more “creepy” or “unsettling” than scary. You might even say it is atmospheric more than anything else.

Kresh Plays Call of Cthulhu

The gameplay footage accompanied by our commentary can be found on YouTube and Twitch. If you like more content like this, please be sure to follow us on our other channels too. Kresh managed to beat the game in two parts.

Part 1:

Part 2:


The game was developed for Microsoft WindowsPlayStation 4 and Xbox One in 2018. Roughly a year later it saw a release on the Nintendo Switch. The game boasts a  decently crafted narrative, heavily inspired by the written works of H. P. Lovecraft, a man made famous for his weird and often unsettling fictional stories.

 The story that the game is heavily inspired by, also named The Call of Cthulhu was first publicized in February 1928. Later the story and universe would be adapted into plenty of other forms of media, such as table top role-playing game in 1981. That’s not the only renditions and retelling of the story we’ve seen though. In 2005, a silent fort film was even made, despite the fact that many considered “The Call of Cthulhu an entirely unfathomable project to produce, and unable to be filmed besides… but the movie is out there if you care to look for it.

So then, other other swaths of media aside, what is “The Call of Cthulhu video game about and what it is like? Well, let’s take a look.

The plot is fairly standard. The year is 1924, you play as a private investigator Edward Pierce, a man that suffers greatly from bizarre nightmares that become more vivid as time goes on. He is both a war veteran and a man of many vices. Notably, he self-medicates with sleeping pills and alcohol. How you choose to handle these vices will impact your gameplay experience, by the way… more on that later.

In any case, Edward is called upon to study the mysterious case surrounding the tragic Hawkins family. Apparently they’ve all died in a fairly violent fire… or have they? Edward must find out the truth.

Your only clue to go by is a an oddity; the picture painted by the supposedly crazy mother. Even weirder, it was painted shortly before she died. Now it’s Edward’s job to go to a place called Darkwater Island, and untangle this baffling mystery. I don’t want to spoil too much here, but it has a decent story. It all depends in how you choose to play and the choices you make. As for gameplay itself, that’s a mixed bag. You’ll find elements of “investigatory type” games laced deeply within the horror setting you find yourself in. A lot of mystery games use this sort of system, particularly when horror is closely ties to it.

Of course, this means dialogue options. Now, I don’t personally care too deeply for wide range of dialogue options myself… particularly when a few options are locked behind a skill tree. Obviously there’s a market for complex dialogue wheels and the illusion of player choice, but all games have some sort of “on rails” experience to them when you really start scrutinizing the matter…

Generally, I find complicated wheels that have options hidden behind a skill tree to be a cheap argument for “replay value” at best, and flat out annoying at worst. Beyond that, though, most games that use these sorts of systems aren’t the type that I’d typically replay with any regularity anyway. That’s just a personal preference. The system isn’t too clunky, if you’ve played Mass Effect or any game like that, you know basically what you’re in for.

It’s not awful, it’s just not my preferred method of narrative progression. Speaking of the narrative though, let’s discuss the aspect of sanity. Since that is one of the most paramount features in the game when it comes to driving the narrative, it merits a discussion.

Depending on choices made throughout the game, such as your dialogue options, the way you’ve explored the areas and all of the events that affect your sanity gauge, there are four possible endings total. However some of them are more desirable than others.

The more insane you become, the more likely the “darker” endings will be. Kresh managed to land a fairly gruesome one in our footage, but there are other endings too, if you manage to make the correct choices early and often… I will say this, due to the nature of this game none of the endings are what one might call “happy”, it is a horror game after all.

Sanity management, skill trees, careful conversational choices, and stealth action all play a decent part in the greater narrative. There is some combat, but not a whole lot. You’re better off hiding than attacking things, unless of course, you’re meant to attack them. A few key encounters come to mind, but I won’t spoil them here.

The Call of Cthulhu isn’t a bad game, all thing considered. It’s not far and away amazing, but it’s not god awful. It’s a solid experience and narrative is worth the ride if you can pick it up on sale.

You’ll probably enjoy the game far more if “cosmic” type horror and further reaching and looming existential dread appeal more to you than jump scares and mindless gore. Give it try, you may like it.

This has been Kernook from The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. Hopefully you’ve enjoyed the content and will be in search of more like it. If so check out our other content below, and don’t forget to follow is on our other platforms.

Howard Phillips Lovecraft, The Cosmic Horror Mastermind

Hey everyone, it’s Kern here, and welcome to some spooky content for the month of October. How spooky you ask? Oh, nothing too terrible, just existential dread at its finest. That should do, shouldn’t it?

I like horror, if you’ve been around the blog for any length of time, you know this. Be it video games like “Resident Evil”, anime like “Perfect Blue” and movies like The Thing“, I enjoy a good horror title every now and then. However, so much horror is filled with blood, gore, and other generalized “in-your-face” nonsense. There’s nothing wrong with that, sure enough. Good horror media shouldn’t be too stifled, and creativity is important. That being said, most horror media nowadays doesn’t normally draw upon being subtle.

Horror shouldn’t always be about grandiose shock value. We shouldn’t constantly try to see just how many ways to bring a rebirth to older media when their original format still hold up to scrutiny just fine.

Anime Review: Perfect Blue

The film relies heavily on its psychological drama to carry the story forward. Many scenes are purposefully unsettling, and Mima is an enigma by nature. Several questions are left unanswered and up to interpretation.

I don’t need any half-baked “Saw” or “Halloween” knock-offs either. Let those ideas stew in the cooker a little while longer and come up with something truly stunning, I’d say. Classics are classics and staples are staples for for a reason. There comes a time when beloved titles are run into the ground, thus turned into an abomination instead of a masterpiece born anew.

Do you know what we do need more of? Truly existential horror. The sort that lingers with you, as all properly crafted horror does. It should be a slowly and surely building tension, creeping and creaking within the depths of the mind.

Writers of good horror know exactly how to harness that level of unease. Works that offer a purely physiological, pin-point accurate sort of terror, woven between the confines of madness and all-consuming dread have been around a very long time. There is a common trope we see all too often here, and yet, it never becomes stale. Media such as “cosmic horror” takes entirely rationally thinking characters and gradually turns them unsound until they’re completely at wits end. We, as consumers of this media get to watch the events unfold.

I can do you no better on this October than to speak about one of the most brilliant writers of this twisting and turning, near labyrinthine media. His name is Howard Phillips Lovecraft and the name of his game is the cosmos itself, bringing nightmares to life.

His way of writing was a gift to literature. Combining metaphor with subtext, he could formulate and conceive the tenuous impossibilities that rest deep in the paranoid ramblings of humanity. Fear of the unknowns within the wide expanse of the universe. That sort of fear resonates within all of us to some degree or another. Lovecraft taps into those little “what if’s” in a way few other writers ever could.

He was a master at crafting fictional worlds and realities that could not possibly be fathomed by the characters residing in them… and so help the reader brave enough to crack open a tale or two penned by a man like Lovecraft. His works are not often for the faint of heart. They are incredibly intelligent pieces of media, but far from pompous.

So, why am I talking about this today? Well, I’m a fan of his written works, and that’s reason enough. Recently over on our Twitch channel, Kresh played a little video game known as Call of Cthulhu. Clearly this game is heavily inspired by Lovecraft’s work, and therefore I thought I would do a blog post about the guy.

I wanted to briefly talk about the concepts surrounding his brand of horror, mystery, and all things unsettling.

Now, Howard Phillips Lovecraft, or H. P. Lovecraft as most probably know of him, was born in the August of 1890 and passed away in March of 1937. Despite those short forty-six years, Lovecraft was a bright mind and a prolific writer. It’s just too bad he didn’t become popular and his works went underappreciated until long after his death.

