All posts by The Demented Ferrets

Hey everyone, it’s Kernook here. I’m here to tell you all about the “The Demented Ferrets“. As of right now, we have three members. Kreshenne, Ruka and myself (Kernook). So, let me tell you a little bit about what we do Our members: Kernook (Kern for short) – A little bit of everything, and the one who usually deals with the social media/community end of things. Kreshenne (Kresh for short) – Streaming (will branch out later). Ruka – Our official artist (art and blog posts).

RWBY Analysis: How Mine Works

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Hello everyone, it’s almost time for my full breakdown of the RWBY series. I will be doing that by making YouTube videos and accompanying blog posts.

Before I do that, I wanted to make this post. Under my previous pen-name, and under my old blog, I had begun doing a retrospective episode-by-episode review of the RWBY series, and I plan to revitalize it and bring it here. I will also be doing analysis content too. The blog posts will also include the video that goes along with it. That way you can watch the video instead of reading about it, if you wish to.

The first two videos, and the blogs regarding the RWBY Red Trailer will go out on Friday, April 9th. This is going to be a massive undertaking, but I really love the RWBY series, so it’s about time I throw my hat in the ring and do more than write fan fiction.

In order to do that, I think it would be best that you understand my way of thinking. This post will contain my analytical basis and how I’ve decided to analyze each episode.

Firstly, I need to issue a standard disclaimer before I begin. Every analysis and review post regrading RWBY will cover my thoughts and opinions on the show. With that being said, an opinion is strictly that. It’s not meant to force you to agree with me.

In fact, I suspect many of you will disagree on several points. I heavily encourage you to formulate your own opinions on the series, as that is the hallmark of a healthy and functional fandom.

The Basis for Analysis

There are four key points that I use for any analysis. They are the following:

  • Diversity of opinion
  • Culture
  • Personal experience
  • Critique

These are in no particular order of importance, but they are things that I use. That being said diversity of opinion, culture, personal experience and critique are fundamental in fandom. This inclusion is the only way to keep a fandom from stagnating. No two minds will think exactly alike. It is important to respect each other, even if we don’t see eye-to-eye.

These four things are what I use to analyze any show, and that includes RWBY. Therefore, I’d like to discuss each one and how it applies to this analysis of the RWBY series.

Opinion

As you can guess this is going to impact my entire view of the show. The awesome, the terrible, and everything in-between. If I like something, I like it. If I don’t like something, I don’t. It’s that simple.

For example, I love the food fight scene in Volume 2. To me, that scene is awesome! That being said, it breaks all logic as we know it in the show. So even while I praise it, I will also point out that it is a very broken scene connotically. 

When a swordfish can remain a functional weapon while pillars are breaking and ceilings are being smashed through, it’s broken.

Awesomely broken, but broken none the less under a strict analysis. That’s why I will also be doing reviews along with analysis content. I cannot simply disregard scenes that break the mold. I wouldn’t want to, because they’re vastly important. The series was created by Monty Oum, and Monty had a rule. He called it “The Rule of Cool”.

If something seemed cool to animate or even just plain stupid fun, sometimes he put it in the show. The food fight scene sticks out to me as one of these moments.

The early volumes, particularly 1, 2 and 3 have plenty of “The Rule of Cool” moments in them. They break logic for the sake of entertainment, and that is a totally functional purpose. Later volumes also have these moments, but they aren’t done in the same way, and therefore shouldn’t be compared. Each volume as it’s own take on these moments, and they evolve accordingly, so to hold them all up to the same level would be flat out stupid.

However, if I were to disregard these moments, or bypass them entirely, I would be doing the series a huge injustice because these scenes are memorable and loved by fans.

Culture

Culture is in everything. You can’t avoid it. Sure, it has its problems sometimes. It’s not perfect, and it never will be. Culture sometimes changes, it sometimes shifts.

Without culture, we don’t have customs or traditions. We don’t have touchstones. Without it, we lose a great deal of our personal identity. Culture shapes all of us, in some ways it’s obvious. In some ways it isn’t. 

I’m a white person that has an extended family of mixed race. My niece and nephew have much darker skin tones than I do, and a culture that is not the same as my own. Therefore I’ve seen what happens firsthand when people use culture and race as a weapon to do harm.

My worldview is shaped through that lens, and when it comes to RWBY, I take issue on several fronts regarding cultural diversity and the lack of it within the series. I see both sides of the coin when it comes to the concepts of culture and diversity within the RWBY series.

Or rather, allow me to say it like this; I see what the story was trying to do, I also see how it failed massively.

However, I don’t see this failing as something completely useless. There are useful things to discuss even within the confines of that failing. I will be doing just that.

For a perfect example: while the racial implications in the series are certainly poorly attempted most of the time, that level of idiocy does mirror society in a LOT of ways. This is 100% a product of social failings, where people are blinded to the problems at hand.

I’d say in some cases this is actually what makes the racism in RWBY so powerful. We don’t see the Faunus plight very well, and in my opinion there is no worst sort of racism than the type that no-one cares to see. The sort of systemic racism that no one sees as a problem in the first place, or even if they do see it as a problem, aren’t inclined to rise up against it. When racism becomes so normalized it becomes a non-issue to the general public, it’s sickening.

I’d argue that this is the sort of systemic racism the RWBY series attempts to depict even as early as Volume 1. I have en example. No one steps up to help Velvet, although someone should have.

Even Pyrrha Nikos doesn’t lift a finger to be of help. She may be disgusted by what she sees, and even makes a comment to her friends about it. Think about that for a moment. The most altruistically inclined characters like Ruby and Pyrrha don’t stand up against Velvet’s mistreatment.

Yet, Pyrrha Nikos also tells Jaune “I really will break his legs” in regards to Cardin’s bullying of Jaune. If he had wanted her to intervene, she would have.

This proves my point that mistreating Faunus is considered a normal behavior for the characters in RWBY. It’s just the way things are, and even the characters that ideologically find it awful, see no need to lend a hand. Perhaps in a way, they see no point to do so, finding it a struggle they couldn’t win anyway.

The show is mostly through the eyes humans and not the Faunus themselves, so of course what would be depicted is through the eyes if the blindly privileged.

However, the fact the show often fails the Faunus and the real world implications are a point of concern. It is something I will be bringing up from time to time.

But, let me be clear.

Racism is awful, it is toxic, but that sort of normalized racism does exist in reality. It has through history, and that is just a fact. The failings of the show is not that racism is depicted in this way, but that ultimately, the one person who should have a voice to add to this nuance doesn’t often have the chance to voice it.

The Faunus plight is not often shown though the eyes of Blake Belladonna. Rather we see more meaningful scenes through the eyes of Sun or Ilia, and to me this poses the biggest issue when it comes to the Faunus plight.

With Blake Belladonna being a main character, central to the show in fact, her opinions should have been shown more in the totality of the volumes. We should have seen both sides of the coin more conclusively. The vast majority should not merely be the side of privilege that the humans of the series entertain. Then again, with the vast majority of main cast members being human, this ideology makes sense to a degree as well.

The issue isn’t a simple one, and there isn’t a “cut and dry” solution, either. The show could have very easily swung in the opposite direction, too. Blake and the other Faunus could have been over the top. That would have seemed preachy and on the nose.

Given my own personal family ties, I have a very particular perspective on this. However, I’ll speak more on that when I dive into the episodes where this becomes an issue. I won’t harp on Volume 1 too much, as it isn’t until Volumes 2 and 3 where Blake is a known Faunus among her team and trusted friends.

Personal Experience

Opinions and cultural backgrounds are powerful enough modifiers to change analysis on their own. However, personal experience adds to that in a way nothing else can.

All of our personal struggles and achievements are very different. No two people will have the exact same experience. My personal experiences certainly impacts the way I view RWBY, and the way I analyze it.

When it comes to the themes of the show, personal experience holds a lot of value to all of us as fans. It is what makes the characters relatable. Weather we like to admit it or not, it builds the foundation of whether or not we agree with the characters and what they do.

For example, I think Jacques is a terrible father, but I also don’t think Taiyang is a good father either. I think they’re both horrible in their own ways. One is just an asshole, and the other is just a flawed man. However they both have shortcomings as parents, and I will be addressing that.

Furthermore, I think Yang is certainly not the “best” older sibling in a lot of ways early in the series. I find that she is not a good role model or even all that supportive where it truly counts early on. That is not to say she is a bad character, far from it. If she was perfect in every way, that would be flat out bad writing from a narrative perspective. She’s just not perfect, either, as no one should be.

I’ll be highlighting those moments, since they appear constantly in Volume 1, and have resurfaced again in volumes 7 and 8. This does not mean that I hate Yang, or that I don’t enjoy her time on screen. It just means that I’m not going to let her, or any character slip through the cracks when they cross major a line. They all do from time to time, but if I call a character out on it, that doesn’t mean I inherently hate them.

I do have characters I hate, mind you. However, that’s just personal opinion. I won’t just bash them even if they aren’t one of my favorites. Most characters in the series have good qualities. Characters commonly on the chopping block for harsh criticism usually have their merits too, and I won’t ignore that.

All of this finally brings me to the last point…

Critique

All three of the above modifiers shape the critical thinking required to analyze a show like RWBY. My talking points, the issues I take with the show, and the praise I give the series all of that comes from the factors I’ve just listed. There are times I may overthink something, or not think much of it at all.

Either way, my critique is never going to be the end-all, be-all of a series.

If anything, it is just one deep dive of many. My love for the show, and hatred of some aspects are based upon the foundations that have shaped me into the person I am today, and I cannot completely remove myself from that lens. Although I will attempt to be as objective as possible.

Got all of that? 

Good, let’s move onto one last caveat. I believe strongly in the phrase “show, don’t tell”. This means that I won’t be taking about anything that isn’t in the series as factual, or even cannon. If it is *NOT* in the RWBY media someplace, it is *NOT* going to be considered for analysis. 

Furthermore, I’m going to consider RWBY a greater universe. Think Sailor Moon or comics in general. The light novels, manga, games, and animated series are all RWBY, but sometimes they heavily contradict each other or “retcon” something.

In general my analysis series, I will only be using what the media itself contains for its analysis. The other RWBY media will get it’s own separate analysis when it is time to do so.

In Closing

There is plenty to unpack regarding RWBY as a series, from in-depth critique of the show, character analysis, reviews and more. I plan to do just that.

Well, that’s about all I have to say for this post. With this out of the way, I can begin the analysis properly. 

Now I can dive into the series, starting where it all began. The RWBY Red Trailer with both an analysis and a retrospective review. They will be separate posts with differing content. One is critically based analysis, the other is just an opinionated review.

Both videos and blog posts will be posted on April 9th, which is this Friday. Keep in mind that patron supporters get videos a day early. Anyway, I shall see you Friday with this double post of content. See you there.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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To Our Supporters

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Patreon Supporters:
($3) Little Ferrets: None
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($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Thoughts About RWBY Volume 8

Hey everyone, it’s Kernook here. This is an off the cuff post, it’s not carefully edited, I’m literally just writing this and tossing it, but I really liked Volume 8, and I wanted to discuss why.

This isn’t a review of the volume. I’ll get to that one day, as I’ll begin to do review and analysis content starting where it all began on April 9th, which is on Friday. I believe reviews take careful personal reflection, but now that most of the fandom has had the chance to finish watching RWBY Volume 8, I want to take the time to express my thoughts on it.

Video Production of This Script

This post now has a video to go along with it. This is the finished video regarding the script, so you can watch instead of read.

First let me just say, I thought RWBY Volume 8 was a large step above Volume 7. I really disliked many of the narrative choices in Volume 7, and found that it felt rushed in too many ways. I wondered if I would have liked them more if there had been a bit more time to flesh them out. Penny’s revival for example took place in Volume 7.

As much as I love Penny, and I really do think she is a wonderful character, I wasn’t happy with the way she was brought back simply because it felt so unaddressed by important characters. I wanted a little more exploration emotionally, I suppose you could say.

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That wasn’t the only instance where the feeling of being rushed is what ultimately made me feel as the heart and soul of the series was truly lost. However, I’m happy to say that RWBY Volume 8 brought the feeling of the show that I loved back into fruition in a lot of ways. I’m happy for that, even if I’m not in agreement with every single thing that took place. In some areas RWBY Volume 8 felt rushed too, but those were far different reasons this go around. Many of them at least made sense to me when it came to the greater narrative, so I am not nearly as bothered by that.

I don’t really want to linger on the particular details of the show at this moment. Penny’s death, Jaune’s involvement with it, the way certain characters gained small victories, and the progression regarding Nora are all very interesting points to discuss at length. There are a vast many ideas held by the fandom about these topics and more, but I just want to sit back and think about the larger feeling of RWBY Volume 8 for now.

What I feel is a small sense of comfort. The thing about Volume 8 that I love most is how it mirrors Volumes 1, 2 and 3. In so many ways it felt like an early Volume. This time the story wasn’t about the bigger plot, but those tiny emotional details. For me, I like the RWBY series the least when we get what I like to call the “mindless Power Ranger moments”. You know the moments I’m talking about. Big and flashy, but ultimately empty in the aftermath, and RWBY Volume 8 kept that to a very distinct minimum this go around.

What we had this go-around was special. Early volume purists, this was OUR volume. This was our time to love the series anew. I think later volumes have jaded us to what used to be so simple. I’ve seen a lot of people say that Team RWBY got shoved on the back burner this volume, but I staunchly disagree.

We got something really special here, buried under the apocalyptic end of the world garbage. We got character progression in a way that well and truly hits home in this volume, and has the strong potential to hit home again later on. There is so much wonderful stuff here, and I really want to talk about that, so let’s dive in.

The moral disputes between Ruby and Yang were mirror images of early volume story lines between the siblings. In Volume 1, Ruby and Yang have an argument in the Beacon Academy locker room before initiation. Ruby is being very clingy, and Yang is trying to teach Ruby about being part of a team, and how important that really is. In Volume 8, that argument is mirrored. Ruby and Yang don’t see eye-to-eye any more. We get a full story arc of these two sisters having a huge blowout argument, the likes of which hasn’t been seen since Weiss and Blake had the fight about bigotry in volume 1.

The blowout split the groups for a bit, and culminates in another huge plot drop. The discussion of Grimm being made from humans, and what that might mean for Summer Rose. That has been a fan theory found in fan fiction ever since the early volumes. Some of those written works back then were truly loved and adored for what that explored. Now, we writers have that as a factual possibility…

Isn’t that awesome? I think it is, because that gives us a lot of material to expand upon.

We have even more than that, though. We have the moment with Blake and Ruby, tying into reason why Blake was so closed off in those early volumes. Why she was so distant is wonderfully explained here. Blake’s time with Ruby in Volume 8 gave us some truly wonderful moments for shippers of “Ladybug” as well. It does it in a way that doesn’t hurt the Bee’s ship in the slight either. It does no harm, but a world of good.

The shattering and reforging of emotional bonds among certain members of team RWBY and Penny are right up there with Volumes 2 and 3. This only scratches the surface. Winter and Weiss as siblings had some huge progression as well, and other loved characters had their moments to come into the limelight.

As for the decision about Jaune killing Penny, I have mixed thoughts. However, one thing comes to mind the most. I think it is perfect possible progression for team RWBY as a whole. Jaune did something Ruby couldn’t bring herself to do, and ethically likely wouldn’t do. What will Ruby say in the face of that? I can’t help but wonder.

The RWBY series has always been mired deep in the concepts of morals and ethics. Be it the core themes, or merely ideological disagreement, this has been the entire crux of the series. Weiss facing down against Blake in Volume 1, Character plots like Yang and Raven’s, or the Schnee family as a whole, moral conflict has always been the driving force of the show.

RWBY Volume 8 returned to that in ways we haven’t seen since those all too early volumes, and returned to it in spades. It’s not perfect, not by far, but I love Volume 8, because it makes me recall why I loved this show in the first place.

I’m an old volume purist, but I think Volume 8 deserved to stand among them, because it does what volumes 4, 5, 6, and 7 failed to do. It brought us back to the moral themes that stands as the foundation upon which the characters stand. It did it with love, it did it with care, and most of all we as a fandom have more plot to chew because of it.

These are things to hold as a success, even if the volume itself was far from perfect. It is much like its predecessors in that way, all of them, including the old volumes.

