Anime Review: Perfect Blue

Hey everyone, it’s Kernook here, and it’s time for an anime review. Today I’ll be talking about Perfect Blue. Before I do that, though, I’d like to discuss the director behind the work very briefly.

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Satoshi Kon was a master in directorial design. He took to his craft with a keen eye for detail. Unfortunately, he passed away in 2010, leaving behind his works of art as a legacy to the anime industry.

In brief summary, Kon’s works are noteworthy to say the least and each of them are particularly unique. Frankly, his productions are incredible, even if they aren’t exactly mainstream media.

The fact of the matter is, most of Satoshi Kon’s greatest works are way ahead of their time thematically. They challenge viewers, and often require more than a single viewing.

Satoshi Kon combines the art of anime with his ability to craft an interesting narrative. His works are often saturated with several layers of metaphor to drive his stories forward. In order to completely catch every minor detail he skillfully embeds into his works, it’s best to watch them at least twice.

Fandom: Satoshi Kon

His aspiration in life was to become an animator, but thankfully he blossomed well beyond that. In his career he was credited for being…

In 1997, Satoshi Kon had built quite a name for himself. His reputation grew quickly. His ability to craft compelling stories gave him an edge in the anime industry. In the 90’s animation was striving to do new things, and he was just the sort of person able to utilize his skills to the fullest potential. In collaboration with the studio Madhouse, Satoshi Kon was able to direct his first feature length film; Perfect Blue.

Satoshi Kon’s First Film: Perfect Blue

Originally, Perfect Blue was a fictional novel under the name “Perfect Blue: Complete Metamorphosis” written by Yoshikazu Takeuchi.

The animated adaptation does make a few narrative changes, so keep that in mind. There is also a second novel named “Perfect Blue: Awaken from a Dream”. Both are worth a read if you love the Perfect Blue series.

As of writing this review, you can find both books on Amazon, same with the film.

Perfect Blue is a psychological drama. Its themes are heavy and introspective. It dives feet first into the darker aspects of what it means to be a Japanese idol, and the implications of that choice.

Thanks to its deep narrative and chilling atmosphere, it will be an unsettling animated movie for some viewers. This is by no means a children’s anime.

Perfect Blue was originally released in 1997, but in 2019 it was remastered. Now there is a blue-ray edition of the film as well. There is a dub and a sub of the series, and both will serve you well. Though I must admit, I do prefer the sub slightly over the dub.

Spoiler warning: From this point onward, there will be spoilers for the animated adaptation of Perfect Blue. You have been warned. This is a film you may want to watch before you see the spoilers.

Perfect Blue tells the personal story of a Japanese idol named Mima. She’s established and fairly successful, but she believes that she can do better. Therefore she decides to leave her singing career behind, choosing to become an actress instead.

Quite quickly, she manages to get a small role in a murder mystery series. Unfortunately, that’s when things start to go horribly wrong for Mima, and it’s the crux of the entire movie.

Now, there is something to be said about idol culture, and the mentalities surrounding it. Japanese idols are a strange concept to anyone unfamiliar with it. In truth, westerners don’t have a one-to-one comparison for idol culture, so can be hard to describe.

Basically, a Japanese idol is a teenage girl or a very young woman who fits into a societal mold. These girls are dressed up in cute outfits in order to sing, dance, and perform for their fans. Furthermore, idols are expected to behave in a certain way. They have plenty of rules to follow, and they don’t have a lot of personal freedom. Idols are meant to encourage and inspire their fans, maintaining a perfect image for the general public.

Perhaps the nearest comparison I could make is the old days of the Micky Mouse Clubs, but even that falls on its face because idols are usually not children. Rather, they are late teens or young adults.

A somewhat sinister fact to this is that normally these girls don’t come from prominent families. Most of the time, they’re nameless and unpopular at first, rising to stardom because that’s what idol fans like to see.

This cultivated narrative suggests to fans that anyone who tries hard enough has the chance to be an idol themselves. Perfect Blue portrays the dark side of idol this particular type of idol culture.

Mima can’t just leave her identity as an idol behind. As much as she might want to, Mima can’t escape who she was, or the image she portrayed. In a way you could say she is a slave to her fans.

One fan in particular starts retaliating when she decides to start acting. This new role takes away from her purity and innocence that an idol should portray. Due to that, things become dangerous very quickly for her. Sadly, this also trickles down to those she’s associated with.

As people in Mima’s social circle end up being murdered, Mima must learn to cope with these new dangers. To make matters worse, Mima has trouble coming to terms with her professional career.

She believes she making the right choices logically. Emotionally though, those choices aren’t fulfilling in the slightest. They just don’t excite her like she thought they would. Instead, she ends up just going through the motions of daily life, feeling almost numb to her success.

She doesn’t voice this outwardly as she much as she should, keeping it to herself. Inwardly, she feels as though she needs to live up to a certain expectation, and since she was once an idol, this is no surprise.

As Mima’s career path shifts, so does she as a person. She constantly finds herself placed in very uncomfortable circumstances . As dark realities start drifting to the surface, she struggles to find her footing as an actress.

Mima is forced to act out scenes for her television series that she isn’t comfortable with, and she attends photo shoots for magazines that contain nudity. This goes against Mima’s formerly squeaky clean idol identity. Sadly, she conforms in spite of her discomfort with it all.

As if all of this wasn’t enough, there’s one more detail to this sordid puzzle. A detail that truly makes this animated film something truly haunting.

Mima isn’t necessarily in her right mind. Instead, she begins to hallucinate. Her former idol identity manifests in front of her. This image begins teasing her, taunting her, and asking her to dive deeper into her own depression. This image begins to ask Mima if she’s living the life she really wanted for herself.

It happens more than once. Each time this happens, it’s rather disturbing, both to Mima and to us, the viewers.

The vision of her idol identity keeps appearing and toying with her at every opportunity. It’s as if Mima is slowly going mad. At one point Mima even sees her idol identity sitting in the back seat of someone’s car. A point that I’ll come back to later.

The mental spiral continues to get worse for Mima. She begins passing out during the day and waking inside her apartment. She has absolutely no recollection of how she got there. She begins to see photos uploaded to a fan site that she doesn’t recognize and she begins to question herself, feeling as though she’s losing her mind.

The most disturbing part of all of this is that the television series that Mima has been working mirrors this. It has all of the same basic story beats. This gives viewers several narratives layered with complex implication and metaphor.

As we watch Mima struggle, we’re inclined to wonder about who she is as a person. We’re brought to wonder just how much of her life is a fabrication, and how much of it is real. Viewers are encouraged to question the stability of Mima’s mind, and what she sees as reality.

Frankly, all of these contextual pieces would be terrifying on their own. However, mixed together the way that they are, it is truly unsettling in all the right ways. The themes linger long after the anime has been turned off, and that’s by design.

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Perfect Blue’s Perfect Metaphors

Satoshi Kon knew how to get his point across. He understood the fine lines of media, and how to make them work in his favor. He approached Perfect Blue with a firm understanding of what he wanted to do, and how to get it done.

The meticulous editing and scene changes found in this film are some of the best I’ve seen in anime. The film relies heavily on implication and juxtaposition to carry important scenes forward.

One moment, she’ll be standing over a dead body in a scene she’s acting out.

In the next, she’ll be standing in front of an audience, preparing to perform.

These scenes compare and contrast two stressful situations for Mima. She’s wearing the same expression in both moments, but one is much more horrific than the other.

As I said above, viewers are encouraged to question her sanity and what she believes to be real. This is one key scene, among many others, that truly contextualize Mima as a character.

It’s at this point I’d like to remind you of two other important scenes. One is the scene about the photos on the fan site she found. As I said above, she has no recollection of the pictures that were taken of her. However, the clothes are certainly in her closet, even if she can’t remember buying them.

The second scene is of the moment she see’s her idol identity sitting in the passenger seat of someone else’s car. She can’t deny what she saw, but even she can admit the entire idea is pure insanity on its face.

As Mima questions herself, viewers are asked to question her as well. As the concept of reality shifts around her, we begin to see that not everything is as it seems. We realize that her experiences are not trustworthy.

We can’t help but question which of the experience she’s having is the real one. Maybe only one situation is, maybe they both are, or perhaps it’s all just a fabrication of a very ill mind. This brings me to my next point…

Who exactly is Mima?

Mima’s Conflicted Identity

Throughout the film, it becomes clear that Mima isn’t being entirely honest with herself, or those around her. As I stated above, she truly struggles to find her place in life.

She’s not a happy person, at least not professionally, socially, or emotionally. She lives a very complicated life, with several facets of her personality being hidden away from the public eye.

Mima lives a double life. It may be two sides of the same coin, but that is a very isolating thing to do. We see this play out in the film.

It’s arguable that her supreme sense of isolation leads to her unhealthy mindset and warped perception of reality. It’s also arguable that she’s isolated purely because her perceptions are warped to begin with.

Viewers will never truly know the answer, it’s left strictly up to interpretation.

Mima is rather lonely in the privacy of her own apartment. Meanwhile, her idol persona is outgoing and charismatic. Lastly, her actress persona is someplace in the middle of the other two.

These conflicting identities lead her to a crisis of sorts. At times, it seems as though the idol personality within her is trying to break lose. It seems to gain a personality of its own. The way it seems to harass her is another question in and of itself.

Are these her own personal thoughts of self hatred given form? Or is the idol within her becoming it’s own split off personality, separate from Mima as a person? Or is she simply a ghost of who Mima once was?

Once again, the answer is not so clear. While it’s true this isn’t likely a purgatory of sorts, the trials placed in front of Mima are no less troubling.

Most of what viewers see is through the eyes of Mima, and what she goes through in daily life. With these many personas in constant conflict, her personal identity gets lost in the shuffle.

It’s anyone’s guess. That’s what makes this film so good. You could debate this endlessly and never come to a final answer.

Has Perfect Blue Aged Well?

Perfect Blue was originally released in 1997. In some ways it is a product of its time. When it comes to the world itself, it shows its age in spades. Decor looks dated to be sure, and that says nothing about the world during that era of time.

Electronics in the film reflect the era of the late 90’s. As a result, so do some of the conversations in the series. For example, there’s a scene where Mima learns how to use the internet for the first time.

Televisions and computers are the sort that you would find in the late 90’s. What was once top of the line equipment now looks like a relic. If anything, I do appreciate the little Mackintosh logo at the bottom of the computer and on the box. There are plenty of little nods like this all over in the anime.

If you are old enough to remember the 90’s these are neat little additions. I’m sure that in the 90’s additions like this helped the narrative to be more immersive.

As far as the actual animation goes, it holds up quite well, even in it’s original state. Thanks to the blue-ray remastering of the anime, those who want high definition certainly have an option too. The soundtrack to the show is as haunting as it is beautiful. Each track melds into scenes flawlessly, building tension and atmosphere when it needs to.

Final Thoughts

Perfect Blue is not an anime film for everyone. In fact, I personally believe a good number of people won’t like it at all. It can be hard to recommend to the average anime viewer.

It isn’t a relaxing show, and it has some pretty brutal pacing. That, coupled with its dark and sinister themes, lead to a very complex and morally grey narrative. It is a thriller, and that can’t be understated.

The film relies heavily on its psychological drama to carry the story forward. Many scenes are purposefully unsettling, and Mima is an enigma by nature. Several questions are left unanswered and up to interpretation.

The ones that will be answered, may not be satisfactory or to your liking. That’s just the nature of this film, and Satoshi Kon’s directorial style in general.

That being said, Perfect Blue is by far one of the most compelling anime I’ve ever watched. There is so much to unpack about the world, Mima, and the concept of idol culture in Japan. If you can tolerate the concepts in the anime, you may find a real gem here.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Anime Review: Fruits Basket (2001)


Hey guys, it’s Kernook here. Back in the early 2000’s there were plenty of great anime out there for seasoned anime fans. Today we’re going to talk about one of those anime; Fruits Basket.

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The anime industry continued to grow at a steady rate. Thanks to the wider range of anime coming to the west, the medium attracted plenty of newcomers to anime fandom.

Gateway shows began flooding out of the woodwork for a new group of fans to latch onto. Few shows exemplify this time in anime history better than Fruits Basket.

The anime was approachable, and that made the show extremely popular for a huge number of people. Even if you haven’t seen the anime yourself, chances are good that you’ve at least heard about it.

At the time of its release, Fruits Basket was a simple story with a lot of heart and soul. It was easy enough to digest for the casual viewer. However, it has deep characters that help carry the narrative of this slice-of-life show. The show has many core themes that qualify as tragic, but the healthy dose of comedic levity makes the tragedy palatable.

Unfortunately, the anime paled in comparison to the written material. The story was changed in a few key ways, and went on to go unfinished. Fruits Basket ended after a short twenty-five episode run with an unsatisfying ending that had fans of the show begging for more.

Thankfully in 2019, fans got their wish. Fruits Basket is being entirely remade with the full story left intact. The first season of the remake aired in 2019, and it was everything I expected to see and more. In light of this, I decided to watch the original Fruits Basket made in 2001 in order to do a proper review of the old show.

More Compelling Than You Might Think

Fruits Basket is an anime based off of a manga of the same name. Directed by Akitaro Daichi and animated by Studio Deen, the anime is a slice-of-life series. The series has both a sub and a dub. Either of them will serve you well.

I’ve seen both, and I prefer to watch the subbed version. That said, the dub cast manages the English adaptation well.

More importantly, if you are a dub fan, you have more to look forward to. Most of the 2001 English dub cast reprise their roles for the 2019 remake. I’ll review the 2019 remake of the series once the entire series finishes to completion.

For now the 2001 iteration of Fruits Basket deserves to be remembered fondly for what it brought to the table. It wasn’t a perfect series by far, and there were some issues with it.

The musical quality in Fruits Basket is about what you can expect for the early 2000’s. It isn’t completely amazing. I certainly don’t listen to the soundtrack on its own. That said, it functions, and melts into every scene the way it should.

The animation is much the same. It isn’t amazing, it doesn’t stand the test of time in the slightest, but it functions. Even if we were back in 2001, I’d be hard pressed to say that the series is beautiful or stunning visually. It just isn’t now, and it wasn’t back then either. That said, it doesn’t need to be.

Fruits Basket isn’t about impressive visuals or musical talent. Instead, the series offers an emotional journey. That is where the series excels. If you’re looking for show that can offer an emotional experience, Fruits Basket is the show for you.

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The Story: Heart and Soul

The series is tragic, but it never feels too depressing. In fact there is plenty of levity to be found within the confines of despair.

The series follows a girl named Tohru Honda as she bumbles her way through life. She has a part time job and attends high school.

At the start, Tohru speaks about her deceased mother who passed away off-screen a few months before the series begins. Tohru’s father passed away when she was still just a little girl, so now she’s mostly on her own.

The loss of her mother completely up-heaved Tohru’s life. Not only was it sudden, since her mother’s death was caused by a car accident. It was also a turning point for Tohru that happened off screen. After her mother passed away, Tohru moved in with her paternal grandfather.

With such a positive and important influence that Tohru had in her life taken away from her, she strives to do everything she can to make ends meet on her own. Tohru had always been fairly independent to a degree, but now with both parents gone, this is exacerbated.

Her need to be successful weighs on her, because she doesn’t like being a burden to others. She will go to great lengths to be an asset. Occasionally, she actually becomes the burden she doesn’t want to be. This flaw of hers is very problematic for her.

We even see this in the beginning of the show.

She’s living in a tent in the woods. Why? Well, her grandfather’s house is under renovation. He’s staying with people that don’t tolerate Tohru. She claims that she doesn’t want to cause problems for her other relatives.

Though she has great intentions, she has lied to her grandfather, saying that she’s staying with a friend. In truth, she just doesn’t want him to worry about her. In spite of her loss, Tohru is an optimist. She doesn’t let the weight of her grieving weigh her down.

The woods just so happen to part of the Sohma family property, Tohru doesn’t know that. While she’s walking to school one morning she passes by the front of a house. She stops to look at the small figures that have been freshly painted.

These little figures are replicas of the Chinese zodiac. She comes to find out that one of the boys living in the house is Yuki Sohma, a classmate at her school. The other person living there is Yuki’s older cousin, Shigure.

Later, a storm strikes a tall hill near Tohru’s tent. Rocks fall down, completely destroying it. Tohru has nowhere to go. Her lie of good intentions caused this.

Taking pity on the homeless girl, Shigure invites Tohru to stay with him and Yuki at the house. She agrees, offering to do the cooking and cleaning as a Taking pity on the homeless girl, Shigure invites Tohru to stay with him and Yuki at the house. replacement for rent. Eventually another Sohma family member, Kyo, joins the household.

The anime largely revolves around life within this newly formed family unit. There is no shortage of individual character stories. Supporting characters have time in the spotlight too. Each episode usually introduces a new Sohma family member, and a personal problem along with it.

So what’s the meat of the story then?

It just so happens that some members of the Sohma family has a curse upon them. These cursed few are also members of the Chinese zodiac.

When someone of the opposite gender fully embraces a cursed Soma, they turn into their animal counterpart.

This is where a large part of the humor comes into play. However, for the Soma family it comes with its fair share of emotional turmoil as well.

The anime is rather episodic in nature. None of the plot points overstay their welcome. This makes for quick patterns of trauma and catharsis. Due to the way the series is set up, Fruits Basket is easy to consume. After a few episodes, long running plot elements begin to fold in-between each episodic arc in order to carry the narrative forward.

Below is a gallery of several characters, each of them compelling, but they aren’t the only ones.

As you can see, the large cast is as different as they are robust, and this is only a small sampling.

The only problem is, with the series being twenty-five episodes long, some of those arcs don’t end in a satisfying way. You would need to go read the manga to fill that void.

The 2001 iteration of Fruits Basket only covers the first part of the entire narrative. Therefore if you watch it, you’ll be getting an incomplete telling of the story.

Final Thoughts

The series has a lot of heart. It’s well written and the core themes revolve around the concept of family. Fruits Basket stands out to me in a way that few anime can.

These characters come from broken homes and painful pasts. In spite of this, the series never feels like a drama or tragedy. The fact that it could, and the core weight of some of the themes is what lingers after the series ends.

I think of this scene, a picnic at a grave. Simply because Torhu’s mother would have wanted then to have a good time is a great example of levity in darkness.

That being said, the series doesn’t age well. If you want a polished series, the 2019 version is the better option. The original Fruits Basket was released back in 2001, and it shows its age in all ways.

From the music, animation, running gags, and common tropes, this anime is like a time capsule. It perfectly preserves what slice-of-life anime was like in the early 2000’s.

That alone might be a reason to go back and give it a watch. The problem is, I have trouble saying that you’ll actually like it.

The reason that it was so popular in the past just doesn’t hold up anymore. The reason that I’m still fond of it now comes strictly from nostalgia.

The standards of anime production in recent years has skyrocketed. I think that makes a huge difference.

Just look at this 2019 poster of the new iteration and retelling, you can see the jump in quality. Fruits Basket has a new breath of life now, and the 2001 anime just can’t compete.

For this reason alone, I can’t wholeheartedly recommend the 2001 version of Fruits Basket 2001. Now there is a better alternative. That said, I won’t say not to watch this version of Fruits Basket, either.

I think that regardless of its age, we as a community have a lot to thank the series for. It wasn’t meant to be a “land mark” show in anime history. Yet, that is exactly what happened. It became greater than I think it was ever intended to be.

It bridged a huge gap between anime and non-anime fans. For many people, it was the first anime they ever watched that wasn’t on prime time network television. That’s the crazy thing.

Networks could have stuck it on a Saturday morning cartoon line-up right along with Sailor Moon or Pokemon. That’s how consumable it was. If that alone doesn’t merit a little respect for this version of the anime, I don’t know what does.

Honestly, thinking about all of that really is amazing. I’ve got to say, Fruits Basket 2001 is still pretty cool. Even if it is only for the nostalgia trip.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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FEBRUARY Update 2021

Hey everyone, Kernook here. It’s time to bring you all a quick monthly update of sorts. As of writing this post it’s the first of February, 2021.

For those of you who are following this blog regularly, it’s great to see you here. For those who’ve just stumbled upon this post feel free to look around. We’ve got a bit of content regarding anime and gaming, with more coming in the future. I’ve been working hard to get new content out and to put old content back where it needs to be.

I just want to give you a quick update about what’s going on across all of our other platforms. if you’re here, you already likely know of the blog so let’s move onto the other platforms.

Twitter:

Follow us on Twitter for all of our updates. I stream several times a week with Kreshenne, but I also do solo streams too when it suits me. The solo streams have no set schedule because I am still sorting that out. Following us on Twitter just allows you to see what we’re up to. Especially if I’ve announced that we’ve gone live for the second time that day.

Patreon:

If you like the content on this blog, please consider joining our as a monthly patron, even if it’s just at the $1 tier. It helps to keep this blog clean and advertisement free. Plus all patron members get access to our discord. We are a small and quiet community right now, but we hope to grow.

As of this post we have 3 patron supporters and earn roughly $13 a month.

Twitch:

With duo streams happening every Tuesday, Wednesday and Saturday weekly content is abundant. I’ve been streaming solo as well a few days a week. Sometimes I have a friend co-commentate with me as well. Recent content includes:

We have other content too, so be sure to check it out. Please don’t forget to follow our other platforms, as it really helps us out of you do.

YouTube:

Mostly this is acting as an archive of game footage. I have other uses for it such as analysis videos and reviews, but none of that is ready yet, and I don’t know when it will be.

This has been Kernook of the demented Ferrets…

“Where stupidity is at its finest and level grinds are par for the course…”

The Demented Ferrets…

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Fandom: Little Moments Matter Most


Video Production of This Script

This is the finished video regarding the script. It is written, edited, and read aloud by Kernook of “The Demented Ferrets”. You can watch the video on this blog and on YouTube. I hope you enjoy the content.

Minako and Rei from Sailor Moon are without a doubt a solid character pairing, even if they aren’t exactly cannon across all of the Sailor Moon media. Why do they stand the test of time? Simple, because their romance comes natural to those who see it within the subtext.

In popular media, when I think of reasons to sail any ship, it’s not the large cannon elements that come to mind. It’s the tiny things. Moments when characters might brush their fingers together when exchanging an object. Times when short quips and witty dialogue carrying a greater subtext within a scene.

Know what other ships sails really well because of this? Pretty much any ship containing at least two of the main four girls of RWBY. I ship nearly every combination because of how versatile they are.

Small moments make a ship, that’s a fact. It is particularly important if a series isn’t centrally focused on romance. Then the smaller moments matter even more. Long running series with advancing story arcs might not spend a whole lot of time focusing on romantic overtures. Instead, they tend to spread large romantic elements few and far between. Sometimes, the best ships don’t have any big moments at all. Sometimes they only have a series of small elements to craft a greater narrative. In this instance, subtext quickly becomes fan fodder.

I look no further than NCIS as an example. Tony and Ziva, or “Tiva” as the ship is named by the fans. These two are strong contenders in shipping because the slow burn is as hilarious as it is dramatic.

Romance between these two is the show in spades, but, it walks a fine line. The pairing never consumes the show. Instead, the fans consume the romance, looking for the little details hidden between the subtle character interactions. These two aren’t obviously a cannon couple until much later in the series. However, this didn’t stop fans from sailing that ship early on. It was only through implication and subtext that the relationship held any ground, at least, at first.

I think that personally this is sometimes the better approach. Fans have a gift for running away with subtext. Collective fans like making stories of their own. When moments are rare,it’s no surprise that fan-fiction itself becomes a selfish endeavor.

Fans meet their own desire to see character romance carried further than a series could have taken it. This is true for almost all media that has an active fan following.

Depending on the character pairing, strange ships sail fast. I think of the romantic pairing of Elsa and Anna from Frozen being a prime example of fandom running amok. Seriously, fans ship these two hard. I don’t see the draw in it personally, but it’s in the fandom for sure.

There is no conceivable way that Disney would have imagined their older fan base deciding to turn the sisters into lesbians…

Or that, even if they were on the GRSM spectrum, that they would ever be seen as romantically in love with each other. Then again, I can’t say that I’m surprised. Pairings revolving around sibling romance can be common in fandom, particularly of the animated variety.

Even without sibling romance, some stories become downright filthy as fans of a medium carefully craft and contort romantic relationships between characters. Ultimately, for better and for worse, fans have always been able to fill gaps that cannon material fails to provide. If little else, fan communities keep character romances thriving when long stretches of time pass without cannon material.

This is particularly important when large series take an extended break or the series eventually ends. At that point it’s up to fans to find a new source of entertainment. Some find this solace within the media that they already care for, writing or reading stories that reflect on certain plot elements within the series as a whole.

Deceased or retired characters in media find new life, and new stories because fan fiction and far art too. I think of characters like Pyrrha Nikos from RWBY, or Kate Todd and Ziva David from NCIS, as prime examples of characters that continue to live on in fandom because of the stories people write.

Without these stories, these characters, and their ships, they might have been left stagnant and forgotten. Within fandom, these characters will always live on. They will always be shipped, and the fandom will always triumph.

That’s what little moments do. They’re powerful, and they can’t be disregarded.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Game Review: Resident Evil 1.5

Hey everyone, it’s Kern here. I want to take a brief interlude into the troubles of game design, and the subsequent cancellation of what would be Resident Evil 2‘s first iteration.

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Unfortunately, that particular version of Resident Evil 2 was canceled. It is now known by hardcore fans as Resident Evil 1.5. Frankly, this unreleased attempt of a game deserves a discussion or two, and that’s the reason for this post.

It’s a shame that director Hideki Kamiya, and producer Shinji Mikami, hadn’t been able to see eye-to-eye on the game. If they had, the Resident Evil 2 that we know and love might have been vastly different.

As a failed prototype, Resident Evil 1.5 is an interesting look into what Resident Evil 2 could have become. There is no official release of Resident Evil 1.5. Thankfully, the build of Resident Evil 1.5 was leaked on the internet back in 2013. Fans of the series have managed to cobble together some form of playable version.

If you look hard enough the content for 1.5 is out there. If you can’t find the game to play yourself, there is plenty of game footage among members of the survival horror community. It’s worth a look at the very least.

Before we do that, though I just want to remind you that I already did a review of the first game. If you want all of the nitty-gritty about that, you should likely read that first.

The original Resident Evil was a huge success. The game was foundational to the survival horror genre, it gave rise to it, truth be told. Resident Evil did one thing above all else, it proved that gamers had a true hunger for survival horror, and a ravenous craving for more games in the genre. This would lead to many iterations and spin-offs over time, but Resident Evil was the first of its kind to popularize the genre.

Failure to Launch

The success of the first game was so large that it stood to reason that they’d make another. Just a month after the original game was released, development began for a sequel. Hideki Kamiya was slated to direct the new game. Shinji Mikami was going to produce it. These two masterminds dove into their new concept, eager to make a much better survival horror experience.

They had big plans to surpass the fandom’s expectations when it came to the new game. That wasn’t going to be an easy thing to do, either. They had high hopes to fulfill here, both for themselves and for the growing number of Resident Evil fans. Initially these two men had three core ideas on how to make the sequel even better than the original.

  • Firstly, they wanted to make playing the game feel more dynamic. They felt that the first game wasn’t as strong as it could have been in this area.
  • Secondly, they planned to vastly expand the scope of Raccoon City. They wanted to broaden the scope of Resident Evil‘s already compelling narrative.
  • Thirdly, they wanted to include a wider range of highly detailed and stunning pre-rendered backgrounds. This would lend the game even better imagery than what was provided in the original game.

Unfortunately, this new vision wouldn’t be the one to be published. Hideki Kamiya and Shinji Mikami had all of the building blocks for a great game in place. However, each of them had different artistic visions.

Originally, Shinji Mikami wanted to complete the entire Resident Evil story with the sequel before moving onto other projects. He didn’t want to linger on this franchise for too long.

Hideki Kamiya vastly disagreed. He wanted to make a longer, more complex story. He planned on using the sequel to expand on Resident Evil‘s core themes. to create a wider universe.

In the end, Shinji Mikami eventually took a few steps back from the creative development of the game. It was his belief that the game was lackluster. He felt that the narrative was lacking something important. In his opinion, the game mechanics and story just didn’t meld together seamlessly. He asked to be kept informed about the game’s development, but otherwise handed the reigns over to Hideki Kamiya completely.

During the development cycle, Resident Evil 1.5 was nearly eighty percent complete before it was scrapped entirely. A new scenario writer had joined the team and everyone agreed that it was just better to rebuild the game from scratch.

Key Differences

Firstly, I suppose, is the game itself. Resident Evil 2 as we know it today is vastly different from Resident Evil 1.5. Many of the assets from the project couldn’t be used in the release of Resident Evil 2, most of them had to be remade. That being said, some of the modded versions of Resident Evil 1.5 use assets from the Resident Evil 2 game. They do this to help fill in the gaps in the unfinished product.

The story has quite a few changes in it too. Now, to be clear, the story wasn’t completely fleshed out in Resident Evil 1.5, and that reflects in the media. That said, the story as we do know it is vastly different.

In Resident Evil 1.5, the S.T.A.R.S operatives manage to convince the authorities that Umbrella is up to no good. They report that Umbrella was directly involved with problems in Arklay Mountains and within Spencer Mansion. During the game, this is referred to as the “Umbrella Incident”.

The Raccoon City Police were shutting down Umbrella’s laboratories, but the city isn’t safe. A massive viral outbreak has overtaken the city, and it’s the T-Virus.

There is a lot of political intrigue in Resident Evil 1.5. Subtext and implication suggests that Umbrella only released the virus to quiet the naysayers and silence opposition. The story slowly unfolds as the player experiences two different scenarios, starring two different characters. There are some interesting additions to the supporting cast as well.

The first is Leon Kennedy, a familiar name to anyone who knows of the Resident Evil franchise.

Leon’s personality stays much the same, and his basic story plot does too. Very little changes with him, and its clear that he was fleshed out conceptually very well from the start. Leon is still the rookie police officer we all know and love, but thankfully this time around it isn’t his first day on the job.

The second character is Elza Walker. she is a student at Raccoon University. Let’s be honest, she’s no Claire Redfield, that’s for sure.

Elza is a motorcycle enthusiast who returns back from a long vacation only to find that the city is completely overrun with zombies. She ends up crashing her motorcycle into the main lobby of the police station and closes the shutters, locking her inside.

Classic Leon is awesome in both 1.5 and Resident Evil 2. Though, I must say, the same doesn’t hold true for Elza. I prefer Claire over Elza any day.

No matter what scenario is chosen, the goals are roughly the same. Players must find a safe way out of the police department, save any survivors, and get out of the city. As far as survivors go, there are several.

The Birkin family makes a full fledged return. Sherry is still a child that needs protection. Annette and William are her parents. Ada Wong, Marvin Branagh, and Brian Irons, have returned as well. In Resident Evil 1.5, their roles have changed drastically. This is probably one of the most important reasons to play Resident Evil 1.5, because it gives us a look at what these characters could have been.

I won’t spoil too much, but there are some interesting things to take note of. In this version, Marvin spends a great deal of time with Leon throughout the game. Ada is an employee of Umbrella, she was under arrest until the outbreak occurred. Brian is more level headed, and less murderous, but his role is very small.

Mechanics: The Good, The Bad, The Broken…

There are a few oddities to make note of. Computers in the game make a point to remind the player to save their progress, but, there are standard Resident Evil typewriters too. I’m not really sure why the save system might be implemented in this way, but it is an interesting little detail.

You’ll have to be careful when running around. The game was still in development when it was scrapped, so there are plenty of broken boundaries.

You clip through things that you shouldn’t be able to, and all enemies can be seen. Yes, that also means you can see them through walls.

If you notice, it looks like Leon is standing on the table in this photo, and there are plenty of moments like this. Trust me, that’s not a rug. I assure you that dark square thing is, in fact, a table.

Furthermore, there is a huge range of weaponry to choose from in Resident Evil 1.5, but some of the items don’t have assets. Using an item that doesn’t have assets will crash the game.

Puzzles look to be standard Resident Evil format, though most aren’t completely implemented. You can go through the entire game without collecting key items. This is likely a good thing.

Other than that, playing Resident Evil 1.5 isn’t too different from the classic Resident Evil 2. There are more zombies on screen at any given time, and even other enemies can come in small packs. Tank controls and fixed camera angles make a return, of course. Anyone who has played the classic titles in the series will be well acquainted with them by now.

There’s just one problem. The controller can be very wonky…

The game never had an official console release. That means you have to play the game using an emulator. If you’re like me, you use an Xbox 360 controller. The directional pad on Xbox 360 controllers are a piece of garbage, and it can make playing the game difficult. If you have a controller with a better directional pad, you should use it.

The rest of the mechanical changes are small, but I have to admit that I actually prefer most of them. Shotguns can still completely destroy a zombie. However, you can’t aim upwards to take off a zombie’s head. Shotguns will only rip the zombie in half. This can be used to incapacitate a zombie entirely. If you aim below the belt, you can even take their legs clean off. I have to admit, it’s a nice touch.

There is one awkward thing, though. When comes to health bars and status effects, your character will show signs of being injured by having ripped up clothing or seeping wounds. This was a nice idea in practice, but for me it kills immersion. Obviously when you heal back up, the wounds go away and the clothing goes back to normal.

This looks a little odd, and quite frankly, I prefer the limping and slower movement speed that’s found in most classic iterations of the franchise. It simply works better in my personal opinion.

Interesting Visuals and Soundtrack

The sound design is a masterful mix between the first and second Resident Evil titles. The music itself has that classic Resident Evil vibe to it, but there is no voice acting in the game. Due to the fixed camera angles, it’s important that each monster has an auditory cue so that players can hear when they’re just off screen. This ethos is the same in all of the classic titles, and it makes a return here as well.

Visually the game is impressive for its time. However, as a fan it’s hard not to notice something. There is a strange middle ground between Resident Evil graphics and Resident Evil 2 graphics. Resident Evil 1.5 fits perfectly in the center of all of it, showing off what would happen if you merged the two styles completely. Everything is slightly more improved visually from the first game, but, the Resident Evil 2 that was officially released is by far better looking.

My favorite place has to be inside the police station. There’s a cold, sterile feeling that comes along with it. The colors are often muted, meaning that even the brown cardboard boxes on shelves become eye-catching. Truthfully, it isn’t as interesting as the police station in Resident Evil 2, but, it has its own charm to it.

Final Thoughts

There are a lot of good things to come out of this failed prototype of a game. In truth, there are some less than stellar things about it too. It has flaws in spades, but, that’s the point of playing it.

Resident Evil 1.5 is a stepping stone for classic survival horror. It conceptualizes a game’s development cycle in a way few prototypes can. That shouldn’t be overlooked.

The hard work and love that staff put into their crafted worlds can’t be understated either. This prototype was a steppingstone that showcases just how much effort it takes to make a series like Resident Evil.

Fans of the franchise shouldn’t miss the opportunity to experience this prototype in one way or another. If you have the chance to play Resident Evil 1.5, you should. If you need to watch someone else play it, you should still do it. The experience is worth the time, and I can’t stress that enough.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Fandom: Krysta Youngs

Hey everyone, Kernook here. I’m back again, with another artist recommendation.

As for the usual disclaimer, nobody solicited my opinion. Nobody offered me any sort of perk for writing about this musical artist. I have not met this artists personally. I have not seen her live, in concert. I just like her music, and the covers she does of popular songs. That was the only qualifier I deemed necessary for writing this post.

That said, if you’re interested in listening to her musical talents, you should check her YouTube channel down below.

Artist: Krysta Youngs – Krysta’s Channel

Have you ever heard a female singer with a smokey voice, and instantly, your ears perk up? That is what happens when I listen to this artist. My ears perk, I zone in, and I just listen. Her music is good. I can’t say why exactly. I can’t even put my finger on it.

It’s just that good.

That indescribable draw is notable, and that’s why I wanted to suggest her music. The thing is, I’d like to say that I’m a decisive person. That things need to be able to tick certain boxes for me. For whatever reason, her music doesn’t need to. It’s not something I can shove into a mold. Strangely, I don’t really want to try, either.

I just want to enjoy her music for what it is. Her vocal quality is a rarity. I wouldn’t say her lyrics are too catchy, or too edgy. They’re not ear-worms and they don’t linger around long after the song is over. Instead, they’re impact in the moment.

Her lyrics have a subtext that really draws me in. That’s why, I think, I keep going back to her music. When I think of what I would like to suggest, it would have to be “My Funeral” It’s smokey, soft, slightly sensual, and something I always come back to.

Another great song with the same qualities happens to be “Silence and the Clock“. It’s a song I often zone out to as I let the sound sweep me away. The song was actually assisted by Robin Ghosh who ghost recorded all of the guitars used in the song.

Krysta Youngs is just a prolific singer and songwriter, there’s no two ways about it.

All in all, that’s the only reason I need to keep listening. I think there’s something to be said for music that doesn’t just speak to the listener. Songs that are self-serving speak about the artist. It reflects their deepest thoughts and desires, and there will always be value in that.

Like I said, give her music a try, and you might find out you like it.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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How To Make a Brick – The First Brick

Note: My cousin was biologically female, assigned at birth. My cousin also subverted gender normality mentally in every way humanly possible. The line between a non-binary identity crossed heavily with a male one. My cousin most often identified as male. Therefore, I will be using the pronouns he/him for the entirety of this blog post.


“Okay smart-ass, how do you make a brick…?”

That was the question asked nearly a decade ago on a summer day. I was whittling the slow hours away out on my cousin’s front deck. I had a cigarette in hand and a cold glass of some flavored water collecting condensation in the sun. We were talking about everything and nothing. Stupid questions and even stupider answers flowing from our mouths. Everything we said was vitriolic, but also in good humor.

It was just our way, you know?

It was a typical day for us. I recall that day fondly. My cousin’s life was prolific in the normalcy of it all. A hand-full of problems, and no real way to fix any of them. He was incredibly smart, but, he was also a drug addict. He went to therapy often, going through shrinks like a household goes through toilet paper. He spent his many years taking prescription medication, using them, until they began using him. Just another vice among a great many.

He never quite got his fix…

Why does all that matter now? Well, my cousin’s dead. He died in 2019 of an overdose. Duster cans acting a means of getting high. The means of that addiction just didn’t justify the end. In spite of this, that was the outcome we had all come to expect. It was going to happen eventually, because addiction is a beast all of it’s own… and it had it’s claws into him too far.

Addiction is monstrous in how it eats the soul from the inside out. It’s almost like a plague, really…

Being an outsider looking in on that struggle, it’s hard to fathom. The highs come with lows, and when mental illness get mixed in, lines blur. You ask yourself questions trying to piece together the magnitude of it all. You try to understand-often failing to do so– and sometimes there are just no answers in sight. Sometimes, there won’t be.

That’s how it was for me. I had so many questions, but so few answers.

I’d ask myself, what part of it is the illness? What part is the drugs? Where is the soul beneath all of that? How do you cure the things that can’t seem to be?

Some people can claw their way to successful management of their addictions. It never leaves, once an addict, always an addict. Yet, some people can control that beast. Unfortunately, my cousin never could. Maybe in a way, it was just easier not to…

I can’t help but think of all the missed opportunities, failed chances, and everything he left behind. A muddled story to be sure, but one that played an irreplaceable part in my life.

It would be a disservice to even think otherwise.

We had always said we’d write a book together. We never did. We should have. With all time we wasted with our thumbs up our asses, we could have. It’s that last point that really gets me.

We could have done it.

Like so many things, we never got around to it. Instead, all I have left are the memories of the things we’d said we do… and we said so many things.

I look back at the missed opportunity. I wish we had made those chronicles of our lives. I wish we’d written that family history. It was just as imperfect as any other, but it was ours anyway. In a way, it was special because it was ours. Now, it’ll never be written. My cousin was eighteen years, my senior, but… well, history has way of repeating.

My cousin was some sort of looking-glass for me…. still is, I suppose… not with addiction… no, just in life…

Like my cousin, lines of gender blur for me. I am also biologically female. In my head, I am 100% not female. I don’t believe myself to think inherently like a woman. I don’t give a rat’s ass about the concept of inherently feminine traits or masculine traits, it doesn’t matter.

I’d never call myself non-binary, because to be that title would never fit. Then again, I can only help but feel that the spectrum of gender fails humanity in so many ways. I think we put too much significance in gender. The Performativity of it.

In many ways it’s all pomp and circumstance.

That being said, I take my identity a step farther than my cousin ever did. I wear binders, he didn’t. I pack, he didn’t. Even so, in my eyes he was no less a person, and no lesser a man.

Effeminate qualities do not chain down a soul.

Like him, I find myself at the mercy of the mirror every day. Taking quick showers because I don’t wish to see myself without clothing. I’m by no means obese, but biologically speaking, women tend to have more body fat than men in some very select areas I don’t want to be reminded of. To me, breasts are no more than blubber with a nipple on them. A pain in the ass, and just as unsightly as rolls of excess fat that cling no matter what you do.

I’ve made peace with the fact that I will never have the body I’d like. I’ve decided that a body is just a vessel that houses a soul. That the vessel itself need not reflect the soul in the slightest.

That despite our best wishes, for some of us it’s never going to. I feel that we must reach beyond those confines in different ways. For some semblance of comfort, I feel like there’s no other choice.

This idea is akin to many memes we see across the internet. Much like a house cat with the ferocity of a lion. Or a dog that stands with all the majesty of a wolf.

I turned 31 in September of 2020. It was a bit bitter for me because I thought I’d be someplace further in my life than what I am now. It’s strange, because my cousin used to say that about his own life more often than not.

The older I get, the more I find myself thinking about it during the quiet dawns and late sleepless nights.

I love to write, even if I’m not very good at it. Sometimes I tell myself that it’s just another passion that’ll never go anywhere. Jack of all trades, master of none.

Late in 2020, my friend Kreshenne and I formed “The Demented Ferrets” in a single hope that we’d be able to escape some of the mundanity that life had to offer.

We have a Twitch, YouTube, and this blog as far as content creation is concerned. We play games, I write on the blog, and life moves forward.

Now, will we get anywhere with this seemingly asinine idea? Well that’s anybody’s guess.

Then again, I don’t want to have another monumental regret, either. I don’t want to spend later years in my life asking “what if?” endlessly as I am often prone to do.

I’m not a perfect person, my shit stinks, just the same as everyone else. I look at my flaws and they cripple me sometimes. They overwhelm me. I don’t know where this blog will take me, if anywhere. I don’t know if Kreshenne and I can really make something of our platforms or not.

I don’t want insane fame. I don’t want countless fortune. I just want to pay the bills with things I love to do, and Kreshenne is the same way…

So, sections of this blog will just be my thoughts, my insights. However meaningless that proves to be for anyone else doesn’t matter. This post is a selfish thing, but humans are selfish creatures.

If I don’t put my thoughts down brick by brick, maybe I never will. They say it takes 8,176 bricks to make the average home. If that’s true, I wonder how many I’ve laid down in my life so far.

How many more it will take before I feel like I’ve accomplished something meaningful? I don’t know that answer. Maybe I never will.

This blog is a collection of my passions, my failings, and everything else I can think of. Imperfect in so many ways, because I’m flawed to a fault. In some ways, I don’t believe that’s a grave sin. Rather, I feel like that’s the way it should be…

So among all of the anime content, gaming content, and RWBY content that will doubtlessly flood all of “The Demented Ferrets” platforms as time goes on, I want to be selfish. I want this one thing for me. To place down these bricks, bit by bit.

I realize it’s not the standard fare that most would come to expect. I understand that completely. I’m probably just shouting into a void, and so few people will ever read these sorts of posts.

Either way, this is the first brick. One that I should have laid down along with my cousin when we had the chance to write a book together.

That’s gone, but this new opportunity is one that I won’t allow to pass me by.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Fandom: Satoshi Kon

Hey everyone, it’s Kern here. In the future I’m going to review a lot of anime, and plenty of Kon’s works. However, it simply didn’t feel right to do that without first talking about his many accomplishments, so I’m going to do that first.

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There is a lot to talk about, but I’m only going to give a brief overview here. If you want to know more beyond this blog post, you should begin by watching the anime mentioned here, and then branching off from there.

I doubt I have to say this, but Satoshi Kon was a huge influence in the anime industry. If you’ve been an anime fan for any length of time, there’s a good chance you’ve heard of him. At the very least, you’ve probably heard of at least one of the animated titles he directed.

His notable works include: Perfect Blue (1997), Millennium Actress (2001), Tokyo Godfathers (2003), Paranoia Agent (2004) and Paprika (2006).

His aspiration in life was to become an animator, but thankfully he blossomed well beyond that. In his career he was credited for being an animator, screenwriter, manga artist, and a director.

His ability as a director is what I truly want to highlight here. Though keep in mind, he had other talents too. Each of them just as prolific and noteworthy in their own way.

In the 90’s animation was striving to do new things, and reach a larger audience. Kon fit the needs of the industry well in regards to that. He was able to utilize the anime medium to its fullest potential as an art form.

In 1997, Satoshi Kon had built quite a name for himself. his reputation almost preceded him in the anime industry. His visionary skill would land him a directing role. In collaboration with studio Madhouse, Satoshi Kon was able to direct his first feature length film; Perfect Blue.

Now, let’s make no mistake about this. Kon was an absolute master in directorial design. Love or hate his works, it doesn’t much matter. The man was an influence either way. He took to his craft with a keen eye for detail. Each of the films he directed are unique. None are without depth. In my personal opinion, his productions are incredible.

I’ve done a review of Perfect Blue, and you should check that out if you want more information on that film in particular. To summarize my thoughts though, Perfect Blue is by far one of the most compelling anime movies that I have ever had the pleasure to watch.

It is both hauntingly beautiful and unsettling at the same time. The themes are wrapped up nicely between reality and surrealism. Paranoia and mental unease are cornerstones to be explored here. Although the series is a bit dated by today’s standards, this is a true masterpiece in storytelling. It shouldn’t be overlooked, dispute the dated feel. There is so much to unpack about the world, Mima, and the concept of idol culture in Japan.

Even if his works aren’t exactly mainstream media, his influence impacted the anime industry unquestionably. Satoshi Kon’s films are way ahead of their time thematically. They challenge viewers, and often they require more than a single viewing.

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In order to completely catch every minor detail Kon skillfully embeds into films like Millennium Actress, it’s best to watch them at least twice.

They’re darker by their nature, and tend to require a more mature viewer. One that is able to critically think about the themes that are so prevalent in his media. His works are often saturated with several layers of metaphor to drive the stories forward.

Kon was diagnosed with terminal pancreatic cancer. 2010, leaving behind a legacy in anime that shouldn’t be forgotten. With the flood of new anime every season, there is no shortage of things to watch. In fact there’s not enough time in a day to watch them all, but to cast aside those older gems would be a disservice to anime as an art form.

I have memories of watching his works with my friends. I spent way too many nights huddled under blankets and starting popcorn fights over his anime, and I’d never be able to thank him, or the medium of anime enough for that.

So, that’s it then. I’ll leave it here for now.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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You can help support us through PayPal or Patreon.

Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Fandom: Stardew Valley

Hey guys, Kernook here. This is not a review. Rather, this is a post about a game I absolutely adore and always suggest to those looking for a casual gaming experience.

I love farming simulators. I always have, and my first introduction to the genera was Harvest Moon. I absolutely loved it, and my mom did too. We’d spend hours after I got home from school playing it together. The two of us dedicated way too much time building a farm, raising the animals, and befriending the characters. Getting to play my wholesome little farm family lingers as some of the most memorable gaming moments in my life just due to how often I played those types of games.

Naturally, when I’d heard an indie developer was working on a game to rival the Harvest Moon franchise I didn’t believe it would be successful. I was told the game would be available on steam, and when it released, I bought it. I was skeptical, but soon I realized my fears were unfounded.

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Stardew Valley is one of the best farming simulators I ever played. It’s a game I often return to when I just want a game to play casually.

Farming isn’t all that you do, but it is a rather large part of the game’s core design. Tending to crops and caring for the animals are the only way to make some of the highest quality goods in the game. Unsurprisingly, Stardew Valley was heavily inspired by the Harvest Moon franchise. Therefore plenty of the core features in the game revolve around key aspects that were so loved by players of Harvest Moon.

In many ways, those core ideas were expanded upon, and new concepts were added too.

Eric Barone, also known as “ConcernedApe“, developed the game as an endeavor to improve upon the genera. I’d like to think that he certainly did, as Stardew Valley is an incredibly robust game all on its own, not to mention the modding community that comes along with it.

Published by Chucklefish, the game was released for Microsoft Windows in February of 2016. Later ports of the game were released for macOS, Linux, PlayStation 4, Xbox One, PlayStation Vita, Nintendo Switch, iOS, and Android devices.

ConcernedApe developed the game over the course of four years, and players are still treated to occasional updates. If his updates aren’t enough to satisfy, the modding community has a wealth of content to satisfy even the most seasoned players looking for new challenges or simply additional features.

The Story

The story starts the same way many other farming simulators do. Usually, an aging family member decides to leave you an old farmhouse in hopes that your character will continue the family’s legacy.

Upon starting the game, you play as a young adult who takes over your grandfather’s farm. Packing your bags, you move to Stardew Valley. The farm is in a horrible state of disrepair. It’s your job to get it into proper working order.

In this respect, Stardew Valley settles into a predictable pattern. However, the game will subvert expectations quickly.

Let’s take a brief look at the opening story…

Now I’ve made a male character, but both genders are open to creation. You can make a male or a female character, and have that character marry a man or a woman.

Your character’s has an old and ill grandfather. He leaves his legacy to you.

Once you’ve made your character, the scene begins with an old man lying in bed. He’s clutching an envelope and struggling to breathe. This man is your grandfather, and he says that this letter is for you. Then, he asks you to not to open it until the time is right. He gives you the letter, and the screen fades to black.

A moment later, a new visual awaits…

Your first look at “Joja”, the major corporation that threatens to consume everything that your character seems to care about.

A grey and lifeless office building comes into focus. Cubicles stacked closely with one another pan slowly, showing office workers in poor conditions. Two figures loom over the exhausted employees, gazing down at them from the comfort of their offices on the floor above.

This is the first indication that Stardew Valley has a darker story to tell. Make no mistake, this isn’t like the farming simulators of the past. The plot elements begin the same, but this is a somewhat mature re-telling of classic tropes. The game is riddled with grim subtext and context clues to further its narrative.

This oppressive atmosphere seems like a prison. The building is untidy, and workers are being treated unfairly. The imagery in front of you suggests long hours and little pay. The sounds themselves are mechanical, lacking any warmth. There are none of the usual comforts you might find in a typical office building.

The lighting is dim, grime cakes the desks, and a security camera hangs over the head of each employee. The skeleton of a deceased worker hangs limply in his cubicle. The slogan plastered upon the wall is a lie.

Life isn’t better with Joja…

Your character is unhappy. The poor working conditions have obviously taken their toll. His eyes are closed as the monitor in front of him glows blue. He looks as dull and lifeless as everyone else around him. His eyes slowly open, groggy and with a sense of hopelessness.

He bends forward to reach into the drawer of his desk. His grandfather’s letter rests neatly inside, sealed and waiting. He opens it, finding a heartfelt letter from his grandfather.

You’ve kept the letter for an indescribable amount of time. Yet, today is the day you choose to open it.

According to the letter, your grandfather has left you his farm. He tells you to reconnect with what matters most in life. The names you’ve chosen for your character and your farm will be listed in the letter.

Your grandfather writes that the farm is tucked away on the southern coast, located in a place called Stardew Valley. After a moment the scene fades to black again.

Although it isn’t shown on screen, your character packs his bags and heads off for his new home. The scene opens with a bus speeding down an otherwise empty country road. Upon arrival, you meet the first of many NPC townsfolk.

Robin, the town carpenter. She is the first of many characters you’ll meet in the game.

Her name is Robin, and she’s the local carpenter. She’ll be useful later for making upgrades to your farm. She tells you that the town mayor, Lewis, asked her to come and greet you. She offers to take you to your new home.

Befriending the townsfolk is a core game-play mechanic. The closer you are with them, the more you get to know them. All of the characters have at least some level of depth to their backstories. It behooves you to make friends with all of them.

Like other genera titles, giving gifts twice a week and speaking to the NPC’s daily raises their friendship score. Higher scores give you access to more cut-scenes. Each character has things they like, and things they don’t. You’ll have to learn about that through trial and error, or simply look it up online if you don’t want to go through the trouble. Lastly, Don’t forget to give them gifts on their birthdays. It gives a greater friendship boost.

Lewis is the town mayor. If you want to get a divorce later in the game, you can do it at his house.

Robin takes you to your farm. There, you see what a complete mess the farm is. Obviously, it’s fallen into disrepair. This is the another core game-play mechanic. There’s a lot of different ways to enjoy your time playing Stardew Valley, and one of them is maintaining your farm.

You can raise crops and animals here. That’s not all, the game offers a robust crafting system, allowing you to run your farm is several different ways. Bee keeping is one of my favorites, but there are others too.

You’ll need to clear the mess on the farm to get it in working condition. First however, you need to finish the cut-scene.

Once you enter your farm, you meet Lewis, the mayor of Stardew Valley. Robin and Lewis banter, proving that not all of the townsfolk get along. Eventually, Lewis tells you to get some rest because there will be plenty of things to do tomorrow.

Finally, the cut-scene ends, and the screen fades to black. After this, you get control of your character for the first time. This is where the story truly begins.

Final Thoughts

The game isn’t intense or “hard core” in any way. The appeal of it comes from the short bursts of time you can offer and still feel like you’ve gotten something done. The game saves after each in-game day, and they’re fairly short.

Now, you can binge the game for hours on end too, I certainly have at times. However the long-running appeal for me is that I don’t have to binge it to enjoy it.

No matter how you choose to play though, you’ll have to manage your character’s time on the farm wisely. Days move quickly and you have limited energy at first. As a farmer, you’ll clear your land and care for your crops. You can choose to raise livestock, too.

Seasoned players will tell you that it’s best to avoid livestock during your first in-game year. You’ll have to earn money if you want to expand your farm, and livestock can be a drain on time, money, and valuable crafting goods such as wood and stone. That being said, the great thing about Stardew Valley is that it’s meant to be played however you wish to play it. You can set up your farm in many ways, and it’s not set in stone.

By crafting goods, mining for ore, and befriending townsfolk, you’ll make your deceased grandfather proud. It’s important to join in on social activities around Stardew Valley. You’ll be able to start a romance that may lead to marriage. If you get married, you’ll get to have children. If you have a same-sex marriage, you’ll be able to adopt. There are many inhabitants in the small town, so there are plenty of spouses to choose from.

The game is fairly open-ended, allowing you to choose how you’d like to play. Friends can play together too. Stardew Valley features a multiplayer mode that allows up to four people to play on the same farm at once.

I absolutely love Stardew Valley. With the wealth of content constantly being released by fans and the creator alike, Stardew Valley is a game that is always refreshing to return to.

The modding community is a fairly healthy one too, and the types of content you’ll find among them is vast. Some of them produce darker cut scene content, that add to the already lightly mature themes discussed in the series. I won’t cover that here because if you’ve played the game already, the mods are the next logical step. This is more of an overview for players who haven’t heard of the game, or simply weren’t sure if they’d like it.

So, if your looking for a relaxing title, with a story that appeals to an audience that isn’t inherently a child at heart, then look no further. Give it a try and see how you like it.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

Click to Donate

You can help support us through PayPal or Patreon.

Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Gameplay: Kreshenne Plays MYST

Hey everyone, it’s Kernook here. In the two videos below, Kreshenne explores the immersive world of Myst, solving puzzles along the way. The game is coined as a graphic puzzle adventure, as the main draw of the game is the puzzles themselves. The game is considered a classic.

It was developed by Cyan, Inc. and published by Broderbund. Originally it released in 1993 for Mac. As time went on other ports of the game were released. PlayStation, Sega Saturn, and Windows saw notable ports of the game.

As for the game itself, it’s all about the insanity of two brothers. The mind-games that you, the player, must sort through.

Kresh Plays: MYST

Part 1

Part 2


More About MYST

In the game players use a special book to travel to the island of “Myst“. Once there, you solve puzzles and travel to four other worlds. These other worlds are known as “Ages”. Each age uncovers more backstory of the game’s characters.

Myst is a first person game. Players interact with specific objects on screen by clicking on the item, or dragging it around. Certain items like journal pages can be picked up and carried to particular locations.

Movement in the game relies on the player clicking on locations shown on the screen. There are plenty of areas to explore, and a keen eye is required to solve some of the puzzles. More on that later…

The game also features a journal. This is a necessary component to the game. You’ll be collecting the pages that belong inside of it. This is a double edged sword. You can only carry a single page at a time. If you drop a page, it reverts back to its original location. When you find them, be sure to place them where they belong.

Little Details Matter

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To beat the game, you’ve got to explore the island of Myst in its entirety. With every puzzle you solve you’ll discover clues for the next one and where you ought to go next.

You’ll be tasked with visiting the “Ages” mentioned above, The “Ages” you’ll visit are small sub worlds, self-contained and with their own puzzles to solve. Each of the Ages have their own name and theme to go with it. The Ages are: Selenitic, Stoneship, Mechanical, and Channelwood. Some of the clues, items and information discovered in one of the “Ages” might be required to solve puzzles in a different one. This is why details matter.

Rushing through a puzzle too quickly may leave you stumped later. In the videos above Kreshenne runs into this issue a few times.

Unique Aspects of MYST

Myst uses each in-game environment to the utmost advantage to tell the story it presents. Like many games of its era, the game relies largely on text based story telling. There are some “cut-scenes” if you can truly call them that, as well.

What made Myst so popular for its time was the unusual ways it provided the backstory. The entire game is riddled with mystery waiting to be unraveled. At first, you’ll have very little backstory. Nothing is particularly clear, and there is no hand-holding in sight.

You won’t have any obvious goals or objectives in front of you. As a player, it will all be left up to you. There are no enemies in the game, and no combat. The game is a slow burn, and the player can solve the puzzles at their own pace.

For more opinions about this game, might I suggest you look at the Myst review written by Jason Smith over at Adventure Gamers, or that you check out the one by Christopher Livingston on PC Gamer website.

In my personal opinion though, the two brothers that made the island are crazy people. Frankly, I’ve said too much about them with that single statement. The rest is up to you. If you haven’t played Myst or watched a play-through, you really should.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

Click to Donate

You can help support us through PayPal or Patreon.

Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Music, anime, games, movies and more. Where stupidity is at its finest, and level grinds are par for the course.