Tag Archives: Video Game

Kresh and Kern’s brand new disaster through Eorzea. Final Fantasy XIV Part 2: A Misadventure Reborn

Hey all, it’s Kern here. Kresh and I have been playing Final Fantasy XIV on our live streams. This is part 2 of our level grinds, joined by our friends for havoc and good time. Lots of laughter in this live stream.

In this particular stream we continue where we last left off. Before the stream, Kresh picked up a tank job and got it to the same level we ended off at. We want to be sure to stay around the same basic exp and level range if we can. From now on Kresh is playing a tank and I’m still playing a healer.

We finally escaped the low level zone of Gridania and the shrouds of forests that surround it… for now at least. We do 3 of the story related dungeons this time around and amass a few levels while we’re at it.

You should subscribe to our twitch so you can watch our streaming content live, but you can find the playlists on our Twitch and our YouTube channels as well.

Kresh and Kern’s brand new disaster through Eorzea: Final Fantasy XIV part 2: A Misadventure Reborn

You’ll want to follow our twitch if you want to see things live when they happen.

After a few story line related missions we entered Sastasha, a level 15 dungeon that keeps the training wheels on more or less. It’s pirate themed. I was massively under geared at the time, since due to the streamlined leveling process I thought I’d hit 20 before we entered and I’d be allowed to equip the gear I’d purchased to prepare for that.

Almost immediately after that, it was time for The Tam-Tara Deepcroft a level 16 dungeon all about a subterranean crypt used as a resting place for rulers and nobles of Eorzea. Outside of a few rusty pulls, it goes fairly well enough.

Once we escaped that, we did more story missions. Before we knew it, were ready for the aptly named quest “Copper Hell” and therefore entered the next instance, Copperbell Mines. This is a level 17 dungeon that has been made much easier since the enemies have been weakened and the developers made the area easier. I still personally hate it though.

All in all, it was a good live stream and we put a nice dent into the three hours we played. We didn’t get to do more gaming over the weekend because Kresh went away on holiday, but once she returns we’ll be back with more misadventures for sure. See you next time.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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You can help support us through PayPal or Patreon.

Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

Spyro 2: Ripto’s Rage – Reignited (Longplay)

Hey everyone, it’s Kern here, back with another long-play from our YouTube channel. Today the name of the game is Spyro 2: Ripto’s Rage from the Reignited trilogy of games.

Spyro the Dragon – Long Play

This trilogy is a remastering of the original Spyro trilogy developed by Insomniac Games. The original three games ran from the years 1998 to 2000. These games are platformers featuring the protagonist, Spyro. He’s a young purple dragon with a little bit of an attitude, and a flair for breathing fire, and flying around.

As you may recall, we’ve already done the first game on our channel in a long-play format. As we last left our titular hero, he rescued his friends and reclaimed the dragon’s treasure, all while facing down the evil nemesis of the game, Gnasty Gnorc.

This time, we’re facing down new villains, with a new evil plot. Ripto, along with his two minions Crush and Gulp have decided to conquer Avalar. It’s our job to stop him. We’ll see how that goes.

Spyro 2: Ripto’s Rage – Reignited (Long-Play)

Much like the first game, this one received quite the critical acclaim by gamers all around the world. This particular remake was released for the PlayStation 4 and the Xbox One on November 13, 2018. The PC and Nintendo Switch saw a release on September 3, 2019.

Spyro 2: Ripto’s Rage, is also known as Spyro 2: Gateway to Glimmer in Europe and Australia. The game was released in 1999. Like its predecessor, this is a platform title, developed by Insomniac Games and it was published by Sony Computer Entertainment for the PlayStation back in the day. This is the second game in the main series.

This game is kid friendly and therefore, great for young gamers. If you have a child that’s just starting out on platforming titles, this is a good game to pick. Spyro is the spunky dragon we all know and love, and the enemies are the goofy sort. You’ll find a lot of family fun here to go around.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

Click to Donate

You can help support us through PayPal or Patreon.

Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Kresh and Kern’s brand new disaster through Eorzea: Final Fantasy XIV part 1: A Misadventure Reborn

Hey all, it’s Kern here. As I’ve said, Kresh and I have been planning to do Final Fantasy XIV streams from level one all the way through. We did our first stream on Saturday.

Also, I want to give a quick shout-out to our newest Patron, Bryan BSB. Thanks for your support man, you’re awesome!

Saturday we began our new characters for the live stream and began the story quests. We reached level seventeen in the level grind so far. Kresh was on her archer and I was on my conjurer. Since the game has been around a while, quests have been streamlined to better fit the leveling model.

In all honesty, you should subscribe to our twitch so you can watch our streaming content live, but you can find the video for Saturday’s stream here: https://www.twitch.tv/videos/1471163476

Since it was the first day leveling upon these characters, we were basically just speeding through early content and goofing around with a friend from our free company aptly named, you guessed it, Demented Ferrets.

I have two streaming characters, Kresh has one. You can find us on the Phoenix server, so if you play over there give us a wave. If you see us online, that’s us live streaming. My streaming characters are Kern Alty (solo streaming) and Kernook Cadfan (static character with Kresh). Kresh has named her character Kresh Aranara (streaming and static character with me).

Kresh and Kern’s brand new disaster through Eorzea: Final Fantasy XIV part 1: A Misadventure Reborn

You’ll want to follow our twitch if you want to see things live when they happen.

We had to start in Gridania, but Kresh will be switching jobs to a tank soon enough. Likely a warrior or a paladin. This is fine and dandy, as we want to play a healer and tank combo.

As for why we didn’t start in a different city, I made a blog post all about the largest issue you may run into regarding that; starting cities. You’ll want to give that a read if you care about starting city kerfuffles. If not, no big deal.

Ultimately we plan to stream FFXIV at least once a week, though Kresh will be going on vacation soon for a short time, so you’ll be stuck with a bit of solo streaming content for a while as of the 7th of May for a week or two.

I’ll be sure to stream on my solo character though.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

Click to Donate

You can help support us through PayPal or Patreon.

Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: Bryan BSB.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Let’s Talk Gaming: Things Final Fantasy XIV Did Wrong – Starting Cities

Before I begin, let me preface this by saying that I think Final Fantasy XIV does a lot of things correctly when it comes to being a very solid MMORPG. I enjoy the game a lot, and I’ve spent plenty of time (and subscription money) to frolic around in Eorzea. What’s Eorzea you ask? Well, it’s the fictional world Final Fantasy XIV is set within.

A bit of backstory seems prudent. I began playing Final Fantasy XI back when it first released in the USA in the early 2000’s. I played the original Final Fantasy XIV before Square Enix tossed aside the project and went back to the drawing board (more on that game and its countless failings in a separate post). That’ll be a rabbit hole if I ever decide to explain that mess.

Anyway, when the game later released anew under the name “A Realm Reborn” I claimed my free copy offered to those of us who had played on the old game for so long and dove headfirst into my favorite type of MMORPG, the Final Fantasy kind.

For years though, I’ve always thought that Final Fantasy XIV made a few decisions that weren’t exactly wise for gamers like myself, coming from other MMORPG’s with the intent to “static” with other players.

What is a “static” you ask? Well, that’s simple, it’s when you play a game only with a select few people, and you do so regularly. In FFXI, static parties were a commonality among close friends. Many MMORPG’s seem to put systems into place that destroy the “static mindset” and considering that FFXI thrived on that style of gameplay, you can guess how I might feel about that…

Generally speaking, I’m not too happy at all with the concept.

While Final Fantasy XIV has plenty to praise, the story line particularly, it also has one thing I absolutely despise… well, it has a few things I despise, but none more so than they way they start you in a city based on what job you plan to level, rather than where you’d LIKE to start.

Say for example, what’s going on for Kresh and I currently as we plan a stream day around Final Fantasy XIV (yes, we both like the game that much, that we’re going to stream it regularly soon). There’s just one problem, I plan to level WHM (White Mage, a healer for the uninitiated). Kresh plans to level a tank… however, there are no tank jobs that start in Gridania, meaning Kresh would have to start elsewhere.

See what I mean?