What did you think of Volume 8? Leave a reply and let me know. I’d love to talk about the volume with you.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

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To Our Supporters

Thank you for helping us to enrich our content.

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($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

The Third Brick – Fairness When it Applies

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Hey everyone, it’s Kernook here.

Since this isn’t an anime or gaming post, I didn’t want to toss this up on it a “usual” posting day. However, as I’ve said in my other “Brick” posts, this is a platform, and it should be used for good too.

It need to be used for more than just anime and gaming. So, today I want to take a moment to speak about fairness in this world, and how it applies to all of us.

For me, it matters that I share more of my thoughts and feeling than just being a gamer and anime fan. Though those things are huge parts of my personal identity, they aren’t all of me. As I said in my very first brick post, I was always so confused that my cousin for never reached out for deep aspirations, I never understood it to be honest. That being said, for me the drive to make The Demented Ferrets a success comes from my own failures and continued ambitions.

The subject of fairness comes up a lot in the recesses of my mind. I’ve been thinking about this more concretely for a few years now, but it has always been there. My cousin and I used to discuss this topic often enough back when I was a teenager.

We used to contemplate the matter at length. We spoke a lot about socioeconomic conditions, and the human element. The complicated mindsets, politics, and the driving forces that dug deep into what ails society.

When my cousin passed away, I was left to the confines of my own mind and a few select friends that I’d discuss these matters with. As a gamer, as an anime fan, within my gender identity, my sexual identity and my personal identity, I did a lot of soul searching.

I searched for the idea of fairness in the world, and when it might apply. I wondered how I might apply it to my life, how I might make myself into a better person with fairness as a tool and means for growth. Why did I wonder that?

Well, because I’m a gamer, and that’s the sort of thing that comes to mind.

You see, games have rules and regulations within them. They’re constructed with some level of fairness in mind. None of the systems are ever perfect, but that’s where the human element comes into play. Gamers are the ones to level the playing field when the games themselves cannot, particularly in MOBA’s and MMORPG’s.

So, after years of thinking about this, I’ve reached my conclusion about fairness. Here’s a hint, it always applies. Life isn’t fair, but people can be. There is no time or place where fairness doesn’t apply. The choice for fairness is always there, in the youngest of toddlers discovering the world, and in the minds of the most jaded adults.

It’s time to remember what it means to be fair.

Being fair doesn’t mean being overly kind, or impossibly giving. Being fair doesn’t even require empathy or sympathy. All that it requires is a moment of ones time, and a little bit of thought.

Basic logic. That’s it. That’s all you need.

A moment of careful consideration to the situation at hand, and what it truly means. That is all even the cruelest person needs in order to choose fairness.

Life is not fair, not in the slightest. It’s going to hand you a lemon every now and then, and sometimes you just can’t make lemonade. However, sometimes you can water it down so it isn’t as sour and difficult to swallow. That is what fairness is.

It’s not perfection, or a utopia. Fairness will not hand you luxuries on a silver platter, nor will it erase the darker realities that confine humanity. No, it can’t do that.

What it can do is offer a stable place to stand. It can offer a chance to make the world just a little bit better for everyone.

Here’s the thing. Fairness isn’t equality, because life makes equal playing-fields impossible. That’s why handicaps exist in games to begin with. To level out the playing-field and make an attempt at fairness. It is a justifiable bending of the rules for the sake of greater good. Handicaps are used to give people who are at a disadvantage a chance to succeed based on their own merits.

Sadly, not everything in life works that way. There is no “easy mode” or tutorial. There are times disenfranchised people may believe there is some way to contort the system. Some magical means to change it, but that’s just the rules of the system itself failing. Enough people working together might be able to change the system itself, but that’s a lofty goal.

Instead, in my eyes, it is better to attempt to make changes on the small levels, our own human condition. The lot you’re handed in life might not be something you can change, but fairness can make it easier to overcome.

The death of a loved one isn’t reversible, for example. In fairness, people will allow the grieving process. A house fire that burns precious mementos to ash, isn’t something you can glue back together. Fairness is holding those memories close, while forging new ones. Addiction is insidious, and fairness is the battle to overcome it with a community standing beside you.

Working together, less people slip through the cracks.

For another example, if you lack an education in a topic and there’s no one there to teach you, you have to teach yourself. If you lack the tools to do so, there’s no fairness in that. Fairness comes into play when someone teaches you how to teach yourself. When a diverse community comes together to show you the way, you can learn those skills without an echo chamber. You don’t have to flounder on your own. Fairness in turn is accepting that education, and using it to the fullest and joining the community when someone new comes along.

For the younger generations, fairness is being taught how to work an honest job and surviving the adult world. Instead of being left behind by society when you’re fresh out of high school, fairness is that next leg up. Those next all too important life lessons that often fail to be taught well in certain demographics of society simply because the tools they have to teach these things are lacking.

Fairness is a small chance that someone gives, and the person uses to the fullest.

Life is no game, and there aren’t cheat codes. This isn’t an inherently awful thing though. Instead, what we have in life is possibly better than that. What we have is an opportunity. As people, we can choose fairness.

In fairness everyone wins, or at the very least, no one ends up losing too much. In fairness, victims of atrocities can heal some of their wounds. In fairness, the small missteps are left as bygones, and new victories can be forged among all peoples in this world.

That is still a victory, and fairness is exactly that. A stepping stone to success.

Fairness is intellectually understanding when someone’s had a bad day, and choosing not to be an asshole on purpose. Seeing the foul mood for what it is, and understanding that no one is perfect. That doesn’t mean to be a doormat. You can set a firm line in the sand without being a total and complete jerk. The other person can understand their bad mood affects them, and try not to make everyone around them suffer for it.

That’s fairness.

Fairness is setting aside conjecture, and doing your best to put aside bias that impacts large groups of people. It’s about intellectually understanding that there are two or more sides to every story, and that the truth is always someplace within the middle. To take a moment to look and think before you dog-pile atop minorities and disenfranchised groups that have no one to show them the better path. To stand still and take a breath before you take a side.

To understand that the dog-piling sometimes becomes worse than the original offense. That one act in unfairness can result in unfounded cruelty to an entire group, the likes of which turn mankind into monsters.

Fairness is intellectually understanding that no two lives will have the same experience, and that no experience is somehow less valid due to it’s difference in course. That it is simply not your personal experience, or your journey.

Fairness requires all of us to work together, but it offers a hand reached out in truce, when you’d rather just slap someone. Agreeing to disagree when common ground can’t be found.

Fairness is simply logic when everything around you wishes to be illogical. It’s a conscious choice, a decision made firmly because fairness is the right thing to do. It may be easier to just tell someone where to shove it, but let’s be honest, we’ve all had our heads up our own ass at some point.

Profound stupidity is innately part of all of us. Removing said head from our asses may take a moment, and understanding that is fairness too. Life isn’t fair, but as humans with choice at our fingertips, we can choose the better path. We can decide to be fair.

That is what levels life’s playing-field in a way little else can. It circumvents the bylaws of the cruel world, and softens the blow life sometimes deals.

Fairness is when we as people take a moment not for charity, but a firm look at the socioeconomic divide. A moment of introspection at the social constructs that build each individual in the greater society. We can take that small moment to empower our decisions, and leave gut reaction at the door.

This is how we heal, how we mend, and how we change the future for the better.

We can bridge unfathomable divides if we take those few moments collectively. Society has some truly disgusting ails looming within it, but these ails are a product of ourselves, and what we have allowed to perpetuate.

Well, I think that’s gone on far enough. The excuse that life isn’t fair is strictly that. It is an excuse, and a sickening one at that. It leaves even strong people to flounder in the mud and muck left behind by the failings cause by everyone willing to make that excuse.

That’s not fair, and that’s not life making more lemons. That’s humanity choosing unfairness because sometimes that’s just the easy thing to do.

We can do better, and we should do better. A tiny bit, every single day. If we all did that, even just a little bit…

Well, then the world itself, governed by humanity as a whole, wouldn’t be so damn unfair anymore. It wouldn’t be perfect, nothing is, but fairness always applies. It’s all about how we choose to handle it.

This has been Kernook of The Demented Ferrets.

“Where stupidity is at its finest and level grinds are par for the course…”

The Demented Ferrets…

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Kern’s Collections: Haibane Renmei

Hello everyone, it’s Kernook here. Welcome to “Kern’s Collections” a series dedicated to brief glimpses of media and why you might enjoy them.

Primarily this series will focus on anime related content. These aren’t full reviews. I’d rather offer a brief glimpse into a piece of media. I’ll offer a few thoughts, and perhaps a bit of introspection.

Video Production

This is the finished video regarding this blog post, if you’d like to watch a video instead of reading. It is written, and read aloud by me.

I’m Kernook, or “Kern” for short. I’m part of “The Demented Ferrets”. You can watch the video on YouTube as well. I hope you enjoy the content.


Today I’d like to talk about Haibane Renmei, a rather short and sweet anime that’s only thirteen episodes long. It is an anime that is gentle in its implied cruelty. Due to the nature of the characters and their struggles, there’s a depth in this series that you may find hard to locate elsewhere.

These lost souls, with wings and halos are known as charcoal feathers. You’ll notice they don’t actually have white feathers, but grey or charcoal colored ones. This world they inhabit is almost a purgatory. Living alongside humanity they cannot have the finest of things, and the names given to them hold special significance. One that they most hold aloft over all else. It’s their one key to eternal peace.

They are born into the world from cocoons, knowing little of where they came from and a foggy dream to light their way in this newfound life, if you could really call it that. Bound by a strict set of rules that they must abide, they await the day they’re called to skies, to what might be the heavens.

Haibane Renmei is just as much about grief as it is about joy. Sorrow and regret live alongside happiness and catharsis. These charcoal feathers have but one real goal. They must come to terms with themselves, their circumstances, and what they must ultimately leave behind.

There are certainly slight biblical representations in the series. You’ll find small nods to the concept of god, faith and scripture. The idea of an afterlife, and a place waiting for these charcoal feathers high in heavens. Although these themes are left vague, it is no question that these undertones exist. There is such a thing as being “sin-bound” in the series, and the Haibane that become “sin-bound” often suffer great personal struggles because of it.

I find myself at odd with the series more often than not, when I’m watching it. I often wonder at the conclusions the series comes to. I can only wonder if these ideologies can truly stand in the world upon which the main story is built. As poetic as those narrative decisions are, as gritty as they can sometimes be, they are at least acceptable.

This, I believe that this is the entire ethos of the series. It is what drives the plot forward, even thought it has very little in the way of action. There are so few moments that feel directly urgent to the characters, and I feel that is the point. This is about overcoming something larger than any foe.

It’s about acceptance in a situation where such a thing is very hard to come by.

Haibane Renmei is not a series for everyone. It might seem soft and angelic, but the first time those same angelic wings spring out in a bloody mess, you’ll learn otherwise.

I can only praise this series for everything that it is, and forgive it for the many things it is not. I wish that I could say that you must watch it, but frankly I can’t say that. I hesitate to do so, because this is not an anime for the average viewer.

You won’t have amazing fights. It’s hardly in the genera of cute girls doing cute things, and really it isn’t a slice of life. It isn’t horror by nature and it’s not a healing anime either. It does not fall into any of the common tropes as anime fans understand them today. To classify it at all, diminishes it. At least, that’s what I believe.

What I will tell you is this.

Haibane Renmei sits proudly on my shelf. I regard the series very highly. I think that it is probably one of the most poetic anime I have ever seen.

I have watched many series that deal with the general themes presented here, but never in a way quite like this. The ending didn’t leave me overjoyed, but it didn’t spiral me into sadness either. It was, in a word, fitting.

If you want to watch Haibane Renmei, it can be found on the Funimation website.

For the right sort of viewer, it would likely be seen as a master piece. However, I’d bet that the sort of viewer I’m talking about is few and far between. You’re not to get all of the answers in a series like this. Even the mere question of… “What really is, a Haibane?” Will be left vague and without a solid answer.

Sure there are things you can extrapolate, given their appearances. Still, that answer is not at all set in stone. So, that’s where I’ll leave it. If you choose to watch the series or not, it’s up to you.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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You Wouldn’t Go To An End Game Raid without Being Geared. So, Why Would You Wander Around Without Your Mask? – A Rant

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Hey guys, it’s Kernook here. It’s time we have a little chat. My mother had a stroke back in November. This weekend she had to go in for three blood transfusions because her platelets are super low. Where I live, hospitals have been restricted to one visitor due to the Covid-19 protocols. She doesn’t have Covid-19, but this effects us, because today they tightened the restrictions, and no visitors are allowed inside.

I can’t even see my own mother. So those of us not even battling Covid-19 directly are being impacted by the idiots choosing not to be careful, and to me this is just not acceptable. That it needs to get to this point this late in the game is just absurd.

Blog posts may be late for a while, because frankly I’ve got bigger fish to fry. Same with YouTube, don’t expect archived videos for a while. I have bigger shit to tackle. However, this is one post that needs to be made, and it needs to be made today!

Perhaps this is just my logic as a gamer, but that’s just not how you play a game, and it’s not how you live life.

You don’t fight a big boss without drinking your potions and elixirs, buffing your raid, eating the right foods and being ready to face down that new boss that you’re about to fight.

This is what we MMORPG gamers do. We do it every raid night. We have no issue doing it every day, because to be a gamer you want to be at your best. You want to be an asset to your team.

If a raid was dying to a boss while being ill-prepared for over a year, that raid would have some serious breakdowns in communication and stability as a team. Some bosses are called “guild killers” for a reason.

Well, Covid-19 is our real world guild killer. It’s breaking down communication, it’s messing with our economy, and it’s dividing people. It is doing everything an end game boss in an MMORPG is capable of doing, and it’s doing it to the fullest.

When bosses drop what we call “AOE’s” or “Area of Effects” on the ground, we don’t stand in it for a reason. We don’t just go in unprepared. Our healers provide support, and we do our best to mitigate the damage. As many raiders say…

Don’t stand in stupid!

Come on raiders, we know the drill here. No, really, we do.

Covid-19 is one big ass “AoE” that has shit on the entire world, and it’s hurting people. Instead of collectively mitigating the damage as any good raid might, many are choosing to stand directly in the middle of it without that mitigation.

We have some people choosing to believe this isn’t real. That it is still, a year later, not a big deal. As though it’s a video game, or a figment of our imaginations. As if it’s not something to take seriously.

They don’t think we need masks, and don’t believe Covid-19 is still a pervading threat. These are the same sort of people that raiders would call scrubs in gaming. They’d be put on blacklists and kicked from raid groups for not being prepared.

Why? Because they are choosing to wipe the raid. They are choosing to hold ALL of us back from downing the boss.

You don’t get to play in the big leagues if you don’t pull your head out of your butt, listen to your raid leader and work as a team.

In Rift, back in the day when you had to fight the Matriarch of Pestilence that boss would put an “AoE” onto a player. That player had to run out of the group, or risk dropping that “AoE” down on the entire raid. It would kill a raid. So, what did we do? When didn’t spread the “AoE” we kept it away from the raid.

If you’re a raider, you’ve likely faced a boss like this. If you’re a gamer at all, you’ve likely taken down a boss that does something at least kind of similar.

Know what we should be keeping away from each other? Covid-19. The same rules apply. If you have the AoE, don’t spread it. If you know the boss does something that’ll impact the raid, you drink the right mitigation potions. You wear the right gear.

If most gamers can figure that crap out in a simulated environment, people working and living in the “real world” should have no issue grasping this concept. It’s not difficult, it’s not complicated.

Our front line workers are our paladins, clerics, mages and bards. They are both our tanks, and our healers. They are our raid leaders for our communities. We need to heed their calls.

When they said put on your mask, they’re saying that because they can’t just magically cast a little bubble to protect you. Real life is not a game, and choosing to defy these raid leaders now is putting everyone at risk. Not all guilds have good raid leaders, and not every doctor on the planet is giving the best advice.

When we lose people in real life, we can’t just cast a “raise” or a “revive” them. They’re gone, and they’re gone for good. It’s actual permadeath.

So, stop being selfish. Think of your community as your raid, and Covid-19 as the boss we have to down. I realize this is going to go over a non-gamer’s head. That most people won’t care about this and I may just be shouting into the void. You know what, I’m fine with that.

At least if I shout loud enough, maybe someone will hear. If just one person reads this and chooses to put their mask on the next time they go out, or think a little more carefully before hosing that next big party, then that’s a success.

That’s a mini-boss I’ve taken down, and as a gamer I’d take pride in that.

If you want the achievement of downing Covid-19, we need to raid together. This is not a boss you can beat alone. You don’t go into a new 10 man raid with three people and expect to win. You don’t go into a new raid without having the right mitigation and equipment.

So next time you leave your house, wear a mask. Get good gamers, and lead the charge, because society has their thumbs up tier asses on this one. It’s been a year, the boss is still active. We’re out of mana and our abilities are on cooldown. If we don’t want that enrage timer going off, we really need to down this boss, and down it now.

I have long concluded that it’s up to us to lead by example. To show the rest of the world that we know how to deal with this, and do it better than them. In a world where gamers are often treated like total crap by the mass media, this is a fight we know how to face down.

This is a fight we know how to mitigate.

We know to listen to our raid leaders. We know you need to have the right gear score. We know that we can’t just drop boss “AoE” and debuffs wherever we please. We know that you have to let the tanks be the tank, and the healers do the healing.

We know this isn’t a fight we can win unless those in the top tier guilds lead by example, so the scrubs can figure it out too. With the vaccines out, we’ve got the DPS to take down this boss. With our masks and social distancing, we’ve got the mitigation to tank this thing until then…

There’s no excuse anymore. We have to take this boss down, or progression ends here. Think about that.

Ever since the days of EverQuest, Final Fantasy XI (and FFXIV), WoW and Rift, we’ve been trained to handle these concepts on their most basic levels. So let’s get good and lead the scrubs. Let’s take down this boss and get back to normal.

Lead by example, gamers! Get geared, get good, and let’s do what we need to do.

This is a fight we know how to win. Stop faffing around and let’s just beat this thing already…

This has been Kernook of The Demented Ferrets…

“Where stupidity is at its finest and level grinds are par for the course…”

The Demented Ferrets…

To Our Supporters: Thank You!

With your contributions, you make our efforts possible. Thank you for supporting our content.

Patreon Supporters

At the time of this post there are 3 notable contributors.

Demented Minions: Francis Murphy, Josh Sayer, and Andrew Wheal.

If You Enjoyed This Content…

Please consider following us on this blog. We also have other platforms with content to enjoy. At the time of this post we have a Twitter, Twitch, YouTube.

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Gameplay: Crash Bandicoot 4 – It’s About Time

Hey everyone, it’s Kernook here, coming to you with another “Kresh Plays” post. Over on the live stream channel, Kresh recently finished playing through Crash Bandicoot 4: It’s About Time. So, I am posting the links to the YouTube archive here.

The videos are the complete streams, deaths included. Plenty of havoc ensues, since Kresh tends to get a bit salty with platformers. Hopefully you enjoy the videos, and have a good laugh.

As always a description of the game and a few points of note are included below the videos.

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Kresh Plays: Crash 4

Part One

Part Two

Part Three

Part Four

Crash Bandicoot 4: It’s About Time released in 2020. The game follows our our titular character Crash on his adventure. Havoc ensues, and our hero needs to deal with it. If you’ve played the other games, you know what you’re in for. Platforming hell…

Crash, through no real fault of his own, must now fix a hole that’s been ripped in the space-time continuum. To do this he needs to collect masks, and keep the evil doctor Neo Cortex from making a mess of things.

You get to play a variety of characters. Crash and Coco make their usual appearance, but that’s not all.

Now you get to play as a previous villain of the series Dingodile. He’s turned over a new leaf and even opened up a nice little eatery in the swamp.

His plot lines aren’t a huge part of the game, but it is a fun little addition. He brings a lot of comic relief from his goofy humor. Just like all of the side characters, playing his stages show you events you wouldn’t have an explanation for otherwise.

All of the side cast are tied together nicely through the events of the game. There are some really nice plot twists to be found in the meat of the narrative, and that’s always a huge bonus.

That being said, the game has a few downsides.

The game is a platformer, of course. So you can expect some unnecessarily difficult areas.

Kresh encounters these more than once. Certainly characters are a bit clunky to play as, such as Neo Cortex and Dingodile. both of these characters have wonky jumps, and Kresh often commented that Neo Cortex was just not fun to play as a character.

It looked visually annoying to be honest, particularly Neo Cortex who has a stupid feet wiggle thing he does before he lands a jump. This also inhibits the timing of the jumps themselves. These are pervasive complains for their respected sections, but to be honest those sections don’t come up too often.

In any case, it is a solid platformer and a reasonable entry to the series. Honestly, I can’t imagine a better addition to the original trilogy. The stoy is kind of cute, and very funny at points, keeping with the humor you’d expect from this series.

Final verdict: give it a play if you haven’t, or at least watch someone else play it.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

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To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
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($14) True Blue Ferret: Bryan BSB
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

A Glimpse Of Anime HISTORY: Vampire Hunter D

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It’s long been said that the 80’s were the golden age of anime. With rose tinted glasses, and fond memories of simpler days, many anime fans were introduced to the medium thanks to the masterpieces of this decade. Every now and then, we should take a step back in time to appreciate these gems.

Vampire Hunter D, is one of these long buried diamonds. This is not a review of the movie that came out in 1985, this is just a glimpse and a few thoughts about it.

This movie deserves to be mentioned because in this day and age, older anime falls off the radar. It can be easy to forget about them. Vampire Hunter D was considered a fairly huge success upon release. It mixed the finer arts of sci-fi and high fantasy in an easily digestible way.

The 1985 film carries a narrative that you can easily enjoy, without requiring knowledge of the series. The movie will explain things as it goes along.

The anime movie swiftly became known as a cult classic following its release, and that’s one of the many reasons it remains beloved to this day. In spite of it’s age, the anime holds up very well, all things considered. As one of the anime films to hit the United States in the ’90s, american fans were given a world that was little dark, and somewhat gritty.

All of this was wrapped in stunning visuals that only occasionally dropped in quality. It was the era of hand drawn, so occasional dips were to be expected. These visuals coupled with musical genius, making for an atmosphere that still echoes into fandom to this day.

It stands alongside the giants of its time, Generally speaking, the movie was more or less a direct adaptation of the first Vampire Hunter D novel, which had been written two years prior. 

In this series, the vampire hunter is hired by a blonde-haired, blue-eyed farm girl named Doris Lang who wants to kill the vampire that attacked and bit her. The hunter in question is the child of a vampire and a human. This means he has extraordinary vampire powers but his human blood protects him from having many of the usual weaknesses you might .

It’s a simple premise but the story is compelling, and for many viewers it was our first real taste of body horror in anime, not counting shows with even more of it, like Akira that came out a little later.

Yes, that is a hand with a face in it. This is what I mean by body horror. There are other good examples throughout the entire series too. It’s enough to be unsettling, without being too awful.

The blend of many horror tropes is both amusing and freighting depending on what scares you. It could be both hilariously delightful, or well and truly haunting. It simply depends on what horror manages to scare you and what horror doesn’t.

All of this said, the movie, and later iterations of the series do a good job at keeping spirits held high. It’s not all doom and gloom despite the setting. From nearly steampunk robotic horses and Gothic architecture, the series carries diverse themes, though none feel out of place. Tacked onto this are the psychic abilities found in the in the universe, which is also a wonderfully addition.

On the topic of the horse for a moment, this is what I mean by it doesn’t feel out of place….

It very much could have felt that way. Many of the core themes, ideas and setting could have been campy, or clunk. They don’t feel that way, and is worth mentioning that directly. If these little things would have been poorly handled at all, the movie we would have ended up being total crap.

This was an animated film unlike any other for it’s time. It had the luxury of not having too many predecessors in its themes or ideas. At least, not in the animated format of a movie. This gave it an edge. Nowadays, it stands tall as a piece of anime history, and it’s worth the watch if you haven’t seen it already.

If you want a second opinion of the series, and one that directly contradicts mine a fair bit, might I suggest you check this post out written by CAMSEYEVIEW.

I do like to offer fairness when it applies. Although I don’t particularly agree with the review on a personal level, I do find it to be a fair and impartial one. It might be worth it to you to give it a read.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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You can help support us through PayPal or Patreon.

Meanwhile, check out some of our other great content below. You can also find more information about supporting us at the bottom of this post.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

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To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
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($14) True Blue Ferret: Bryan BSB
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

The Second Brick – Thoughts On ACCESSIBLE Gaming

Hey everyone, it’s Kernook here. In case you don’t know, I’m not just a blogger. I’m also streamer on Twitch along with my good friend Kresh. Together, we’re known as “The Demented Ferrets” and we play games several times a week.

Today I want to talk about something that hits very close to home for me; accessibility as it applies to gaming. This is why I thought it prudent to do another “brick post” today.

This time I’m going to give a bit of background on Dyspraxia, what it is, and how it can get in the way at the worst absolute times. Gaming is certainly one of them, hence the post.

Gamers tend to talk about new improvements while disregarding the old, but both have a place. The important little matter of nuance that has been lost in the greater discussion. This is a complicated topic when it comes to gaming, so please bear with me.

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First though, a brief primer on the subject. Dyspraxia is a form of developmental coordination disorder, also known as a “DCD“. I was born with it. It’s fairly common as I understand it. Although, I don’t have any personal friends who have it. That being said, there are plenty of famous people who do speak about it openly.

Daniel Radcliffe is a noteworthy actor that has spoken publicly about the disorder. He is someone I believe most people will have at least some familiarity with, given his role in the Harry Potter series. That’s why I use him as the example, but there are many more.

Now, before I continue, you need to understand that Dyspraxia has a very wide spectrum. Some people with the disorder are very low functioning. For others it would be very hard to tell they have it at all.

The disorder hinders motor skill coordination in children and adults. It may also affect speech. It is a lifelong condition, there are no cures. Dyspraxia is a fairly distinct disorder and it can affect a person in many ways.

Why does this matter? Well, I have Dyspraxia and I’m a gamer. You kind of need to have good motor skills to play a game. It’s how you handle the controller, so it matters to talk about this kind of thing in the gaming community.

Accessibility is a word thrown around a lot in the gaming sphere, and often times with negative connotations involved with it. You can put your knee-jerking to the side though. I’m not here to bash developers. I’m hear to talk about my love of gaming when in relation to the disorder itself.

Accessibility is not the same as making a game easier, or in any way “watered down”. No, that’s just flat out idiocy. What makes a game accessible is merely just a wider range of options presented to the player. Therefore, when I am speaking of accessibility here, I am speaking from my personal lens.

My lens will not be your lens, even if you have Dyspraxia. Our level of severity regarding certain symptoms may be vastly different. The one thing I want to make clear here, is that gaming is not inherently inaccessible, and we need to think of accessibility in gaming differently.

There is no one-size-fits-all approach. The fact that gamers sometimes assume something needs to be added to a game merely to make it accessible at all… well frankly, that just shits all over the discussion in the first place.

It needs to stop, and we need to widen our perspective. Accessibility shouldn’t be a list of “must haves” or “bells and whistles” tacked onto a game as an afterthought. That is not accessibility, that’s being an asshole.

Rather, when we discuss accessibility, we should discuss it’s confines and trappings. Accessibility is always a two way street. Balancing careful planning with a mindfulness to your core player base is the key to success.

An afterthought for the sake of brownie points is never the goal. It should never be the goal. Do not tack on stupid things, just because people scream that they want it. Instead, carefully consider just who your game is made for, first and foremost. Then, after you have that clear idea in mind, think about how you might be able to include others based on that.

Accessibility does not include superglue and a prayer. They should not feel like options slapped onto a game like some sort of deranged clown car. They shouldn’t feel as if they’re bursting out sideways and cockeyed.

For example, when it comes to Dark Souls, I’d say that when it comes to pure gameplay, it is very accessible despite the difficulty. From a point of motor control, I’d say it holds up well. Yes, it’s a hard game. It’s supposed to be.

Just because it’s hard, that doesn’t make it inaccessible inherently in that very specific instance. When you discuss how accessible and game is, it’s all comes down to specific instances.

The game is difficult, but also carefully crafted. You can do battle at a distance, you can plan your attacks. With the multitude of ways that a player can broach fights, I would not say that the gameplay itself is at all “inaccessible” based on motor function. Merely that the game can have a large barrier to entry in other ways.

Under this one lens, it is therefore accessible. However, that is just one lens, and someone may in fact disagree.

Dyspraxia can hinder a person’s ability to participate and function in everyday life. Education, work and gainful employment isn’t always easy for people who have it. A large amount of the time you end up with Dysgraphia or Dyscalculia on top of it. However, that’s an entirely different set of issues, and I won’t be covering those.

What I will say is this. It is imperative that a gamer considers the games they play, and understand the confines of those games. What an accessible MMORPG to me, for example may be different than what you consider to be so.

Final Fantasy XI is a great example of an accessible MMORPG for me. Yes it’s old, and yes it feels a bit dated. That being said, skill in this game relies entirely on knowing what you’re doing. It isn’t exactly a “motor skill” heavy game.

Knowing what the enemies do and how to counteract them is half the battle. There are no quick time events, and there is no jump button. You have no need to handle blinding floor spit aoe’s that you might find in games like WoW, or FFXIV which are also MMORPG’s.

When I thinking of end game raiding, I think of all the mechanics that just turn out to be a pain in the ass. That being said, I call what would be vanilla Rift the pinnacle of end game raiding. The best, and most fun raiding I’ve ever had in a game, for me personally.

This is merely because even if a fight was difficult and AoE’s were tossed all over, I was never just flat out blinded by a boss I was fighting.

For me, the worst offender in this regard is FFXIV. To me, though I do like it, it is very inaccessible as a game in many ways. For me boss battles in FFXIV are not a matter of simply getting good. Sometimes they are a matter of stupidity. Occasionally, I just can’t see what the hell is happening. There is literally too much crap everywhere.

I have golf balls for eyes sometimes, hence the spelling errors that occasionally slip into blog posts. This is also why I tend to use a medium font, and not the “default” that is included in the editing tool.

When I think of a game that isn’t accessible, I think of a game that is stupidly difficult for the sake of it. Or a game that might have had a very small team, and therefore couldn’t hope to factor in gamers such as myself in the first place.

Sometimes artistic choices are enough to make a game somewhat impossible for me to play. Those games have a fan base, and those games don’t include me. This also includes games like Undertale which is primarily black and white, and terrible for me personally.

It took me a year to play and beat the game. This is not to say it isn’t a good game. It is to say the game is not accessible to me as a player. There is absolutely nothing wrong with this. It just hurts my eyes, and the way you play the game doesn’t help.

However it was such a massive hit that I played it merely to have a perspective upon it myself. That it isn’t a good one personally, doesn’t detract from it objectively. That’s a key distinction to make here.

All in all, people with Dyspraxia are not a monolith. There are a huge list of symptoms, and if you care to look at them, do so understanding that is a very fluid disorder. No one will ever have “all” the qualifiers, because the list is just too large.

So, why does this matter? Well, to me gaming matters. Therefore, my heart can only go out to others with motor skill impairments that inhibit them from fully enjoying a gaming experience the way they might like.

When we play games we see “game over” screens more times than an average player. Sometimes, these are just for dumb reasons. Perhaps a boss doesn’t choreograph what it’s doing very well. Perhaps in games that don’t allow you to turn off quick time events, you kiss your butt goodbye on those several times over.

However, if you don’t have some sort of motor impairment you might think we’re just bad gamers, or that we’re just flat out stupid. It’s not that, not really. It’s just that how we experience the game can and will be different from yours, and our ability to play the game reflects that.

This is why I actually love the Resident Evil and Silent Hill series of games. Particularly the ones with tank controls. In my latest review of Resident Evil 2 from 1998, I brought the matter up directly by saying this:

If you think tank controls absolutely suck, you’re in for a bit of bad news. They’re just as clunky as you recall them to be. Now, I’ve never had an issue with tank controls myself. For my personal situation, tank controls actually make the games easier to play, not harder.

There is a very direct reason for that. Given my Dyspraxia, which is a motor skill disorder, having limited movement allowed me to have better control over the character. I didn’t need to be careful of subtle movement, because the characters only move in very particular ways. When it comes to my thumb being clumsy, the game just didn’t pick that up. This meant I could pay closer attention to my environment, and not what my hands did of their own accord without my noticing. While I love tank controls, I do understand that most people hate them.

For me personally, it’s not a downside. Objectively speaking though, it very well could be. I won’t overlook that just because of my nostalgia or personal situation. “

If you want to read a few of my reviews for the resident evil franchise, you can do so here:

See, this is what I mean by we need to broaden our idea of what accessibility really means. Tank controls actually help me. I’d love if more games have them, and that’s why I love a lot of retro titles. Do I expect them? Absolutely not, but I would very much like to have them.

To me, they would be an accessibility that would improve gameplay.

The point I am trying to make is that this whole accessibility discussion has vastly jumped the shark in many ways. It is true that not all games will be accessible to all people, and it will be impossible to attempt to make it that way.

However, it is also true that using that as a blind excuse is just pure laziness. Nuance matters, and we’re starting to lose that.

Final Thoughts

If you are experiencing trouble as a gamer, I have just one bit of advice. Before you start pounding on the gong of accessibility, take a breath and look at all that gaming has to offer. There will be a game or two that will suit you. There will be a genre that allows you to love gaming.

Once you find those games, you can open your eyes to the other games like it, and the much deeper world that gaming has to offer. Instead of just focusing on the usual complaints, we need to think out of the box. It’s better for everyone, and that’s the whole point of accessibly in the first place. To reach as many people inclusively as possible.

It isn’t just about controller layouts and game overlays. It’s not just about including new add-ons, fonts, colors, keybinds, or multi-lingual subtitles. It’s about the larger scope of the experience we have as gamers.

Sometimes it’s about playing the inaccessible games to understand what needs to change, instead of what we simply want changed.

We need to be discussing ports and revivals of older titles. We need to consider that there are already a wealth of games suited for us that might need to be brought back onto current software. Perhaps some of these titles need to be brought back to life or brought over to other platforms.

Perhaps a gamer can’t play a Mario or Zelda title on a Nintendo Switch, but could play that very same title with a different sort of controller found only on PC, or by a third party company. We need to be discussing this too, and look at all of our options.

We need for developers to be our partners, not our enemies. We need fellow gamers to hear us out before biting our heads off.

These are the sorts of discussions we need to be having. These are the ones that should pervade the larger narrative. When we think of accessibility, need to consider tank controls and other methods of control in general too.

Hopefully you love gaming as much as I do. Hopefully I’ve given you something to chew on. Perhaps the next time the word accessibility comes up in context with gaming, you’ll look out of the box too.

If you’re an aspiring developer, or one from a huge studio, reach out to gamers. Sometimes that alone is enough. Nine times out of ten, we’re okay that a game doesn’t have something, if there’s a good reason not to include it. Knowing why a feature isn’t in a game is sometimes enough for us.

Sometimes just being talked to, so we’re included, is all that we need. Sometimes all we want is to be heard. We don’t want to feel useless, or that we’re just shouting into the void.

Communication is the first step, and it’s one that needs to continue being made, so yeah… do that developers, really. That first step will be an answer to a great many problems. After that, creativity is your foremost tool. Use it, and empower all of us.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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A moment to Remember – Yaphet Kotto

If you’re here, you’ve probably heard that Yaphet Kotto passed away. I don’t want to talk about his passing, but rather I want to talk about his legacy. What he left behind. This isn’t a usual blog post, and unlike my other blog posts, I won’t be leaving the typical links. Also, this isn’t carefully edited or mindfully crafted. It’s just me, writing what I think and feel.

I want this post to be a reflection of my own recollections of him through the eyes of a fan. I wasn’t a huge fan of him, but he was intrinsic to my youth, and that’s what I want to recall fondly.

Memories of happier, simpler days when he lit up our television screen in the mundane afternoons. My family gathered around our television set, while I was too young to think of it as anything other than normalcy.

If you were a fan of bond films, or such classics as Alien, you probably saw Yaphet Frederick Kotto on screen plenty of times over the years. Even if you don’t know who he was, you probably knew of his work in the film and television industry. You knew his face, if not his name.

For me growing up, that’s what it was like. So, I wanted to take a moment to recall his career, and my earliest recollections as a fan. My parents are older, so I grew up with shows from the sixties, seventies and eighties. Old re-runs of shows like Gun Smoke, Hawaii Five-O  and Murder, She Wrote were series that were fairly common in my household growing up.

Yaphet Kotto made an appearance on all of these shows, and my earliest memories weren’t as a fan of him, but as a child playing in front of the television set. If you were also a 90’s kid with older parents like myself, you probably also grew up around his works, rather than with his works.

Still it was that experience in my early childhood that made him a household name for me. It wasn’t his larger roles, it was his smaller ones. That’s what made me want to watch things like Alien as an adult, and play video games like Alien: Isolation. It’s what made me look deeper into his entire filmography.

Knowing of him, made me want to see more about him and the roles he played. That alone, made me become a fan.

This man represents a time in my life when I was just a kid. When his works were too mature for a young child like myself to fully understand. His voice wafting across the screen during lazy summertime naps, and while rolling dice for board games that we’d play to whittle the hours away.

Yaphet Kotto is just one of many actors like this for me. A face, a name and a voice, that occasionally warmed my home thanks to his glow on the television. Seeing that he passed away, and everyone sharing their fond memories over twitter on his memory page made me want to do the same, but I just can’t partake.

I wish I could say I was a huge fan of his works, but for me that’s not why this hits so hard. For me, it’s another loss of my youth. A reminder that times are swiftly changing. My younger cousins will never get to have the upbringing that I did. The days of dial-up internet meant that I wasn’t on there all the time. The television was the central location in our home. Yaphet Kotto and his many roles became part of that, and for me, that is what I will always remember.

I offer my sincerest condolences to his family and friends. To his likely sprawling fan base, may you forever love his works and ambitions. He has left these behind as a gift for us. So may we enjoy them to the fullest. Finally, I wish him a peaceful rest wherever his soul may travel…

Monster – You Have To Watch This Thing

There are times as an anime fan when I want a series to watch that’s off the beaten path. Something that may be considered a little too dry or complex. These sorts of anime fall out of fandom discussions quickly, eventually slipping into obscurity.

Naoki Urasawa’s Monster fits all of this criteria, as the series isn’t exactly what I would call a “pop-corn” anime. It’s probably far from it, because even when it came out in 2004, I can’t think of many people who found themselves talking about the series. My friends certainly didn’t, and neither did I.

I tried to watch the series when it came out, but in 2004 I was still in high school. I had other interests, and what might be thought of as “high-brow” anime wasn’t among them. It wasn’t until I was a handful of years older and gave it try a the second time that I really came to enjoy this gem of a series.

So, today I do want to talk about this anime, and all that it has to offer. I don’t know many people personally that actually enjoy it, which I think is a shame. First though, time for obligatory self-promotion…

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Anyway, let’s continue with the rest of the content. So, Monster is a weird series in fandom. Funnily enough, this series is ranked fairly highly on “My Anime List”. This is a little odd, I have to say. I rarely hear anyone talk about this show at all, but it does seem to be fairly popular in the grand scheme.

Think I’m joking? Take a look at this screenshot. That was taken just as I was writing this post.

Though, I do wonder how many people added it merely by its reputation. It is known for being an intelligent anime. The series tells a very perceptive and complicated story, so it isn’t something easily bandied about.

Outside of anime reviewers or very small corners of the internet, it just isn’t discussed despite the fairly high ratings. Therefore I can only conclude one of two things.

Firstly, that it is a show a lot of people enjoy, but simply don’t discuss at length due to its nature. Secondly, is that Monster has fallen into that realm of obscurity that I mentioned before. Either way, this is a series worth talking about.

It isn’t a typical anime in many ways. It doesn’t follow the standard formula, nor does it pretend to try. In the near endless flood of anime of today, you’ll still be hard pressed to find shows quite like this one.

I like anime that push the limits of the medium. Fantasy and magic found within anime is almost akin to the platformers, role-playing games, and shooters of the gaming world. Even anime aimed at older viewers seem to have some sort of super natural quality to them, and a vast majority are a dime a dozen.

Finding something that manages to break the confines of gaming as we understand it can be a bit difficult. The same is true for anime.

Monster certainly accomplishes that goal, and without too much fantastical idiocy to go along with it. This isn’t a series filled with magic, but I promise you that it has plenty of mystery. If you haven’t watched Monster, Today I’m going to explain why you should.

This is not a review, this is purely a suggestion.

The Narrative

Word of warning: This series can be incredibly offensive to anyone with a firm faith in religion to the point they follow it blindly and refuse to study it. If your faith in Christianity is so strong that you cannot even question the bible even slightly, keep away from this thing. It’s not for you, and it isn’t intended to be.

More on that later, when I discuss the intellectual ethos of the series.

Summary without spoilers: The series takes place in the 80’s. We follow the story of a Japanese man by the name of Kenzo Tenma. He is a young doctor based out of Germany. As a skilled neurosurgeon, he’s earned the attention and praise of people in high places. Due to his high standing he is placed in a rather precarious position, forced to make a choice that he really doesn’t want to make.

Two people need complicated life saving operations. One person in need is a political figurehead, the other person in need is a child.

Tenma is the best of the best. There is no one his equal in terms of skill. Due to how well respected he is, Tenma is expected to bow down to the political bias of the hospital. They want him to operate on the figurehead, thus dooming the child to die.

He has been at the mercy of these kinds of decisions before, doing as he was told with a respect to authority. However to doom a child this way is a decision he refuses to make, and goes to save the child’s life instead.

Ultimately this decision will come back to haunt him. Beyond this, I dare to step into massive spoiler territory. Instead of talking about that, I’m going to cover a few other details. I really want you to watch this series if you haven’t, and I refuse to be the one to spoil it for you.

Instead I will say this:

The story is as much a mystery as it is thriller. It’s slow paced, but it is by no means a slog to sit through. If you take it slow and don’t try to binge watch it, you’re in for a real treat.

Everything in this anime toes an emotionally grey line. You cannot expect complete altruism either, neither from our protagonists or the side cast. Even the best characters have a dark side, and sometimes that side is vastly unsettling.

You cannot expect firm answers or conclusions to every tiny detail in the show. This series isn’t going to hold your hand. It wants you to come up with your own conclusions based on what you see.

What you can expect is a story that is very well written, with characters that are as multidimensional as any anime could ever offer. What you’ll find here is a truly mature anime. It is one that is certainly worth your time to give it a try.

I don’t know if you will “like it” per say. However, I can say that Monster is an experience in and of itself, and that alone is reason to watch it.

The Intellectual Ethos

If you don’t want complicated yip-yap bypass this section. Actually, maybe just bypass the anime at that point. It is a very complicated series, and as I fan I have to accept that.

Don’t believe me? Strap in, we’re diving deep on this one.

This series begins with a biblical quote, and right out of the gate Monster refuses to be simple. This quote is from the book of Revelations, the final one in the new testament. The quote looks like this:

Now, it’s very important to note that interpreters of Revelations typically have four key ways to view this section of the bible. Now, I’m not hugely religious, but I’ll highlight the main four in very simple terms.

  1. Some believe that most of the events in Revelations have already taken place.
  2. Meanwhile, others take it as describing the long chain of events that may take place, or is in the process of taking place.
  3. The third group are those that find this book to be of the future, and place the book primarily in the end of times (which has not happened yet).
  4. The final group view it as symbolic pictures of what they call “timeless truths”, applying the book as the standard victory of good over evil.

Fortunately, the message of Revelation does not depend on adopting a particular point of view. Any of those main four will do. So, why in the hell am I bringing this up then?

Well because it ties into the series. The quote wouldn’t be there mindlessly. I would argue this series touches upon all four views depending on what character you happen to following in regards to the series. The ideological undertones will conflict and contrast in many ways. They are not always blatantly obvious, but they could be somewhat offensive based on your own religious beliefs this particular section of the bible.

But that isn’t all, either…

Buried deep into this anime there are two core ideologies at play. Both of them are on display for the main character, Tenma, at almost all times.

One ideology is complex and morally grey area. The other is an emotionally driven conclusion based on the facts that the main protagonist will never have an answer for.

The first ideology is in regards to personal agency and the value of ethical intervention. What would you do when placed between two horrible outcomes? Would you act, or merely just stand still? Something bad will happen either way, so what option will you choose? Is there truly a “least bad” option?

As a doctor, Tenma made a choice, and he makes choices every day. He often reflects on those choices. Sometimes choosing to save one life results in the death of another. The grieving woman in the image above is someone that Tenma has to face in the first episode. This is a flashback scene. He can only watch as she morns the death of her husband, a man that needed his help.

A man that he chose to deny because of the orders passed down to him by the hospital. A man he could have saved…

This loss of life was not needed, and it weighs on Tenma. This event will influence his decision between the young boy and the political figurehead in the series, and every event thereafter.

This is in essence what is commonly known as the “The Trolley Problem”, as coined by English philosopher Philippa Ruth Foot back in the mid 1970’s.

The simple version of this ethical problem is known as “Bystander at the Switch“. It goes a little something like this:

There is trolley that’s out of control. It is speeding along railway, and it cannot be stopped. Up ahead, there are five people on the track, unable to move. If the trolley hits them, they will die. Now, there is where you enter into the picture. You are able to pull lever nearby. However, if you pull this lever, the trolley will switch tracks. Sadly, there is one person on that other track. If you pull the lever, that person will die instead.

Thus, you have two options. The first is to do nothing, effectively allowing the trolley to kill the five people on the main track. The second option is to pull the lever. You’ll save the lives of five people, but by your direct involvement with the lever, the trolley will still kill one person.

So, what choice do you decide to make?

This is the first question the series asks, and answers through Tenma. The start of the series begins with this same sort of ethical problem. The choice he makes will carry through the entire series. His decision lingers with him in the aftermath.

The second ideology is less complicated, but no less deep. It is the ideology of perseverance in the face of dire straits and negative outcomes. How do you cope with your choices after you’ve made them? How do you live with yourself, when the choice you make is the wrong one?

Tenma’s choice is one that impacts his life, and the lives of the other people around him. He thought he was doing a good deed, but that deed is no more than a devil’s deal.

This is the crux of the series. It is what ultimately drives the entire narrative I mentioned above.

Final Thoughts

If you’ve made it this far, congratulations. I doubt most will. Ultimately, what makes this show so well written is the minutia of little details. It comes down to the subject of interpretation. These are the same things that I feel hold this series back from being discussed at length.

Let’s be honest, trying to discuss Monster honestly has a lot of ideological landmines. I barely scratched the surface when it comes to the way the series presents its ideas, thoughts and themes.

That being said, the series is also a rabbit hole, there is such a thing as diving too deep. Let’s also be honest about that too. It’s easy to dive too deep on this one, and that can make it hard to relate to.

Some fans may end up seeing something that isn’t really there to find at all. Still the mere idea that you’re able to do that, is itself a nod to the main theme of Monster and the story it tells.

I can’t honestly review this thing because even trying to do that negates the reason why so many of us love this show in the first place.

I can’t just say “It’s awesome, go watch it!” nor can I say “The inevitable flaws are still worth your time…” because that alone isn’t enough to enjoy this sort of show. Saying “because you might like it” is a direct slap in the face for everything this show tries to do.

I doubt you’ll enjoy everything the series gives you. If you’re like me, there will be times that you will be flat out disgusted by certain characters and their world view. There are times you will not agree the subject matter, ethos, and ideology. However, you must expect it. That is the point of the title, after all.

These aren’t the monsters under the bed. These are the monsters of humanity. Everyone in the show could, at least in part, be classified as such. Just as in reality, we all have our vices and our failings.

We are all able to be monsters under the right conditions and circumstances. In the series, the characters argue that conditions and circumstances often do justify their actions, grotesque or not.

Monstrous, or not…

This isn’t an anime that I would merely pluck from my shelf and cram into the hands of my best buddies, because as I said, they wouldn’t like it anyway.

However, I’m going to be a pretentious twat for a second. Yes, I’m going to be “that asshole“. If you consider yourself a true fan of the anime medium in its entirety, or you consider yourself an anime expert even slightly, you have to watch this show.

There are no “if’s”, “and’s”, or “but’s” about it. If you are a person that is a collector of the medium, or consider yourself an authority of the medium in any possible way, shape or form, do your due diligence! Plant your ass in a chair and sit through it.

Sit through ALL of it, and then discuss it. This is a series worth talking about. It should not be left to rot in the recess of fandom, alone and forgotten.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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