Tag Archives: Square Enix

Final Fantasy (NES) Review (1987)

Hey all it’s Kern here! I’m coming at you with a game review of Final Fantasy. Yep… we need to go back to where it all started. These days the game is kind of messy and doesn’t hold up the way slightly later titles do, but let’s not judge it too harshly… it did after all save Square Soft’s butt back in the day… lol.

These days, we know them as Square Enix, but back then, they were just a tiny, assumed to be doomed company.

Before we begin, this game has had a lot of ports, but this article here is a pretty staunch defender of the classic title, and it’s worth a read if you want to know about the more modern port of the game.

A Franchise Born on the NES

Final Fantasy is a 1987 fantasy role‑playing game developed by Square for the NES. At the time, Square was practically bankrupt and this game was their last ditch resort. Needless to say, the game was a hit and it saved the company. It also launched what would become one of the best‑selling video game franchises in history… but that’s another story… one we will get to as I review this franchise in earnest.

Now, I’ve played a lot of Final Fantasy games over the years, and my first Final Fantasy game ever was Final Fantasy VI (or FFIII for the NES). I was much older when I played the original game. When I fired up the NES original, I didn’t have high hopes. I mean, the game came out all the way back in 1987. It was all pixels and a prayer. There were absolutely no CGI cutscenes, no espers or materia, and no iconic characters as we know them today…

Beyond that, jobs and abilities were hugely limited. There was only a White Mage, Black Mage, Red Mage, Thief, Warrior and a Black Belt to choose from when you begin the game, although these jobs change to what FFXI and FFXIV would know of as advanced jobs as you play through the original Final Fantasy.

That being said, since this game set the baseline you can see a lot of the standard Final Fantasy DNA here, along with other role-playing games of the era. Anyway, I fully expected it to feel clunky, flat, and a bit painful… and to be fair, it is…. it’s the very first game, after all.

So, I find that being the first game in such a long running and beloved franchise forgives a great deal, and it excuses Final Fantasy too due to age.

Hey, it’s not like I didn’t have my biases against the game, either. For example, without buying gear or magic, you’ll die almost instantly in the over world. Now, most FF games assume you might do that, and gives you a very basic set of gear to begin with unless you happen to be a very special breed of clunky (Final Fantasy XI, looking at you my beloved MMO diamond in the rough… but, seriously, WTF?!)

I digress… anyway, at least there was one thing players had to help them out a fair bit. Fun fact, did you know the original Final Fantasy came with a beautiful full-color, 89-page manual? It didn’t come with just basic instructions, this thing had it all. I’m talking full on mechanics here; total spell breakdowns, beautiful maps, and all of it decently laid out. The book even included a fairly decent walk-through for most of the game.

Seriously, if you’re going to play the original Final Fantasy, or any of its iterations/remasters, then use that book or an online guide to help out a little. Although, maybe I’m partial to it, there’s just something about sitting in front of a guide, feeling the pages between your fingertips, with a controller in your lap, you know?

I did that with a lot of games growing up, and it’s how I learned to read, actually. I didn’t always write book reports, I wrote full on “game reports” since there’s more reading in one of those games than an average children’s book I got away with it too, lol…

In any case, let’s really talk about just how ambitious this game really is. It is a bit clunky without the guide, I must admit, but let’s chat about what they got right, and horrifically wrong.

The Good, The Bad, the WTF!

First of all, this game is all the standard Final Fantasy joys reduced down to their most simple components… we’re talking towns, dungeons, vehicles, and elemental temples, job classes, and other retro rpg set pieces.

You build your own team in the first game. Four characters, six jobs to choose from, and your choices actually matter a lot.

To rehash, the jobs are: Fighter, Thief, Black Belt, White Mage, Black Mage, Red Mage.

Pick wrong, and the game punishes you. Pick right, and it rewards you with just enough flexibility to survive the punishing grind… and yeah, say it with me now…

“Level grind, level grind, makes you lose your freakin’ mind!”

Yeah, the grind is the real deal. This is an old-school RPG, you’re going to be grinding a lot. You need it for your cold hard cash (Gold in this case it wouldn’t be called Gil until later), leveling up, and even just to get from place-to-place enemy encounters can happen a lot. I’ve personally always felt that a sense of slow growth is so satisfying, but here it does feel like a little bit too much.

It’s a slog really…

These characters don’t really have firm personalities, it doesn’t feel as rewarding to level them up. We just don’t have a Sabin Figaro or Cloud Strife to bank on here.

Still, in a general sense at least, every step forward feels earned. Every spell slot, every upgrade, every boss victory… yeah, sure, it fits just fine and dandy. To some degree, it felt like it mattered “enough”, which for the first game ever from a failing company in bankruptcy says a lot.

Without fully fleshed out characters though, the story is downright bare-bones.

You’re the Warriors of Light, just without the bombastic plot of FFXIV. Of course, there are monsters and a big baddie in your way. This screen here basically tells you all you need to know about the over all plot:

Erm, yeah… that’s about it.

I know, I know, I just described most RPGs of the era, and of course I did… that was the standard formula back in the day, more or less. Honestly, I can’t fault it too badly. The simplicity actually works, and not everyone is like me, demanding heavy and thoughtful plots in their games.

Final Fantasy doesn’t care if it’s got a rich story, it isn’t pretending to be deep. It won’t pull off philosophical themes or cinematic twists. In that way, it may just be the perfect Final Fantasy game for some players.

Where the game really does well is within the overall mechanics and gameplay loop. Although, the game can be hard for those that don’t play rpgs. There are five different ways to travel: walking, canoe, boat, airship, and even teleportation. Without a story, that’s part of why it’s so easy to get lost…

The dungeons are punishing too. Some of them are just straight-up downright brutal and will wipe the floor with you if you go in unprepared. Stock up, seriously…

Stock up!

You’re going to hit battles with preemptive strikes, and some of those hit way harder than you’d think they would. There are no Phoenix Downs in this version (another downside), so if someone dies, your only option is to hike your happy ass all the way back to town and pay to revive them… not a fun thing to do, really.

If half your party gets wrecked halfway through a dungeon, that’s it! You’re kissing your butt goodbye on a game over… either that, or you’re pulling a clinch-kill in that final half with pure luck and gumption alone.

Let’s not pretend the game doesn’t have massive flaws where it counts too. Because it absolutely does. A lot of them. Stats like Intelligence? Erm, they kinda don’t really work… like, at all. As for spells like TMPR and SABR? Those are a real fart in the wind… and it only gets worse from there when it comes down to issues.

Overall, when you’re talking about general Crit rates, those are supposedly tied to weapon position in the data table, which means cheap early weapons are sometimes the absolute best.

Also, basic potions suck hardcore… so there’s that. Enemies can stack large numbers during an encounter (hence the grinding, alllll the grinding).

Then, of course, we have the little spell related issues. Spell slots are so limited, you’ll be rationing magic in ways that can be annoying just on principle… but, that’s the nature of the game and a product of its time.

The problems aside though, combat is pretty basic but a lot of turn based systems are… not much to say about it really. If you’re a fan of old school RPG’s you know roughly what you’re in for.

So… Is It Worth Playing?

Yeah… yeah it is… more or less…

Look, it’s a clunky old fart, to be sure… but, it’s an old fart of a game that deserves recognition, and I’ll give it that.

Final Fantasy on the NES is a rough game to play for some people, but it’s rough in that lovable, if amazingly groundbreaking way that early gaming classics are.

Yes, it does often miss the mark… but think of it more like a beta for what Final Fantasy as a franchise would one day become.

Personally, I can feel the ambition behind every mechanic. I can see what the devs were trying to do, even when game failed to fully accomplish it. failed to do it… and to me, that makes it a special little gem worth playing.

Despite the bugs, the balance issues, the grind, hardly any decent characterization, and even less in the way of guidance, not to mention the glitches, this game is an achievement onto itself.

No matter what we might think about it, Final Fantasy put Square Soft (now Square Enix) into the long lived gaming studio we know and love it to be… even when they still succumb to janky ideas that needed more time to cook (Thank you Dawn Trail).

I was pretty harsh on this game though, so let me put a little balm on the wounds I just sliced into it by leaving a fan song here:

This has been Kern of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time! For now, check out some other stuff below and don’t forget to support us on Patreon! We’ve got a $1 tier, and every little bit helps!

YouTube Playlists of Interest:

FAIL: Fallen Angels in Limelight – rock, glam rock, hard rock.
City of Shadows Album 1 – A musical story about two cities joining together as one deep in the desert. A literal tyrant has come to lay claim to the city, and an uprising occurs.
City of Shadows Album 2 – The exciting continuation of City of Shadows. Time to set out and travel the world! This story is ongoing, with song releases every Wednesday and Friday.
Roll for Glory Album – An album dedicated to the wonderful world of DnD, and the fictional band in “Thunderous Power Kicks” (T.P.K) led by their fearless leader and Bard.
RWBY Fan Songs – Fan made songs for the RWBY series encompassing several musical styles. (Kern’s on going project).
Video Game Fan Songs – Fan made songs about video games spanning a wide variety of gaming genres and song styles (Kresh and Kern’s ongoing project).
Ferret’s Synthwave – Songs with a Synthwave vibe.

Final Fantasy (NES) Review (1987)

I’m coming at you with a game review of Final Fantasy. Yep! We need to go back to where it all started. These days the game is kind of messy and doesn’t hold up the way slightly later titles do, but let’s not judge it too harshly… it did after all save Square Soft’s butt…

Loot River Review

For starters, Loot River is an action based rogue-like game that was developed by STRAKA.STUDIO. It was also published by STRAKA.STUDIO and SUPERHOT PRESENTS. This game was announced back in 2021 and released on Steam for Microsoft Windows on May 3, 2022. What you’ll get here is a fusion of puzzle solving and action based gameplay.…

Should I get into Elite: Dangerous in 2022? Yes! Here is why…

Elite: Dangerous is the modern installment in a series of renown space simulation games from Frontier Developments. If you have ever wanted to experience what it would be like to make a living hopping from star to star in the Milky Way galaxy, this is the game for you.

Top 5 Bosses from The Legend of Zelda: Ocarina of Time

Hello everyone, this is Ebby of The Demented Ferrets. This will be a Top 5 list of my personal favorite Bosses from The Legend of Zelda: Ocarina of Time for the Nintendo 64. Please note that these are simply my opinions, and I do not speak for anyone else.

Gameplay: Tomb Raider

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Hey everyone, it’s Kern here, coming to you with a gameplay post. Recently we’ve been working through the Tomb Raider reboot series over on our Twitch channel. This is a series that we’ve been meaning to get to for a while now, and I’m glad to say we finally have.

Want to watch the gameplay videos on Twitch? Check out the playlist!

Tomb Raider released in 2013 as an action-adventure title. The game was developed by Crystal Dynamics and published by Square Enix. Technically, it is the tenth main series title in the Tomb Raider franchise. More importantly though, this game is a reboot of the series, and the first within the “Survivor” trilogy.

These days almost anyone can get their hands on this wonderful series. Microsoft Windows, PlayStation 3 and Xbox 360 saw the first releases of the game. Later it would be ported over to a wide variety of other consoles as well. An updated definitive addition was also released later on, which includes updated graphics and all of the DLC.

This particular play-through was done via live-stream in three separate parts. Later, like always, we put it up on YouTube. If you want to see us play these kinds of games live, please be sure to follow us on our Twitch account and make sure you have notifications on.

Tomb Raider

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Obviously, you’ll play as an inexperienced Lara Croft, as this is her origin story. Between high impact action-adventure sequences, quick time events, and gritty tomb raiding, you’ll have plenty to do.

Exploration, and survival mechanics are the names of the game here. You’ll be hunting for food, and collecting items in order to improve your weaponry. You’ll inevitably traverse between save areas (camps) that allow you further insight into Lara’s mind. There’s a lot of deeper content there, but there’s also just a lot Lara’s jumbled rambling too. She’s a tough-as-nails young woman, but she’s also fairly sentimental.

As you make your way across the island using footpaths and zip-lines the environment itself will test your skills as a player. The terrain is uneven and often treacherous. The game wishes to provide a high octane experience to the player and often succeeds.

As a possible downside, there’s a decent number of quick-time events, so take that as you will. The reboot series has just a little bit more grit than its older iterations, and a distinct lack of tombs compared to older iterations as well. That might be a downside for old fans, but there is a good story here that makes up for it.

I’d highly suggest you play the game yourself if any of that sounds interesting to you. Or, if you happen to be a fan of the franchise and don’t wish to play it yourself, at least watch the gameplay footage because this particular game is not one that you’ll want to pass up.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

Gameplay: Stranger of Paradise Final Fantasy Origin

Hey everyone, it’s Kern here. This week Kresh finished playing “Stranger of Paradise Final Fantasy Origin” over on our Twitch channel.

We take a lot of pot shots at the game for its lack of story telling, but according to Kresh the gameplay is quite fun, and in my opinion it’s pretty enjoyable to watch. You an check out the full play through below.

Stranger of Paradise: Final Fantasy Origin tends to have darker themes than its other counterparts. This is an action focused role-playing game developed by Team Ninja, and published by Square Enix. The game stands as an alternate universe prequel of the original Final Fantasy that released back in December of 1987.

The story line follows a cast of characters brought into a fantasy world to face down something known as “chaos” and features something of a twist for an ending. Stranger of Paradise: Final Fantasy Origin was released in March 2022 for plenty of platforms. You can play it on WindowsPlayStation 4, PlayStation 5 and the Xbox One. In a small way it’s kind of like the Dark Souls of Final Fantasy games, with a darker feel to the story. There’s some real grit here, and it’s worth at least a watch, if not a play-through of your own.

As always beyond the playlist there’s more information about the game below. We hope you enjoy it!

Kresh Plays: Stranger of Paradise: Final Fantasy Origin

Want to watch the full playlist on YouTube instead? Click here.

Part 1

Part 2

Part 3

Part 4

Part 5

Part 6 (Final)

As I said above, Stranger of Paradise: Final Fantasy Origin is an action focused role-playing game. That means it’s a little more fast paced than your typical fantasy style story. There is fall damage too, a fact we learned much too late and hilarity ensued.

In any case, players will take on the role of our main protagonist, Jack. You’ll be exploring environments and fighting monsters and visiting locations based upon the main titles of the Final Fantasy series. From the ever famous Tonberries and Crawlers, to spiders and bats if you’ve played Final Fantasy games before the callbacks are endless. You’ll traverse new areas inspired by the series classics and there’s a little something for everyone.

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Combat takes place in real-time, with Jack being able to switch between jobs. Once again, if you’re a Final Fantasy fan, there’s a lot to like here. For those unaware, though, some jobs do physical damage. Others heal or do magical attacks. You can also do a finishing move that violently and crystallizes the enemy. Doing that causes them to explode with volatile intent, but its worth doing.

The boss fights are pretty decent, Team Ninja did a very good job subverting my personal expectations. As a long time Final Fantasy fan myself, I’d expect to see one area boss only to find out that Kresh would be facing down something entirely different.

I made a post earlier about the “bad writing” regarding the game. I do still stick by that. The story line has a lot of lazy or skipped-over elements. More on that in the blog post. The main takeaway is that if you’re expecting a Final Fantasy level epic saga, you won’t find it here.

According to Kresh the gameplay is solid and I enjoyed watching her play it. As much as I give it beef for its bad story telling, it’s not that awful. Actually, in the last hour and a half or two, the game really ramps up and gets very good in the story telling department.

I do think that ultimately if you’re looking for an action packed adventure you’ll probably find it here. There’s a lot of really neat little additions, cool nods to the wider series, and revisiting some of those old locations in a new light is pretty nice.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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You can help support us through PayPal or Patreon.

Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

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To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

The Demented Ferrets are Streaming Final Fantasy XIV

Hey guys it’s Kern here, with a quick update. As some of you may know, we play Final Fantasy MMORPG’s such as FFXI (Final Fantasy 11), and now we’re going to start streaming FFXIV as well (Final Fantasy 14).

I’m excited to be able to start fresh characters and begin the story-line of Final Fantasy XIV from the very beginning… which we will be doing next month, in the meantime, you may see me goofing around on the game on my own during early morning side streams on an alt character. You’ll want to be sure to follow us on Twitch for when we go live.

As far as Final Fantasy XIV, we’ve been playing the game for a long time now, years in fact. These particular games mean a lot to us, so it also means a lot to be able to share the experience with you all. From Vana’diel to Eorzea and back again, our misadventures have taken us far and wide.

We’ll be sure to still play around in Final Fantasy XI every now and then, but with most of the story-line there showcased and completed on our live streams, it’s time to get into beefier content. I can think of no better story-line than Final Fantasy XIV, an epic saga to be sure when we go all the way back to the start.

Together, Kresh and I will play on Saturdays for main story-line content, and every now and then I’ll play on off days, farting around on other jobs and all around having a good time.

I’ve already done a few early morning, lazy streams of the content, and the vods can be found here:

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

Click to Donate

You can help support us through PayPal or Patreon.

Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer