Tag Archives: Video Game

Pros and Cons of Anime and Gaming Blogs

Hey everyone, it’s Kern here, and it’s about time I sit down and write out a few thoughts that have been on my mind for a while. I love anime, and I love video games. I wouldn’t be spearheading this blog if I didn’t, but it isn’t all sunshine and roses, either. While I’ll be the first to say a lot of good can come out of blogging, I’ll also be the first to tell you that it is an uphill grind if you’re trying to make that blog profitable.

I’m a big fan of blogging in general, but blogging isn’t for everyone.

I’ve decided I’d highlight the pros and cons of blogging about anime and gaming to help you determine if it is the right fit for you. First though, we should talk about what a blog is, and why you might consider writing one.

What is Blogging?

If you want the “big media marketing” answer, it goes a little something like this: a blog is written media that is used to help people interact and learn, trading information based on real-life experiences and data. Blogs are used to help others make a better purchasing decision, or to simply learn something new. While none of that is entirely wrong, I wouldn’t say that’s the main crux of an anime or gaming blog.

Blogging is more than that when we’re talking about hobbies, games and other types of media. For anime and gaming fans, blogging isn’t always about selling something. Sure, it can be about that. More often though, in fandom related spaces, it is about sharing the love of those mediums.

We do this in several ways, from writing reviews and rants, to simply getting the word out about a series we really care about.

So, who should be a blogger?

Anyone who wants to do it, should do it. The baseline to beginner blogging is incredibly low. All you need is a way to write the blog, a site to write upon (even a free one), and a willingness to learn the craft. Sadly, that also means learning to roll with the punches when you’ve got to learn something new.

So, who shouldn’t be a blogger?

Anyone who isn’t motivated to face just a little bit of a struggle. Anyone who thinks it’ll be easy to just skyrocket to the top of google searches and pump out content will be disappointed. Blogging is more complicated than that. Some people will hit the jackpot sure enough. A small number will luck out and trend quickly… but most of us won’t.

The vast majority of us have to do the grind. While the baseline to entry is low, the learning curve to become a blog that earns an income will actually be fairly steep. It isn’t as easy as it looks. Blogging is pretty straightforward, but that doesn’t mean you can be lazy. There is a lot to learn.

Check out this post about my work area.

Blogging Pros and Cons

If you’ve made it this far, you probably want to weigh out your options. Maybe you just want to see what you might be up against. Maybe you already have a blog, and you’ve come here looking for advice. Either way, you’ll find something useful.

I’m going to take a look at blogging from a few key points of view:

  • Early Opportunities and Possible Income
  • Life Balance and Time Management
  • Communication and Networking
  • Other Perspectives
  • Skills You Need

With that being said, let’s jump into the good things about blogging, there’s a decent number to consider.

Pros of Anime and Gaming Blogs.

Blogging, in general, is a gateway used to share content that we enjoy. Each blogger has their own methods. One great thing about blogging is that as a written craft, it can be very fluid. We all have our own writing style, and cadences that we develop across sentence structure. Readers do learn to identify our brand with our particular style.

At the end of the day, it is a way for us to get our voices out there. There are a few perks for those that write blogs, and someone willing to work for the rewards will end up reaping a few benefits.

1. Earning a Living.

For those that just want to use the blogging format as a hobby, you’re in luck. You don’t have to be perfect to simply enjoy the pure power of the written word. For someone who just loves the craft, there’s just not a lot of downsides. Actually there are more good qualities than bad ones. Provided your content can be considered “workplace friendly” then go ahead and put your hobbyist blog onto your CV or resume. It doesn’t matter if it has nothing to do with your particular line of work, if you’re young, use that to your advantage.

I’ll be blunt. Any business with half a brain knows that blogging, social media and proper networking help to make brands more reputable. It also makes you look more reputable if you have a blog about your hobbies that you’ve cultivated slowly over time. If you aren’t going to university, you need every advantage. Even if you only have a small following, this gives you a social media presence as well. Employers like to do background checks anyway.

Bottom line for hobbyist bloggers; give them a bone to chew and a paper trail to follow. Allow your blog to uplift you as a person and you’ll be ahead of the game.

On the flip side, for those who do want to see an income in this medium, it’ll take time and effort. Building a name that can be trusted and learning the nuances of the blogging sphere isn’t a quick thing to do. With blogging, your income is entirely driven by your ability to promote your content and grow your brand. This is what we call “brand awareness”.

If people know of your brand, you’ll be more likely to build an audience and maintain it.

To make money blogging within fan based mediums, you’ve got to find more than just your niche. You’ve got to find your passion and drive that forward in your written word. Even so, yes, there is money to be made as an anime and gaming blogger.

Monetizing your blog can come in all kinds of forms, from affiliate links to advertising traffic. At the time of this post, we don’t use advertising traffic here on The Demented Ferrets just yet. However, it is something we may look into going forward, when the time is right.

You can work on commission based requests once you get your name out there. Beyond that, you can set up further methods like we do here on The Demented Ferrets using other methods such as PayPal and Patreon.

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You can help support us through PayPal or Patreon.

You can support us for as little as $1 a month.

Early on, you may only see pocket change. In this often difficult economy every little bit helps, and it does add up over time. Put those small earnings into savings and let it build up. If you’re wise about it, playing the monetary long-game isn’t a bad thing.

