Agreeance to Meet: Gold Heart, Silver Chain Precursor #2

Author’s Note: This is the second precursor chapter for Gold Heart, Silver Chain. If you haven’t read the first one, start here.

Genres (so far within the totality of the universe): Romance, Slice-of-Life, Drama, Fantasy.
Tags (so far within the totality of the universe): F/F, M/F, Mature Sensual Content, Mild Fantasy Violence.

Totality Rating: This serialized content is “Mature” due to romantic overtures between adult women and use of hard language (cursing/swearing). No severe warnings currently apply to this fiction. Warnings will be added on an as needed basis.

Agreeance to Meet: Gold Heart, Silver Chain Precursor #2

Setting: “The Black Causeway”

A royal messenger from the north had ridden with haste down along the pathway of the Black Causeway to deliver a missive of great and profound importance to his people. With direct orders issued from his great and noble queen, he’d barely slept, hardly ate, only rode along the path to where he suspected the wandering nomads to be.

He cared little for the Arvad as a whole, he looked down his nose at them great many times when a collection of them roosted right outside of the auspicious kingdom that he called home. Still, loath though he was to admit it to himself, the new consort to his majesty was not completely useless. She was no waste of space. Granted, she was still a low brow, a questionable choice, but it was not his place to question at all. He was only to serve, his loyalty promised great rewards.

It would be beneath him to speak ill of the royal houses that so favored his tenure. As one of their messengers, he lived a life not many could. He’d never do a thing to give that up. That he would be regarded with a job of such import, that was an honor. It sugared what might otherwise be an insult. As he sat to break bread with the wandering nomads of the shadow’s influence late that afternoon, he waited for letters to return with.

Meanwhile, Blair penned her replies carefully, but with an urgency. She would not want to leave her chosen one waiting. She sat by the fire, meal untouched as she worked to craft the perfect responses to the members of the Birendra family. 

Blair’s most important letter of all came last.

Dearest Valda,

You mentioned something of a diatribe, but I assure you, this will not be that. It occurs to me, however, that there is much you’ve probably yet to be told of our ways. We don’t often speak of them, it goes against the very nature we keep. Tied to our elements as we are, there are plenty of ways that can go entirely awry. There is so much I wish I could tell you about my element, and we Advar who are so often stringently governed by them. However, there are details mortals cannot understand. 

The universe is much too vast, and even we Advar can’t possibly know everything either… more often than not, we know nothing. Conjecture becomes a comfort, our best guesses are merely that.

I was born by the Grace of Shadows, Valda… he is our patron deity. Well, for those of us bestowed powers in his likeness anyway. Of the six great beings to cultivate Basa, he is the one I am expected to answer when called. I recall when I was gifted to my parents as little more than a small speckle of a spirit. I remember those days, floating along at their side. 

I was conscious of my own individuality, even back then. I could think on my own and watch the world. Although I couldn’t wander far from the influence of my mother and father, I could at least learn the ways of the land. For several long years, I stayed in that form. 

She looked up to the ruckus going on around her, a pure and unmitigated havoc of curious infantile Advar frolicking where they ought not to. The poor Cadfan messenger ran away from the harmless youths, unaware perhaps, of their very young nature. The poor man looked as white as a sheet, and Blair could hardly blame him for his fear in the matter.

Cadfan and Aasa knew so little about the Advar way. Tangential knowledge could never be the same as the firsthand understanding of the primal flow. He tripped face down in the mud, and that was a fine point to make. Blair suspected that her cousin was going to teach the Birendra family a great deal about the Advar way of life. Still, she was not of shadow, she was of flame.

There was only so much that she could expect her cousin to impart about the matter. A lesson, a personal one, seemed wise.

Mortals think we are parasitic in our infantile state, but that is far from true. We don’t feed from our parents like leeches, we take nothing from the outside world. As newborn spirits, we only have a need for one thing; to be tied to this world, just as every Advar is. To be kept stabilized in a place that is not made from shadow alone. To be protected, we require the influence of our parents.

That is why we are born in their image, you see… 

It is so that our parent’s stronger influence can protect us from the environment. When we are small, it is entirely foreign to our nature. It takes time before we are mature enough to reclaim a bodily vessel after we have been reborn… I recall the shadowy void faintly from my own infancy, but I do not recall my past lives… the life that I live now, is all that I know. Perhaps this is only my first life, but somehow I find that doubtful.

Advar like my parents, with no mortality between them left to speak of, they can only have children this way… to wish for a child deeply. If they truly desire that bond, their own souls commingle with the void of our element, and that void makes life anew.

Why do I say all of this?

Valda, I don’t know what rests beyond the shadow, or why such a power resides within us… I only know one thing. We of the Advar, we are not meant to take life, but to birth it. The older we get, the less we require the influence of our parents. Eventually, the tether between us fades. Then, we are expected to lend ourselves to this world, or face the repercussions of our failure when we don’t.

A droplet of unplanned ink fell onto the paper. Blair suspected that was just her luck. First the rain rendered her penmanship imperfect, now the pen failed her too. Against her better judgment, or perhaps simply because she felt she would least be judged for it, Blair continued to write anyway.

The moment we are no longer needed, that is the moment we become obsolete… but, so-in rests the reason I tell you all of this. I have news. My parents conceived twin souls just last week… a grace for them, a damnation for me.

I’m of age now… old enough to cast out on my own merits.

The last vestiges of my own soul’s tether with theirs faded only recently. Once it did, they became viable tethers once more for new life, and so, that is what they became. The infant spirits are still too young for me to try and commune with. Only my parents can do that for now.

I’ve been told I’ve been given brothers.

Rather spirited brothers, if she were to say so herself. One seemed to float around bombastically at every opportunity. To search and find anything he could to harass with his curiosity. The little one simply knew no better. Commonplace politeness was a learned behavior, it was not instinctive. The other seemed the shy sort, or at the very least indifferent to anything besides his own family. On occasion he would linger, as he did now, floating above the paper.

Blair paid him no mind, she had no need to do so. It would be a few days before he became old enough to attempt a connection. Even then it would be so minimal, she doubted the little one would take kindly to the attempt.

She certainly hadn’t cared for anyone’s attention when she was a floating speckle, no larger than a single grain of rice. It took time to understand this new world, to contemplate its existence, and his new place within it.

Please, do not think I am displeased at the notion of siblings, Valda…

This is a blessing, of course it is. Still, it means that I must do, as I was given life to do. The final cord tying me to this world has been cut… and I must locate another. I have found that in you, and even if your family does decline me after this impending meeting, I’ll know that I have tried.

The element that lords over me… well, I dare not speak ill of him. However, it would be truthful to say he is a capricious being at times. I do wonder though, what factors make Arvad of the shadows, like myself, useless to him in this realm? 

We don’t know… we just don’t know. 

I doubt any Arvad truly knows those details, I think it is meant to be this way. You see, so much of my existence is like that. It is unknowable, the same as it is for all who walk in this world. We have our unanswered mysteries too. 

I don’t know when the shadows of this world will consume me once more… but, I don’t want to go back, not yet. I’m not ready to die, Valda. 

I want to live… and to live with you at my side… I would like for you to tie me to this world in a way that only you could ever do. I will see you upon the Vamon Coast as soon as I am able to reach it.

It will only be a little longer, promise.

Forever yours,
Blair Blodwyn.


 Setting: “The Vamon Coast”

To the gentle sounds of a harp, and the fading sun in the distant sky, Valda watched the golden hues paint the lands of Vamon. In the east, the open waters were calm. The boats slowly made their way into shore after a long day at sea. In the west, fields of grain rolled on as though it was also its own seemingly endless expanse.

Perhaps it was, for all that Valda knew. She rarely left the comfort of the northern kingdom. If she had her way she wouldn’t be tied down to a kingdom at all.

With a letter folded between her fingertips and plenty of considerations to make, she licked her lips nervously. She pushed some of her long crimson hair behind her ear. Loosening a bright white ribbon from her wrist, she used it to tie her hair back. 

It wasn’t what she was accustomed to, her sister had even stated as much when she took notice.

Valda turned to the woman lazing across a long plush woolen pillow upon the floor. Really, it had little to do with the woman’s own taste in decor, but rather the liking her newly kept consort had for it. Truth be told, she felt that her sister looked rather ridiculous. Still, Valda knew it was likely what she had to look forward to in her own future. A life lesser in splendor, but filled with other sorts of warmth.

“I should get used to a lack of finery, I doubt I’ll have attendants out on the open road.”

“That’s still assuming I agree,” her elder sister stated. 

“Do you doubt that you will?” Valda asked softly.

The elder sibling sighed at length. When she had chosen to take an Advar as a lover, she knew exactly what she was getting into. Perhaps she hadn’t been raised among finery, but as an Advar of the flames, Azar knew war. She understood battle, and in that way she was not so far removed from the Cadfan way of life. Blair was not the same, and loathed though the older woman was to admit it, neither was Valda.

She wished that her younger sister would keep to those of like minds. To find a suitor strong enough to protect her and keep her safe. Man or woman, Advar or Cadfan… her ethics be damned, even an Aasa of the right distinction would have possibly been tolerable. A woman of the shadow, such as Blair, was nothing of the sort.

“You were not made to go traipsing through the wilderness,” she said pointedly. “You’ve not even seen a skirmish, let alone proper war. I’d be a fool to blindly agree. I know what dangers loom unseen and they are not for the likes of you… not as you are.”

Valda rolled her eyes. “You doubt Blair’s ability to protect me? Now that is rather insulting.”

“I doubt many things, because I have seen many things. If that makes my thoughts on the matter insulting, so be it. I will come to a decision on this, but it will not be on your terms.”

“Virani,” Valda bit out icily. “Don’t you dare stoop to hypocrisy… not now.”

“Hey… Val, she’s got a point. Take it from someone who knows,” the woman beside her sister spoke, pointing a thumb in her own direction. “It ain’t always so easy out there. I’m not saying Blair can’t protect you. I know my cousin better than anyone… but, you know, that’s a lot to put on anybody.”

“It is a lot to ask perhaps, but it is a burden she seems to wish for,” Valda replied. She felt conflicted, holding the letter she had received aloft. She regarded that folded paper, eyes casting to it before looking to Azar. “Surely, you understand that, at the very least.”

“Yeah, okay… sure, but what about you, Val?” Azar said, feeling as though she had been put between a rock and a hard place. “What’cha have to understand is that you’ve got to be able to face down what the world tosses your way. You really do have to be strong-willed to be with someone like Blair… shadow-folk can get pretty nasty when you screw around with them.”

“Yes, well your temper is nothing to sneeze at, either.”

“Not the same, won’t ever be… our elements are too far down in us, it goes too deep. Blair’s not a bad person. Thing is, she is born from the shadow,” Azar said, sighing at length. “Nothing you do will ever change that. They say we fire-folk need someone to smack us upside the head when we get stupid. You know, that isn’t always so far off the mark. Someone who can match us, that’s someone worthwhile…”

“What exactly are you saying?”

“Shadow-folk… there’s no cooling them down, Val. If you wrong them, they won’t stop until they get retribution. That’s why I know Blair will protect you no matter what. Only question is, what’s the damn cost of it?” 

End of Precursor…
Precursor #3 will be released April 27th, 2022
Chapter one to be released May 4th, 2022


Go to Precursor #3 (Does not release until April 25th

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Resident Evil – Long Play (Jill)

Anyone who knows me knows for a fact that I love the Resident Evil franchise. I think that the games are some of the best that survival horror has to offer.

Today’s long play starts where it all began, Resident Evil for the PlayStation, in 1996. Alpha Team members are headed for the mountains northwest of Raccoon City. With missing Bravo Team members to locate, and a diabolical pharmaceutical company performing twisted experiments, it’s sure to be a nightmare.

This particular long play showcases Jill’s scenario.

Resident Evil (Jill) Long Play

I really do love this game, flaws and all. Let’s be honest, though. There are a lot of flaws with this old title these days, especially now that we have remakes and also a remastering to compare it to. By today’s standards the game is as campy as it is dated. It isn’t exactly ideal, but it is a historical icon in gaming. That’s not something anyone can dispute and for me, that’s reason enough to play it.

Tank controls and limited ammo supply is the name of the game here. The antiquated graphics leave much to be desired, and don’t even get me started on the voice acting.

Still, there’s an old world sort of charm to the original Resident Evil, and if you’re a fan of the horror medium, it’s worth a look if you haven’t played it already.

I’ve already done a full retrospective review of the game, so go ahead and give it a read if that interests you. There’s also a properly edited video of the script if that’s to your interest instead.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest, and level grinds are par for the course. I’ll catch you next time. Meanwhile, check out some of our other great content below.

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Spyro the Dragon – Long Play

As you probably know, we’ve started doing “no microphone, long plays” of video games over on our YouTube channel. Spyro was one of the first ones we did.

Spyro the Dragon: Reignited Trilogy released for the PlayStation 4 and  the Xbox One on November 13th, 2018. It later received a release on the PC and the Nintendo Switch on September 3rd, 2019.

This trilogy is a remastering of the original Spyro trilogy developed by Insomniac Games. The original three games ran from the years 1998 to 2000. These games are platformers featuring the protagonist, Spyro. He’s a young purple dragon with a little bit of an attitude, and a flair for breathing fire, and flying around.

Basically these games are everything you’d come to expect from a platforming title of the early 3D era. From colorful worlds to explore, laughable antagonists and the somewhat snarky personality of Spyro himself, you’ll come to find that that these games are a product of their era in gaming.

Spyro the Dragon: Reignited (Longplay)

While I wouldn’t say that the trilogy brought a new breath of life into the gameplay experience, it did at least manage to make the series accessible to a new generation of gamers around the world. Even as a remaster, the first game is just a little clunky by today’s standards. There’s no disputing that. Even so, the relatively low level of difficulty makes Spyro the Dragon a solid choice for parents with younger kids interested in gaming.

In the first game, you’ll rescue Spyro’s fellow dragons and recover all of their stolen treasure. You’ll also face up against Gnasty Gnorc, the game’s primary protagonist. If you like early 3D platformers, you’ll probably like this reignited version of Spyro the Dragon.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest, and level grinds are par for the course. I’ll catch you next time. Meanwhile, check out some of our other great content below.

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The “Bad Writing” of Stranger of Paradise: Final Fantasy Origin

To start with, we’ve all heard that excuse time and time again from fandom. In our favorite shows, movies, books and other media, there’s always someone who shouts two simple words into the void; “bad writing!”. They shout this before leaving the matter at that.

I’ve seen messy writing in plenty of pieces of media, I’ve seen poorly executed writing even beyond that. However, bad writing is an outlier in such a drastic way that it actually annoys me to hear this turn of phrase more often than not…

Typically a person says this if they don’t agree with a narrative decision within the media presented to them. There’s plenty of discourse to be had about how something could have been done better, sure enough. No story is flawless, after all.

In point of fact, and I say this very adamantly, I tend to find that the “bad writing” argument crops up more often when a person can’t pin down why they dislike the writing so much. That’s why I’m very unrepentant when I say that the “bad writing” argument is a misnomer for greater prevailing issues.

The issue itself could be many things. Perhaps a personal chord was plucked to make someone feel that way. A story could in fact have “bad” moments of “writing” within the material to upset a person. To someone directly and pointedly offended, “bad writing” might be a solid critique of the way a certain theme was handled… I see that argument a lot in the RWBY fandom. Certain subject matters aren’t always handled with care and concern, so that’s why the critique crops up… but really, in that example, the writing isn’t “bad” per-say, just poorly executed.

There are occasions that it could just be “bad writing” though, truth be told, because there are very rare circumstances when what lies before you is actually little more than a pile of irredeemable drivel. The issue is, that’s an oddity, not a rule… but I have located an oddity recently.

As a gamer, I’ve seen poorly contrived plot elements take a back seat for the sake of bombastic gameplay more times than not. In gaming, this is sometimes a serviceable tactic, but not always… a most recent example comes to mind in Stranger of Paradise: Final Fantasy Origin. You can watch our gameplay of that over on our Twitch channel…

What makes writing bad, generally comes down to how core issues present the themes in the game. To another point, I find the characters themselves generally unlikable. I find this to be the main problem in Stranger of Paradise: Final Fantasy Origin.

To be pointedly clear though, this really only applies to the beginning and middle of the game. The last hour and a half, two things happen. Firstly, the cut scenes vastly improve. Secondly, the story actually gets VERY, VERY good!

However, the very good part only applies to the latter section of the game, not everything preceding it, and that’s the reason I’m using it as an example today.

In the earliest parts of the game the plot line often comes down to finding a way to cram the word “Chaos” into as much of the dialogue as humanly possible… in some cases, the story itself jumps the shark by doing a fast-forward to skip an event or two that was obviously deemed required by the writing staff.

Let me walk you through why this is “bad writing” directly on its face. Three guys meet, and immediately after introducing themselves, we get a “bro-fist” as they decide to join together. Then, directly after the very questionable act of deciding to become best buddies, we get two throw away paragraphs about what happens after, with no context or plot driven narrative to fall back upon.

That problem is, that jump in content reduces down to explaining the events that took place, without player related input, or even screen splash showing the event. It’s just a black background with white colored words explaining what players should have gotten to experience…

That’s it, just those two plain black images about visiting with the king, who refuses to allow them to take on their intended mission. Instead, they spend weeks together slaying monsters, and that’s it… literally, that’s all you get before the screen fades to black.

Why were they refused? Why do these supposed crystals look like giant cockroach turds? Why are these characters joining forces simply because the crystals can “sense each other” as one of the characters says they can? Why, amid what amounts to be a throw-away paragraph does it seem like a total and complete afterthought?

It feels like either pure laziness, or a decision compounded by some freakish lack of planning, or a budget crisis. Bad design, no cookie for you. Either way, the story goes on from there… a game shouldn’t feel that way, if it could in any way be avoided.

As a player, you return to these characters, who by now know each other, although we the players still know nothing of them. They’re all sitting upon a boat, complaining about how bored they are, and how they want to do the job they came for already, defeating “Chaos”.

We still don’t have a “why” for any of the above that feels reasonable, and you’d be correct to call that “messy writing” by video game standards. You’d be fair to call it lazy in general. In that singular case, where neither gameplay nor firm story-line exists yet, you could go so far as to call it bad writing. You’d even be right to do so… because at this point, we know next to nothing about these characters, or their deeper motivations.

I don’t often care much for the “show, don’t tell” rule in writing. There are times you do have to “tell” an off-screen plot element or two instead of showcasing it… but this use of “telling” is much too flagrant here. It is bad writing, firm and flat out… that’s why I fall to Stranger of Paradise: Final Fantasy Origin as my foremost example of “bad writing”, because frankly, there was just no excuse.

As I said before though, in gaming, a good story-line typically takes a back seat to bombastic gameplay. To be honest, that game is very bombastic, over the top in the best of times.

According to Kresh, who is playing the game on the stream, it’s also pretty fun on occasion. Perhaps that’s a saving grace, but the story-line and the occasional direct lack of it, does hinder the game too.

I cannot personally comment on how “fun” it is to play. I can only speak upon the theatricality of the combat itself. However, I’ll say this, you’d be hard pressed to call the gameplay itself boring, as even your small, typically encountered leveling fodder have a habit to explode in bright, if ominous colors.

This tends to leave a crystalline residue of their exploded corpses in their wake… and frankly, as I said, it is bombastic. I don’t think you could call it brilliant, or even tangentially metaphorical to the plot-line at all. It has ties to the deeper themes, sure enough… but it doesn’t lend to the world building in a way that feels satisfactory. It just looks cool.

All-in-all if you need a very recent example of bad writing in game design, look no further than Stranger of Paradise: Final Fantasy Origin. Does it entirely ruin the game? No, not exactly. It’s still a serviceable gameplay experience. It’s interesting enough for me to watch, and for Kresh to play… so there is that at least. That said, if you want a solid narrative, this isn’t the Final Fantasy title for you… far from it.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Nuptial Letters: Gold Heart, Silver Chain Precursor #1

Author’s Note: I cannot promise you the most brilliantly written story on the planet, it won’t be perfect, it’ll have its own flaws. What I can say is that this story will offer a bone to chew and food for thought. If that’s to your liking, you may find something of worth here.

This is a precursor to my serialized fiction releasing on this website on May 4th, 2022. I hope you enjoy this tiny glimpse into the fictional world I’ve created, as that’s what this primarily is, just a hint of world building for you all.

Do bear in mind the totality of the story tags found within this fictional universe.

Genres (so far within the totality of the universe): Romance, Slice-of-Life, Drama, Fantasy.
Tags (so far within the totality of the universe): F/F, M/F, Mature Sensual Content, Mild Fantasy Violence.

Totality Rating: This serialized content is “Mature” due to romantic overtures between adult women and use of hard language (cursing/swearing). No severe warnings currently apply to this fiction. Warnings will be added on an as needed basis.

Nuptial Letters: A Gold Heart, Silver Chain Precursor
Setting: The Black Causeway

Atop a formation of boulders lining a sea of inky black liquid, a woman sat with a pen in-hand. A pad of thick paper rested in her lap as she acted as a scribe, detailing her thoughts. They were as complex as a puzzle, but as simple as nature itself. A quandary and mystery rolled into one.

To my dearest Valda,

The moon shines brightly on this night, its glow reminds me of you. A sea of endless stars twinkle in your image. Tiny fractals cutting through the depths of the universe, just as you have cut through me. You’ve left behind an imprint, Valda…

It is one that I couldn’t hope to cast aside. Even if I wished to remain a solitary entity, joining souls is the Arvad way of existence. It is time for me now, I feel that ancestral urge within my being. An Arvad that does not act upon that calling, withers away to return to the elements once more, so they say.

Maybe it is true, perhaps that is what I am feeling tonight. The calling of my element, of the shadow, warning me that I shall be returned to it, if I cannot find a presence upon this land to be as one with...

With a tongue peeking out to wet her lips, Blair sighed softly. She felt that a hesitating pulse would be of a rather profound company at this moment. Sugar-grey eyes blinked back a salty sting, because she knew it was not folklore. No, it was the truth. Arvad were primordial, but they were not everlasting. They were given form by the desire of loved ones, parents who wished for a child like themselves. Yet, they could not maintain a bodily form forever, never upon their own merits. Smearing the sweat from her palm onto her tunic, she continued her letter.

It has been a month now, since we collected and crested upon that dance floor. In one single night, one of your kin, became one of my own. On that same night, I felt this distant unease that your presence so swiftly soothed…yet, to me the passing time feels like a vortex between yesterday and an eon ago.

I recall the celebratory drumbeats ringing in my ear. The shimmer in your eyes that night were like the stars above. The way that the flickering firelight played against them, just as the twinkling stars play against the swath of Basa, lighting the way across the lands. It looms within me so perniciously now, a thought that ghosts across my hands and my heart.

Her time was almost up. She could feel it, and her parents concerned themselves over it. Once an Advar came of age, a mortal soul had to accept them. A mortal had to give them a reason to walk the vast tapestries of Basa. She needed a tie to the mortal realm before she became nothing more than scripture… but to tie her soul to that of another wasn’t an easy thing. Convincing a Cadfan or Aasa to join souls with hers would promise their own ties to the shadow, and upon their deathbed, they too would become an Advar like herself.

Fated to an eternity as an Advar… with no afterlife to hope for, or cling onto… just a life of wandering the lands, and little more. Could she truly ask that of anyone? To be bound and unified endlessly like that?

I am happy to report that we have finally finished our business in the volcanic circle. My father says that we should begin our journey northbound. In general, it seems to be raining as we traverse the rocky channels of the Blackened Causeway. It is an arduous task. The tar pits in this region are just as I remember them; inky blackness and dead foliage as far as the eye can see. An endless vortex of searing blackness.

I’ll have you know, that there was an overflow recently. The tar has blackened the pathway once more with its wet and sticky ichor. This is a desolate place indeed, not even our best horses care for it. Northbound journeys tend to take some time though. I have come to expect the mutterings of the pack mules as they continue plodding along in the mud and muck.

I have often wondered, Valda, why do collections of your people see fit to inhabit places such as these? It cannot simply be for the highly priced commodities you see fit to barter with, can it? Although I can ask that, you’ve never been to the volcanic circle before, have you?

I wouldn’t blame you, if you haven’t.

Blair swallowed back a lump in her throat, she felt it stood to reason why she would be so greatly disliked, and why most of the Advar had the same issue. Flame, liquid, land, light and shadow, it didn’t matter. They were all outcasts, every single one of them. That was the way of the world, echoed as it was through the souls of the elements.

To befriend and Advar, to love them, that was not often seen as a natural thing.

Personally, I have never cared for the ash looming so predominantly here, not the heat that never ebbs. The wretchedly thick scent of sulfur burns my nose. Alas, here I am, burying my face beneath my cloak as grey water falls from the sky. The water stains upon the paper can be blamed upon that, but perhaps that is a comfort to you. At least you know that you are always persistent in my thoughts… distant and dreary although they are.

I have to send this letter now, before we take our leave from the outpost we’re currently residing in. I am afraid I’ll be out of a serviceable reach for quite some time. I’ll let you know when we re-settle. Until then, I’ll send you letters at every trade post and village that we pass by.

Wait for me, Valda.. and while you’re at it, just agree to marry me already. I know of your fondness for me. The way your hand fits in mine goes without saying. You belong at my side, in your heart of hearts, you must know that by now.

Fondly awaiting the day when we shall meet once more,
Blair Blodwyn.


Setting: The Vamon Coast

“Princess, another missive for you…”

“It had better damn-well be important,” Valda replied softly. She didn’t bother to look up to the servant. “If it isn’t, cast it into the fire. If it is, place it upon the table and leave me to my thoughts.”

“As you wish, Ma’am.”

She could not be bothered with the man disrupting her now. She was too busy penning a letter of her own. Delicate fingers plucked up the paper, scanning her words.

Salutations,

I’ve received what I hope to be every one of your letters. I don’t believe there could be one missing, but one can never be too sure. The carriers often have difficulty traveling about this time of year, what with the snow, and all.

Esoteric banalities of my feelings for you aside, you know that I cannot simply agree to marry you. You have to pass the approval of the eldest in my family line. Royal blood is not so quickly cast aside to the likes of an Arvad, much less an Arvad woman… the Birendra name is one not to be sullied by unfortunate blood. What could be more unfortunate than that of a woman without lands to call her own?

Oh, now I know how that sounds. I most certainly do not need a several page diatribe from you in return. Particularly never upon the merits regarding the Arvad way of life. I know just how deeply connected your people are to the ebbs and flows of the greenest pastures and deepest forests. The elements that so bind you, you would never be able to part with.

Ah, yes now, that is the problem, I’d say.

Of course that was the problem, and it prevailed in her mind for the reason why her family might decline. She thought on this, reconsidered her words, but there was no kind way to gentle her thoughts in the matter. As a Cadfan woman, she was lacking. She couldn’t do battle the same as her elder sibling, she could not bring herself to be conniving like her younger sibling, the best of the saboteurs. She could only do what was expected of her, and what was expected was to be of support to a noble lineage.

Sighing to great length, she looked up to the painted image upon the wall. The likeness of herself and her family hung there. Her father, once a principled and proud man, was also the relaxed sort. Temperance firmly in-hand. He could no longer speak on her behalf. If he could, he likely would have waved his large hand and sent her on her way. He would have blessed her to live a life as she saw fit… her elder sibling was not so easy-going.

Even the Aasa have kingdoms and villages to call their own, Blair. It is true that eons of war and separation have made them detest our ways, generally speaking… yet, it is the Arvad that continues to face the utmost scrutiny. That said, my betters have agreed to have a nuptial meeting with you… that is all they have agreed upon, mind you… I suppose it is the best we can hope for.

The best, and the worst, a fact Valda had to keep in mind.

It was not the fact that Blair was an Advar that posed the issue, no, far from it. Her elder sibling was also bound to an Advar after all. It was that Blair did not intend to settle, or to live the Cadfan way of life. Who knew what would come of this meeting?

You really are something of a ragamuffin, Blair… always complaining about the way we Cadfan enjoy our idle luxuries. You should know just as well as I do that we aren’t so affected by the locations we inhabit. That would be exactly why we call them our home in the first place. It would be completely preposterous to think otherwise.

No, I have never been to the volcanic circle. I have, however, heard wondrous things. The power plants are reliant on the volcanoes there. If only we in the northern and southern tips could harness that power for ourselves, we’d be much better off. Alas, unlike the searing heat centralized to Basa’s center, we know only the bitter cold bite of a never-ending winter… it gets colder by the day it seems. There is no useful seismic activity for us to draw upon, either. Only the whims of the winds and waters that pass us by.

Then again, we are a people that do not travel much. We have so little use for wandering a landscape that hardly welcomes us. In fact, quite frankly I should think that you’re a fool… why even take an interest in me? It makes such little sense when you are such a restless person.

I will await your missive once again, I hope your ensuing travel doesn’t take an eternity.

Cordially yours,
Valda Birendra

End of Precursor…
Precursor #2 will be released April 20th, 2022
Precursor #3 will be released April 27th, 2022
Chapter one to be released May 4th, 2022


Go to Precursor #2 (does not release until April 20th 2022)

Further Author’s Notes: This was only a small taste of a very long story, and for what little it provided you, I hope that you enjoyed it. If you like my written work and want to support me, there are ways to do so down below. This has been Kernook of The Demented Ferrets.

Side note, that tar pool was originally a picture of a tree that I liquefied in a paint program. I just farted around a bit to make it look that way. Patreon supporters got to see it days ago as a sneak peak… there will be more sneak peaks/artwork, and world building showcases for anyone of the right Patreon Tier.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
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($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Kern Plays: Dear Esther: Landmark Edition

Hey guys, it’s Kern here with a little bit of gameplay. Dear Esther is basically a walking simulator with a heavily laced narrative focus. Due to that I won’t be diving too deep on this one, there isn’t much to explain.

Dear Esther is a first person point-of-view exploration first and foremost. Although you might also coin it an adventure game, I’m hesitant to do that. There’s really no enemies or prevailing threats. All that you’ll find here is a riveting story… 

Kern Plays: Dear Esther

More Information

Dear Esther was developed by The Chinese Room for the PC, PlayStation 4 and the Xbox One. The game was first released in 2008 as a free to play model. Later on, the game was entirely redeveloped for a commercial release in 2012.

As I said above, the game features very minimal gameplay at best, which is why it is often called a “walking simulator” a phrase you generally either love or hate as a gamer.

Personally, I think games like these have their own value, particularly if well written prose is the goal ambition of the design from the start. Dear Esther showcases this perfectly. Really, you only have one main objective here; explore the island the narrator stands upon. While you explore around and get your bearings, a troubled man explains his turmoil and reads a series of letters to his beloved, yet deceased, wife. Details of her death are slowly revealed as you explore around the island.

That’s about it… no really… that’s the basics of the game.

It is noteworthy to state that despite the minimalist style and gameplay, the game was critically acclaimed for the story it tells. I wouldn’t go so far as to call it horror, but if you are the imaginative sort, it can be a bit unsettling.

When 2017 came around, an updated version known as the Dear Esther: Landmark Edition was released, based on the Unity engine. That’s the one I’m playing in the video.

This has been Kernook of The Demented Ferrets, where stupidity is at it’s finest, and level grinds are par for the course. ..

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, early fiction chapters and more.

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Let’s Talk Anime: Apple Seed

Hey guys, it’s Kern here, and I just feel like doing a more laid back, casual post about an animated movie I love; Apple Seed.

Apple Seed is old these days, like 2004 kind of old. However, it is also one of those animated movies near and dear to my heart. I don’t think you can really bring up older CGI movie series without Apple Seed coming to mind. This show has everything you need in a good action movie.

bad-ass chicks, political subterfuge, a banger soundtrack, action packed combat scenes and utopia that seems askew from the start. Everything is neatly packed in a tight little package labeled under the context of “a good time”… at least, that’s what I would call it.

The series has a predictable ethos that is so easily summed up in a single sentence. I just can’t say it better than one of the political figureheads in the movie…

“What a creature is man, that he would choose to cadge himself so willingly? – Prime Minister Athena Areios

Say what you will about the similar feel of plot elements. You’d be right, and there’s no shame in that. The movie itself never feels like it’s so far up its own butt to know exactly what it is; a solid popcorn flick. It doesn’t feel like (or try to be) anything more than that. Still, I have to critique the movie fairly, guilty pleasure or not.

As futuristic as it feels, we’ve seen this basic plot a billion times before, but there-in rests just why I like it. It’s comfortable, and it’s just different enough to toss a couple of new spins on old tropes… at least for the time it came out.

Now, to be bluntly honest, there are times even the action stalls during a combat scene. There are moments that the movie doesn’t reach its full potential. Exposition gets lengthy, at times even cockily so (looking at you, elders of the utopia).

In spite of these glaring faults and predictable plot, I can’t help but feel as though the small moments of downtime time we get between the characters (Deunan and Hitomi particularly) more than makes up for it. Even after all these years, I still like it… I’ll let that speak for itself.

Factoring in the age of the series, and the fact it falls upon tried and true methods of story-telling devices, I think Apple Seed is a solid choice for any anime fan. You’re not going to find anything earth shattering or groundbreaking… that’s not what the movie caters to.

What you will find, is a science fiction classic with elements of mecha and a story that’s just deep enough to pass muster. If that’s your kind of entertainment, find yourself Apple Seed and hunker down for a good popcorn anime. If you do end up liking it, the series also has an earlier OVA, a second movie. I think there’s a manga too…

This has been Kernook of “The Demented Ferrets” where stupidity is at it’s finest, and level grinds are par for the course… I’ll see you next time. Meanwhile, enjoy some other great content below.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, early fiction chapters and more.

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To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
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Special Announcement

Hey everyone it’s Kern here, got big news for you today for those of you that enjoy serialized fictions. I’m writing one.

Patrons have already received the precursor chapter. All of my serialized fiction will be going out here, as well as a special “fiction only” website where I will be archiving ALL of my original works.

Gold Heart, Silver Chain

Written by: Kernook, The Demented Ferret

Updates: Every Wednesday

Summary: Upon the hexagonal super-continent of Basa, three distinct races live and thrive. The peaceful peoples of the lowlands known as Aasa are shapeshifters that live in harmony with the wilds. The ruthless Cadfan, a warrior people, survive amidst the harshest conditions. Last, but not least, the Arvad people wander the super-continent of Basa, never staying in one place for too long. Blare Blodwyn is one such Arvad nomad, and she’s come of age to get married. Her sights are set firmly upon the Cadfan woman, Valda Birendra. Unfortunately for Blare, with complex nuptials on the horizon and a chilly tempered Cadfan as a suitor, she’s in for more than one headache.

More Information: This is an experimental story focused heavily upon world building. Different themes and POV will be toyed with throughout the story. While other romances may show up, this is a fictional story about romance between other women.

Please do mind the genres and tags listed, as they will be expanded upon as the fiction continues.

Genres: Romance, Slice-of-Life, Drama, Fantasy.

Tags: F/F, M/F, Mature Sensual Content, Mild Fantasy Violence.

Status: Incomplete, updates every Wednesday.

No warnings currently apply.

The author has decided to label this serialized content as “M-rated ” due to romantic overtures between adult women and use of hard language (cursing/swearing). No severe warnings apply to this fiction. Warnings will be added on an as needed basis.

Cover photo imagery for this fiction was provided by Kern, of “The Demented Ferrets”.

So why a new site, you ask? Simple, because I have far too many original works that they would end up cluttering the space here, which is why only serialized works will be placed here…. I hope you understand…

In any case, the new website will be launched on April 13, 2022 with drabbles and one shots provided… but for now enjoy this teaser… and if you want to read the 1,912 word precursor, that’s out on our Patreon now…

The precursor will be released for the rest of you here and the new site on April 13th, 2022… see you there… Be sure to follow the blog so you don’t miss it…

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, early fiction chapters and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: None.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Artwork: Uncharted

Kern’s Note: hey everyone, Ruka wrote this before the movie came out, but I’m an idiot and life happened, so it got stuck in backlog until now… but enjoy the artistic endeavor!

Hello everyone! This is your friendly Demented ferret’s artist Ruka, and today I will be talking about one of the most acclaimed franchises in video game history and now a major motion picture. That’s right folks I’m talking about the one and only Uncharted.

Thieves by Rukangle

Uncharted is one of the most recognizable game franchises in the last 15 years. With groundbreaking graphics, breathtaking designs, it is one of the best consistent story arcs to offer a fantastic ending in any video game. Naughty Dog made a game that could be loved by all who play it, and in turn, cementing their reputation as a highly respected video game developer in the industry.

Kern’s Resident Evil Retrospective Review

Resident Evil Retrospective Review

Resident Evil features a fairly typical story. A rescue mission is taking place. With a string of murders running rampant across the fictional Raccoon City, it’s up to the police to find out what is really going on. In response to this, the Special Tactics and Rescue Service, or “S.T.A.R.S.” have been sent to look into the issue. Having been sent deep into the mountains, the first team has gone missing.

Keep reading

As an Indiana Jones inspired story, the Uncharted series reminds me of the classic PlayStation games like Tomb Raider, Prince of Persia, and Resident Evil.

Like many games before it, the Uncharted series holds 3 main pillars of gameplay aloft; Combat, area traversal, and puzzle-solving. Set in a traditional action puzzle game the game allows us, the player, to complete a single track series of levels with linear gameplay and in a 3rd person perspective style.

The story follows a wise-cracking, treasure hunter, Nathan Drake voiced by Nolan North. He’s skilled in combat and a knack for history and finding himself in trouble.

With the help of friend and business partner, Victor “Sully” Sullivan voiced by Richard McGonagle, they journey in search of treasures lost to history. On the way, they encounter several other characters to help them along on their journey. Like Chloe Frazer voiced by Claudia Black, is an Indian-Australian treasure hunter and thief for hire with a business and former love interest of Drake and Elena Fisher voiced by Emily Rose, is a headstrong and intelligent journalist, foreign correspondent, and love interest to Drake.

Together they embark on a journey into the unknown and its dangers to try and prove if the stories of legends are more than just stories. The developer for Uncharted is one that surprised me.

Kresh Plays: Crash Bandicoot

I will admit it took me a good minute to realize that the developing studio, that brought us Crash Bandicoot and Jax and Dexter, some of the most iconic childhood games, was behind this masterpiece of a game.

Established in 1984, Naughty Dog managed to create a franchise to join the technology changes that Playstation 3 brought in its wake. Both on the critical and commercial aspects, with well over 50 awards by different gaming publications and have sold well over 41 million copies worldwide and becoming the face of PlayStation.

It also opened the doors to show that they are capable of more than just cartoon-style gaming. From its graphics and storytelling, it helped elevate and ultimately evolve the game experience and how a game should be made. It is because of this that Uncharted is deemed as one of the most successful games of all time.

For years there has been fan-made trailers and videos circulating the internet, from who should play what character and what story should they try and continue the series, but it was actor Nathan Fillion’s 2018 Uncharted a fan film, 15 minutes long live action of the game, that made the loudest noise when it came to the possibility of bringing the game to the big screen.

Now after years of rumors and possibilities it became official, Sony Entertainment has chosen Ruban Fleischer to direct, alongside a star cast to interpret these unique characters. With Spider Man’s: “No Way Home” actor Tom Holland as Nathan Drake and Mark Wahlberg as Sully, it makes us wonder where in the timeline will this movie is taking place, and will it choose to follow the story, the game has provided us or will they give it their own Hollywood twist.

It is no surprise to anyone that such a well-rounded and acclaimed game made its transition towards the big screen. It joins the ranks with other fellow major games like Tomb Raider, Resident Evil among others trying to break into a totally different industry and let me tell you it can be hard at times. It might be because the games have set up the story so well, its transition to the big screen, tends to be a bit difficult.

I believe this has to do when developing the story and characters in a movie form, the time is what makes it difficult. If we were to compare them to let us say, The Witcher series, based on another video game, it makes a world of difference, since they have the time and are able to flush it out with more detail.

What does this suggest to the masses? If the Uncharted movie triumphs on the big screen, we could see a boom of console games-based movies in our future, in hopes to have a market similar to that of Marvel and DC.

Uncharted has a way of keeping you entertained, in a way not many games do, at least for me. This is my kind of game. Entertaining, funny, witty, and with a hint of history. For me, the fate of the movie varies a bit, here are my key questions;

  • Can Tom Holland step out of the shadow of Peter Parker?
  • The chemistry between Drake and Sully is an important part of the series, and in doing so, will Wahlberg deliver on this character? 
  • Will this movie stand on it self or will it hope for the actors to carry the story?

I guess we will have to see when the movie hits theaters on February 18, 2022. Until then, if you guys find yourselves interested or curious about anything I said, please don’t hesitate to leave me a comment below.

If you like this content, please consider supporting us on Patreon, and follow us over on our Twitch channel for gaming-related content, where I make an appearance via chat, well like always, this has been Ruka of The Demented Ferrets, where stupidity is at its finest, and level grinds are par for the course. I’ll see you around! Until then please be sure to check out our other content below.

To Our Supporters: Thank You!

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier.

There is a $1 tier, perfect for blog readers, so don’t hesitate. Join today!

Patreon Supporters

At the time of this post there are 2 supporters of our content, in the “Demented Minion” tier and 1 in the “Fluffy Ferret” tier.

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Human-Robot

Hello everyone it’s Demented Ferrets resident artist, Ruka. Welcome back to another “Universal Language of Art” post.

ART! The one thing most parents and media tell us to stay far away from “It doesn’t pay the bills!” they say, yet it is involved in 100% of the things we consume day in and day out! So let’s talk about it.

Art comes in many forms, sometimes in the form of photographs, while other times it could be a brush covering a canvas with color, bodies swaying to a tune, among many others, art is a wide range of human activities. At its core, art is fueled by imagination, aimed for the purpose of self-expression.

Human-robot by Rukangle

What is art? Art is the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power. When we think of art, most of the time our minds go to the famous works of art like; The Monalisa by DaVinci, The Starry Night by Vincent van Gogh, Girl with a Pearl Earring by Johannes Vermeer, The Great Wave of Kanagawa by Hokusai, among many others.

Speaking of artwork, what about games as a medium? That’s art too!

Do you like gameplay, come check out our Twitch channel.

Kernook, Ruka, and Kresh recently played Phasmophobia together. You should check it out.

There are a hundred other works of art in the world, they just have different names. We have the art of literature, performance, music, and many others … in a way what I’m doing right now can be considered an art form. Art can be a form of therapy for many of us, young and old alike. It can be a pass time, a passion, it can unify all of us. Art brings people together, it can lighten up a room, it can even help us learn more about ourselves.

As a society, art has been a form of communication for centuries, the early human language, pictures in a cave wall. The best-known example is the Red Hand Stencil in Maltravieso, a cave in Cáceres, Spain. Believed to be older than 64,000 years old and probably made by a Neanderthal.

Going a bit forward in time, we have the Egyptians and their hieroglyphics. Hieroglyphics are known as the formal writing system used in Ancient Egypt, they combined logographic, syllabic, and alphabetic elements, with a total of some 1,000 distinct characters. The cursive hieroglyphs were used for religious literature.

Think about this for a minute, they were using drawings as a written form of their language.

It’s fascinating to go back in time and find that just a few strokes here and there trying to mimic the world around us, to be able to communicate with one another, has evolved so much.

To me, art has no clear definition, it is really whatever you make of it. Think about it for a minute, for some stick figures is art, while for others, art has to be complicated and close to perfection and realism. Yet, for many of us, if it brings out an emotional response, it’s what we considered to be something worthwhile.

Let’s take the experience of going to a convention, it shows this in spades. Last year, there was an artist who made hand-carved signs and let me tell you they were eye-catching, 3D, and colorful and it was unique in his technique, something you don’t typically see on the convention floor. If I had a shop, I would have asked for commission and price.

“Ok, that’s easy for you to say because you can draw and take pictures and all the art things required for the site, etc… but not everyone is as lucky, to have that ability.” said someone in the crowd. Well not really, compared to other people I personally think, I suck. Why do I think this? Well because we all do, every artist that you have ever encountered has this mental setting more times than not. It takes us a long time to feel comfortable and see what we are good at, and finding our style is a constant trial and error exercise. For example, “Human-robot” here is a very small piece of my mind. It looks good, it looks clean, it might make sense maybe a bit freaky looking, but for me, it’s one of the best pieces I have and it was made in 2012, and that tells you a lot. We can go around the demented ferret’s site and find recent pieces that look cruder than “Human-robot” and some that look cleaner and up to date.

Why is this? because I’m still learning and evolving. Personally, I have problems with colors, and it will be rare to find a color piece by me, and the ferrets here are the reason I am working out of my comfort zone. When it comes to photography, it’s a moment in time that can be captured as it is. There is color but the world is the artist, I’m just the one who managed to get the moment, but in sketching, drawing, and painting it’s all up to me and it can be overwhelming.

I can talk and give y’all a basic breakdown of all the things an artist “should know” in what makes a good artist but it is all in the technical aspects of it. Things like how many elements are there in the arts? Themes that explore and create art. Patterns in art, shadowing, the color wheel, perspective, etc… just thinking about it, takes me back to the fundamentals of art.

Well, that is it for me today, I hope you enjoy this post on Universal Language of Art. If you guys find yourselves interested or curious about anything I said, please don’t hesitate to leave me a comment below.

If you like this content, please consider supporting us on Patreon, and follow us over on our Twitch channel for gaming-related content, where I make an appearance via chat, well like always, this has been Ruka of The Demented Ferrets, where stupidity is at its finest, and level grinds are par for the course. I’ll see you around! Until then please be sure to check out our other content below.

Music, anime, games, movies and more. Where stupidity is at its finest, and level grinds are par for the course.