All posts by The Demented Ferrets

Kresh Plays: Crash Bandicoot 2: Cortex Strikes Back

Hey everyone, it’s Kern here. Awhile back, Kresh completed Crash Bandicoot 2: Cortex Strikes Back (The N. Sane Trilogy version). Below is the archived footage and a bit about the game.

Kresh completed this game on a live stream March of 2021, and you can find our live stream channel over on Twitch. If you like to watch live streams, come check us out when you’ve got some free time. Currently we stream two days a week, and run archived footage on the Saturdays. Be sure to follow our Twitch for more information, and to be updated when we go live.

If you’re a monthly subscriber to our Twitch channel (any tier) you also get access to our official Discord server as well.

Crash Bandicoot 2: Cortex Strikes Back

Part 1:

Part 2:

Part 3:

For those of you who want a bit more information, let’s just gloss over some of the basics. This is your stereotypical 3D platformer of the late 90’s early 00’s era. Although the remastered version of the game lives up well to its predecessor, it can still be a tad clunky from time to time. Then again, you come to expect that from a game like this.

In general, Crash Bandicoot 2: Cortex Strikes Back is a family friendly title as most platformers tend to be, (although when it comes to commentary, Kresh and I certainly aren’t since we swear so much). If you pick this game up for your household it shouldn’t disrupt too many sensibilities.

The game originally came out in 1997 for the PlayStation. It’s the sequel to Crash Bandicoot, a game that came out in 1996. The series is developed by Naughty Dog and published by Sony Computer Entertainment.

In 2017 the game was re-released as part of the  Crash Bandicoot N. Sane Trilogy. Those of you who’ve played a platformer like this know what you’re in for. These platformers were known to be a bit difficult and this game lives up to expectation on that front.

We’ve got a blog post and play-through of the first game in the series that you can find below. You may want to check it out first if you’ve never seen a Crash Bandicoot game before, although I’m sure that’s pretty unlikely. Anyway, if that interests, you, you can find the link to that post, and the gameplay footage below.

For returners of the series, it’s back to the standard formula, more or less. There’s stages to beat, crystals to collect, boxes to smash and the fictional “Wumpa Fruit” to collect. Like always, you’ll gain extra lives when you collect enough of them. Trust me, you’re going to need them.

You play as Crash Bandicoot, a goofy protagonist with an adventuresome spirit. Crash once again is being manipulated by the (hilarious) evil villain named Doctor Neo Cortex. The crystals you need to collect are scattered between 25 different levels. Every now and then, you’ll encounter a boss battle.

Your usual foes are back with a vengeance he demented Ripper Roo, the Komodo Brothers and the ravenous Tiny Tiger make an appearance. Of course, once you collect all of the crystals, you’ll also face down Doctor Neo Cortex himself.

Nitro boxes make their first appearance in this game, and they can act both as boss mechanics and little green boxes of doom scattered around the stages. No, really, these are boxes you don’t want to touch or try to smash. They’ll explode on contact, There’s only three levels that they don’t show up in at all; The Pits, Totally Bear and the Intro, which acts as a game tutorial.

All in all, Crash Bandicoot 2: Cortex Strikes Back is a solid game throughout. It has a decent story-line, and although Kresh and I absolutely suck at platfomer style games, we both agree this is one you should try if you’re looking for something to play.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll catch you next time… meanwhile, check out our other great content below.

To Our Supporters: Thank You!

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier.

There is a $1 tier, perfect for blog readers, so don’t hesitate. Join today!

Patreon Supporters

At the time of this post there are 3 supporters of our content, currently all of them are in the “Demented Minion” tier.

($1) Little Ferrets: None
($3) Fandom Ferret: None
($5) Demented Minions: Francis Murphy, Josh Sayer, and Andrew Wheal.
($10) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret: None.

Kern’s Collections: Emma: A Victorian Romance

Note: This was a video made back in the summer, but I never got around to posting it It’s being posted up now, Hope you enjoy it.

Loneliness is a hard burden to face, and heartache is isn’t so easily soothed by a few kind words and a passing glance. If it were that simple, these two souls would have likely passed each other by without a single care. However, that’s not what happens, because life and love just isn’t that simple.

Hey everyone, it’s Kernook here, and welcome to another Kern’s Collections. Today I’ll be talking about Emma: A Victorian Romance.

Video Production of This Script

This is the finished video regarding the script. It is written, edited, and read aloud by Kernook of “The Demented Ferrets”. You can watch the video on this blog and on YouTube. I hope you enjoy the content.

This is a truly interesting anime because it lacks so much of what we consider to be typical in the medium. You could completely take this story and make it into a live action series without any hesitation at all, and almost everything would still fall into line perfectly with what the story. It wouldn’t even be jarring or out of place, because this anime doesn’t contain many of the tropes we’ve come to expect from anime as an art-form.

A simple maid of all work, and a bright eyed young gentleman cross paths. Love blooms between them despite the class divide. This is the entire crux of this anime reduced down into a few simple words. It isn’t a particularly complicated series, but it’s not over the top either. It is subdued in many ways, a slow burn romance the likes of which you just don’t see anymore.

Emma: A Victorian Romance is a soft and gentle story about romantic love between a man and a woman. Frankly, that’s all it needs to be. It isn’t a question of if these two lovebirds will end up together, because they certainly will. Instead, it’s a question of how they will navigate that romance in a world so keep to keep them apart.

The series came out back in June 2005, offering fans a true glimpse of heartfelt storytelling set in 19 century England, London to be exact. In that way, you may in fact consider this to be a sociology anime in some ways, because the social system put into place is what divides these two characters. In most ways, it’s the only thing that divides them at all.

As a maid of all work, Emma is tasked to care for the complexities of a small household. She cleans, cooks meals, makes tea, answers the door and anything else that her employer may need. Her life is a simple one, meager because that is the life of most maids. Particularly for the maid of all work. This station was a commonality for households that lacked grand estates that would employ several people all with a key set of tasks. Hiring one promised a symbol of status at the time. If you could afford to hire one back in those days, you did because it made you more respectable. Emma’s general backstory is a common one for women of this era.

Young girls were raised into the trade, and so was Emma. This was a life most girls would come to understand if they sat below a certain social class. They could learn by an employer that had taken them in, or by their families in hopes of helping their child find a job. Women just didn’t have many places of employment back in those days, and a certain level of decorum was expected among the classes. A certain responsibility loomed over society at the time, and Emma’s story shows how romance unfolds when two people deny that responsibility outright.

When a simple maid steps into the world of the gentry, there are a hurdles to overcome. William, is a member of this gentry and he is the eldest son of a wealthy family. Now, that’s not be confused with royalty. He’s not royal blood. Gentry have high status, but often times they do not carry royal bloodlines. The confines of status mixes looms heavily upon William’s shoulders, especially when he meets Emma, and falls in love with her. He doesn’t care what society demands of him, he loves her.

This is a series that relies heavily upon implication and pleasantries. While you’ll find all of the usual wrappings of your typical romance anime here, a layer of firm composure rests atop every interaction. You’re not to see goofy levels flirting or inane romantic stupidity. Instead, you’ll tend to find the budding romance is composed, refined, and full of unspoken nuance. Love between these two isn’t easy, and the uphill battle they have is one strictly left down to the confines of their society.

Like Gaming?

Kresh Plays: Call of Cthulhu

The Call of Cthulhu isn’t a bad game, all thing considered. It’s not far and away amazing, but it’s not god awful. It’s a solid experience and narrative is worth the ride if you can pick it up on sale.

If Emma had been born into the gentry herself, she could have fallen in love openly and honestly with William, with very little difficulty or opposition. Since she is a maid however, that’s just not the case. They both have their statuses to consider, even though William often doesn’t really care what people think.

All-in-all what makes this story so interesting isn’t that they fall in love, but the confines and intrigue of that love. As you watch the show, you’re brought to wonder what it means for Emma and William to have this connection in a world that would staunchly disprove of the mere idea, let alone actually doing it.

This is a series that keeps melodrama to a minimum, and focuses more on truly emotional events to drive the plot forward. There is a key character death for example that heavily impacts Emma’s livelihood, just as it would have in 19th century London at the time. That event and a few others are handled with the same gentleness as the rest of the show, even in those melancholic moments.

Ultimately, this is a series made for a true romance anime fan. Someone who likes the slow burn romantic entanglements, and the issues that might arise from them. Emma: A Victorian Romance is one of the best true romance anime I’ve ever seen. The title says it all, and if you enjoy romance between a man and a woman, this is certainly worth your time. That being said, if you want to see a healthy mix of GLBTQ or GRSM representation in the anime you watch, I’m sorry to say it’s just not there. Though if that’s more what you’re into make sure to follow the channel, because I will be covering an anime with those sorts of themes too in upcoming videos.

This has been Kernook of The Demented Ferrets, where stupidity is at it’s finest and level grinds are par for the course. I’ll see you next time, in the meantime, check out our other great content below.

To Our Supporters: Thank You!

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier.

There is a $1 tier, perfect for blog readers, so don’t hesitate. Join today!

Patreon Supporters

At the time of this post there are 3 supporters of our content, currently all of them are in the “Demented Minion” tier.

($1) Little Ferrets: None
($3) Fandom Ferret: None
($5) Demented Minions: Francis Murphy, Josh Sayer, and Andrew Wheal.
($10) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret: None.

TDF Update: We’re Affiliates!

Hey everyone, it’s Kern here. I’ve got some cool news, we’re now affiliates on Twitch! Yeah, pretty cool, it took a while, but we’re slowly growing.

It’s been a weird year, all things considered. Between my mother’s health problems, and taking that long several month break, we weren’t sure we’d hit that point so soon. We’re there, and it’s kind of like a breath of fresh air. It’s one of those “wow, we’re really doing this” moments where it feels… well, not so much a “milestone” but more like it’s another little step in the grand scheme….

It’s like life is really starting to look up now that my mother is doing a little bit better and we’re now affiliates on top of it. If you haven’t been checking us out over on Twitch, you really should. If you like to hang out, watch gamers, and just have an all around good time you’ll probably have a good time over there.

We’re finishing out Dream Daddy on Thursday, November 4th (today at the time of this post). Come stop by if you want to see us make a mess of that for sure. It’s a goofy little dating simulation, but we’re having fun with it.

So, What Are We All Up To?

Well, you know me, Kern, your friendly neighborhood ferret that breaks things and messes everything up so that Kresh needs to fix it. That’s the same old thing of course. I’m still breaking things, sometimes on a daily basis. I think I’ve re-written this post twice now, trying to find the right words. We’re still streaming over on twitch, of course, and I’m still writing blog posts.

YouTube stands as a weird middle ground, both as a video archive and a place where some of our reviews and other content can be found. Usually I cross embed those bits of footage here too, in the form of let’s plays and what-not, and that goes unchanged. Kresh is working on a project, but I don’t know when that’ll be finished.

It’s funny when I look back to this old image, one of Ruka’s earliest pieces of artwork, I’m a bit nostalgic. It’s been about a year since we started this whole idea. It’s been a learning experience, that’s for sure.

I was supposed to be the ferret tied up and laughing, Kresh the one looking grumpy, and Ruka’s early avatar was that skull and crossbones sitting on the television in the background. We’re all a little rough around the edges, much like that drawing itself is a rough conception of our personalities distilled down into one cartoon drawing.

We’ve come a long way since then. I’m not entirely sure what the future holds, but it seems like a bright one. One of the important things that’s so key to who we are as people is the concept of our diversity. We have an American person, a British person, and a person hailing for Puerto Rico. We’re all on the GLBTQ spectrum, or as Kern (me) would rather call it, GRSM… which is why we’re all so gender ambiguous on the streams and here on the blog. We don’t “sound” as we identify, so it’s just easier for all of us that way. That and gender isn’t everything, we’re more than that, of course.

We do believe representation is important though, and with that, don’t forget to check out Ruka’s blogs when she posts them up.

If you see this icon, that’s Ruka’s avatar over here on The Demented Ferrets. Ruka is writing blog posts now, so if you haven’s seen the first post you really should check it out. Especially if Spanish dubs are important to you.

Anime and Its Translations

Do I believe the Spanish dubs are worth it? Absolutely! Spanish is one of the most spoken languages ranking 4th worldwide and 2nd in Native-speaking countries in the world.

Ruka has been our artist since the start, but the completely unique perspective on anime and gaming that Ruka brings to the table can’t be understated. The blog post above about Spanish dubs is a great example of that. I (Kern) don’t speak Spanish very well (as in I completely butcher the language when I try to speak it/read it) so having Ruka add in those two cents really matters. Usually when we think of anime dubs here in the states, Spanish speaking dubs just aren’t often discussed… or at least, I don’t often hear them discussed at length.

Fun fact, Ruka’s planning to come up for a visit here sometime in the new year, and that’ll be a lot of fun. We’ll probably have some cool footage of that eventually whenever it happens.

Well, that about does it for this post. It’s just a small update. I’ll see you around next time. Ruka’s working on her next blog post, and so am I. Hopefully, we’ll see you there.

This has been Kernook of The Demented Ferrets, where stupidity is at it’s finest and level grinds are par for the course. I’ll see you next time. Until then, don’t forget to check out some other great content.

To Our Supporters: Thank You!

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier.

There is a $1 tier, perfect for blog readers, so don’t hesitate. Join today!

Patreon Supporters

At the time of this post there are 3 supporters of our content, currently all of them are in the “Demented Minion” tier.

($1) Little Ferrets: None
($3) Fandom Ferret: None
($5) Demented Minions: Francis Murphy, Josh Sayer, and Andrew Wheal.
($10) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret: None.

Game Review: The Static Speaks My Name

Warning: The game I’m reviewing today is called “The Static Speaks My Name”. This game contains mature themes.
Mature Content: This game deals with the concept of suicide… it’s not too overly dark or graphic, but the theme is looming and present.
Kern’s Disclaimer: This is not just a typical little indie title, it has a narrative that needs to be handled with care and respect. Know that going into it. One more time for the people in the back. This game is NOT for young or impressionable gamers. If you have delicate sensibilities regarding the content warnings above, maybe just don’t read this review or play this game. I won’t be held responsible if it triggers the absolute crap out of you.

I enjoy indie content, particularly when it pushes the conventional narrative limitations of media in an interesting way. The game I’m reviewing today does strictly that. Before I begin my review though, I do hope you didn’t disregard my content warning above. If you did, scroll back up and read it first.

The thing that sets this game in a different category from other indie horror titles, is that this game is less “terrifying” and more along the lines of “tragically unsettling”. I wouldn’t call it a horror game per say, because I don’t find it scary in the traditional sense, nor unnerving in the general one. Rather, this game dives deep into the realm of psychological horror in ways I rarely ever see.

It’s not scary, it’s chilling. Thematically speaking, “The Static Speaks My Name” is a short title, but far from a sweet little package. The game is more of a “narrative experience” than a game itself. Actually, I’d hesitate to call it a game because there is a clearly a narrative to be found here, but there’s not a whole lot of “gameplay”. The price is right though. As of writing this blog it is completely free on steam, and the time investment to complete the game is minimal.

The fact that it will take most people about ten minutes to to complete it says enough on its own. Honestly, you can beat in it half that time if you really wanted to rush it. Now, while some people may find the length lacking, the content isn’t. What you’re given in that short time isn’t anything to scoff at.

When you begin the game, a brief prologue begins. Surrounded by a dark space, you’ll see something in the distance and you’ll have to walk closer to it. As you do, you’re given three things. A name, an age, and a cause of death. When you get close enough to what is basically that floating cloud in the middle of a dark expanse, you enter into the body of a man, and you live out is last moments alive.

The beeping alarm drags the man from slumber and he awakens to a home that’s just a little strange. Everything seems just a little out of place and just slightly out-of-sorts.

As a first-person game, you play as a man named Jacob Ernholtz. As a player, you soon put the pieces together to find out more about this man, and his final decision. To be clear though, the game isn’t all doom and gloom. It’s not all awfulness caked in pure and unbridled cynicism. If it was, I wouldn’t have enjoyed it.

Actually, “The Static Speaks My Name” does something else. It attempts to tell a story that has little to do with the event that ended this man’s life, and more to do with his final moments that preceded it. This game is not an analysis nor a deconstruction of the prevailing topic at hand. It’s not even about the physiological nor social conditions at play when ones goes about making such a choice.

Rather the game carries a heavy undertone with the concepts of obsession more than taking one’s own life. As though the pictures hanging upon the wall act as an all consuming focus that Jacob Ernholtz couldn’t possibly escape a fascination with. He isn’t a good man in the slightest, which only further makes it hard to relate with him on any level. I’d say that that fact alone is what makes it a horror title. It isn’t the inevitable end that makes the game so unnerving to me, it’s the character you play as, and just how disturbed he obviously is.

Just take a look at the image below as a hint to just how obsessed he is with that one painting and the painter behind it. I assume you could extrapolate all kinds of meanings from this if you really cared to, but as for me, I don’t care to try at all… really, just playing as the guy is enough for me to be unsettled about just what in the hell could have been going on in his brain.

As for gameplay, it’s just a game about slowly twisting mundane moments in this one man’s life. Cleaning the microwave, admiring his collection of paintings among the wall, or eating his pet shrimp. Simple details, really. However, it soon becomes clear that this is the point of the game, the simplicity beyond horrific spectacle, which the game cares very little for. it doesn’t glamorize it’s core themes, but rather, it seems to spit upon the idea that typical cliche’s about depression needs to be continued on in ways we would normally expect.

They’re tired, they’re dusty, they’re old and we don’t need them. The game seems to say this, to exemplify that notion in every act, The game doesn’t spell things out for you concisely, there is no neat or tidy conclusion, and you won’t be likely to find yourself re-playing the game more than once to pick to pieces every little detail.

Once is enough, and the slow spiral of madness seemingly induced by paintings upon the walls is truly macabre in notion, but not quite in a way that inspires empathy or compassion… especially after you notice just what else this man keeps in his house.

The fact of the matter is, what makes this game notable, is that it inspires a gambit of emotions. There’s dark humor mixed with tragedy and although it is sad, dark and pretty disturbing, I find that it is a fitting end to this short game.

Now, onto the “static” concept and the idea of seeing other “static deaths”. If you look at the reviews, or commentators on Steam you see that notion brought up often enough in their reviews section. Here’s the thing, I’m glad we only have one story. One glimpse, one looking-glass, and that’s all. I don’t want more than this, and I’m glad that we don’t get more than that.

The reason for this is because while I do think that perhaps more “statics” would have been interesting, I believe it would have made the game rather unpalatable in the long run. There’s only so much of this grittiness that anyone can take, and there comes a time when a compelling point to explore these concepts crosses a line too far.

If this game had been any longer, if it had explored too many more deaths or the disturbing minds behind them, it wouldn’t have just crossed the line for me. In fact, it would have trampled all over it and left a big steaming pile of dung in its wake. The solo developer, Jesse Barksdale, was wise not to take this narrative, or this game that far.

So, I guess the final question is, do I think you should play this game? All in all, if you can handle these sorts of themes, it might be worth your time to play it. Keyword being might. Once again, it’s short and it’s free. Those are low barriers to entry, so long as you can swallow down the core themes, which is the much larger, prevailing question. I can’t answer that, and to me that remains the ultimate conflict.

I think “The Static Speaks My Name” is an interesting narrative experience. However, I don’t think most people would “enjoy” playing as as such a disturbed man who eats his pet shrimp and has a nasty little propensity to obsess about a single painting. Honestly, give it a try if you want to take a dive down into that kind of character. If you have no interest in that, then this game is not for you… keep away from it.

This has been Kernook from The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time. Don’t forget to check out our other great content.

To Our Supporters: Thank You!

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier.

There is a $1 tier, perfect for blog readers, so don’t hesitate. Join today!

Patreon Supporters

At the time of this post there are 3 supporters of our content, currently all of them are in the “Demented Minion” tier.

($1) Little Ferrets: None
($3) Fandom Ferret: None
($5) Demented Minions: Francis Murphy, Josh Sayer, and Andrew Wheal.
($10) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret: None.

Kresh Plays: Call of Cthulhu

Hey everyone, it’s Kern here, and today I’m bringing you more archived content from previous live streams. Over on out Twitch channel Kresh completed Call of Cthulhu, so that’s what you’ll be getting today.

Now, for those of you who don’t know, Call of Cthulhu is a fusion between a role-playing game (RPG) and the survival horror genre.  Developed by Cyanide and published by Focus Home Interactive on 30 October, 2018. This game is the epitome of existential horror at it’s finest, but it isn’t particularity scary compared to other games that would be considered “horror” by nature. It’s more “creepy” or “unsettling” than scary. You might even say it is atmospheric more than anything else.

Kresh Plays Call of Cthulhu

The gameplay footage accompanied by our commentary can be found on YouTube and Twitch. If you like more content like this, please be sure to follow us on our other channels too. Kresh managed to beat the game in two parts.

Part 1:

Part 2:

The game was developed for Microsoft WindowsPlayStation 4 and Xbox One in 2018. Roughly a year later it saw a release on the Nintendo Switch. The game boasts a  decently crafted narrative, heavily inspired by the written works of H. P. Lovecraft, a man made famous for his weird and often unsettling fictional stories.

 The story that the game is heavily inspired by, also named The Call of Cthulhu was first publicized in February 1928. Later the story and universe would be adapted into plenty of other forms of media, such as table top role-playing game in 1981. That’s not the only renditions and retelling of the story we’ve seen though. In 2005, a silent fort film was even made, despite the fact that many considered “The Call of Cthulhu an entirely unfathomable project to produce, and unable to be filmed besides… but the movie is out there if you care to look for it.

So then, other other swaths of media aside, what is “The Call of Cthulhu video game about and what it is like? Well, let’s take a look.

The plot is fairly standard. The year is 1924, you play as a private investigator Edward Pierce, a man that suffers greatly from bizarre nightmares that become more vivid as time goes on. He is both a war veteran and a man of many vices. Notably, he self-medicates with sleeping pills and alcohol. How you choose to handle these vices will impact your gameplay experience, by the way… more on that later.

In any case, Edward is called upon to study the mysterious case surrounding the tragic Hawkins family. Apparently they’ve all died in a fairly violent fire… or have they? Edward must find out the truth.

Your only clue to go by is a an oddity; the picture painted by the supposedly crazy mother. Even weirder, it was painted shortly before she died. Now it’s Edward’s job to go to a place called Darkwater Island, and untangle this baffling mystery. I don’t want to spoil too much here, but it has a decent story. It all depends in how you choose to play and the choices you make. As for gameplay itself, that’s a mixed bag. You’ll find elements of “investigatory type” games laced deeply within the horror setting you find yourself in. A lot of mystery games use this sort of system, particularly when horror is closely ties to it.

Of course, this means dialogue options. Now, I don’t personally care too deeply for wide range of dialogue options myself… particularly when a few options are locked behind a skill tree. Obviously there’s a market for complex dialogue wheels and the illusion of player choice, but all games have some sort of “on rails” experience to them when you really start scrutinizing the matter…

Generally, I find complicated wheels that have options hidden behind a skill tree to be a cheap argument for “replay value” at best, and flat out annoying at worst. Beyond that, though, most games that use these sorts of systems aren’t the type that I’d typically replay with any regularity anyway. That’s just a personal preference. The system isn’t too clunky, if you’ve played Mass Effect or any game like that, you know basically what you’re in for.

It’s not awful, it’s just not my preferred method of narrative progression. Speaking of the narrative though, let’s discuss the aspect of sanity. Since that is one of the most paramount features in the game when it comes to driving the narrative, it merits a discussion.

Depending on choices made throughout the game, such as your dialogue options, the way you’ve explored the areas and all of the events that affect your sanity gauge, there are four possible endings total. However some of them are more desirable than others.

The more insane you become, the more likely the “darker” endings will be. Kresh managed to land a fairly gruesome one in our footage, but there are other endings too, if you manage to make the correct choices early and often… I will say this, due to the nature of this game none of the endings are what one might call “happy”, it is a horror game after all.

Sanity management, skill trees, careful conversational choices, and stealth action all play a decent part in the greater narrative. There is some combat, but not a whole lot. You’re better off hiding than attacking things, unless of course, you’re meant to attack them. A few key encounters come to mind, but I won’t spoil them here.

The Call of Cthulhu isn’t a bad game, all thing considered. It’s not far and away amazing, but it’s not god awful. It’s a solid experience and narrative is worth the ride if you can pick it up on sale.

You’ll probably enjoy the game far more if “cosmic” type horror and further reaching and looming existential dread appeal more to you than jump scares and mindless gore. Give it try, you may like it.

This has been Kernook from The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. Hopefully you’ve enjoyed the content and will be in search of more like it. If so check out our other content below, and don’t forget to follow is on our other platforms.

Howard Phillips Lovecraft, The Cosmic Horror Mastermind

Hey everyone, it’s Kern here, and welcome to some spooky content for the month of October. How spooky you ask? Oh, nothing too terrible, just existential dread at its finest. That should do, shouldn’t it?

I like horror, if you’ve been around the blog for any length of time, you know this. Be it video games like “Resident Evil”, anime like “Perfect Blue” and movies like The Thing“, I enjoy a good horror title every now and then. However, so much horror is filled with blood, gore, and other generalized “in-your-face” nonsense. There’s nothing wrong with that, sure enough. Good horror media shouldn’t be too stifled, and creativity is important. That being said, most horror media nowadays doesn’t normally draw upon being subtle.

Horror shouldn’t always be about grandiose shock value. We shouldn’t constantly try to see just how many ways to bring a rebirth to older media when their original format still hold up to scrutiny just fine.

Anime Review: Perfect Blue

The film relies heavily on its psychological drama to carry the story forward. Many scenes are purposefully unsettling, and Mima is an enigma by nature. Several questions are left unanswered and up to interpretation.

I don’t need any half-baked “Saw” or “Halloween” knock-offs either. Let those ideas stew in the cooker a little while longer and come up with something truly stunning, I’d say. Classics are classics and staples are staples for for a reason. There comes a time when beloved titles are run into the ground, thus turned into an abomination instead of a masterpiece born anew.

Do you know what we do need more of? Truly existential horror. The sort that lingers with you, as all properly crafted horror does. It should be a slowly and surely building tension, creeping and creaking within the depths of the mind.

Writers of good horror know exactly how to harness that level of unease. Works that offer a purely physiological, pin-point accurate sort of terror, woven between the confines of madness and all-consuming dread have been around a very long time. There is a common trope we see all too often here, and yet, it never becomes stale. Media such as “cosmic horror” takes entirely rationally thinking characters and gradually turns them unsound until they’re completely at wits end. We, as consumers of this media get to watch the events unfold.

I can do you no better on this October than to speak about one of the most brilliant writers of this twisting and turning, near labyrinthine media. His name is Howard Phillips Lovecraft and the name of his game is the cosmos itself, bringing nightmares to life.

His way of writing was a gift to literature. Combining metaphor with subtext, he could formulate and conceive the tenuous impossibilities that rest deep in the paranoid ramblings of humanity. Fear of the unknowns within the wide expanse of the universe. That sort of fear resonates within all of us to some degree or another. Lovecraft taps into those little “what if’s” in a way few other writers ever could.

He was a master at crafting fictional worlds and realities that could not possibly be fathomed by the characters residing in them… and so help the reader brave enough to crack open a tale or two penned by a man like Lovecraft. His works are not often for the faint of heart. They are incredibly intelligent pieces of media, but far from pompous.

So, why am I talking about this today? Well, I’m a fan of his written works, and that’s reason enough. Recently over on our Twitch channel, Kresh played a little video game known as Call of Cthulhu. Clearly this game is heavily inspired by Lovecraft’s work, and therefore I thought I would do a blog post about the guy.

I wanted to briefly talk about the concepts surrounding his brand of horror, mystery, and all things unsettling.

Now, Howard Phillips Lovecraft, or H. P. Lovecraft as most probably know of him, was born in the August of 1890 and passed away in March of 1937. Despite those short forty-six years, Lovecraft was a bright mind and a prolific writer. It’s just too bad he didn’t become popular and his works went underappreciated until long after his death.

February 1928 was the year that The Call of Cthulhu got published in Weird Tales, a pulp culture magazine of the time. It had a decent following too, for the era.

Now, Weird Tales had a habit of publishing a fairly large range of oddities and strange fictional stories. You know the type, the kind that wouldn’t easily find a home elsewhere. Lovecraft’s written works often fell into this category. His strange, often otherworldly style of storytelling seemed to be a good fit for readers of obscure, occult media. He found a home in the publication and others like it.

His notable works obviously include “The Call of Cthulhu” which horror fans and gamers alike will probably know him best. That’s why it’s the story I’m touching upon first in this post. This work of fiction not only has several video games as kindred spirits, there is also a table top game that saw its release in 1981. If that’s not enough for you, there’s also a short indie film as well, paying respects to this great work of fiction.

If you want to see gameplay footage of “Call of Cthulhu” a game released in 2018, Kresh just finished playing it. You can find the footage over on our Twitch channel. Don’t forget to follow us over there too if you like to watch Twitch streamers… the link will open in a new tab.

Now, back to the mastermind and my gushing as a fan. If you don’t know what cosmicism is, then you don’t know Lovecraft. Let’s start there, shall we?

The basic idea for cosmicism states that there is no divine presence, such as a “God” in the greater universe as we understand it. Rather, the human race is fairly insignificant within the greater scheme. There is other of intergalactic existence under this mindset, meaning, there is in fact life beyond our knowledge and understanding. We just can’t fathom what it is. As it applies to horror, this touches upon the concept that humans fear our own insignificance and ineptitude. That we cower in the face of a universe we just can’t understand…

Or to put it simply, the cosmos is an endless void, with countless possibilities, and that terrifies us. Looking deep into that abyss would drive us mad. Drawn to it as we are in our pursuit of answers, humanity would come to regret every moment we tried to do so… hence what makes “cosmic horror” what it is.

Now there is far more to it than all of that, but the general outline gives you an idea of how Lovecraft defined himself through his written works. Existential dread and the whims of a universe we just can’t understand build up the tension and release cycle his works of horror can provide, and Lovecraft willing provided that sort of horror in spades.

As for Howard Phillips Lovecraft himself, he was an avid reader. He admitted that his writings were heavily influenced by his readings of Poes and Lord Dunsany‘s fictional worlds and unsettling writings.

As stated above though, even though nowadays we regard H. P. Lovecraft as a very prolific writer, he wasn’t very well known in his life. Aside from the readers of pulp magazines, his works just weren’t regarded as mainstream media.

Lovecraft couldn’t support himself completely upon his writings. Frankly, it wasn’t until the 1970’s when his works began to really pick up steam for mainstream audiences. However, the birth of this newfound popularity inspired a great deal of other works we now call the “Cthulhu Mythos“, which draws heavily upon Lovecraft‘s characters, lore, the larger thematic entanglements that we now consider to be “otherworldly” or “cosmic” styles of horror… the sort of horror that relies entirely upon what humanity cannot completely fathom.

On a personal level, I do want to touch upon one issue with other forms of media, particularly video games. If you can beat the ever loving crap out of Cthulhu in any capacity, that’s not indicative of Lovecraft’s works. That’s a power fantasy abomination… not his brand of horror.

If you have somehow come across a piece of media in the wider Cthulhu Mythos or within the larger fandom where the characters do heroically overcome the “unfathomable” completely unscathed, and have thus found yourself thoroughly put off by the concept of cosmic horror, pick up a proper story and read it.

If you still don’t believe me when I say that Lovecraft was a master at writing great horror stories, try this one on for size.

The Shadow Over Innsmouth is by far my favorite work by H. P. Lovecraft. Also, remember when I said he wasn’t a widely popular writer?

Well, this was the only story of Lovecraft‘s that was actually published into a book during his lifetime. I think that alone speaks of its quality. I won’t spoil it, or tell you what it’s about. This one is just too good to try to explain in a short paragraph or two.

If you want to read a good classic horror story, go into this with little more than full and complete intent to be unsettled. Pick it up and just read. You will be pleasantly surprised. If you like “cosmic horror” and what it’s themes allow for, it will serve you well. Remember though, nuance is at the height of a fiction like this one. You won’t want to underestimate the slowly building pace the narrative sets. Give it a chance, and don’t rush through it.

While it’s true that gamers of all kinds are likely much more aware of “The Call of Cthulhu” I think that its popularity may in fact be a disservice to readers at this point. We know it to be a great work of fiction, and therefore perhaps place it on a pedestal too high for our own expectations.

Personally this is why I much prefer to suggest “The Shadow Over Innsmouth“, originally published in 1936.. Even though it is also a very popular written work of Lovecraft‘s, it doesn’t carry the same acclaim in gaming and other media. It is a bit lesser known to the typical horror fan, and I think it stands as a better entry into the wider Cthulhu Mythos.

Ultimately how you choose to best enjoy the horror medium is up to you, but as for me sometimes the best horror is in a good book by one of my absolute favorite authors of all time.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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The Comfort of Sitcoms: Fraser

If you like content like this, don’t forget to follow the blog. Updates are coming along slowly as we get back into the routine of things, but there’ll be more posts like this to come. Do you like watching other people stream video game content? We do that too! come check us out over on Twitch. Recently we just finished playing “Call of Cthulhu”, and “Dream Daddy” is currently in progress.

Hey all, it’s Kern here. I’m back to writing proper blog posts, yes it’s taken me a while to get back into the swing of things, and I apologize for that profusely. In any case, let’s just dive into the topic at hand, shall we?

Today I want to talk a little bit about sitcoms. The draw they have and the appeal they carry to a wider audience shouldn’t be overlooked. For anyone that knows me and also the situation going on around the house right about now, you’ll know that sitcoms are a family affair. We’re known to crowd around the television together to watch an episode or two of our favorite ones.

Now back in the days of cable, we generally had shows we habitually flocked to. Shows like “The Nanny”, “Golden Girls” and “I Love Lucy” commonly filled the warm glow of our television screen. However, in this household only one sitcom stands out as king among the rest.

The show we watch most of all just so happens to be a show that hasn’t had any new episodes produced since May 13, 2004. This show is known as Frasier, and when it comes to sitcoms this show lasts the test of time.

Insofar as my household is concerned, we still watch the show nightly. With the advent of streaming services, we can now do so at length. Even before then, we had all of the box sets for the series, some of them we even have doubles of. Seasons one and two particularly. This is because when we first bought the box sets, it was in the early 90’s. Therefore we had them on VHS tape. When DVD’s became the foremost way to watch media, we switched over to those, and that’s why we have multiple sets of season one and season two.

Nowadays, streaming is the way of the world, and smart televisions are where it’s at. We were slow on this uptake in this house, only picking one up in early 2020, but Paramount+ was the wisest subscription we ever made because now my mother can watch Frasier to the point that she can drive me insane with it… and she often does. That was a fact I even mentioned in a previous blog post, which was very fitting at that exact moment.

As I stated at the time, even while I was writing a post about idle gaming, my mother was watching Frasier. She watches the show daily, we call it a hobby. So, when I said that we watch all eleven seasons of that sitcom over and over every week, I wasn’t joking then, and I’m not joking now. She is once again watching the show, and I am too.

For those of you that know of the show, and the sort of episodes you can find within the series, we are currently in the middle of the one where Frasier Crane (played expertly by Kelsey Grammer) looses his job as a radio talk show host and has a mid-life crisis of sorts. That particular plot line goes on for a few episodes. This episode isn’t exactly the best one in the series by far, but it is the one that happens to be playing.

All in all, it does illustrate my point.

The show stands the test of time, and even the test of my sanity. Eleven seasons isn’t very many when you watch them endlessly, much like we do around here. A reboot series in in the works apparently, spearheaded by Kelsey Grammer himself. It’s anyone’s guess if it will actually hold up to the old material, but I do remain hopeful.

The series won’t be the same without
John Mahoney, who played Martin Crane in the series. He passed away in 2018. May he be resting in peace.

The character of Martin was my absolute favorite as a child, and even now, I enjoy his time on the screen. He’s a breath of fresh air in the series. Martin Crane is the typical “every-man” that enjoys sports and fishing just as much as a good beer and time with his family. His beloved dog named Eddie is also a key focal point for him.

As former police officer, Martin Crane was a simple guy with a worldly aware attitude. His desires and vices are also simple as a result. He wasn’t too complicated and offered a staunch juxtaposition for the pomp and circumstance that other characters, like Niles and Frasier so commonly find themselves embroiled in.

When I think of sitcoms, a great many of them come to mind, but so few qualify to stand in my list of cream of the crop “comfort shows”. Some are funny, sure enough, and many of the older ones bring with them a hefty dose of nostalgia, but those are few and far between for me.

So then, why Frasier? Why not Cheers, which was where the character of Frasier Crane first originated? Why not literally any other sitcom? That’s a good question. I’ve been thinking a lot about that too, actually. It’s the heart and soul of the series that truly makes it special for me.

Surely the series has plenty of distilled witty humor, dry retorts mingling with overly long diatribes. To be honest, most of them sound much more sophisticated than they really are, as that is the punchline of those gags. However, it comes jam packed with slapstick comedy too.

Tongue-in-cheek humor tends to creep into visual hilarity at it’s finest. The image above highlights this, I believe. You don’t need to know the character of Niles too deeply to find find his absolutely disgusted look amusing, all while his pet bird uses his head as a perch.

It really is simple little visual jokes and sideways comments thrown about offhandedly, that truly makes the series sticks out for a good laugh or two. Even after you’ve seen all the gags, they’re still funny. It doesn’t lose the charm in re-watching the scenes. Honestly, the show is best enjoyed in it’s layers of symbolism and deeper discoveries. You should watch it a second time at least.

As a series, Frasier is both full of heart and goofy psychobabble related nonsense. It unflinchingly pokes fun at the psychiatric field, but it also softens that humor with stories that are truly steeped in the flaws that make us human. The series is just as much about the family unit as it is about hair-brained schemes and mindless posturing. There are times when it questions personal identity and moments when it refuses to fit the mold at all.

One of my favorite episodes includes Sir Patrick Stewart portraying man by the name of Alistair Burke. The character only appears in one episode, and in season eleven no less. However, the character is in a successful position in the theater, and his attempts to woo Fraiser Crane are the highlight of the episode. Fraiser has no idea the man is attracted to him until the matter is far too late to correct.

It is an iconic episode for me, and one that sticks out as a noteworthy piece of media because back in 2004 my inclusion in the GRSM (Gender, Romantic, and Sexual Minorites) community was lacking to say the least. I was still a teenager in high school, so characters in media were all that I had. Seeing an openly gay or trans character in the sitcoms my own mother watched was of great comfort to me. She did it without complaint, and without thinking twice about the matter, and it truly solidified my own comfort with my own identity.

Now, in a perfect world characters would be portrayed by a properly identifying individual more often than not, no matter the identity we’re discussing. Representation in media is very important, and therefore, we shouldn’t overlook that angle either. When we discuss what actor gets what role, identity should be a consideration (though not the deciding factor). However, this isn’t a perfect world, and it certainly wasn’t perfect back in 2004.

I don’t hold it against the media of the time… in fact, if anything, I think Sir Patrick Stewart did a wonderful job in the role for the single episode that he got to portray Alistair Burke.

Honestly, I’m thankful I just had the opportunity to have some level of wider exposure to the concepts that high schools refused to talk about, such as being gay. However, that’s why I believe I love this sitcom so much.

Frasier wasn’t just topical for its time, it was also down to earth and close to home. It didn’t chase down trends in a vain hope to appeal to the masses blindly… or at least it didn’t “feel” like that’s what the show was trying to do. I think that makes all the difference. It never felt like it tried to be more than it was, and what it was could often come off as pretentious and snobby to say the least. Particularly if someone wasn’t on screen to knock the Crane brothers back down a few pegs and rip off their masks of frivolity.

Someone always came along to do it too, usually Martin Crane or the character of Roz Doyle (played by Peri Gilpin).

Frasier was an intelligent series. It made statements that invited the viewer to come to their own conclusions. It was as funny as it was thoughtful, and it has aged decently well. Occasionally, it could even manage to be sad and soulful too.

That’s why I’m so drawn to it, and why my mother is too. It is rarely ever bombastic, yet it is far from mindless. The themes and the lessons are simple, and Martin Crane often tends to be the wisest character of all. If you’re looking for a decent sitcom and you haven’t seen it, give it a try. You may be pleasantly surprised.

This has been Kernook, of The Demented Ferrets, where stupidity is at it’s finest and level grinds are par for the course. I’ll see you next time.

If you liked this content, please be sure to follow the blog so that you can see more like it. I’ll be talking about sitcoms from time to time along with other media.

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Soooo….. Twitch had a Data Leak… CHANGE YOUR PASSWORDS!

Hey all, Kern here, wondering at the rationality of humanity as once again cyber bullies kick up in hopes of doing… well, who knows what they were after really, I won’t speculate.

Either way, Twitch suffered a massive data breech very recently and it should be heeded. If you do have a Twitch account, and all that general wonderfulness, go change your passwords. Consider this post as me doing my own diligence to put this out as a warning to any of you that do happen to watch live streams or otherwise have a twitch account.

Don’t sit on this, it seems like a pretty massive leak of data. This is the article I read regarding it, and I’d suggest if you want more information, you do the same. I happened to see it earlier this morning.

In case you care for a secondary source, here ya go…

Honestly, stay safe out there on the internet everyone, and yeah… this completely sucks, but welcome to life I suppose… go fix your passwords and warn your friends to do the same.

We’re Finally Back to Streaming!

Hey everyone, it’s Kern here. It’s been a long time, with life really kicking our asses, namely my ass, but we’re finally back to streaming.

We’ve chosen to cut down to two days a week for now to slowly edge back into things. We’ve changed our days up too. The current schedule looks like this:

Tuesdays: 9:00 PM -12:00 AM (GMT)
Thursdays: 9:00 PM – 12:00 AM (GMT)

Last night, we had Kresh playing “Call of Cthulhu” which is a horror game that’s not actually too scary. Over all, the game is just your typical cosmic horror game. I’ve played a little bit of it myself in the past, just not on stream. Anyway, last night, Kresh played through chapters 1-7, and if you want to check it out, you can do that on our Twitch channel.

Also, you know, follow us for more gameplay fun, there will be plenty of it, I’m sure…

Status of the Blog:

So, yeah, as you can very likely guess, just by looking around posts have been just non-existence. Yeah, like I said, life kicked us in the ass hardcore. I’m working on posts, slowly and surely… reviews and opinion pieces mostly, I’m just taking my dear sweet time. I’ll have something out for you guys soon enough. I’m just having problems in the grand scheme of writing…

It happens sometimes, as my few posts about writers block often nod too, although, usually those blogs have to do with fan fiction, you get the idea. It happens, finding the right words can be difficult to properly convey my thoughts. I’m working on it, that’s all I can say…

I’m doing the best I can, we’ll get back into the swing of things… it just might take some time. This year has been rough, but you know, best thing anyone can do about that is keep on going… honestly, I am sooooo ready for this year to be over, but it is what it is.

Anyway, I’ll see you guys soon enough, I guess.

The Value of a Good Idle Game

Hey everyone, it’s Kern here. As much as I like to sit at my computer and immerse myself into heavier forms of gaming, every now and then I just pick up my phone or tablet and play something simple.

Recently, very recently in fact, I’ve been getting into idle games. Now, you may be wondering why that is. Before that, though, I should probably explain what an idle game is for those who don’t know. In short, an idle game is one that requires you to do very little. Basically, you click a few things every now and then. When you do, you get to watch as your in game currencies tick upward. In some cases these can also be known as “incremental games” or “clicker games”.

Literally all you do in this type of game is merely click upon a few slowly growing and refreshing bars every now and then. You may have a few choices for character equipment screens, and you may have times missions to complete, but more times than not, there’s no skill involved.

Time is your only factor. You may start out buying yourself a few more lemonade stands, newspaper stalls or other revenue building items. Then watch the cash count tick up further only to buy more later. That’s about the long and short of it.

In general, it’s a simple, uncomplicated style of game. It will only get complicated if you make it that way. Either by by micromanaging every tiny detail or attempt stare at the game for hours on end. Really, that’s just a good way to get frustrated when you make little in the way of progress. Idle games are best enjoyed at a turtle’s pace, slowly drawing out each and every level.

A great example of this would be the game AdVenture Capitalist.

I wouldn’t blame you for thinking that idle games are a total waste of time. I wouldn’t even disagree that typically, idle games are fairly dull due to their core mechanics. It’s a lazy type of game to play for sure. That isn’t their only downside, either. It’s no question that games in mobile markets thrive on cash shops, which can be just as insidious as loot boxes. Sometimes, games like these even have both.

Those are plenty of very good reasons to dislike idle games by their nature. That’s also why I don’t typically play them myself.

Since most idle games are free to play, they will have a lot of cash shop items, pay-to-win mechanics. and other nonsense that I really don’t like to see in games. I certainly don’t encourage them in game design… but see, here’s the thing; you’re not supposed to play idle games hard core, either.

They’re not meant for you to binge the unholy hell out of them, so you don’t have to use those “advantages” (I call them that loosely), and I certainly don’t use them at all.

For me, idle games are the sort of thing I pick up for a few moments here and there, and then put the game away. At this moment in time, there’s a lot of value in that. I’ve recently found a decent use for them. Something that, quite frankly, hits close to home.

If you’ve been keeping up with this blog, you’ll know my mother isn’t very healthy right now. She’s been in and out of the hospital so much in these past few months. That means as a gamer, I just need a different way to play games. right now.

I can’t just fire up my laptop and start playing MMORPG’s or shooters, because those aren’t relaxing things. Idle games, though, that’s a different story entirely. They can just run without me paying a whole lot of attention to them. I can be as invested or as disinterested as I want to be at the time, and that small freedom means the world right now.

I can play them while we’re watching whatever crappy television show happens to be on. Whenever we’re watching the baseball games (Go Detroit Tigers!), I can have my phone in my lap and toy around between commercials. I don’t ever find myself in the middle of something I can’t just close and ignore when my attention is needed elsewhere. That’s the luxury of this type of game, and why I’ve been playing them so much recently.

I’ve been playing a lot of “Idle Space Farmer – Waifu Management Simulator” Which is a lot less perverse than it sounds. It’s just another incremental idle game, like so many others, but there’s more to do and to keep track of. It’s a better fit for me.

Idle Miner Tycoon” is another game of similar style, just, you know, without the pretty women of all shapes and sizes… this is also a solid title I’ve been playing a lot of.

Those are the two games that really have been keeping me occupied recently. Maybe I’ll do proper reviews of them when I get further into the content. I’m still in world one of both of these games due to my slow progress in them. Either way, I thank them for the distraction.

Honestly, there’s only so many sitcoms I can reasonably sit through on repeat (a blog post for later), and having these two games on my phone has saved me many hours of total and complete boredom. As an aside, that’s the thing about having older parents in their 70’s. Occasionally, they get set in their ways. They like what they like, and are not prone to drift from those old comforts. For my mother, those old re-runs are playing more often than not.

Even right now as I sit here writing this, my mother and I are watching Fraser for the countless time. When I say we watch all eleven seasons of that sitcom over and over every week, I’m not joking.

Nope, I am not kidding even in the slightest. It’s her “go to bed” show, she plays it every single night before bed, and it’s become neat ritualistic at this point. She tends to watch it in the morning to

So really, right now, I thank idle games for my sanity. Otherwise I would have lost my mind months ago.

All in all, I’ve really got to say, idle games have been a saving grace for me in moments when I just need some levity too. There’s been more than a little stress around here, and they’re a good way to just zone out for a bit. You could say they’ve become my own bedtime ritual, not unlike my mother’s binge watching of Fraser.

I’d never thought I’d say that… and it surprises me. It’s true though, every last word. Gaming this way is by far one of the best coping skills I’ve picked up to ward away stress.

Now, I don’t think this negates the downsides of idle games, and I don’t believe that mobile gaming will ever be a main source of entertainment for me, ever.

There’s just so much you can do with a basic smartphone, and I have no intention of buying the top of the line device just to make phone calls and check discord.

Still though, there’s a charm in watching watching numbers scroll upward across the screen with little strategic effort, a near mindless comfort, if you care to think about it that way. Maybe it’s because I don’t take idle games seriously, and that’s why I can enjoy them in this turbulent time in my life. I don’t give into all the marketing and pay-to-win mechanics that go into them… as that goes against my ethos as a gamer and so I’m just not inclined to use them. Or maybe it is just the mindlessness itself that so attracts me right now…

I can’t say for sure, but what I can tell you is that they’ve been a small saving grace when I just need a little something to do that isn’t complicated. I think that’s reason enough. I guess this goes to show me that even games genres I’d typically write off as uninteresting really do occasionally have their uses.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest, and level grinds are par for the course. I’ll see you next time… Meanwhile check out so other great content below.

If you like this content please consider becoming a Patron. We release content fairly often. Our usual schedule is buggered to hell right now because of my mom’s frail health and her impending surgery, so things are going much slower and content is less sparse than usual, but I do assure that will pick back up when everything isn’t so incredibly chaotic.

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With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier.

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