It kind of defeats the purpose of friends starting off together on new characters. If don’t start there, I would need to wait to level the job required to unlock WHM, however, if we don’t start in the city Kresh where Kresh can get a tanking job, then it makes for the same problem in reverse. This is a confine of the game directly, and it makes for something of problem that is strangely antiquated despite the fact that the much older MMORPG (FFXI) never had this problem if the first place. Jobs were not implemented in this way.

Final Fantasy XI never had any such issue, because you could choose your job and your starting location. It wasn’t a lose-lose situation. It didn’t have to be. Final Fantasy XIV should have followed suit in my personal opinion, because games that discourage friends to play together based on something as arbitrary as starting cities loses focus on what an MMORPG truly is.

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Massively Multiplayer Online Role-Playing Game… that’s what MMORPG stands for, and it should be at the core of the valuable systems indicative of the gameplay experience.

In this particular aspect, and a few others, Final Fantasy XIV failed that concept. The starting cities based upon your job within the game is a key point to make about this.

Now, to be clear World of Warcraft had a similar ideology at one point. It was irksome there as well, particularly during the dark ages when being a druid forced you onto starting as either a Tauren or a Night Elf. However, at least in World of Warcraft that made sense within the wider lore and universe. Final Fantasy XIV has no set player-verses-player standard the way that World of Warcraft did, nor, longstanding lore to draw from. Therefore, I find the “lore” argument a harder one to make or even defend for Final Fantasy XIV.

Now, to be clear, in Final Fantasy XIV this really is just a minor annoyance at best, as you can change your job at whim… however, that’s kind of the point. In World of Warcraft, you couldn’t do that. If you picked say… a warrior for example, then that’s what you were… a warrior… you couldn’t suddenly change your job to a mage or or a priest just because you felt like it. You had to start another character and begin the grind again.

In Final Fantasy XI and in Final Fantasy XIV you can level all of the jobs on one single character, with no need to make a second or a third. With this ideology in mind, surely you can see how it might be just a little reductive and in some ways flat out idiotic to demand a starting location based on your starting job alone.

Some games pull off that sort of limitation more believably than others, but in my personal opinion, Final Fantasy XIV just isn’t one of them… you may actually like this system the way it is, and if you do, that’s fine too. This, to me, is just a personal annoyance, but one that sticks out so perniciously as one very bad idea, and one that just didn’t have any real need to be implemented in the first place.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

Click to Donate

You can help support us through PayPal or Patreon.

Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Resident Evil – Long Play (Jill)

Anyone who knows me knows for a fact that I love the Resident Evil franchise. I think that the games are some of the best that survival horror has to offer.

Today’s long play starts where it all began, Resident Evil for the PlayStation, in 1996. Alpha Team members are headed for the mountains northwest of Raccoon City. With missing Bravo Team members to locate, and a diabolical pharmaceutical company performing twisted experiments, it’s sure to be a nightmare.

This particular long play showcases Jill’s scenario.

Resident Evil (Jill) Long Play

I really do love this game, flaws and all. Let’s be honest, though. There are a lot of flaws with this old title these days, especially now that we have remakes and also a remastering to compare it to. By today’s standards the game is as campy as it is dated. It isn’t exactly ideal, but it is a historical icon in gaming. That’s not something anyone can dispute and for me, that’s reason enough to play it.

Resident Evil Retrospective Review

Resident Evil features a fairly typical story. A rescue mission is taking place. With a string of murders running rampant across the fictional Raccoon City, it’s up to the police to find out what is really going on. In response to this, the Special Tactics and Rescue Service, or “S.T.A.R.S.” have been sent to look into the issue. Having been sent deep into the mountains, the first team has gone missing.

Tank controls and limited ammo supply is the name of the game here. The antiquated graphics leave much to be desired, and don’t even get me started on the voice acting.

Still, there’s an old world sort of charm to the original Resident Evil, and if you’re a fan of the horror medium, it’s worth a look if you haven’t played it already.

I’ve already done a full retrospective review of the game, so go ahead and give it a read if that interests you. There’s also a properly edited video of the script if that’s to your interest instead.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest, and level grinds are par for the course. I’ll catch you next time. Meanwhile, check out some of our other great content below.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, early fiction chapters and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Spyro the Dragon – Long Play

As you probably know, we’ve started doing “no microphone, long plays” of video games over on our YouTube channel. Spyro was one of the first ones we did.

Spyro the Dragon: Reignited Trilogy released for the PlayStation 4 and  the Xbox One on November 13th, 2018. It later received a release on the PC and the Nintendo Switch on September 3rd, 2019.

This trilogy is a remastering of the original Spyro trilogy developed by Insomniac Games. The original three games ran from the years 1998 to 2000. These games are platformers featuring the protagonist, Spyro. He’s a young purple dragon with a little bit of an attitude, and a flair for breathing fire, and flying around.

Basically these games are everything you’d come to expect from a platforming title of the early 3D era. From colorful worlds to explore, laughable antagonists and the somewhat snarky personality of Spyro himself, you’ll come to find that that these games are a product of their era in gaming.

Spyro the Dragon: Reignited (Longplay)

While I wouldn’t say that the trilogy brought a new breath of life into the gameplay experience, it did at least manage to make the series accessible to a new generation of gamers around the world. Even as a remaster, the first game is just a little clunky by today’s standards. There’s no disputing that. Even so, the relatively low level of difficulty makes Spyro the Dragon a solid choice for parents with younger kids interested in gaming.

In the first game, you’ll rescue Spyro’s fellow dragons and recover all of their stolen treasure. You’ll also face up against Gnasty Gnorc, the game’s primary protagonist. If you like early 3D platformers, you’ll probably like this reignited version of Spyro the Dragon.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest, and level grinds are par for the course. I’ll catch you next time. Meanwhile, check out some of our other great content below.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, early fiction chapters and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

The “Bad Writing” of Stranger of Paradise: Final Fantasy Origin

To start with, we’ve all heard that excuse time and time again from fandom. In our favorite shows, movies, books and other media, there’s always someone who shouts two simple words into the void; “bad writing!”. They shout this before leaving the matter at that.

I’ve seen messy writing in plenty of pieces of media, I’ve seen poorly executed writing even beyond that. However, bad writing is an outlier in such a drastic way that it actually annoys me to hear this turn of phrase more often than not…

Typically a person says this if they don’t agree with a narrative decision within the media presented to them. There’s plenty of discourse to be had about how something could have been done better, sure enough. No story is flawless, after all.

In point of fact, and I say this very adamantly, I tend to find that the “bad writing” argument crops up more often when a person can’t pin down why they dislike the writing so much. That’s why I’m very unrepentant when I say that the “bad writing” argument is a misnomer for greater prevailing issues.

The issue itself could be many things. Perhaps a personal chord was plucked to make someone feel that way. A story could in fact have “bad” moments of “writing” within the material to upset a person. To someone directly and pointedly offended, “bad writing” might be a solid critique of the way a certain theme was handled… I see that argument a lot in the RWBY fandom. Certain subject matters aren’t always handled with care and concern, so that’s why the critique crops up… but really, in that example, the writing isn’t “bad” per-say, just poorly executed.

There are occasions that it could just be “bad writing” though, truth be told, because there are very rare circumstances when what lies before you is actually little more than a pile of irredeemable drivel. The issue is, that’s an oddity, not a rule… but I have located an oddity recently.

As a gamer, I’ve seen poorly contrived plot elements take a back seat for the sake of bombastic gameplay more times than not. In gaming, this is sometimes a serviceable tactic, but not always… a most recent example comes to mind in Stranger of Paradise: Final Fantasy Origin. You can watch our gameplay of that over on our Twitch channel…

What makes writing bad, generally comes down to how core issues present the themes in the game. To another point, I find the characters themselves generally unlikable. I find this to be the main problem in Stranger of Paradise: Final Fantasy Origin.

To be pointedly clear though, this really only applies to the beginning and middle of the game. The last hour and a half, two things happen. Firstly, the cut scenes vastly improve. Secondly, the story actually gets VERY, VERY good!

However, the very good part only applies to the latter section of the game, not everything preceding it, and that’s the reason I’m using it as an example today.

In the earliest parts of the game the plot line often comes down to finding a way to cram the word “Chaos” into as much of the dialogue as humanly possible… in some cases, the story itself jumps the shark by doing a fast-forward to skip an event or two that was obviously deemed required by the writing staff.

Let me walk you through why this is “bad writing” directly on its face. Three guys meet, and immediately after introducing themselves, we get a “bro-fist” as they decide to join together. Then, directly after the very questionable act of deciding to become best buddies, we get two throw away paragraphs about what happens after, with no context or plot driven narrative to fall back upon.

That problem is, that jump in content reduces down to explaining the events that took place, without player related input, or even screen splash showing the event. It’s just a black background with white colored words explaining what players should have gotten to experience…

That’s it, just those two plain black images about visiting with the king, who refuses to allow them to take on their intended mission. Instead, they spend weeks together slaying monsters, and that’s it… literally, that’s all you get before the screen fades to black.

Why were they refused? Why do these supposed crystals look like giant cockroach turds? Why are these characters joining forces simply because the crystals can “sense each other” as one of the characters says they can? Why, amid what amounts to be a throw-away paragraph does it seem like a total and complete afterthought?

It feels like either pure laziness, or a decision compounded by some freakish lack of planning, or a budget crisis. Bad design, no cookie for you. Either way, the story goes on from there… a game shouldn’t feel that way, if it could in any way be avoided.

As a player, you return to these characters, who by now know each other, although we the players still know nothing of them. They’re all sitting upon a boat, complaining about how bored they are, and how they want to do the job they came for already, defeating “Chaos”.

We still don’t have a “why” for any of the above that feels reasonable, and you’d be correct to call that “messy writing” by video game standards. You’d be fair to call it lazy in general. In that singular case, where neither gameplay nor firm story-line exists yet, you could go so far as to call it bad writing. You’d even be right to do so… because at this point, we know next to nothing about these characters, or their deeper motivations.

I don’t often care much for the “show, don’t tell” rule in writing. There are times you do have to “tell” an off-screen plot element or two instead of showcasing it… but this use of “telling” is much too flagrant here. It is bad writing, firm and flat out… that’s why I fall to Stranger of Paradise: Final Fantasy Origin as my foremost example of “bad writing”, because frankly, there was just no excuse.

As I said before though, in gaming, a good story-line typically takes a back seat to bombastic gameplay. To be honest, that game is very bombastic, over the top in the best of times.

According to Kresh, who is playing the game on the stream, it’s also pretty fun on occasion. Perhaps that’s a saving grace, but the story-line and the occasional direct lack of it, does hinder the game too.

I cannot personally comment on how “fun” it is to play. I can only speak upon the theatricality of the combat itself. However, I’ll say this, you’d be hard pressed to call the gameplay itself boring, as even your small, typically encountered leveling fodder have a habit to explode in bright, if ominous colors.

This tends to leave a crystalline residue of their exploded corpses in their wake… and frankly, as I said, it is bombastic. I don’t think you could call it brilliant, or even tangentially metaphorical to the plot-line at all. It has ties to the deeper themes, sure enough… but it doesn’t lend to the world building in a way that feels satisfactory. It just looks cool.

All-in-all if you need a very recent example of bad writing in game design, look no further than Stranger of Paradise: Final Fantasy Origin. Does it entirely ruin the game? No, not exactly. It’s still a serviceable gameplay experience. It’s interesting enough for me to watch, and for Kresh to play… so there is that at least. That said, if you want a solid narrative, this isn’t the Final Fantasy title for you… far from it.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

Click to Donate

You can help support us through PayPal or Patreon.

Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, early fiction chapters and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Kern Plays: “Dear Esther: Landmark Edition”

Hey guys, it’s Kern here with a little bit of gameplay. Dear Esther is basically a walking simulator with a heavily laced narrative focus. Due to that I won’t be diving too deep on this one, there isn’t much to explain.

Dear Esther is a first person point-of-view exploration first and foremost. Although you might also coin it an adventure game, I’m hesitant to do that. There’s really no enemies or prevailing threats. All that you’ll find here is a riveting story… 

Kern Plays: Dear Esther

More Information

Dear Esther was developed by The Chinese Room for the PC, PlayStation 4 and the Xbox One. The game was first released in 2008 as a free to play model. Later on, the game was entirely redeveloped for a commercial release in 2012.