February 1928 was the year that The Call of Cthulhu got published in Weird Tales, a pulp culture magazine of the time. It had a decent following too, for the era.

Now, Weird Tales had a habit of publishing a fairly large range of oddities and strange fictional stories. You know the type, the kind that wouldn’t easily find a home elsewhere. Lovecraft’s written works often fell into this category. His strange, often otherworldly style of storytelling seemed to be a good fit for readers of obscure, occult media. He found a home in the publication and others like it.

His notable works obviously include “The Call of Cthulhu” which horror fans and gamers alike will probably know him best. That’s why it’s the story I’m touching upon first in this post. This work of fiction not only has several video games as kindred spirits, there is also a table top game that saw its release in 1981. If that’s not enough for you, there’s also a short indie film as well, paying respects to this great work of fiction.

If you want to see gameplay footage of “Call of Cthulhu” a game released in 2018, Kresh just finished playing it. You can find the footage over on our Twitch channel. Don’t forget to follow us over there too if you like to watch Twitch streamers… the link will open in a new tab.

Now, back to the mastermind and my gushing as a fan. If you don’t know what cosmicism is, then you don’t know Lovecraft. Let’s start there, shall we?

The basic idea for cosmicism states that there is no divine presence, such as a “God” in the greater universe as we understand it. Rather, the human race is fairly insignificant within the greater scheme. There is other of intergalactic existence under this mindset, meaning, there is in fact life beyond our knowledge and understanding. We just can’t fathom what it is. As it applies to horror, this touches upon the concept that humans fear our own insignificance and ineptitude. That we cower in the face of a universe we just can’t understand…

Or to put it simply, the cosmos is an endless void, with countless possibilities, and that terrifies us. Looking deep into that abyss would drive us mad. Drawn to it as we are in our pursuit of answers, humanity would come to regret every moment we tried to do so… hence what makes “cosmic horror” what it is.

Now there is far more to it than all of that, but the general outline gives you an idea of how Lovecraft defined himself through his written works. Existential dread and the whims of a universe we just can’t understand build up the tension and release cycle his works of horror can provide, and Lovecraft willing provided that sort of horror in spades.

As for Howard Phillips Lovecraft himself, he was an avid reader. He admitted that his writings were heavily influenced by his readings of Poes and Lord Dunsany‘s fictional worlds and unsettling writings.

As stated above though, even though nowadays we regard H. P. Lovecraft as a very prolific writer, he wasn’t very well known in his life. Aside from the readers of pulp magazines, his works just weren’t regarded as mainstream media.

Lovecraft couldn’t support himself completely upon his writings. Frankly, it wasn’t until the 1970’s when his works began to really pick up steam for mainstream audiences. However, the birth of this newfound popularity inspired a great deal of other works we now call the “Cthulhu Mythos“, which draws heavily upon Lovecraft‘s characters, lore, the larger thematic entanglements that we now consider to be “otherworldly” or “cosmic” styles of horror… the sort of horror that relies entirely upon what humanity cannot completely fathom.

On a personal level, I do want to touch upon one issue with other forms of media, particularly video games. If you can beat the ever loving crap out of Cthulhu in any capacity, that’s not indicative of Lovecraft’s works. That’s a power fantasy abomination… not his brand of horror.

If you have somehow come across a piece of media in the wider Cthulhu Mythos or within the larger fandom where the characters do heroically overcome the “unfathomable” completely unscathed, and have thus found yourself thoroughly put off by the concept of cosmic horror, pick up a proper story and read it.

If you still don’t believe me when I say that Lovecraft was a master at writing great horror stories, try this one on for size.

The Shadow Over Innsmouth is by far my favorite work by H. P. Lovecraft. Also, remember when I said he wasn’t a widely popular writer?

Well, this was the only story of Lovecraft‘s that was actually published into a book during his lifetime. I think that alone speaks of its quality. I won’t spoil it, or tell you what it’s about. This one is just too good to try to explain in a short paragraph or two.

If you want to read a good classic horror story, go into this with little more than full and complete intent to be unsettled. Pick it up and just read. You will be pleasantly surprised. If you like “cosmic horror” and what it’s themes allow for, it will serve you well. Remember though, nuance is at the height of a fiction like this one. You won’t want to underestimate the slowly building pace the narrative sets. Give it a chance, and don’t rush through it.

While it’s true that gamers of all kinds are likely much more aware of “The Call of Cthulhu” I think that its popularity may in fact be a disservice to readers at this point. We know it to be a great work of fiction, and therefore perhaps place it on a pedestal too high for our own expectations.

Personally this is why I much prefer to suggest “The Shadow Over Innsmouth“, originally published in 1936.. Even though it is also a very popular written work of Lovecraft‘s, it doesn’t carry the same acclaim in gaming and other media. It is a bit lesser known to the typical horror fan, and I think it stands as a better entry into the wider Cthulhu Mythos.

Ultimately how you choose to best enjoy the horror medium is up to you, but as for me sometimes the best horror is in a good book by one of my absolute favorite authors of all time.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Fandom: The Comfort of a Good “Let’s Play”

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Hey everyone, it’s Kern here. This is just an introspection piece, and that’s why I’m posting it on a day that isn’t typically a blog post day. It’s just a few thought I have, nothing more.

About a year ago I was asked by an elderly relative, why gamers these days watch “let’s plays”, when we could just play the game ourselves? This older relative is an extended relative, a great aunt of mine. Unlike most of the family, she never quite understood why we played games in the first place.

Since she’s so old, I came up with the usual and easy excuses. I brought up money constraints, games can be an expensive hobby. I spoke of social interaction, internet communities can be very closely knit in some circles. Lastly I mentioned impressive feats of skill, some gamers are just the cream of the crop and the rest of us want to cheer that on.

However, those were all very impersonal answers to what I feel to be a very personal question. My aunt seemed to have forgotten she asked this question, and over the phone she asked it again just yesterday.

Cut her some slack, she’s very old. To put my family into perspective here, my mother (who used to be a gamer) is in her 70’s, my great aunt is in her nineties. The woman isn’t nearly as sharp as she used to be, she’s more forgetful about mundane conversations every single day.

Yesterday, I felt that I finally had an answer that was far more satisfying to me and far more appealing to my aunt.

I think we watch “let’s plays” because it fills some sort void. Something that is intrinsic to who we are as a greater community. It isn’t just entertainment, it becomes a balm for something greater. At least that’s what I think, and let me tell you why.

Today, my aunt is here and she’s watching my little cousin, her “great, great, niece” play a video game. She never did that when I was young, she was more ornery about games back then. More brainwashed that games were damaging to children. It took two full generations of gaming within the family to finally remove that stigma out of her.

Gamers of a certain age will recall the days of meager graphics and simple sound design. Times when we would run home from school, kick off our shoes, and grab the nearest controller. For a few perfect hours, all was right with our world. We’d take up gaming as a fun hobby before doing our homework, having dinner and going to bed. For many of us, these are memories that likely fill our heads.

Well, you would recall that if you were a little older than me at least. My recollection of the games started when I was still toddling around in diapers. Many of the early games I was exposed to came out sandwiched around the year I was born, 1989.

Games such as Mario and Mega Man titles were common household staples. A Boy and His Blob Trouble on Blobolonia was a beloved title in this house, though that cartage NES game finally died a slow death about eight years ago. The Mega Man ones are finally dying out too, but Super Mario Bros 3 is still going strong despite the heavy use.

I’ve said it before, but I came from a family of gamers, so the sounds of eight and sixteen bit games were often what I napped to in my earliest years. My father was the only one in the household that didn’t play video games. Anyway, I was one of those diaper clad toddlers that was handed a controller. I would push the buttons mystified, even when it wasn’t plugged in.

More importantly to my little and innocent soul, came the all too coveted nap time in the summer months. That’s when my extended family came over almost daily to spend countless hours enjoying the back yard, chasing the ice cream truck that passed by at the same time almost every day, and of course playing video games.

There was an eighteen year difference between some of my older cousins and myself. The shortest distance was still a lengthy one at a seven year divide. For me, there was no better way to fall asleep than to watch my family play games. Nap time for me was all about grabbing my pillow and blanket. I’d insist on laying on my favorite mat on the floor. I’d fall asleep watching those NES, Sega Genesis, and SNES titles. I eyed the lone Game Boy in the house and often got pretty bratty when I couldn’t see what was being played.

You could say I was a fan of watching “let’s plays” before they were ever really a thing gamers did in mass. I suspect they’re a sensation at all because so many gamers likely grew up like I did. With an older sibling or a parent playing video games as a key element of entertainment in the household.

Many of us probably grew up with that comfort, so it became something more than just a mere game. For me, it became an extension of family time. It was part of my personal identity in a very intractable way.

As I grew older, my cousins and sibling married off, eventually having children of their own. This tradition lives on. The huge age gap between me and my youngest cousins is about seventeen years. I’m the baby as far as the adults in the family go. While I’m now thirty-one years old, those little cousins are just now reaching their teens.

I feel old…

I also feel validated that they are growing up in a world where gaming is far more normalized than it was in my youth.

My family played video games, but most of the people I knew at school in the early 90’s didn’t. As a person that was constantly bullied I didn’t much care for having them as friends anyway. Back then I could barely hold a pencil, let alone play sports. Gaming was my major hobby.

Nowadays that stigma among other children has been thoroughly trounced, and gamers come from all walks of life. My cousins are growing up in a much more enlightened gaming generation, and I get to watch them mature within it.

That’s pretty damn special, I’ve got to say. After all, I firmly recall their earliest days. Actually Kresh and Ruka do too, to a small degree. After all, those little cousins were on my lap more often than not during hot summer days. Back then, we used Skype as a just barely functional for VOIP to play FFXI and other such games.

When I was fresh out of high school I was the perfect babysitter. Two toddlers roaming around diaper clad, a baby on the hip, and my games were on full display amidst the warm glow of the television. These children mystified, the same as I was in my earliest years. Now, they’re young teenage and tween gamers themselves. They’re just edging into the wide and vast world of gaming. Branching out from the insular family unit they clung onto when they were young, now they’re playing games together in small circles online.

Now they’re playing MOBA‘s with friends from school, and discussing what series they like in more interconnected and diverse ways. When you play games with kids, it is a powerful tool for teaching and engagement. I’m proof of it, and now, so are my cousins.

Sometimes it is very fun to play a game yourself, and my cousins agree. Every now and then though, I find myself missing the random phone calls. A small nightmare or a bad day at school prompting them to ask “Can I watch you play?” all while sounding so full of hope over something so simple. I don’t think I ever said no, now that I think about it.

Now that those days are gone and passed, I find myself wondering about it. What drove us to do that? Why were we so fixated? Why, amidst everything else, was gaming such a core comfort to the younger family unit?

Well, I don’t have an answer to that. I wish I did, but I don’t. There are too many factors to name. Maybe it was the comfort of a momentary escape. Maybe it was the bonding that occurred because of it, or maybe that was just because we liked games.

I think, in the end, the reasons are too diverse and personal to name. They’re so personal because we gamers aren’t a monolith. So, to answer the question, why do we gamers like to watch “let’s plays” so much? I go back to what I said before.

It gives us something we need, even if that thing isn’t entirely something you can measure. I think anyone who needs to answer that question for themselves will come to find their own personal story about why its so important. A reason why they watch instead of just playing themselves.

Something beyond the usual rhetoric and above the typical reproach. Intangible perhaps, but no less valid for its existence.

Why do you watch “let’s plays” and live streams? Let me know in the comments below.

This has been Kernook of “The Demented Ferrets” where stupidity is at its finest, and level grinds are par for the course. If you liked this content, please be sure to check out some other great posts down below. I’ll see you next time.

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May Mega Update Post

Hi everyone, Kern here. Well, it’s May. The month of April was super stressful, with lots of things going on behind the scenes, but the month has passed us by, and now it’s time to dig into what’s happening for the month of May.

First of all, as you know we’ve switched time slots for Saturday. We didn’t get to really test it out because Kresh was sick on Saturday, so I pulled a later night stream as a result. Next week we will both try to be there with bells on. If not, i’ll do another late night stream again.

Late Night Jurassic World Evolution and The Tenants streams are what’s keeping me occupied the most. Tuesdays contain Final Fantasy XI content, and Wednesdays and Saturdays really depend on what game we happen to be playing.

So with all of that said, let’s get into what you can expect for content for the month ahead.

Live Streaming Content:

  • Random casual late night streams (FFXI, Simulators, whatever Kern feels like)
  • Tuesdays: Primarily FFXI content.
  • Wednesdays: Whatever Kern happens to be playing, with Kresh on co-comm.
  • Saturday: Whatever Kresh happens to be playing, with Kern on co-comm.

We had a lot of real setbacks last month that prevented us from performing at our fullest potential. It wasn’t that we didn’t want to be around more often at our usual times, it was that we couldn’t.

Kresh had some minor surgery that prevented headset wearing for a while. We tested out different set-ups for audio, but none of them sufficed to our liking on such sort notice. That and the simple fact that Kresh needed to recover put us in a tough situation for streaming reguarly like we wanted.

In the meantime, my mother (Reminder: Kern here) has been in and out of several doctors appointments on a weekly basis. If you’ve been around the streams or seen a few of my previous blogs on the subject, you know that her health is an ongoing uphill battle, and has been since last November. With blood transfusions taking place for her every Wednesday for the past 3 weeks, it’s been a bit of a mess, and one that my family is still sorting out.

Hopefully my late night streaming has provided adequate content for my absence. I’m doing the absolute best that I can.

YouTube Video Content:

The struggle is real here. You may notice that there is more gameplay content than edited videos. That’s because edited content takes so long to make. We are doing our absolute best though, you can be sure of that. 

Later this week the RWBY White Trailer Review will be released (with the included blog post here, as you can expect). Hopefully you’ll enjoy it.  I really hope you do.

Other content planned comes in the form of more Kern’s Collections, and a new segment is also coming called “Kern’s Character Spotlight”. I have high hopes that you will come to enjoy these segments as we continue to work on getting them out. 

The Blog:

The meat and potatoes of this post for all of you can be found here, because this is the blog. As usual our blog stands as our most diverse and robust section of content we offer, with all sorts of things to be had.

The video format of Kern’s Collections, reviews, and analysis come accompanied with the written script here. When the Character Spotlights videos come out, they will be treated the same way. 

On top of anime, gaming and fandom related content there are other bits and pieces here too, and I hope our website will only continue to grow in number as time marches on.

Written reviews in the works for gaming Include Resident Evil 3: Nemesis (the 90’s one). Once I’m finished with that, I’ll move away to a few non-horror rated titles for a while. I’m not sure what yet, but something. I have a few outlines, but nothing I’m ready to announce.

For anime, I’m working on a Claymore review.

Kern’s Collections posts upcoming in the process include Emma: A Victorian Romance and we’re still trying to sort out the Death Note video so that it can accompany the blog.

Character Spotlight outlines are still being worked on, but you’ll see the first one this month if all goes well.

Artwork/Other:

We have Ruka hard at work designing some stream cards and other things when Ruka isn’t helping me with video content. There isn’t much to say here except that artwork is in fact being worked on.

In Closing:

All in all, we’re all hard at work doing our best to provide you with the content we can, in the way best we can. It’s a bit rocky, no one can deny that, but we are doing our best to provide you guys wonderful entertainment, and we hope you enjoy it.

This has been Kernook of “The Demented Ferrets”, where stupidity is at its finest, and level grinds are par for the course. See you all next time.

WEDNESDAY Feedback – Gaming Polls

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Hey Everyone, it’s Kernook here. This blog has been around for a short while now. The Demented Ferrets began the blog our blog in January of this year, and I’d like to see just what sort of content you’d like to see going forward so this blog post is a bunch of polls to determine how best to continue our content going forward.

Before we get to that, I want to remind you all that we have a new time slot for our Saturday streams going forward. You can find us over on Twitch. New Saturday time: 3:00 PM – 6:00 PM (GMT).

We hope to see you there. Now, with that out of the way, let’s discuss gaming content. If you’re up for it, please answer the polls, as it would be a great help to us.

General Questions

Gaming Questions

Thank you for answering the polls, as we hope to streamline our gaming content to best suit the interests of our readers. This is the first step in doing that.

That’s all for now, this has been Kernook of The Demented Ferrets…

“Where stupidity is at its finest and level grinds are par for the course…”

The Demented Ferrets…

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You Wouldn’t Go To An End Game Raid without Being Geared. So, Why Would You Wander Around Without Your Mask? – A Rant

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Hey guys, it’s Kernook here. It’s time we have a little chat. My mother had a stroke back in November. This weekend she had to go in for three blood transfusions because her platelets are super low. Where I live, hospitals have been restricted to one visitor due to the Covid-19 protocols. She doesn’t have Covid-19, but this effects us, because today they tightened the restrictions, and no visitors are allowed inside.

I can’t even see my own mother. So those of us not even battling Covid-19 directly are being impacted by the idiots choosing not to be careful, and to me this is just not acceptable. That it needs to get to this point this late in the game is just absurd.

Blog posts may be late for a while, because frankly I’ve got bigger fish to fry. Same with YouTube, don’t expect archived videos for a while. I have bigger shit to tackle. However, this is one post that needs to be made, and it needs to be made today!

Perhaps this is just my logic as a gamer, but that’s just not how you play a game, and it’s not how you live life.

You don’t fight a big boss without drinking your potions and elixirs, buffing your raid, eating the right foods and being ready to face down that new boss that you’re about to fight.

This is what we MMORPG gamers do. We do it every raid night. We have no issue doing it every day, because to be a gamer you want to be at your best. You want to be an asset to your team.

If a raid was dying to a boss while being ill-prepared for over a year, that raid would have some serious breakdowns in communication and stability as a team. Some bosses are called “guild killers” for a reason.

Well, Covid-19 is our real world guild killer. It’s breaking down communication, it’s messing with our economy, and it’s dividing people. It is doing everything an end game boss in an MMORPG is capable of doing, and it’s doing it to the fullest.

When bosses drop what we call “AOE’s” or “Area of Effects” on the ground, we don’t stand in it for a reason. We don’t just go in unprepared. Our healers provide support, and we do our best to mitigate the damage. As many raiders say…

Don’t stand in stupid!

Come on raiders, we know the drill here. No, really, we do.

Covid-19 is one big ass “AoE” that has shit on the entire world, and it’s hurting people. Instead of collectively mitigating the damage as any good raid might, many are choosing to stand directly in the middle of it without that mitigation.

We have some people choosing to believe this isn’t real. That it is still, a year later, not a big deal. As though it’s a video game, or a figment of our imaginations. As if it’s not something to take seriously.

They don’t think we need masks, and don’t believe Covid-19 is still a pervading threat. These are the same sort of people that raiders would call scrubs in gaming. They’d be put on blacklists and kicked from raid groups for not being prepared.

Why? Because they are choosing to wipe the raid. They are choosing to hold ALL of us back from downing the boss.

You don’t get to play in the big leagues if you don’t pull your head out of your butt, listen to your raid leader and work as a team.

In Rift, back in the day when you had to fight the Matriarch of Pestilence that boss would put an “AoE” onto a player. That player had to run out of the group, or risk dropping that “AoE” down on the entire raid. It would kill a raid. So, what did we do? When didn’t spread the “AoE” we kept it away from the raid.

If you’re a raider, you’ve likely faced a boss like this. If you’re a gamer at all, you’ve likely taken down a boss that does something at least kind of similar.

Know what we should be keeping away from each other? Covid-19. The same rules apply. If you have the AoE, don’t spread it. If you know the boss does something that’ll impact the raid, you drink the right mitigation potions. You wear the right gear.

If most gamers can figure that crap out in a simulated environment, people working and living in the “real world” should have no issue grasping this concept. It’s not difficult, it’s not complicated.

Our front line workers are our paladins, clerics, mages and bards. They are both our tanks, and our healers. They are our raid leaders for our communities. We need to heed their calls.

When they said put on your mask, they’re saying that because they can’t just magically cast a little bubble to protect you. Real life is not a game, and choosing to defy these raid leaders now is putting everyone at risk. Not all guilds have good raid leaders, and not every doctor on the planet is giving the best advice.

When we lose people in real life, we can’t just cast a “raise” or a “revive” them. They’re gone, and they’re gone for good. It’s actual permadeath.

So, stop being selfish. Think of your community as your raid, and Covid-19 as the boss we have to down. I realize this is going to go over a non-gamer’s head. That most people won’t care about this and I may just be shouting into the void. You know what, I’m fine with that.

At least if I shout loud enough, maybe someone will hear. If just one person reads this and chooses to put their mask on the next time they go out, or think a little more carefully before hosing that next big party, then that’s a success.

That’s a mini-boss I’ve taken down, and as a gamer I’d take pride in that.

If you want the achievement of downing Covid-19, we need to raid together. This is not a boss you can beat alone. You don’t go into a new 10 man raid with three people and expect to win. You don’t go into a new raid without having the right mitigation and equipment.

So next time you leave your house, wear a mask. Get good gamers, and lead the charge, because society has their thumbs up tier asses on this one. It’s been a year, the boss is still active. We’re out of mana and our abilities are on cooldown. If we don’t want that enrage timer going off, we really need to down this boss, and down it now.

I have long concluded that it’s up to us to lead by example. To show the rest of the world that we know how to deal with this, and do it better than them. In a world where gamers are often treated like total crap by the mass media, this is a fight we know how to face down.

This is a fight we know how to mitigate.

We know to listen to our raid leaders. We know you need to have the right gear score. We know that we can’t just drop boss “AoE” and debuffs wherever we please. We know that you have to let the tanks be the tank, and the healers do the healing.

We know this isn’t a fight we can win unless those in the top tier guilds lead by example, so the scrubs can figure it out too. With the vaccines out, we’ve got the DPS to take down this boss. With our masks and social distancing, we’ve got the mitigation to tank this thing until then…

There’s no excuse anymore. We have to take this boss down, or progression ends here. Think about that.

Ever since the days of EverQuest, Final Fantasy XI (and FFXIV), WoW and Rift, we’ve been trained to handle these concepts on their most basic levels. So let’s get good and lead the scrubs. Let’s take down this boss and get back to normal.

Lead by example, gamers! Get geared, get good, and let’s do what we need to do.

This is a fight we know how to win. Stop faffing around and let’s just beat this thing already…

This has been Kernook of The Demented Ferrets…

“Where stupidity is at its finest and level grinds are par for the course…”

The Demented Ferrets…

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Demented Minions: Francis Murphy, Josh Sayer, and Andrew Wheal.

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