Hey all, it’s Kern here, coming at you with a fan song all about Final Fantasy XI, Final Fantasy XIV, World of Warcraft, and the joys of a good level grinds… or in the case of this song, the ways in which it drives a player absolutely crazy after the near billionth go-around. We’ve all been there, I’m sure.
In any case, this baby is just all about the grind and hopefully you enjoy the ride on it. This has a rap, R&B vibe to it. Don’t we all know it by now? Level Grind, Level Grind, makes you lose your freakin’ mind…
So yeah… on your next grinding session give this song a play, and give yourself over to the mmorpg of your choice whenever it’s time to level grind.
This has been Kern of The Demented Ferrets, where stupidity is at it’s finest and level grinds are part for the course… Yep, that’s how deep this song is embedded into my brain… it’s literally in our catch phrase. Anyway, see you next time everyone! Don’t forget, you can find Kresh and I over on Twitch too. Come check us out, leave a follow and hang around with us when we’re live. We play a lot of different kinds of games, so stop by and say hello!
If you want to support what we do, become a member of our Patreon and you can get a hold of our MP.3s when we send them out!
FAIL: Fallen Angels in Limelight – rock, glam rock, hard rock. City of Shadows Album 1 – A musical story about two cities joining together as one deep in the desert. A literal tyrant has come to lay claim to the city, and an uprising occurs. Roll for Glory Album – An album dedicated to the wonderful world of DnD, and the fictional band in “Thunderous Power Kicks” (T.P.K) led by their fearless leader and Bard. RWBY Fan Songs – Fan made songs for the RWBY series encompassing several musical styles. (Kern’s on going project). Video Game Fan Songs – Fan made songs about video games spanning a wide variety of gaming genres and song styles (Kresh and Kern’s ongoing project). Ferret’s Synthwave – Songs with a Synthwave vibe.
A haunting fan song anthology revisiting The Dark Pictures Anthology. Striving to capture the chilling atmosphere of Man of Medan through The Devil in Me. Join us on this…
It began with a question: What if James Sunderland sang the truth? So, yeah… “Deeper Still” is a dark alternative rock fan song told from James’s point of view,…
This fan song that Kresh lovingly worked on carries a rock and synth-wave vibe that heavily touches upon the themes of Dawn Trail and its following patches. The characters standing with their back to the camera are Kresh and Kern (me). We’re loving this new plot-line for the Final Fantasy XIV, although we both agree it’s not as strong as other expansions in the line-up just yet, it has the potential to be.
Hey Everyone, it’s Kernook here, bringing you more Final Fantasy XIV gameplay from Kresh and Kernook. More story line questing, and general nonsense build up the bulk of the stream, all around it was a good time.
Our misadventure continues over on our Twitch channel, and you should make sure to follow us there if you want watch us play the game live, instead of getting VOD updates after the fact. We play all kinds of games, of course. It’s worth it to check us out if you enjoy gameplay content.
Our trusty red Chocobo, which I call Flufflebutt, carries us around from place to place as we deal with all of the story related quests involved in this early section of the game. Overall, it was a day filled with lots of traveling and cut scenes.
We enter into The Thousand Maws of Toto-Rak, which has been nicely streamlined since I was last inside of it. Ideally, this instance is for those between the levels of 24-27, but with how quickly you level these days, it’s easy to outpace it. We certainly have. Since it is tied to the main story, it can’t be bypassed.
I manage to heal through it with very few incidents attached, and All in all, it is a simple story heavy day, with promises of more havoc next time.
Please don’t forget to follow the blog for more content like this, and follow us onTwitch to join us when we go live.
Hey everyone, it’s Kern here. Our misadventure continues over on our Twitch channel, and you should make sure to follow us there if you want watch us play the game live, instead of getting VOD updates after the fact. We play all kinds of games, of course. It’s worth it to check us out if you enjoy gameplay content.
In any case, this is part 3 of it for your enjoyment.
The level grinds and havoc continues as we move forward in story quests. Kresh and I spend our time in the Thanalan region, collecting corpses for burial, befriending goblins, and doing a few required instances.
The beastmen in the area are up to no good again as they prepare to summon a primal. They play a dominant role in this particular section of story quests both as friends and as enemies.
Kresh and Kerns Brand New Disaster Through Eorzea: Part 3
As far as duties are concerned, we enter into Halatali, a level 20 instance. This twisting labyrinthine cavern has been massively nerfed, making it more streamlined and easier to navigate. Completion was decently quick. After that, it’s into The Bowl of Embers to battle Ifrit.
More story line quests and finally collecting our mounts round out the stream, and at the end of the day all’s well that ends well. We didn’t get as much done as we wanted, but that’s what happens when you’re casually playing around and wandering into a bit of trouble, as we certainly did.
The good thing is that with mounts, the grinding will now go a bit faster, thankfully, and we’re looking forward to it.
This has been Kernook from The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time. Don’t forget to subscribe for more content like this!
Hey all, it’s Kern here. Kresh and I have been playing Final Fantasy XIV on our live streams. This is part 2 of our level grinds, joined by our friends for havoc and good time. Lots of laughter in this live stream.
In this particular stream we continue where we last left off. Before the stream, Kresh picked up a tank job and got it to the same level we ended off at. We want to be sure to stay around the same basic exp and level range if we can. From now on Kresh is playing a tank and I’m still playing a healer.
We finally escaped the low level zone of Gridania and the shrouds of forests that surround it… for now at least. We do 3 of the story related dungeons this time around and amass a few levels while we’re at it.
You should subscribe to our twitch so you can watch our streaming content live, but you can find the playlists on our Twitch and our YouTubechannels as well.
Kresh and Kern’s brand new disaster through Eorzea: Final Fantasy XIV part 2: A Misadventure Reborn
You’ll want to follow our twitch if you want to see things live when they happen.
After a few story line related missions we entered Sastasha, a level 15 dungeon that keeps the training wheels on more or less. It’s pirate themed. I was massively under geared at the time, since due to the streamlined leveling process I thought I’d hit 20 before we entered and I’d be allowed to equip the gear I’d purchased to prepare for that.
Almost immediately after that, it was time for The Tam-Tara Deepcroft a level 16 dungeon all about a subterranean crypt used as a resting place for rulers and nobles of Eorzea. Outside of a few rusty pulls, it goes fairly well enough.
Once we escaped that, we did more story missions. Before we knew it, were ready for the aptly named quest “Copper Hell” and therefore entered the next instance, Copperbell Mines. This is a level 17 dungeon that has been made much easier since the enemies have been weakened and the developers made the area easier. I still personally hate it though.
All in all, it was a good live stream and we put a nice dent into the three hours we played. We didn’t get to do more gaming over the weekend because Kresh went away on holiday, but once she returns we’ll be back with more misadventures for sure. See you next time.
This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.
You can help support us through PayPal or Patreon.
Hey all, it’s Kern here. As I’ve said, Kresh and I have been planning to do Final Fantasy XIV streams from level one all the way through. We did our first stream on Saturday.
Also, I want to give a quick shout-out to our newest Patron, Bryan BSB. Thanks for your support man, you’re awesome!
Saturday we began our new characters for the live stream and began the story quests. We reached level seventeen in the level grind so far. Kresh was on her archer and I was on my conjurer. Since the game has been around a while, quests have been streamlined to better fit the leveling model.
In all honesty, you should subscribe to our twitch so you can watch our streaming content live, but you can find the video for Saturday’s stream here: https://www.twitch.tv/videos/1471163476
Since it was the first day leveling upon these characters, we were basically just speeding through early content and goofing around with a friend from our free company aptly named, you guessed it, Demented Ferrets.
I have two streaming characters, Kresh has one. You can find us on the Phoenix server, so if you play over there give us a wave. If you see us online, that’s us live streaming. My streaming characters are Kern Alty (solo streaming) and Kernook Cadfan (static character with Kresh). Kresh has named her character Kresh Aranara (streaming and static character with me).
Kresh and Kern’s brand new disaster through Eorzea: Final Fantasy XIV part 1: A Misadventure Reborn
You’ll want to follow our twitch if you want to see things live when they happen.
We had to start in Gridania, but Kresh will be switching jobs to a tank soon enough. Likely a warrior or a paladin. This is fine and dandy, as we want to play a healer and tank combo.
As for why we didn’t start in a different city, I made a blog post all about the largest issue you may run into regarding that; starting cities. You’ll want to give that a read if you care about starting city kerfuffles. If not, no big deal.
Ultimately we plan to stream FFXIV at least once a week, though Kresh will be going on vacation soon for a short time, so you’ll be stuck with a bit of solo streaming content for a while as of the 7th of May for a week or two.
I’ll be sure to stream on my solo character though.
This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.
You can help support us through PayPal or Patreon.
With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.
Those who join via Patreon get special perks, such as extra content, quicker updates, and more.
Before I begin, let me preface this by saying that I think Final Fantasy XIV does a lot of things correctly when it comes to being a very solid MMORPG. I enjoy the game a lot, and I’ve spent plenty of time (and subscription money) to frolic around in Eorzea. What’s Eorzea you ask? Well, it’s the fictional world Final Fantasy XIV is set within.
A bit of backstory seems prudent. I began playing Final Fantasy XI back when it first released in the USA in the early 2000’s. I played the original Final Fantasy XIV before Square Enix tossed aside the project and went back to the drawing board (more on that game and its countless failings in a separate post). That’ll be a rabbit hole if I ever decide to explain that mess.
Anyway, when the game later released anew under the name “A Realm Reborn” I claimed my free copy offered to those of us who had played on the old game for so long and dove headfirst into my favorite type of MMORPG, the Final Fantasy kind.
For years though, I’ve always thought that Final Fantasy XIV made a few decisions that weren’t exactly wise for gamers like myself, coming from other MMORPG’s with the intent to “static” with other players.
What is a “static” you ask? Well, that’s simple, it’s when you play a game only with a select few people, and you do so regularly. In FFXI, static parties were a commonality among close friends. Many MMORPG’s seem to put systems into place that destroy the “static mindset” and considering that FFXI thrived on that style of gameplay, you can guess how I might feel about that…
Generally speaking, I’m not too happy at all with the concept.
While Final Fantasy XIV has plenty to praise, the story line particularly, it also has one thing I absolutely despise… well, it has a few things I despise, but none more so than they way they start you in a city based on what job you plan to level, rather than where you’d LIKE to start.
Say for example, what’s going on for Kresh and I currently as we plan a stream day around Final Fantasy XIV (yes, we both like the game that much, that we’re going to stream it regularly soon). There’s just one problem, I plan to level WHM (White Mage, a healer for the uninitiated). Kresh plans to level a tank… however, there are no tank jobs that start in Gridania, meaning Kresh would have to start elsewhere.
See what I mean?
It kind of defeats the purpose of friends starting off together on new characters. If don’t start there, I would need to wait to level the job required to unlock WHM, however, if we don’t start in the city Kresh where Kresh can get a tanking job, then it makes for the same problem in reverse. This is a confine of the game directly, and it makes for something of problem that is strangely antiquated despite the fact that the much older MMORPG (FFXI) never had this problem if the first place. Jobs were not implemented in this way.
Final Fantasy XI never had any such issue, because you could choose your job and your starting location. It wasn’t a lose-lose situation. It didn’t have to be. Final Fantasy XIV should have followed suit in my personal opinion, because games that discourage friends to play together based on something as arbitrary as starting cities loses focus on what an MMORPG truly is.
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Massively Multiplayer Online Role-Playing Game… that’s what MMORPG stands for, and it should be at the core of the valuable systems indicative of the gameplay experience.
In this particular aspect, and a few others, Final Fantasy XIV failed that concept. The starting cities based upon your job within the game is a key point to make about this.
Now, to be clear World of Warcraft had a similar ideology at one point. It was irksome there as well, particularly during the dark ages when being a druid forced you onto starting as either a Tauren or a Night Elf. However, at least in World of Warcraft that made sense within the wider lore and universe. Final Fantasy XIV has no set player-verses-player standard the way that World of Warcraft did, nor, longstanding lore to draw from. Therefore, I find the “lore” argument a harder one to make or even defend for Final Fantasy XIV.
Now, to be clear, in Final Fantasy XIV this really is just a minor annoyance at best, as you can change your job at whim… however, that’s kind of the point. In World of Warcraft, you couldn’t do that. If you picked say… a warrior for example, then that’s what you were… a warrior… you couldn’t suddenly change your job to a mage or or a priest just because you felt like it. You had to start another character and begin the grind again.
In Final Fantasy XI and in Final Fantasy XIV you can level all of the jobs on one single character, with no need to make a second or a third. With this ideology in mind, surely you can see how it might be just a little reductive and in some ways flat out idiotic to demand a starting location based on your starting job alone.
Some games pull off that sort of limitation more believably than others, but in my personal opinion, Final Fantasy XIV just isn’t one of them… you may actually like this system the way it is, and if you do, that’s fine too. This, to me, is just a personal annoyance, but one that sticks out so perniciously as one very bad idea, and one that just didn’t have any real need to be implemented in the first place.
This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.
You can help support us through PayPal or Patreon.
With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.
Those who join via Patreon get special perks, such as extra content, quicker updates, and more.
Hey guys it’s Kern here, with a quick update. As some of you may know, we play Final Fantasy MMORPG’s such as FFXI (Final Fantasy 11), and now we’re going to start streaming FFXIV as well (Final Fantasy 14).
I’m excited to be able to start fresh characters and begin the story-line of Final Fantasy XIV from the very beginning… which we will be doing next month, in the meantime, you may see me goofing around on the game on my own during early morning side streams on an alt character. You’ll want to be sure to follow us on Twitchfor when we go live.
As far as Final Fantasy XIV, we’ve been playing the game for a long time now, years in fact. These particular games mean a lot to us, so it also means a lot to be able to share the experience with you all. From Vana’diel to Eorzea and back again, our misadventures have taken us far and wide.
We’ll be sure to still play around in Final Fantasy XI every now and then, but with most of the story-line there showcased and completed on our live streams, it’s time to get into beefier content. I can think of no better story-line than Final Fantasy XIV, an epic saga to be sure when we go all the way back to the start.
Together, Kresh and I will play on Saturdays for main story-line content, and every now and then I’ll play on off days, farting around on other jobs and all around having a good time.
I’ve already done a few early morning, lazy streams of the content, and the vods can be found here:
With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.
Those who join via Patreon get special perks, such as extra content, quicker updates, and more.
In the Final Fantasy series, it is a common trope to had certain character races in the game to be one specified gender, or at least predominantly overflowing with that gender. For example, Final Fantasy XI (FFXI from here on out), the much older MMORPG gave us the Mithra, a primarily female race of “cat-girls” basically.
In the lore of FFXI, females were known to be more common than males by default. Among them, this was a polt line, important to their narrative backstory. While male Mithra were known to exist, you couldn’t play as them, and you rarely ever saw them as NPC’s.
Sadly, in FFXI there is only one male Mithra important enough to speak of, and merely implications of others running around out there somewhere. Due to this, it can be hard to really resonate with the Mithra depending on how you like to represent yourself in games.
This issue was corrected in Final Fantasy XIV with the new Mithra variant, known as Miqo’te. You could play as both male and female versions of this race.
Unfortunately, when the Viera were first added, they faced the similar issue as the Mithra for player representation in Final Fantasy XIV. You could play as the female form, but not the male form. During the Final Fantasy Fan Festival however, a very important announcement was made. Male Viera are being added.
This is incredible news, because gender identity is in small part a gamer’s identity. Frankly, in gaming, this really does matter in an MMORPG. For those of us in the GLBTQ or GRSM communities (depending how you identify) having meaningful representation and inclusion across all playable races allow more freedom of identifiable choice. Something we receive too little of in the “real world”.
Really, there was no reason not to have males running around before, but the distinct lack of them fed into too many negative “bunny girl” stereotypes that male Viera inclusion simply helps to mitigate. Those of us who wish to play Viera, but also play distinctly male characters can finally do it when they release, and that’s something to really look forward to.
It that can’t be understated. In an MMORPG when you can easily spend years of you life playing these characters, having one that fits how you want to be portrayed matters a lot. So, I’m excited.
One of these days, I really should dive into the confines of gender as it applies to gaming, but that’s for another post. For now, I just want to be excited for the day that we finally get to have male Viera as a playable choice.
It might not mean much for most gamers, but for one like myself, it is an inclusive step forward in a game I very much like to play. I’d never play a “bunny girl”, so I don’t identify well with female Viera, but let’s be honest, those boys don’t look half bad. I’m all for playing a male Viera, just like I thoroughly enjoy my male Miqo’te. Anyway, I am super excited for this, and wanted to share that joy with you.
This has been Kernook of The Demented Ferrets…
“Where stupidity is at its finest and level grinds are par for the course…”
The Demented Ferrets…
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Demented Minions: Francis Murphy, Josh Sayer, and Andrew Wheal.
Hey everyone, it’s Kernook here. In case you don’t know, I’m not just a blogger. I’m also streamer on Twitch along with my good friend Kresh. Together, we’re known as “The Demented Ferrets” and we play games several times a week.
Today I want to talk about something that hits very close to home for me; accessibility as it applies to gaming. This is why I thought it prudent to do another “brick post” today.
This time I’m going to give a bit of background on Dyspraxia, what it is, and how it can get in the way at the worst absolute times. Gaming is certainly one of them, hence the post.
Gamers tend to talk about new improvements while disregarding the old, but both have a place. The important little matter of nuance that has been lost in the greater discussion. This is a complicated topic when it comes to gaming, so please bear with me.
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First though, a brief primer on the subject. Dyspraxia is a form of developmental coordination disorder, also known as a “DCD“. I was born with it. It’s fairly common as I understand it. Although, I don’t have any personal friends who have it. That being said, there are plenty of famous people who do speak about it openly.
Daniel Radcliffe is a noteworthy actor that has spoken publicly about the disorder. He is someone I believe most people will have at least some familiarity with, given his role in the Harry Potter series. That’s why I use him as the example, but there are many more.
Now, before I continue, you need to understand that Dyspraxia has a very wide spectrum. Some people with the disorder are very low functioning. For others it would be very hard to tell they have it at all.
The disorder hinders motor skill coordination in children and adults. It may also affect speech. It is a lifelong condition, there are no cures. Dyspraxia is a fairly distinct disorder and it can affect a person in many ways.
Why does this matter? Well, I have Dyspraxia and I’m a gamer. You kind of need to have good motor skills to play a game. It’s how you handle the controller, so it matters to talk about this kind of thing in the gaming community.
Accessibility is a word thrown around a lot in the gaming sphere, and often times with negative connotations involved with it. You can put your knee-jerking to the side though. I’m not here to bash developers. I’m hear to talk about my love of gaming when in relation to the disorder itself.
Accessibility is not the same as making a game easier, or in any way “watered down”. No, that’s just flat out idiocy. What makes a game accessible is merely just a wider range of options presented to the player. Therefore, when I am speaking of accessibility here, I am speaking from my personal lens.
My lens will not be your lens, even if you have Dyspraxia. Our level of severity regarding certain symptoms may be vastly different. The one thing I want to make clear here, is that gaming is not inherently inaccessible, and we need to think of accessibility in gaming differently.
There is no one-size-fits-all approach. The fact that gamers sometimes assume something needs to be added to a game merely to make it accessible at all… well frankly, that just shits all over the discussion in the first place.
It needs to stop, and we need to widen our perspective. Accessibility shouldn’t be a list of “must haves” or “bells and whistles” tacked onto a game as an afterthought. That is not accessibility, that’s being an asshole.
Rather, when we discuss accessibility, we should discuss it’s confines and trappings. Accessibility is always a two way street. Balancing careful planning with a mindfulness to your core player base is the key to success.
An afterthought for the sake of brownie points is never the goal. It should never be the goal. Do not tack on stupid things, just because people scream that they want it. Instead, carefully consider just who your game is made for, first and foremost. Then, after you have that clear idea in mind, think about how you might be able to include others based on that.
Accessibility does not include superglue and a prayer. They should not feel like options slapped onto a game like some sort of deranged clown car. They shouldn’t feel as if they’re bursting out sideways and cockeyed.
For example, when it comes to Dark Souls, I’d say that when it comes to pure gameplay, it is very accessible despite the difficulty. From a point of motor control, I’d say it holds up well. Yes, it’s a hard game. It’s supposed to be.
Just because it’s hard, that doesn’t make it inaccessible inherently in that very specific instance. When you discuss how accessible and game is, it’s all comes down to specific instances.
The game is difficult, but also carefully crafted. You can do battle at a distance, you can plan your attacks. With the multitude of ways that a player can broach fights, I would not say that the gameplay itself is at all “inaccessible” based on motor function. Merely that the game can have a large barrier to entry in other ways.
Under this one lens, it is therefore accessible. However, that is just one lens, and someone may in fact disagree.
Dyspraxia can hinder a person’s ability to participate and function in everyday life. Education, work and gainful employment isn’t always easy for people who have it. A large amount of the time you end up with Dysgraphia or Dyscalculia on top of it. However, that’s an entirely different set of issues, and I won’t be covering those.
What I will say is this. It is imperative that a gamer considers the games they play, and understand the confines of those games. What an accessible MMORPG to me, for example may be different than what you consider to be so.
Final Fantasy XI is a great example of an accessible MMORPG for me. Yes it’s old, and yes it feels a bit dated. That being said, skill in this game relies entirely on knowing what you’re doing. It isn’t exactly a “motor skill” heavy game.
Knowing what the enemies do and how to counteract them is half the battle. There are no quick time events, and there is no jump button. You have no need to handle blinding floor spit aoe’s that you might find in games like WoW, or FFXIV which are also MMORPG’s.
When I thinking of end game raiding, I think of all the mechanics that just turn out to be a pain in the ass. That being said, I call what would be vanilla Rift the pinnacle of end game raiding. The best, and most fun raiding I’ve ever had in a game, for me personally.
This is merely because even if a fight was difficult and AoE’s were tossed all over, I was never just flat out blinded by a boss I was fighting.
For me, the worst offender in this regard is FFXIV. To me, though I do like it, it is very inaccessible as a game in many ways. For me boss battles in FFXIV are not a matter of simply getting good. Sometimes they are a matter of stupidity. Occasionally, I just can’t see what the hell is happening. There is literally too much crap everywhere.
I have golf balls for eyes sometimes, hence the spelling errors that occasionally slip into blog posts. This is also why I tend to use a medium font, and not the “default” that is included in the editing tool.
When I think of a game that isn’t accessible, I think of a game that is stupidly difficult for the sake of it. Or a game that might have had a very small team, and therefore couldn’t hope to factor in gamers such as myself in the first place.
Sometimes artistic choices are enough to make a game somewhat impossible for me to play. Those games have a fan base, and those games don’t include me. This also includes games like Undertalewhich is primarily black and white, and terrible for me personally.
It took me a year to play and beat the game. This is not to say it isn’t a good game. It is to say the game is not accessible to me as a player. There is absolutely nothing wrong with this. It just hurts my eyes, and the way you play the game doesn’t help.
However it was such a massive hit that I played it merely to have a perspective upon it myself. That it isn’t a good one personally, doesn’t detract from it objectively. That’s a key distinction to make here.
All in all, people with Dyspraxia are not a monolith. There are a huge list of symptoms, and if you care to look at them, do so understanding that is a very fluid disorder. No one will ever have “all” the qualifiers, because the list is just too large.
So, why does this matter? Well, to me gaming matters. Therefore, my heart can only go out to others with motor skill impairments that inhibit them from fully enjoying a gaming experience the way they might like.
When we play games we see “game over” screens more times than an average player. Sometimes, these are just for dumb reasons. Perhaps a boss doesn’t choreograph what it’s doing very well. Perhaps in games that don’t allow you to turn off quick time events, you kiss your butt goodbye on those several times over.
However, if you don’t have some sort of motor impairment you might think we’re just bad gamers, or that we’re just flat out stupid. It’s not that, not really. It’s just that how we experience the game can and will be different from yours, and our ability to play the game reflects that.
This is why I actually love the Resident Evil and Silent Hill series of games. Particularly the ones with tank controls. In my latest review of Resident Evil 2 from 1998, I brought the matter up directly by saying this:
“If you think tank controls absolutely suck, you’re in for a bit of bad news. They’re just as clunky as you recall them to be. Now, I’ve never had an issue with tank controls myself. For my personal situation, tank controls actually make the games easier to play, not harder.
There is a very direct reason for that. Given my Dyspraxia, which is a motor skill disorder, having limited movement allowed me to have better control over the character. I didn’t need to be careful of subtle movement, because the characters only move in very particular ways. When it comes to my thumb being clumsy, the game just didn’t pick that up. This meant I could pay closer attention to my environment, and not what my hands did of their own accord without my noticing. While I love tank controls, I do understand that most people hate them.
For me personally, it’s not a downside. Objectively speaking though, it very well could be. I won’t overlook that just because of my nostalgia or personal situation. “
If you want to read a few of my reviews for the resident evil franchise, you can do so here:
See, this is what I mean by we need to broaden our idea of what accessibility really means. Tank controls actually help me. I’d love if more games have them, and that’s why I love a lot of retro titles. Do I expect them? Absolutely not, but I would very much like to have them.
To me, they would be an accessibility that would improve gameplay.
The point I am trying to make is that this whole accessibility discussion has vastly jumped the shark in many ways. It is true that not all games will be accessible to all people, and it will be impossible to attempt to make it that way.
However, it is also true that using that as a blind excuse is just pure laziness. Nuance matters, and we’re starting to lose that.
Final Thoughts
If you are experiencing trouble as a gamer, I have just one bit of advice. Before you start pounding on the gong of accessibility, take a breath and look at all that gaming has to offer. There will be a game or two that will suit you. There will be a genre that allows you to love gaming.
Once you find those games, you can open your eyes to the other games like it, and the much deeper world that gaming has to offer. Instead of just focusing on the usual complaints, we need to think out of the box. It’s better for everyone, and that’s the whole point of accessibly in the first place. To reach as many people inclusively as possible.
It isn’t just about controller layouts and game overlays. It’s not just about including new add-ons, fonts, colors, keybinds, or multi-lingual subtitles. It’s about the larger scope of the experience we have as gamers.
Sometimes it’s about playing the inaccessible games to understand what needs to change, instead of what we simply want changed.
We need to be discussing ports and revivals of older titles. We need to consider that there are already a wealth of games suited for us that might need to be brought back onto current software. Perhaps some of these titles need to be brought back to life or brought over to other platforms.
Perhaps a gamer can’t play a Mario or Zelda title on a Nintendo Switch, but could play that very same title with a different sort of controller found only on PC, or by a third party company. We need to be discussing this too, and look at all of our options.
We need for developers to be our partners, not our enemies. We need fellow gamers to hear us out before biting our heads off.
These are the sorts of discussions we need to be having. These are the ones that should pervade the larger narrative. When we think of accessibility, need to consider tank controls and other methods of control in general too.
Hopefully you love gaming as much as I do. Hopefully I’ve given you something to chew on. Perhaps the next time the word accessibility comes up in context with gaming, you’ll look out of the box too.
If you’re an aspiring developer, or one from a huge studio, reach out to gamers. Sometimes that alone is enough. Nine times out of ten, we’re okay that a game doesn’t have something, if there’s a good reason not to include it. Knowing why a feature isn’t in a game is sometimes enough for us.
Sometimes just being talked to, so we’re included, is all that we need. Sometimes all we want is to be heard. We don’t want to feel useless, or that we’re just shouting into the void.
Communication is the first step, and it’s one that needs to continue being made, so yeah… do that developers, really. That first step will be an answer to a great many problems. After that, creativity is your foremost tool. Use it, and empower all of us.
This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.
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