2. Low Monetary Cost.

The reality is, you can start a blog for free on many platforms. With the rise of Medium, it has never been easier to test out blogging for yourself. Plenty of anime and gaming related bloggers find themselves a nice corner of the internet by starting up on Medium and networking out from there. For those who see blogging as merely a hobby, or those looking to put a blog onto a CV or resume, using free platforms like Medium will suit you just fine.

However, if you’re truly invested in starting your own blog, I’d suggest going the paid route and making your own. This will allow you to start a reputable brand image and begin to build the trust you’ll need to eventually get earnings. If an income is what you’re after, you need a brand to stand by.

Building a reputation is fundamentally important. For some of us, that can be a long road, it behooves you to start early and be consistent.

There is some more good news too, hosting is pretty affordable. If you take your time to look into the right hosting providers and site builders, you’re halfway there. You’ll be able to get yourself a blog without breaking the bank.

Remember, if you’re a beginner, you don’t need to break the bank with all the bells and whistles. You can take your time to learn what you’re doing. In light of this, WordPress.com recently reverted back to their old pricing model after their little experiment went awry. They’ve got some affordable price points again, and other places do too… look around and choose the one best for you.

Remember, as a newbie, slow and steady wins the race.

Check out This Blog post on Readability and “The Reading Ease Ideal”.

3. Blogging is a Platform.

Blogging is your chance to have a voice. You can reach out to the wider world and meet all kinds of people by blogging. With time and the desire to interact with others, you’ll find plenty of other people with like-minded interests. When it comes to fandom related content such as anime and gaming, we’re a wide and diverse community, people of all walks of life find their place to belong.

People who blog about anime and gaming, typically love anime and gaming. We’re passionate about these hobbies, and we like to share that with others.

These days, people use big buzzwords like “influencers”, “Instagram models” and “Tiktok stars”. That’s fine, and people earn a living that way too, sure enough. These are all platforms, right along with YouTube, Twitch, Twitter, Facebook and countless others…

It’s easy to forget these days that blogging is a platform too, and that bloggers have our own communities and circles of friends, just like people on other platforms. I’m not always as outspoken in my personal online circle as I should be, but I do the best I can…

Shout-out to Iridium Eye Reviews who is also a variety blogger with anime and movie reviews. Go check them out. Did you know that I once wrote an open letter to him regarding blogging and some of the struggles that bloggers often share in common?

If you’re new to blogging, or just having a hard time as a blogger, go ahead and check out my open letter.

The key point I want you to know is that blogging is a journey. The communities we join really matter to us. We often lift up fellow bloggers when we can, because back-linking those of like minds and content often share communities and readers. It’s important to network this way, and it usually feels pretty good too.

As bloggers, we often come across some pretty cool anime and games that way too… bloggers tend to be readers of other blogs, so discovering new content is always a blast.

4. Blogging is Fun.

Blogging is a creative medium. If you have something to say, then blogging gives you the ability to say it. Many gaming and anime bloggers are purely in it for the hobby of blogging, no matter how big they get. A lot of us just like to do it, and if it goes somewhere, that’s awesome. If it doesn’t, then for a lot of people, that’s no big deal either… we do it because we love it.

Working on our mastery of the craft, namely the power of the written word, is part of the fun. Talking about the hobbies and interests we have can be fulfilling enough on its own. For many of us, that’s reason enough to do it.

A great example of this can be seen by a great anime reviewer known as Irina Watches Anime, who has stated more than once that her blog is only a hobby. She cares for her blog deeply, but it will always just be a hobby for her… and I really respect that.

Guest bloggers share content too from time to time on her blog too, and that’s just another way bloggers help to support and uplift each other. Collaboration and networking really is a key part of being successful no matter what kind of blogger you happen to be.

The Cons of Anime and Gaming Blogs.

You knew this was coming, blogging isn’t all sunshine and rainbows. For as great as blogging is, no matter how much I do love it, there are some downsides. For every good reason to work hard on your blog, there are some reasons you may decide blogging just isn’t for you.

1. Time and Effort

To have a large blog with lots of readers, it takes time and a fair bit of effort. When it comes to anime and gaming, this is particularly true. No matter what kind of blogger you are, this is a somewhat saturated market to get into. That means you’ll have to devote your time to just being noticed.

While the barrier to entry can be incredibly low, the barrier to long standing success is actually fairly high. It continues to get higher by the day. I don’t say that to intimidate you, I say that as a blogger making the up-hill climb personally.

This particular blog is still working its way up the ladder to something completely sustainable. Here on The Demented Ferrets we’re “middling” bloggers. We’re not super popular, we’re not bottom of the barrel. We have a decent and dedicated reader base, and we’re still growing… but we’re not paying all the bills in our homes with this website… not yet.

To be entirely transparent, at the time of this post, we do pay for the website with our earnings and we have a bit of pocket change thanks to our Patreon supporters and other donations. However, we haven’t put all of our eggs into one basket, and you shouldn’t either… not at first.

We also have plans for forward growth and momentum, but we understand that takes time. We all still have day jobs and stream on Twitch as well. From a purely blogging perspective though, it hcan be a lot of hard work. Here’s just a few things that need to be done on a regular basis:

  • Keeping abreast of blogging trends within my niche.
  • Contacting others/networking
  • Topic and planning and scheduling
  • Writing posts like this one
  • Creating new forms of content and collecting the right materials to do that effectively
  • Managing social media
  • Routine keyword research
  • Updating old posts when required
  • Several other mundane but required tasks.

Keep in mind, The Demented Ferrets has a blog with topics revolving around anime and gaming. If I’m doing an anime or movie review, I have to watch the series. If I do a game review, I have to play the game. That’s time consuming, but it is required. I’m not even the best gamer out there, as our Twitch channel so often proves. It helps very little when my cat, Sabin, decides to complicate matters even further.

In any case, blogging is a time investment. It isn’t a “get rich quick” scheme. It’s not a hard and fast solution to all of your monetary woes. I’d say this goes double in the anime and gaming sphere. You’ve got to get into it because you want to get into it, not for any other reason.

2. Significant Amounts of Patience and Persistence

This ties into point number one, but it needs to be its own separate category. Look, I won’t mince words, blogging can be very emotionally draining. If you don’t love it, you won’t be able to commit to all of the things you need to know. Blogging has its own lingo and skill sets that you need to learn.

As an anime or gaming blogger, that gets just a little bit more difficult. We need to know all about the anime and games we write about, and these are two very diverse mediums. I’m going to be honest, the grind is real, and it can be a very good way to snap your resolve as a blogger.

If you expect too much of yourself too soon, you will burn out… and it’s not just writing the blogs, either.

The games you play have their own barrier of entry too. Thanks to exclusivity deals, another barrier is in front of you by default. Your general ability to play and beat a game will be a barrier too. You’ll have to manage your expectations effectively. You need the proper technology to play the game, and that’s an investment in itself sometimes. Then you need to at least play enough of the game to adequately come to a determination on how to properly review the title.

With some games being incredibly long, that alone is a time investment. That’s not even considering the blog post you’ll have to prepare after you’ve played it.

For example, for our play through of The Legend of Zelda: Ocarina of Time it took Ebby almost 24 hours of gameplay footage to do a 100% run…. and that’s just the footage we edited down. That wasn’t even the blog post or video editing that came along with it.

Check out our gameplay post of The Legend of Zelda: Ocarina of Time

Gameplay: The Legend of Zelda: Ocarina of Time

Hey everyone, it’s time for another set of gameplay videos. The Legend of Zelda: Ocarina of Time probably doesn’t need an introduction, chances are good that you’ve heard of it. The game was first released on the Nintendo 64 back…

Anime, movies and television shows have a similar issue. With streaming services snapping up exclusive licenses left and right, watching certain titles legally can sometimes be a pain in the behind. When you take into consideration the “Netflix” binge model, you may as well kiss away an entire afternoon just to watch the series when it comes out… that can take away time from other meaningful things.

It’s easy to find yourself sucked into a void as a blogger. I’d say that gaming and anime have their own occasionally insidious practices. Frankly, blogging does too. These issues can, and sometimes do, build up… it can be a stressful situation, and some people just can’t take the heat.

3. Fandom

I love being an anime and gaming fan, I do. It’s great to meet new people and share experiences. It can be a lot of fun, I pointed that out directly in this post a little while ago. However, fandom like all things, has a dark side. There are times that a fandom might argue or turn on each other, and this is the internet.

It is very easy to lose sight of our own personal experiences and thus, lose sight of the power that these mediums hold… but just as those mediums compel us to write about them, they compel others to feel something just as valuable on a personal level. We can’t forget that.

Fans are simply fans because they feel connected to the things they care about. Their reasons are their own, just as our reasons are our own. Gaming and anime fandom have a distinctive “gate keeping” mentality on occasion, and no matter what your stance on that is, it isn’t going to go away any time soon.

The fact is, when we care deeply about something, it can hurt to feel invalidated by the opinion of another. Readers sometimes lash out and leave nasty comments, that’s a fact. All bloggers that talk about beloved media get a few not-so-nice comments on occasion.

If you blog for long enough, and share your personal opinions about anime or gaming commonly enough, there’s going to be someone out there who will disagree with you. People have bad days, and sometimes they take that out in comment sections.

Occasionally, seeing an opinion that’s harsh upon a thing they’re a fan of, truly is the last straw… and they may not offer constructive criticism in return.

Sometimes, you’ll get a very angry commentator that says some very nasty things… and you will have to deal with that. I’m sorry if this has happened to you, it has happened to me too… and as a blogger, eventually it will happen to all of us. I would say that all bloggers that discuss fandom related topics need to have thick emotional skin, but it isn’t just about that….

It’s about understanding that fandom is a powerful tool, and respecting that tool is part of being an anime or gaming blogger. We are the ones putting ourselves out there, and that’s a hard thing to do sometimes.

My Conclusions About Anime and Gaming Blogs.

Blogging is a journey. You will learn more about yourself, and the content you enjoy. It’ll give you something to really sink your teeth into. It’ll forge your outlook on the things you write about. Creatively, you’ll learn to be a wordsmith, cultivating and creating your own content for the world to see.

Does that mean blogging is for everyone? No, absolutely not.

Gaming and anime blogging requires a rich and diverse set of skills that aren’t exactly inherent to blogging directly. Both of these kinds of media can be a bit exclusionary too, simply by default. Blogging may be cheap, but gaming and anime aren’t always cheap hobbies. Streaming services and exclusivity deals certainly make that just a tad more difficult on occasion.

Anime and gaming fandom have an ebb and flow that can certainly become complicated the moment that a scandal in the industry arises. Crunch times and poor working conditions can cause fandom to run amok. Sometimes they fight among themselves, or aim that frustration outward. Series that are products of a bygone era may be problematic these days, and those are just the surface level concerns to be aware of… does that mean I’m going to discourage you from being a blogger?

No, I’m not… I’m going to do the opposite.

If you’ve read all of that and you still want to be a blogger, then it may be the right choice for you. I think blogging is one of the most rewarding experiences a person can have, because it can teach you so much about yourself… if you want to start up a blog, you owe it to yourself to give it a try.

However, I also think blogging is a challenge. There are times when it can be difficult, and times when you’ll need to puzzle out a problem or educate yourself on something you don’t know.

There’s not really anyone to hold your hand. Unless you know a blogger personally, you’ll be doing a lot of research. Even once you get into contact with fellow bloggers, we don’t always have the answers you might need. We all have our own tactics and methods to this madness, with time, you will too…

I hope this has been at least some help to you, and I wish you luck on your blogging endeavors.

This has been Kernook of The Demented Ferrets, where stupidity is at it’s finest and level grinds are par for the course. I’ll catch you next time. Don’t forget to follow the blog for more content.

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To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
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Meanwhile, check out some of our other great content.

Top 5 Bosses from The Legend of Zelda: Ocarina of Time

Hey everyone, we’ve got something a little special for you today. The Legend of Zelda: Ocarina of Time stands as one of the most memorable games of the 90’s era, and our video editor “Ebby” took a crack at writing his own script about his top five bosses of the game.

The script and the video that resulted from that effort are below. We hope you enjoy it! Be sure to follow the blog for more content like this.

Video

Hello everyone, this is Ebby of The Demented Ferrets. This will be a Top 5 list of my personal favorite Bosses from The Legend of Zelda: Ocarina of Time for the Nintendo 64. Please note that these are simply my opinions, and I do not speak for anyone else.

#5. Queen Gohma

This armor-plated monstrosity towers above Link as a child. When I first encountered this boss many years ago, I had little-to-no idea what to expect until I saw its eye. I knew its eye was the obvious weak-point, but hitting it didn’t seem to do anything until it climbed to the ceiling. Once I saw its eye turn red, however, it was then I knew when to hit the weak point. I generally prefer to not use consumable items unless absolutely necessary (thank you OCD), so aside from the Slingshot, I didn’t want to use anything other than what I needed to win at the time. The figure, pose, and design of this first boss, along with the surrounding atmosphere has made a lasting impression on many, if not all, who have played this game.

#4. Volvagia

The end of the second Fire-themed temple of the game thrusts Link into battling the Subterranean Lava Dragon itself. This boss was a lot of fun for me when I fought it for the first time, and every time since. I love dragons, and this one was especially fun, even if it’s a glorified version of Whack-a-mole. It was only after I had read the manga that it really tugged on the heartstrings and I haven’t been able to see an image of the poor dragon, let alone fight it, without hearing it call Link’s name with its dying breath in my head ever since.

#3. Dark Link

While technically a mini-boss, Dark Link can prove more challenging to some than the proper bosses themselves. Personally, I never really had too much trouble with Dark Link over the decades, even when playing for the first time. But now and again, I like to try different ways of defeating him using different weapon and item combinations. The concept is wonderful. Facing and overcoming your dark self is quite interesting, and I don’t think I’ve run across one that actually mirrors your attacks to such a degree. By the time I encounter Dark Link, I usually have the Biggoron’s Sword with me, so a simple forward thrust attack is enough to bypass his defenses and damage him.

#2. Bongo-Bongo

The boss of the Shadow Temple is my second favorite enemy design of the game. The Shadow Temple as a whole enraptured me when I was young and when I got to the boss, I wasn’t prepared for what I faced. I had no idea that arrows damaged him until after my first death. While my OCD tells me not to use items, you kinda have to in order to fight this boss (at least with the clunky controller I have). The tortured design of this creature simultaneously drew me in and repelled me when I first saw it. Since then, I’ve only grown to love the sickeningly beautiful design more.

#1. Ganon

The nearly pitch-black atmosphere with only the illumination from the beast’s eyes and blades were the only real signs of its location, when I first did battle with this hulking creature. With the lightning only occasionally showing this black monster’s features, it was rather difficult at the time to fight this boss back in the day (especially with the old tv we had back in the 1990’s). Nowadays, it’s much easier to see its features, but back then? I might as well have been playing blindfolded. It was only after turning off all the lights (which everyone else always left on…) that I was able to see the screen well enough to fight. For days after I finally beat it for the first time, I replayed this boss again and again to test it out.

I used to be good at this game before my dyspraxia took full effect, but I was once able to fight Ganon using only a bottle while wearing the Iron Boots for the added challenge. Ah, the good ole’ days… I don’t remember if I tried the fishing rod against him or not… oh well. At any rate, the final boss of Ocarina of Time has embedded itself in my memory as not only a worthy adversary, but also as a visual icon (now that I can see him properly, thanks to improved technology). This boss will likely always be my favorite of Ocarina of Time for its design, brute force, hulking frame, and the ability to make children scream in terror. 

While you may not agree with this list, nor my reasons (if one can really call these reasons), these are merely my opinions. The Legend of Zelda: Ocarina of Time is one of my favorite games and I hope this helps you to check the game out, if you haven’t already.

You can find my play through of Ocarina of Time here, so feel free to watch me fail miserably, with near constant interruptions by my three (very) needy cats.

This has been Ebby of “The Demented Ferrets”, where stupidity is at its finest and level grinds are par for the course. Until next time… if you enjoyed this content, feel free to check out our Patreon page and consider subscribing! We’d all greatly appreciate it.

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You can help support us through PayPal or Patreon.

Patreon Supporters:
($3) Little Ferrets: None
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($7) Fandom Ferret: None
($14) True Blue Ferret: Francis Murphy and Bryan BSB.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Meanwhile, check out some of our other great content.

Gameplay: The Legend of Zelda: Ocarina of Time

Hey everyone, it’s time for another set of gameplay videos. The Legend of Zelda: Ocarina of Time probably doesn’t need an introduction, chances are good that you’ve heard of it. The game was first released on the Nintendo 64 back in November of 1998.

The main protagonist, Link, will be going on an adventure through time to defeat the evil King known as Ganondorf to save the people of the magical land Hyrule. He’ll end up meeting plenty of friends along the way, including his companion fairy Navi.

The titular character of the game, Zelda, only plays a supporting role. This princess is no little wallflower though, that’s for sure. As Link continues on in his quest, Zelda and the annoyance we all know as Navi will continue to aid Link in countless ways. With three spiritual stones to collect as “child Link” and six unique Medallions to collect as “adult Link”, there’s plenty of gameplay content to enjoy.

Our gameplay footage is in long-play format, and it is almost twenty-four hours long. This is a completed 100% play-through, with all items and heart pieces collected.

The Legend of Zelda: Ocarina of Time

Part 1

Part 2:

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We’re playing the original game in the above videos, but that’s not all this wonderful franchise has to offer. That’s right, the Nintendo 64 release was not the only version of the game. Later iterations included The Legend of Zelda: Ocarina of Time Master Quest for the Nintendo Gamecube in 2002, which promised a much more challenging experience for fans of the original.

With enemies that hit harder and altered dungeon designs, the Master Quest version was a very welcome entry to the franchise as a whole. The puzzles were not the same though, and this new game proved to be fairly unforgiving as a result. Even so, any well-practiced Ocarina of Time fan should play “Master Quest” at least once, if they haven’t already.

A complete graphical upgrade known as The Legend of Zelda: Ocarina of Time 3D released in June of 2011 for the Nintendo 3DS. While there are some minor gameplay differences (such as the ability to use the touch screen to play the songs) the game stays true to the original, the story wasn’t changed.

The gameplay video content was provided by Ebby, of The Demented Ferrets, and the blog content was provided by Kernook… we hope you enjoyed it! See you next time, don’t forget to follow us on our social media and support our content!

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: Francis Murphy and Bryan BSB.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Meanwhile, check out some of our other great content.

Remembering Super Mario Brothers (1985)

Hey everyone, it’s Kernook here. You gaming fans out there may recall the early days of Super Mario Bros, particularly if you were a gamer in the 80’s. Over the years, this game has become a touchstone and a massive franchise. Today, I’d just like to air my thoughts on the game that I so fondly recall.

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Super Mario Bros. is a game that I don’t need to review. We all know it, we’ve all heard of it, and it would be pretty redundant to review this thing when I’m sure other people could do it much better than I can. I do love the game though, even if I absolutely suck at playing it.

Platform games have never been my skill, quite the opposite. I’m much more likely to see “game over” screens than I am to beat any platforming title on the first attempt… or even the first few attempts. When it comes to my formative years in gaming, I spent most of my time falling into pits and inadvertently running headlong into enemies or projectile hammers.

There is one franchise that towers among them when it comes to endless strings of “game over” screens and a young version of myself gritting my teeth and gripping the controller as I try again to complete it. Even though it isn’t known for it’s difficulty like Contra was, Super Mario Brothers isn’t an easy game by far.

To me the iconic art style of the lettering and brick pattern stands out even today. I can almost hear the music of world one, stage one in my head as soon as I see this thing. Yes, the sentiment bears repeating. I absolutely love Super Mario Bros.

It holds a very special place in my heart of hearts. I spent my earliest days watching my older brother play this game. I recall nap times in front of the television set, blanket and sippy-cup of juice in hand on hot summer days. I remember being too little to hold the controller or figure out the mechanics.

I was born in 1989, so the early 90’s for me was a time of fun and excitement when it came to the world of gaming. I envied my brother’s ability to play it. I wanted to be just as good as him. Spoiler, that was never going to happen.

This game was full of noteworthy little secrets or things to do that are now common knowledge. For example, the ability to jump up onto the the top layer of blocks and run through most of the stage this way. These days it’s pretty obvious, but I recall scowling at the screen the first time I saw this little trick.

It really is the little things that come to mind. The simple, if repetitive music. The red or blue bricks and layers of pipes that allow you to explore each stage. The little bonus areas that reward you for exploring around in the first place, and of course we can’t forget about the iconic enemies or that screen at the end of world one, stage four.

I truly wonder these days just how many people got annoyed to see that iconic moment when you finally beat King Bowser for the first time. Mario seems to be victorious, only to see Toad standing in the dark halls with a message. Yep, we all know the moment I’m talking about…

These days, it probably doesn’t feel so annoying, or at the very least confusing. I’m sure many children were perplexed the first time they saw it, though. My mother tells stories of my brother feeling agitated when he first saw that after hours of effort. I certainly felt the same the first time I got there, and I knew that would happen because he played the game so much in the first place.

Either way, moments later, world two loads up with four more levels that would continue to get progressively harder and upon completion the pattern continues. These days speed runners make it look easy, and I think we take for granted the sharp difficultly curves that occur midway through the game. With eight worlds in totality, four stages each, it was probably a very difficult battle to get to the finish the first time around for most people.

Still, this is a foundational game to the generations of people who played them in their earliest iterations. With such a long lived franchise you’ll certainly find better games out there. The titular character Mario and his brother Luigi have certainly gone on their fair share of adventures over the years. It behooves us to look back either way.

This game stands as a paramount benchmark for what a good platformer was at the time, and the waves that Super Mario Bros sent through the gaming industry to become what it is today.

Subway Surfers Review

Hey everyone, it’s Kernook here and today we’re going to be discussing Subway Surfers, which happens to be an “endless runner” sort of mobile game. I typically don’t discuss games in the mobile market, but every now and then I do like to dip my toes into it… all in all, it is a pretty fun game too.

This brightly colored, generally kid-friendly game was co-developed by Kiloo and SYBO Games. These are private companies based out of Denmark. The game is available on Android, iOS, Kindle, and Windows Phone app providers, and it uses the Unity game engine. The game was released on May 25th of 2012.

As an “endless runner” the game is exactly what it sounds like for the genre. You run endlessly collecting items and avoiding obstacles. The perpetual movement adds a layer of challenge as the game ramps up. The difficulty curve is fair enough, I suppose. It isn’t too difficult, it is aimed at kids after all. You’ll gather coins, and try to avoid the subway policeman. He’s got a dog too, and that can be a pain in the butt.

Generally speaking, the trains, construction barriers and train platforms are the main things that get in your way. You’ll have to dodge around them, or have an item that allows you to traverse the level. There’s a little bit of platforming involved, too.

Loading times are a bit on the slow end. Given the graphics, I can’t say I’m surprised. It is an older title, and you can certainly tell that as well. I’d say it’s a good game to play for a “short time waster” whenever you happen to be bored for a short amount of time. Since the game is free and it is a mobile game of all things, expect advertisements galore.

Subway Surfers has aged a bit these days, but it still holds up well enough, I suppose. It still looks great, it feels great, and clearly holds a decent ranking in the endless runner game category.

YouTube Playlists of Interest:

City of Shadows Album 1 – A musical story about two cities joining together as one deep in the desert. A literal tyrant has come to lay claim to the city, and an uprising occurs.
Roll for Glory Album – An album dedicated to the wonderful world of DnD, and the fictional band in “Thunderous Power Kicks” (T.P.K) led by their fearless leader and Bard.
RWBY Fan Songs – Fan made songs for the RWBY series encompassing several musical styles. (Kern’s on going project).
Video Game Fan Songs – Fan made songs about video games spanning a wide variety of gaming genres and song styles (Kresh and Kern’s ongoing project).
Ferret’s Synthwave – Songs with a Synthwave vibe.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: Francis Murphy and Bryan BSB.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Void Bastards is Plain Stupid Fun

The game is is also very rage-inducing… hey everyone, it’s Kern here. Time to talk about 2019’s pinnacle of assholian game design: Void Bastards.

Be warned this post is riddled with swears, because of course it is…

Here’s the thing. Void Bastards is an absolutely no-shits-given, entirely unrepentant first-person shooter. The developer boasts warnings on their steam page about the fact that the game includes cartoon violence, gore and strong language…

You know what? The game does do that, it does that a lot. Frankly the game is absolutely bombastic at times, and I loved every second of it.

Look, you’re not going to get intelligent satire or thought-provoking, higher-minded concepts. You’re going to get exploding Kittybots and Void Whales that will ruin your day if you have no torpedoes. That’s what you’re going to get. If you don’t like that you can have cameras named Peepers that’ll also make your life hell.

Catch the drift here?

The proof is in the name, Void Bastards is everything it promises itself to be. It’s one bastard of a game, and you’re going to die a lot. If you’re not getting your ass handed to you, you’re either a master at the game, or you’ve lucked out…

The game has a cartoon-like style. It’s almost as if the imagery was ripped right out of a comic book. The game doesn’t take itself too seriously, as other first-person-shooters tend to do. Rather it banks upon a good time and idiocy. When you’re out of torpedoes and the whales have eaten you, that is part of the fun and the rage.

Even the weapon names are downright awesome, but downright idiotic. When you get your hands on the good old clusterflack you can have yourself a good time making a clusterfuck of the enemies.

If you want a flat out stupid, but absolutely fun and bombastic gameplay there are only a few games I can point to. Fewer still come along as ones that I can highly praise. This is one of them. In my personal opinion Void Bastards is good for one thing, and one thing only; being irritatingly fun and not giving a rats ass about anything else.

The developer Blue Manchu really hit it out of the park with this one. It’s a great game all things considered.

A lot of people questioned if the game was actually decently re-playable when the game came out. I think we need to look at the reasons why you’d want to replay the game. To me it’s fairly simple. When I want to turn my brain off and enjoy a truly clean yet goofy aesthetic, I play the game. If you haven’t played it, and you like stupidly fun games, maybe you should.

Kresh and Kern’s brand new disaster through Eorzea. Final Fantasy XIV Part 2: A Misadventure Reborn

Hey all, it’s Kern here. Kresh and I have been playing Final Fantasy XIV on our live streams. This is part 2 of our level grinds, joined by our friends for havoc and good time. Lots of laughter in this live stream.

In this particular stream we continue where we last left off. Before the stream, Kresh picked up a tank job and got it to the same level we ended off at. We want to be sure to stay around the same basic exp and level range if we can. From now on Kresh is playing a tank and I’m still playing a healer.

We finally escaped the low level zone of Gridania and the shrouds of forests that surround it… for now at least. We do 3 of the story related dungeons this time around and amass a few levels while we’re at it.

You should subscribe to our twitch so you can watch our streaming content live, but you can find the playlists on our Twitch and our YouTube channels as well.

Kresh and Kern’s brand new disaster through Eorzea: Final Fantasy XIV part 2: A Misadventure Reborn

You’ll want to follow our twitch if you want to see things live when they happen.

After a few story line related missions we entered Sastasha, a level 15 dungeon that keeps the training wheels on more or less. It’s pirate themed. I was massively under geared at the time, since due to the streamlined leveling process I thought I’d hit 20 before we entered and I’d be allowed to equip the gear I’d purchased to prepare for that.

Almost immediately after that, it was time for The Tam-Tara Deepcroft a level 16 dungeon all about a subterranean crypt used as a resting place for rulers and nobles of Eorzea. Outside of a few rusty pulls, it goes fairly well enough.

Once we escaped that, we did more story missions. Before we knew it, were ready for the aptly named quest “Copper Hell” and therefore entered the next instance, Copperbell Mines. This is a level 17 dungeon that has been made much easier since the enemies have been weakened and the developers made the area easier. I still personally hate it though.

All in all, it was a good live stream and we put a nice dent into the three hours we played. We didn’t get to do more gaming over the weekend because Kresh went away on holiday, but once she returns we’ll be back with more misadventures for sure. See you next time.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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You can help support us through PayPal or Patreon.

Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

Spyro 2: Ripto’s Rage – Gameplay

Hey everyone, it’s Kern here, back with another long-play from our YouTube channel. Today the name of the game is Spyro 2: Ripto’s Rage from the Reignited trilogy of games.

Spyro the Dragon – Long Play

This trilogy is a remastering of the original Spyro trilogy developed by Insomniac Games. The original three games ran from the years 1998 to 2000. These games are platformers featuring the protagonist, Spyro. He’s a…

As you may recall, we’ve already done the first game on our channel in a long-play format. As we last left our titular hero, he rescued his friends and reclaimed the dragon’s treasure, all while facing down the evil nemesis of the game, Gnasty Gnorc.

This time, we’re facing down new villains, with a new evil plot. Ripto, along with his two minions Crush and Gulp have decided to conquer Avalar. It’s our job to stop him. We’ll see how that goes.

Spyro 2: Ripto’s Rage – Reignited (Long-Play)

Much like the first game, this one received quite the critical acclaim by gamers all around the world. This particular remake was released for the PlayStation 4 and the Xbox One on November 13, 2018. The PC and Nintendo Switch saw a release on September 3, 2019.

Spyro 2: Ripto’s Rage, is also known as Spyro 2: Gateway to Glimmer in Europe and Australia. The game was released in 1999. Like its predecessor, this is a platform title, developed by Insomniac Games and it was published by Sony Computer Entertainment for the PlayStation back in the day. This is the second game in the main series.

This game is kid friendly and therefore, great for young gamers. If you have a child that’s just starting out on platforming titles, this is a good game to pick. Spyro is the spunky dragon we all know and love, and the enemies are the goofy sort. You’ll find a lot of family fun here to go around.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

Click to Donate

You can help support us through PayPal or Patreon.

Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

A Final Fantasy XIV Misadventure Part 1

Hey all, it’s Kern here. As I’ve said, Kresh and I have been planning to do Final Fantasy XIV streams from level one all the way through. We did our first stream on Saturday.

Also, I want to give a quick shout-out to our newest Patron, Bryan BSB. Thanks for your support man, you’re awesome!

Saturday we began our new characters for the live stream and began the story quests. We reached level seventeen in the level grind so far. Kresh was on her archer and I was on my conjurer. Since the game has been around a while, quests have been streamlined to better fit the leveling model.

In all honesty, you should subscribe to our twitch so you can watch our streaming content live, but you can find the video for Saturday’s stream here: https://www.twitch.tv/videos/1471163476

Since it was the first day leveling upon these characters, we were basically just speeding through early content and goofing around with a friend from our free company aptly named, you guessed it, Demented Ferrets.

I have two streaming characters, Kresh has one. You can find us on the Phoenix server, so if you play over there give us a wave. If you see us online, that’s us live streaming. My streaming characters are Kern Alty (solo streaming) and Kernook Cadfan (static character with Kresh). Kresh has named her character Kresh Aranara (streaming and static character with me).

Kresh and Kern’s brand new disaster through Eorzea: Final Fantasy XIV part 1: A Misadventure Reborn

You’ll want to follow our twitch if you want to see things live when they happen.

We had to start in Gridania, but Kresh will be switching jobs to a tank soon enough. Likely a warrior or a paladin. This is fine and dandy, as we want to play a healer and tank combo.

As for why we didn’t start in a different city, I made a blog post all about the largest issue you may run into regarding that; starting cities. You’ll want to give that a read if you care about starting city kerfuffles. If not, no big deal.

Ultimately we plan to stream FFXIV at least once a week, though Kresh will be going on vacation soon for a short time, so you’ll be stuck with a bit of solo streaming content for a while as of the 7th of May for a week or two.

I’ll be sure to stream on my solo character though.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

Click to Donate

You can help support us through PayPal or Patreon.

Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: Bryan BSB.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Things Final Fantasy XIV Did Wrong – Starting Cities

Before I begin, let me preface this by saying that I think Final Fantasy XIV does a lot of things correctly when it comes to being a very solid MMORPG. I enjoy the game a lot, and I’ve spent plenty of time (and subscription money) to frolic around in Eorzea. What’s Eorzea you ask? Well, it’s the fictional world Final Fantasy XIV is set within.

A bit of backstory seems prudent. I began playing Final Fantasy XI back when it first released in the USA in the early 2000’s. I played the original Final Fantasy XIV before Square Enix tossed aside the project and went back to the drawing board (more on that game and its countless failings in a separate post). That’ll be a rabbit hole if I ever decide to explain that mess.

Anyway, when the game later released anew under the name “A Realm Reborn” I claimed my free copy offered to those of us who had played on the old game for so long and dove headfirst into my favorite type of MMORPG, the Final Fantasy kind.

For years though, I’ve always thought that Final Fantasy XIV made a few decisions that weren’t exactly wise for gamers like myself, coming from other MMORPG’s with the intent to “static” with other players.

What is a “static” you ask? Well, that’s simple, it’s when you play a game only with a select few people, and you do so regularly. In FFXI, static parties were a commonality among close friends. Many MMORPG’s seem to put systems into place that destroy the “static mindset” and considering that FFXI thrived on that style of gameplay, you can guess how I might feel about that…

Generally speaking, I’m not too happy at all with the concept.

While Final Fantasy XIV has plenty to praise, the story line particularly, it also has one thing I absolutely despise… well, it has a few things I despise, but none more so than they way they start you in a city based on what job you plan to level, rather than where you’d LIKE to start.

Say for example, what’s going on for Kresh and I currently as we plan a stream day around Final Fantasy XIV (yes, we both like the game that much, that we’re going to stream it regularly soon). There’s just one problem, I plan to level WHM (White Mage, a healer for the uninitiated). Kresh plans to level a tank… however, there are no tank jobs that start in Gridania, meaning Kresh would have to start elsewhere.

See what I mean?

It kind of defeats the purpose of friends starting off together on new characters. If don’t start there, I would need to wait to level the job required to unlock WHM, however, if we don’t start in the city Kresh where Kresh can get a tanking job, then it makes for the same problem in reverse. This is a confine of the game directly, and it makes for something of problem that is strangely antiquated despite the fact that the much older MMORPG (FFXI) never had this problem if the first place. Jobs were not implemented in this way.

Final Fantasy XI never had any such issue, because you could choose your job and your starting location. It wasn’t a lose-lose situation. It didn’t have to be. Final Fantasy XIV should have followed suit in my personal opinion, because games that discourage friends to play together based on something as arbitrary as starting cities loses focus on what an MMORPG truly is.

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Massively Multiplayer Online Role-Playing Game… that’s what MMORPG stands for, and it should be at the core of the valuable systems indicative of the gameplay experience.

In this particular aspect, and a few others, Final Fantasy XIV failed that concept. The starting cities based upon your job within the game is a key point to make about this.

Now, to be clear World of Warcraft had a similar ideology at one point. It was irksome there as well, particularly during the dark ages when being a druid forced you onto starting as either a Tauren or a Night Elf. However, at least in World of Warcraft that made sense within the wider lore and universe. Final Fantasy XIV has no set player-verses-player standard the way that World of Warcraft did, nor, longstanding lore to draw from. Therefore, I find the “lore” argument a harder one to make or even defend for Final Fantasy XIV.

Now, to be clear, in Final Fantasy XIV this really is just a minor annoyance at best, as you can change your job at whim… however, that’s kind of the point. In World of Warcraft, you couldn’t do that. If you picked say… a warrior for example, then that’s what you were… a warrior… you couldn’t suddenly change your job to a mage or or a priest just because you felt like it. You had to start another character and begin the grind again.

In Final Fantasy XI and in Final Fantasy XIV you can level all of the jobs on one single character, with no need to make a second or a third. With this ideology in mind, surely you can see how it might be just a little reductive and in some ways flat out idiotic to demand a starting location based on your starting job alone.

Some games pull off that sort of limitation more believably than others, but in my personal opinion, Final Fantasy XIV just isn’t one of them… you may actually like this system the way it is, and if you do, that’s fine too. This, to me, is just a personal annoyance, but one that sticks out so perniciously as one very bad idea, and one that just didn’t have any real need to be implemented in the first place.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

Click to Donate

You can help support us through PayPal or Patreon.

Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer