Tag Archives: game

Deeper Still – A Silent Hill 2 Fan Song (James POV | Dark Alt Rock)

Hey all, it’s Kern here, a massive fan of the Silent Hill and Resident Evil games. This song is my first dalliance into the Silent Hill 2 fan music world.

It began with a question: What if James Sunderland sang the truth?

So, yeah… “Deeper Still” is a dark alternative rock fan song told from James’s point of view, inspired by the tragic In Water ending of Silent Hill 2. I aimed for raw emotion, urgent pacing, and haunting guitars. Hopefully, if I’ve completed my ambition you’ll think this track captures the moment where grief, guilt, and final acceptance all come crashing down.

This isn’t just a tribute, it’s meant to be James’s confession set to music. No redemption. Just a man, a lake, and the weight he can’t swim out from.

Lyrics:
[Verse 1] I drove through the fog like a ghost in a frame Your voice in a letter… still calling my name. But you’re gone, aren’t you? Long before I arrived This town’s just a mirror, and I’m barely alive. The bed was too quiet, the air far too thin I watched you fading, again and again You asked for mercy… and I shut the door Now I hear that silence louder than before.

[Pre-Chorus] There’s no white light, no guiding flame Just the echo of your voice, and the weight of shame.

[Chorus] So I sink beneath the waterline Let it pull me down, erase this crime No absolution, no soft goodbye Just rusted stars in a blackened sky I breathe you in, I feel you still But you don’t speak… and I go deeper still.

[Verse 2] I met reflections, all fractured and blind Each one a question I tried to unwind Their pain, their rage, their broken grace Were all just pieces of my face She looked like you, she moved like sin But she wasn’t you, she was what’s within I chased a ghost, I called it love But love’s not meant to draw blood.

[Pre-Chorus] I built this cage, I made this bed Now I lay in it, and drown instead.

[Chorus] So I sink beneath the waterline Let it pull me down, erase this crime No halo waits, no wings, no light Just you and me in endless night I whisper low, the world stands still As I fall… deeper still.

[Bridge] “Mary… I’m sorry. I loved you… but I was so tired. I don’t deserve the surface anymore.”

[Final Chorus ] So I sink beneath the waterline Let the guilt become the brine One last breath, then nothing more No judgment, just the lake and lore The road is gone, I’ve had my fill… And I sink… deeper still.

Well, that’s about all for me for now. This has been Kern from The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. See you next time.

The Deep Remembers Him (Still Wakes the Deep: Siren’s Rest Fan Song)

Hey all, it’s Kern here! Still Wakes the Deep is a horror game set on an oil rig. A quick review of the game can be found here. However, earlier this year a short DLC was released Still Wakes the Deep: Siren’s Rest, and in my opinion it really is a solid DLC all around.

In Still Wakes the Deep: Siren’s Rest, you play a member of a specialist dive team. The group goes to the North Sea to uncover the truth about what happened on the rig, and as you can guess you’re underwater for the majority of the game. I don’t want to give away too much, it’s a short DLC to play through, but I do believe it’s worth the time for anyone who enjoys undersea horror with a dash of eldritch horror meets “The Thing”, which is how I describe Still Wakes the Deep to anyone who wants to play it without spoilers.

Kresh and I thoroughly enjoyed the DLC to the point we made a fan song about it. This is that song, I hope you enjoy it, and if you’re looking for a horror game to play, maybe give Still Wakes the Deep a try. Just be ready for a lot of water related havoc, and that goes double for the DLC.

Happy gaming everyone, and now, for the fan song:

If you like the song, and want to pick up the MP.3 for yourself, you can get it over on our Patreon if you’re a paying member: patreon.com/TheDementedFerrets. As always, you can listen to the song here or over on our YouTube channel whenever you want. Remember to check out our Twitch channel to catch up playing all kinds of video games and having a great time!

This has been Kern of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course! See you next time.

RWBY Fan Song: What I’m Sorry For

This is a Raven fan song, obviously and it’s about Yang. It’s been posted for a while now over on YouTube, but I only just got around to posting it here as well.

Survival, Terror, and the North Sea: Still Wakes the Deep (Quick Review)!

Hey everyone, It’s Kern here…. you know, last year was packed with standout horror titles, and I didn’t really get around to reviewing them the way I hoped for. It’s time I got around to it now; Still Wakes the Deep makes a haunting impression with its claustrophobic tension, atmospheric design, and a chilling dive into psychological horror. This thing won a lot of awards too, which you can see for yourself:

The game was developed by The Chinese Room, the same studio behind narrative-driven games (walking simulators as some call them), like Everybody’s Gone to the Rapture and Dear Esther. Because they’re easy to play, they’re very accessible for novice gamers looking for a good story. You can find both of those games on Steam. For those of us who want some heavier gameplay, though Still Wakes the Deep is a solid choice.

As far as Still Wakes the Deep is concerned, the game is a slow-burning nightmare set against the brutal backdrop of the North Sea in the 1970s. You play as Cameron “Caz” McLeary, who happens to be an electrician working aboard a massive oil drilling platform. After everything goes right to hell in a handbag (as things tend to in horror games), the rig is damaged and everything rapidly descends into chaos. To make matters worse, monstrous entities begin to appear, stalking the creaking metal corridors. So, yeah, you’re screwed!

There’s no way off the rig, no help coming, and nowhere to hide for long. So what do you do? Run, hide, and keep away from the big baddies, that’s what! Still Wakes the Deep foregoes combat entirely. It’s all about survival. You spend time sneaking past unseen horrors, solving environmental puzzles, and navigating the collapsing rig under relentless storms. The first-person perspective heightens the immersion, placing you firmly in the hot seat as Caz, come hell and high water. That’s right, you get both! If you don’t like deep water horror, this is NOT the game for you.

For fans of story-driven horror set on open water and oil rigs, Still Wakes the Deep is a must-play experience. It’s not about cheap jump scares…. nah, instead, it delivers a slow, dread-filled experience that lingers long after the credits roll.

Kresh even made a fan song about it, so take a listen, if you want to! Just keep in mind, spoilers are layered within the song, obviously!

Well, that’s all for now everyone. This has been Kern of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course.

Fan Song: Beneath the Beira D (Still Wakes The Deep)

Hey all, it’s Kern here! We absolutely adored a horror game called Still Wakes the Deep, and we wanted to do a fan song for it. This is that fan song. Kresh worked very hard on writing the lyrics and making the video! As always, the music and singing is done with the use of AI. Take a listen and enjoy!

And of course, don’t forget our glam rock version of the song, found here:

FFXIV Fan Song: Memories of Neon

This fan song that Kresh lovingly worked on carries a rock and synth-wave vibe that heavily touches upon the themes of Dawn Trail and its following patches. The characters standing with their back to the camera are Kresh and Kern (me). We’re loving this new plot-line for the Final Fantasy XIV, although we both agree it’s not as strong as other expansions in the line-up just yet, it has the potential to be.

Demented Ferrets Play Man of Medan

Hey everyone, a while back Kresh and I played through the Dark Pictures Anthology series over on our Twitch channel starting with Man of Medan. Those videos are now over on YouTube, and here on the blog for your viewing pleasure. We had a lot of fun playing it, and hopefully you’ll have a lot of fun watching. This is a two part series. Enjoy.

Man of Medan is a survival horror video game that was released in 2019. The game was developed by Supermassive Games and published by Bandai Namco Entertainment. The game contains violence and gore, replete with paranormal horror elements and occasional “jump scares”. This is not a game aimed at young children, and viewer discretion is advised.

Man of Medan: Part 1 of 2

Man of Medan: Part 2 of 2

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Should I get into Elite: Dangerous in 2022? Yes! Here is why…

Elite: Dangerous is the modern installment in a series of renown space simulation games from Frontier Developments. If you have ever wanted to experience what it would be like to make a living hopping from star to star in the Milky Way galaxy, this is the game for you.

E:D gives you the opportunity to take on many different roles as a space commander, including bounty hunting, trading, mining, exploration, and even xeno-hunting (aliens). Many space enthusiasts alike have flocked to the E:D universe over the years to find their place among the stars.

With Frontier Developments’ latest expansion to the E:D universe, Odyssey, commanders have been given the wonderous opportunity to hop out of their ship at any space port or landable planet and explore on foot!  While this expansion has received mixed reviews, it has opened an amazing experience including exobiology, ground combat, and space port exploration.

Commanders in Elite: Dangerous can participate in several different combat environments depending on what kind of trouble they put themselves into.  Earlier on, one may find themselves scanning for criminals, picking off pirates and bounties near the navigation beacon of a nearby star.  Experienced combat veterans will often find themselves participating in conflict zones to help turn the tides of battle for the faction of their choice. Finally, the bravest and most talented of these commanders can choose to go against the threat of the alleged alien menace, the Thargoids.

As a Trader in the E:D universe, you can go about making credits in a variety of ways.  A commander can take a contract from a nearby spaceport and simply deliver some goods from one star system to the other. Sometimes those goods may not be legal in the destination system, requiring the commander to avoid being scanned upon arrival.  Commanders may also take advantage of buying and selling commodities from space ports at a profit using the in-game economy system for supply and demand. Finally, if you want some real action in the trade aspect of E:D, you might be interested in getting into mining.  Not only can trade commanders make credits mining the surfaces of asteroids, but some of these hunks of rock can be strategically detonated for high priced commodities during core mining operations.

What’s the best part about a space simulation game? Exploring the stars, of course! With over 400-billion star systems generated in the Elite: Dangerous’ Milky Way galaxy, there are hundreds of different types of environments, and practically infinite different configurations of solar systems that can be discovered by each commander in the E:D universe. First time discoveries are recorded and shared with all other commanders in the galaxy, and with only an astonishing 0.05% of the simulated galaxy discovered at the beginning of 2022, there is no doubt that any commander can find themselves a place to put their name among the stars.

Finally, the Elite: Dangerous universe includes what is called the “Background Simulation” (BGS).  All player activity as commanders affects the BGS in a sense where the community, or sometimes even a single commander, can shape the fate of a single star system or cluster.  Community Events are announced often regarding major events in the E:D universe, and things have recently gotten very interesting… why not take a look?

This has been a blurb by Drephuz of the Demented Ferrets, a Twitch streamer, a drone pilot, and an all around tech nerd. You can catch him on Twitch playing games and mostly being inappropriate. Stop on by!

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Remembering Super Mario Brothers (1985)

Hey everyone, it’s Kernook here. You gaming fans out there may recall the early days of Super Mario Bros, particularly if you were a gamer in the 80’s. Over the years, this game has become a touchstone and a massive franchise. Today, I’d just like to air my thoughts on the game that I so fondly recall.

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Super Mario Bros. is a game that I don’t need to review. We all know it, we’ve all heard of it, and it would be pretty redundant to review this thing when I’m sure other people could do it much better than I can. I do love the game though, even if I absolutely suck at playing it.

Platform games have never been my skill, quite the opposite. I’m much more likely to see “game over” screens than I am to beat any platforming title on the first attempt… or even the first few attempts. When it comes to my formative years in gaming, I spent most of my time falling into pits and inadvertently running headlong into enemies or projectile hammers.

There is one franchise that towers among them when it comes to endless strings of “game over” screens and a young version of myself gritting my teeth and gripping the controller as I try again to complete it. Even though it isn’t known for it’s difficulty like Contra was, Super Mario Brothers isn’t an easy game by far.

To me the iconic art style of the lettering and brick pattern stands out even today. I can almost hear the music of world one, stage one in my head as soon as I see this thing. Yes, the sentiment bears repeating. I absolutely love Super Mario Bros.

It holds a very special place in my heart of hearts. I spent my earliest days watching my older brother play this game. I recall nap times in front of the television set, blanket and sippy-cup of juice in hand on hot summer days. I remember being too little to hold the controller or figure out the mechanics.

I was born in 1989, so the early 90’s for me was a time of fun and excitement when it came to the world of gaming. I envied my brother’s ability to play it. I wanted to be just as good as him. Spoiler, that was never going to happen.

This game was full of noteworthy little secrets or things to do that are now common knowledge. For example, the ability to jump up onto the the top layer of blocks and run through most of the stage this way. These days it’s pretty obvious, but I recall scowling at the screen the first time I saw this little trick.

It really is the little things that come to mind. The simple, if repetitive music. The red or blue bricks and layers of pipes that allow you to explore each stage. The little bonus areas that reward you for exploring around in the first place, and of course we can’t forget about the iconic enemies or that screen at the end of world one, stage four.

I truly wonder these days just how many people got annoyed to see that iconic moment when you finally beat King Bowser for the first time. Mario seems to be victorious, only to see Toad standing in the dark halls with a message. Yep, we all know the moment I’m talking about…

These days, it probably doesn’t feel so annoying, or at the very least confusing. I’m sure many children were perplexed the first time they saw it, though. My mother tells stories of my brother feeling agitated when he first saw that after hours of effort. I certainly felt the same the first time I got there, and I knew that would happen because he played the game so much in the first place.

Either way, moments later, world two loads up with four more levels that would continue to get progressively harder and upon completion the pattern continues. These days speed runners make it look easy, and I think we take for granted the sharp difficultly curves that occur midway through the game. With eight worlds in totality, four stages each, it was probably a very difficult battle to get to the finish the first time around for most people.

Still, this is a foundational game to the generations of people who played them in their earliest iterations. With such a long lived franchise you’ll certainly find better games out there. The titular character Mario and his brother Luigi have certainly gone on their fair share of adventures over the years. It behooves us to look back either way.

This game stands as a paramount benchmark for what a good platformer was at the time, and the waves that Super Mario Bros sent through the gaming industry to become what it is today.

Subway Surfers Review

Hey everyone, it’s Kernook here and today we’re going to be discussing Subway Surfers, which happens to be an “endless runner” sort of mobile game. I typically don’t discuss games in the mobile market, but every now and then I do like to dip my toes into it… all in all, it is a pretty fun game too.

This brightly colored, generally kid-friendly game was co-developed by Kiloo and SYBO Games. These are private companies based out of Denmark. The game is available on Android, iOS, Kindle, and Windows Phone app providers, and it uses the Unity game engine. The game was released on May 25th of 2012.

As an “endless runner” the game is exactly what it sounds like for the genre. You run endlessly collecting items and avoiding obstacles. The perpetual movement adds a layer of challenge as the game ramps up. The difficulty curve is fair enough, I suppose. It isn’t too difficult, it is aimed at kids after all. You’ll gather coins, and try to avoid the subway policeman. He’s got a dog too, and that can be a pain in the butt.

Generally speaking, the trains, construction barriers and train platforms are the main things that get in your way. You’ll have to dodge around them, or have an item that allows you to traverse the level. There’s a little bit of platforming involved, too.

Loading times are a bit on the slow end. Given the graphics, I can’t say I’m surprised. It is an older title, and you can certainly tell that as well. I’d say it’s a good game to play for a “short time waster” whenever you happen to be bored for a short amount of time. Since the game is free and it is a mobile game of all things, expect advertisements galore.

Subway Surfers has aged a bit these days, but it still holds up well enough, I suppose. It still looks great, it feels great, and clearly holds a decent ranking in the endless runner game category.

YouTube Playlists of Interest:

City of Shadows Album 1 – A musical story about two cities joining together as one deep in the desert. A literal tyrant has come to lay claim to the city, and an uprising occurs.
Roll for Glory Album – An album dedicated to the wonderful world of DnD, and the fictional band in “Thunderous Power Kicks” (T.P.K) led by their fearless leader and Bard.
RWBY Fan Songs – Fan made songs for the RWBY series encompassing several musical styles. (Kern’s on going project).
Video Game Fan Songs – Fan made songs about video games spanning a wide variety of gaming genres and song styles (Kresh and Kern’s ongoing project).
Ferret’s Synthwave – Songs with a Synthwave vibe.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Patreon Supporters:
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Void Bastards is Plain Stupid Fun

The game is is also very rage-inducing… hey everyone, it’s Kern here. Time to talk about 2019’s pinnacle of assholian game design: Void Bastards.

Be warned this post is riddled with swears, because of course it is…

Here’s the thing. Void Bastards is an absolutely no-shits-given, entirely unrepentant first-person shooter. The developer boasts warnings on their steam page about the fact that the game includes cartoon violence, gore and strong language…

You know what? The game does do that, it does that a lot. Frankly the game is absolutely bombastic at times, and I loved every second of it.

Look, you’re not going to get intelligent satire or thought-provoking, higher-minded concepts. You’re going to get exploding Kittybots and Void Whales that will ruin your day if you have no torpedoes. That’s what you’re going to get. If you don’t like that you can have cameras named Peepers that’ll also make your life hell.

Catch the drift here?

The proof is in the name, Void Bastards is everything it promises itself to be. It’s one bastard of a game, and you’re going to die a lot. If you’re not getting your ass handed to you, you’re either a master at the game, or you’ve lucked out…

The game has a cartoon-like style. It’s almost as if the imagery was ripped right out of a comic book. The game doesn’t take itself too seriously, as other first-person-shooters tend to do. Rather it banks upon a good time and idiocy. When you’re out of torpedoes and the whales have eaten you, that is part of the fun and the rage.

Even the weapon names are downright awesome, but downright idiotic. When you get your hands on the good old clusterflack you can have yourself a good time making a clusterfuck of the enemies.

If you want a flat out stupid, but absolutely fun and bombastic gameplay there are only a few games I can point to. Fewer still come along as ones that I can highly praise. This is one of them. In my personal opinion Void Bastards is good for one thing, and one thing only; being irritatingly fun and not giving a rats ass about anything else.

The developer Blue Manchu really hit it out of the park with this one. It’s a great game all things considered.

A lot of people questioned if the game was actually decently re-playable when the game came out. I think we need to look at the reasons why you’d want to replay the game. To me it’s fairly simple. When I want to turn my brain off and enjoy a truly clean yet goofy aesthetic, I play the game. If you haven’t played it, and you like stupidly fun games, maybe you should.