As I said above, the game features very minimal gameplay at best, which is why it is often called a “walking simulator” a phrase you generally either love or hate as a gamer.

Personally, I think games like these have their own value, particularly if well written prose is the goal ambition of the design from the start. Dear Esther showcases this perfectly. Really, you only have one main objective here; explore the island the narrator stands upon. While you explore around and get your bearings, a troubled man explains his turmoil and reads a series of letters to his beloved, yet deceased, wife. Details of her death are slowly revealed as you explore around the island.

That’s about it… no really… that’s the basics of the game.

It is noteworthy to state that despite the minimalist style and gameplay, the game was critically acclaimed for the story it tells. I wouldn’t go so far as to call it horror, but if you are the imaginative sort, it can be a bit unsettling.

When 2017 came around, an updated version known as the Dear Esther: Landmark Edition was released, based on the Unity engine. That’s the one I’m playing in the video.

This has been Kernook of The Demented Ferrets, where stupidity is at it’s finest, and level grinds are par for the course. ..

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, early fiction chapters and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

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Artwork: Uncharted

Kern’s Note: hey everyone, Ruka wrote this before the movie came out, but I’m an idiot and life happened, so it got stuck in backlog until now… but enjoy the artistic endeavor!

Hello everyone! This is your friendly Demented ferret’s artist Ruka, and today I will be talking about one of the most acclaimed franchises in video game history and now a major motion picture. That’s right folks I’m talking about the one and only Uncharted.

Thieves by Rukangle

Uncharted is one of the most recognizable game franchises in the last 15 years. With groundbreaking graphics, breathtaking designs, it is one of the best consistent story arcs to offer a fantastic ending in any video game. Naughty Dog made a game that could be loved by all who play it, and in turn, cementing their reputation as a highly respected video game developer in the industry.

Kern’s Resident Evil Retrospective Review

Resident Evil Retrospective Review

Resident Evil features a fairly typical story. A rescue mission is taking place. With a string of murders running rampant across the fictional Raccoon City, it’s up to the police to find out what is really going on. In response to this, the Special Tactics and Rescue Service, or “S.T.A.R.S.” have been sent to look into the issue. Having been sent deep into the mountains, the first team has gone missing.

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As an Indiana Jones inspired story, the Uncharted series reminds me of the classic PlayStation games like Tomb Raider, Prince of Persia, and Resident Evil.

Like many games before it, the Uncharted series holds 3 main pillars of gameplay aloft; Combat, area traversal, and puzzle-solving. Set in a traditional action puzzle game the game allows us, the player, to complete a single track series of levels with linear gameplay and in a 3rd person perspective style.

The story follows a wise-cracking, treasure hunter, Nathan Drake voiced by Nolan North. He’s skilled in combat and a knack for history and finding himself in trouble.

With the help of friend and business partner, Victor “Sully” Sullivan voiced by Richard McGonagle, they journey in search of treasures lost to history. On the way, they encounter several other characters to help them along on their journey. Like Chloe Frazer voiced by Claudia Black, is an Indian-Australian treasure hunter and thief for hire with a business and former love interest of Drake and Elena Fisher voiced by Emily Rose, is a headstrong and intelligent journalist, foreign correspondent, and love interest to Drake.

Together they embark on a journey into the unknown and its dangers to try and prove if the stories of legends are more than just stories. The developer for Uncharted is one that surprised me.

Kresh Plays: Crash Bandicoot

I will admit it took me a good minute to realize that the developing studio, that brought us Crash Bandicoot and Jax and Dexter, some of the most iconic childhood games, was behind this masterpiece of a game.

Established in 1984, Naughty Dog managed to create a franchise to join the technology changes that Playstation 3 brought in its wake. Both on the critical and commercial aspects, with well over 50 awards by different gaming publications and have sold well over 41 million copies worldwide and becoming the face of PlayStation.

It also opened the doors to show that they are capable of more than just cartoon-style gaming. From its graphics and storytelling, it helped elevate and ultimately evolve the game experience and how a game should be made. It is because of this that Uncharted is deemed as one of the most successful games of all time.

For years there has been fan-made trailers and videos circulating the internet, from who should play what character and what story should they try and continue the series, but it was actor Nathan Fillion’s 2018 Uncharted a fan film, 15 minutes long live action of the game, that made the loudest noise when it came to the possibility of bringing the game to the big screen.

Now after years of rumors and possibilities it became official, Sony Entertainment has chosen Ruban Fleischer to direct, alongside a star cast to interpret these unique characters. With Spider Man’s: “No Way Home” actor Tom Holland as Nathan Drake and Mark Wahlberg as Sully, it makes us wonder where in the timeline will this movie is taking place, and will it choose to follow the story, the game has provided us or will they give it their own Hollywood twist.

It is no surprise to anyone that such a well-rounded and acclaimed game made its transition towards the big screen. It joins the ranks with other fellow major games like Tomb Raider, Resident Evil among others trying to break into a totally different industry and let me tell you it can be hard at times. It might be because the games have set up the story so well, its transition to the big screen, tends to be a bit difficult.

I believe this has to do when developing the story and characters in a movie form, the time is what makes it difficult. If we were to compare them to let us say, The Witcher series, based on another video game, it makes a world of difference, since they have the time and are able to flush it out with more detail.

What does this suggest to the masses? If the Uncharted movie triumphs on the big screen, we could see a boom of console games-based movies in our future, in hopes to have a market similar to that of Marvel and DC.

Uncharted has a way of keeping you entertained, in a way not many games do, at least for me. This is my kind of game. Entertaining, funny, witty, and with a hint of history. For me, the fate of the movie varies a bit, here are my key questions;

  • Can Tom Holland step out of the shadow of Peter Parker?
  • The chemistry between Drake and Sully is an important part of the series, and in doing so, will Wahlberg deliver on this character? 
  • Will this movie stand on it self or will it hope for the actors to carry the story?

I guess we will have to see when the movie hits theaters on February 18, 2022. Until then, if you guys find yourselves interested or curious about anything I said, please don’t hesitate to leave me a comment below.

If you like this content, please consider supporting us on Patreon, and follow us over on our Twitch channel for gaming-related content, where I make an appearance via chat, well like always, this has been Ruka of The Demented Ferrets, where stupidity is at its finest, and level grinds are par for the course. I’ll see you around! Until then please be sure to check out our other content below.

To Our Supporters: Thank You!

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier.

There is a $1 tier, perfect for blog readers, so don’t hesitate. Join today!

Patreon Supporters

At the time of this post there are 2 supporters of our content, in the “Demented Minion” tier and 1 in the “Fluffy Ferret” tier.

($1) Little Ferrets: None
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Welcome to 2022, Happy New Year

Hey everyone, it’s Kern here. Welcome to a new year, hopefully this one goes better than last year (laughs nervously). There were a lot of ups and downs in 2021, and a lot of things that kept me super busy.

Who really knows what the future holds? Other than we’re going to try to start off the year strong, it’s anybody’s guess. We’ve got games to play planned for the stream, and Ruka has more “arts-and-farts” to show off. Expect another one of her photography posts later this week. That should be fun.

More anime and gaming reviews are incoming. I haven’t had the time to sit down and really work on them given the holiday season, and the fact that I’ve been fighting off a case of strep throat… yeah, that’s been fun… I am a homing device for that bug, I swear…

Also, expect a few more introspective type posts in the near future. I’m feeling a bit reminiscent recently. It happens in the early months of a new year. I find myself just sitting and reflecting a lot about my life and where I might like it to go… it’s a funny thing, really… always full of surprises.

One thing that I think I want to go back to doing is the occasional solo late-night streams. I don’t know, I’m still thinking about it, but I might do that again, if you have an opinion on that, let me know.

In any case, strap in tight, the year has just begun… I hope it’ll be a good one.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest, and level grinds are par for the course. See you next time. Until then, check out some other great content below.

To Our Supporters: Thank You!

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier.

There is a $1 tier, perfect for blog readers, so don’t hesitate. Join today!

Patreon Supporters

At the time of this post there are 2 supporters of our content, in the “Demented Minion” tier and 1 in the “Fluffy Ferret” tier.

($1) Little Ferrets: None
($3) Fandom Ferret: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($10) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer