Tag Archives: Final Fantasy XI

Level Grind – A Song about MMORPGS and the Grinds We Take to Reach the Top

Hey all, it’s Kern here, coming at you with a fan song all about Final Fantasy XI, Final Fantasy XIV, World of Warcraft, and the joys of a good level grinds… or in the case of this song, the ways in which it drives a player absolutely crazy after the near billionth go-around. We’ve all been there, I’m sure.

In any case, this baby is just all about the grind and hopefully you enjoy the ride on it. This has a rap, R&B vibe to it. Don’t we all know it by now? Level Grind, Level Grind, makes you lose your freakin’ mind…

So yeah… on your next grinding session give this song a play, and give yourself over to the mmorpg of your choice whenever it’s time to level grind.

This has been Kern of The Demented Ferrets, where stupidity is at it’s finest and level grinds are part for the course… Yep, that’s how deep this song is embedded into my brain… it’s literally in our catch phrase. Anyway, see you next time everyone! Don’t forget, you can find Kresh and I over on Twitch too. Come check us out, leave a follow and hang around with us when we’re live. We play a lot of different kinds of games, so stop by and say hello!

If you want to support what we do, become a member of our Patreon and you can get a hold of our MP.3s when we send them out!

YouTube Playlists of Interest:

FAIL: Fallen Angels in Limelight – rock, glam rock, hard rock.
City of Shadows Album 1 – A musical story about two cities joining together as one deep in the desert. A literal tyrant has come to lay claim to the city, and an uprising occurs.
Roll for Glory Album – An album dedicated to the wonderful world of DnD, and the fictional band in “Thunderous Power Kicks” (T.P.K) led by their fearless leader and Bard.
RWBY Fan Songs – Fan made songs for the RWBY series encompassing several musical styles. (Kern’s on going project).
Video Game Fan Songs – Fan made songs about video games spanning a wide variety of gaming genres and song styles (Kresh and Kern’s ongoing project).
Ferret’s Synthwave – Songs with a Synthwave vibe.

Merry Christmas from TDF!

First of all, let me just say may everyone here have a very merry Christmas and a happy New Year. We have two songs to celebrate the holiday season.

RWBY Fan Song: What I’m Sorry For

This is a Raven fan song, obviously and it’s about Yang. It’s been posted for a while now over on YouTube, but I only just got around to posting…

RWBY Fan Song: Loneliness Like Mine

Hey everyone, it’s Kern here! I’m coming at you with a RWBY fan song for the Freezer burn pair (Weiss and Yang). These two are amazing, even if they…

Final Fantasy XI Fan Song: The Shadow Lord Will Fall

Hey all, it’s Kern here. Grinding out rank missions on FFXI (once again) inspired Kresh to make a fan song about the Shadow Lord battle. You’ll see our characters from our Twitch streams in the video, along with the hilariously fast take-down of the Shadow Lord since we were uncapped for the fight.

The grind to Rank 10 wasn’t so bad on the Level Down 99/99 server, which I would highly encourage any fan of Final Fantasy XI to try for themselves if they’re looking for easy grinds through monotonous content, or looking to skip certain sections of the content entirely. If you don’t want to run story missions for the endless time, this is the server for you.

In fact, it was probably the most hassle free grind we’ve done thanks to the travel systems and increased run speed. A breath of fresh air, for us as players we really enjoy this server because the trust system has been implemented and the community is wonderful.

In any case, Kresh and I hope you enjoyed the song. Don’t forget to check out a few other pieces of awesome content down below!

This has been Kern, of the Demented Ferrets, where stupidity is at its finest, and level grinds are par for the course. See you next time.

Final Fantasy (NES) Review (1987)

I’m coming at you with a game review of Final Fantasy. Yep! We need to go back to where it all started. These days the game is kind of messy and doesn’t hold up the way slightly later titles do, but let’s…

Things Final Fantasy XIV Did Wrong – Starting Cities

Before I begin, let me preface this by saying that I think Final Fantasy XIV does a lot of things correctly when it comes to being a very solid MMORPG. I enjoy the game a lot, and I’ve spent plenty of time (and subscription money) to frolic around in Eorzea. What’s Eorzea you ask? Well, it’s the fictional world Final Fantasy XIV is set within.

A bit of backstory seems prudent. I began playing Final Fantasy XI back when it first released in the USA in the early 2000’s. I played the original Final Fantasy XIV before Square Enix tossed aside the project and went back to the drawing board (more on that game and its countless failings in a separate post). That’ll be a rabbit hole if I ever decide to explain that mess.

Anyway, when the game later released anew under the name “A Realm Reborn” I claimed my free copy offered to those of us who had played on the old game for so long and dove headfirst into my favorite type of MMORPG, the Final Fantasy kind.

For years though, I’ve always thought that Final Fantasy XIV made a few decisions that weren’t exactly wise for gamers like myself, coming from other MMORPG’s with the intent to “static” with other players.

What is a “static” you ask? Well, that’s simple, it’s when you play a game only with a select few people, and you do so regularly. In FFXI, static parties were a commonality among close friends. Many MMORPG’s seem to put systems into place that destroy the “static mindset” and considering that FFXI thrived on that style of gameplay, you can guess how I might feel about that…

Generally speaking, I’m not too happy at all with the concept.

While Final Fantasy XIV has plenty to praise, the story line particularly, it also has one thing I absolutely despise… well, it has a few things I despise, but none more so than they way they start you in a city based on what job you plan to level, rather than where you’d LIKE to start.

Say for example, what’s going on for Kresh and I currently as we plan a stream day around Final Fantasy XIV (yes, we both like the game that much, that we’re going to stream it regularly soon). There’s just one problem, I plan to level WHM (White Mage, a healer for the uninitiated). Kresh plans to level a tank… however, there are no tank jobs that start in Gridania, meaning Kresh would have to start elsewhere.

See what I mean?

It kind of defeats the purpose of friends starting off together on new characters. If don’t start there, I would need to wait to level the job required to unlock WHM, however, if we don’t start in the city Kresh where Kresh can get a tanking job, then it makes for the same problem in reverse. This is a confine of the game directly, and it makes for something of problem that is strangely antiquated despite the fact that the much older MMORPG (FFXI) never had this problem if the first place. Jobs were not implemented in this way.

Final Fantasy XI never had any such issue, because you could choose your job and your starting location. It wasn’t a lose-lose situation. It didn’t have to be. Final Fantasy XIV should have followed suit in my personal opinion, because games that discourage friends to play together based on something as arbitrary as starting cities loses focus on what an MMORPG truly is.

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Massively Multiplayer Online Role-Playing Game… that’s what MMORPG stands for, and it should be at the core of the valuable systems indicative of the gameplay experience.

In this particular aspect, and a few others, Final Fantasy XIV failed that concept. The starting cities based upon your job within the game is a key point to make about this.

Now, to be clear World of Warcraft had a similar ideology at one point. It was irksome there as well, particularly during the dark ages when being a druid forced you onto starting as either a Tauren or a Night Elf. However, at least in World of Warcraft that made sense within the wider lore and universe. Final Fantasy XIV has no set player-verses-player standard the way that World of Warcraft did, nor, longstanding lore to draw from. Therefore, I find the “lore” argument a harder one to make or even defend for Final Fantasy XIV.

Now, to be clear, in Final Fantasy XIV this really is just a minor annoyance at best, as you can change your job at whim… however, that’s kind of the point. In World of Warcraft, you couldn’t do that. If you picked say… a warrior for example, then that’s what you were… a warrior… you couldn’t suddenly change your job to a mage or or a priest just because you felt like it. You had to start another character and begin the grind again.

In Final Fantasy XI and in Final Fantasy XIV you can level all of the jobs on one single character, with no need to make a second or a third. With this ideology in mind, surely you can see how it might be just a little reductive and in some ways flat out idiotic to demand a starting location based on your starting job alone.

Some games pull off that sort of limitation more believably than others, but in my personal opinion, Final Fantasy XIV just isn’t one of them… you may actually like this system the way it is, and if you do, that’s fine too. This, to me, is just a personal annoyance, but one that sticks out so perniciously as one very bad idea, and one that just didn’t have any real need to be implemented in the first place.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Writing Fan Fiction – Consider The Characters

Hey everyone, it’s Kern here. I’ve written a few posts about “fan fiction” before, basically centered around the impact of fandom and how to combat writers block.

These posts are not for people that want to be best selling authors. If you want to do that, you shouldn’t be writing fan fiction. They’re also not for those looking to make a quick buck, as that’s not the heart and soul of what fan fiction is. .. not to mention, that’s a questionable act besides.

No, these posts are low stress, low expectation, built around discussions based on a hobby that I care for greatly. I know many other people do too. When it comes to fan fiction, I read it, I write it and I love it.

I am such a huge supporter of fan fiction that I even choose to to read it over many best selling books. I made a blog post regarding that already. However, my view stands strong and I’m not likely to change that opinion any time soon. You can check that one out if you care to, I’ve linked it for your convenience.

To be succinct though, my preference comes down to the way the medium is handled. It isn’t perfect, far from it.

Fan fiction often lacks the punchier written format we expect from professionals, and to me that’s the main appeal. It will always be a diamond in the rough. That’s usually a good thing, as it means fans are enjoying thier ability to explore thier own creativity.

With my views of fan fiction laid bare and transparent for all to see, let’s move on to the meat and potatoes of this post. First though, I have an important question for you…

What is the one thing a good story cannot do without?

Well, there’s only one thing really… characters. Well-written, compelling characters are the single strongest asset to the fan fiction medium.

Fan fiction will inevitably be separated from other writing styles simply because the concept has already been laid out in front of you. Whatever your fandom of choice, there are already fans of it. You’ve already been given a set of predetermined parameters in which to work with. When we talk about gaming, anime, movies and television, the characters within the series are by far the bread and butter of any piece of writing.

The reason for this is because established characters we know and love are ones that we want more of. When the main series ends or takes a break, the fandom remains. It’s fun to interpret major set pieces in your own way. The characters are typically the first touch-stone fans use to do that… now clearly they aren’t the only building block of importance, but they are the one I want to look at today.

Aside from a few key examples where settings, and their obligatory set pieces become particularly noteworthy, those things will never tower over the characters themselves in a fan written work. When you boil it all down, the reason why is simple…

A story is about what happens, and the characters are who it happens to...

If characters aren’t compelling, readers just won’t give a rat’s ass what happens to them. Impeccable action sequences and mindfully placed drama doesn’t add anything if we can’t be brought to care about who those things are happening to.

No amount of skillful writing can save a story that has poorly written characters. Thankfully in the world of fan fiction, you aspiring writers out there already have a perfect template. The characters you know and already love. You’ve got the whole tool chest right in front of you. You know how they should look, you how they sound, you know their dialogue and vocal patterns.

The characters in the fandom you’re writing for have already been made. Like a child playing pretend, it’s up to you to decide how you want to play around with your imagination. There’s all kinds of ways you can do this.

You can choose to subvert what you know. I highly suggest this. Add a little flair, amplify key character traits and lessen others to background static to suit your needs in your fan fiction. Do you want to take your favorite action hero and cram him in a coffee shop? You can do that. Actually, funnily enough coffee shop fan fiction tends to be pretty popular too.

What to mix and match your favorite characters across different series, you can do that too! I’ve done that myself using Final Fantasy XI and RWBY. Both series have a lot of the same thematic elements, personal character struggles and compelling undertones to explore. These two series play off of each other particularly well for combat too.

Don’t believe me? Find a mage in a Final Fantasy game that casts “haste”, and then check out Weiss Schnee when she battles with yellow dust during Roman’s fight Atleasian Paladin in the RWBY series.

The clock Weiss makes for Blake really is a neat thing. and the skill as a dust mage plays off logic found in the mages of Final Fantasy games.

Both of these skills do the same thing. Speed up character attacks. These are two universes I absolutely love, and combining aspects of both really appealed to me. Putting aspects of both into the same fan fiction was just par for the course for me.

For my fan fiction, I chose to take Curilla V Mecru from the video game Final Fantasy XI, and place her into the RWBY universe in my fandom related writing.

Why was I compelled to do this? Easy, it’s because Curilla’s homeland of San d’Oria reminds me heavily of the kingdom of Mistral in RWBY.

This mixed with the fact that she shares so many common personality traits with Weiss Schnee and Winter Schnee of RWBY makes me wonder what these characters would be like if they could be friends (and perhaps romantic interests).

I decided to explore that, and fan fiction was my gateway through that journey.

The takeaway; the key of good characterization is to focus upon what interests you the most.

We’re likely to notice the aspects of characters that mean the most to us. Perhaps it’s their fighting style, their personality, or maybe it’s just the way they chose to dress. There are always aspects we, as fans, cling onto. Traits we love and tidbits we’re drawn to. However, it’s not just what we love about the characters that matters. It’s typically a well placed character flaw that seems the most interesting to explore.

Ultimately we won’t be brought to love every single thing about our favorite character. To be sure, if there isn’t a flaw someplace… well, that’s a huge issue and it is bad writing. You can still love a flaw while respecting that it is a flaw, though. When writing, play with those flaws and your readers will thank you.

At the end of the day fan fiction thrives not on the story you craft, but the interesting dynamics of the characters and world you showcase through your own eyes.

This has been Kernook of the Demented Ferrets, where stupidity is at it’s finest and level grinds are par for the course. I’ll see you next time. Meanwhile, check out some of our other great content below. Be sure to join us over on Patreon to support more content like this. Also, we have a Twitch channel for gaming, come check us out!

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The Second Brick – Thoughts On ACCESSIBLE Gaming

Hey everyone, it’s Kernook here. In case you don’t know, I’m not just a blogger. I’m also streamer on Twitch along with my good friend Kresh. Together, we’re known as “The Demented Ferrets” and we play games several times a week.

Today I want to talk about something that hits very close to home for me; accessibility as it applies to gaming. This is why I thought it prudent to do another “brick post” today.

This time I’m going to give a bit of background on Dyspraxia, what it is, and how it can get in the way at the worst absolute times. Gaming is certainly one of them, hence the post.

Gamers tend to talk about new improvements while disregarding the old, but both have a place. The important little matter of nuance that has been lost in the greater discussion. This is a complicated topic when it comes to gaming, so please bear with me.

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First though, a brief primer on the subject. Dyspraxia is a form of developmental coordination disorder, also known as a “DCD“. I was born with it. It’s fairly common as I understand it. Although, I don’t have any personal friends who have it. That being said, there are plenty of famous people who do speak about it openly.

Daniel Radcliffe is a noteworthy actor that has spoken publicly about the disorder. He is someone I believe most people will have at least some familiarity with, given his role in the Harry Potter series. That’s why I use him as the example, but there are many more.

Now, before I continue, you need to understand that Dyspraxia has a very wide spectrum. Some people with the disorder are very low functioning. For others it would be very hard to tell they have it at all.

The disorder hinders motor skill coordination in children and adults. It may also affect speech. It is a lifelong condition, there are no cures. Dyspraxia is a fairly distinct disorder and it can affect a person in many ways.

Why does this matter? Well, I have Dyspraxia and I’m a gamer. You kind of need to have good motor skills to play a game. It’s how you handle the controller, so it matters to talk about this kind of thing in the gaming community.

Accessibility is a word thrown around a lot in the gaming sphere, and often times with negative connotations involved with it. You can put your knee-jerking to the side though. I’m not here to bash developers. I’m hear to talk about my love of gaming when in relation to the disorder itself.

Accessibility is not the same as making a game easier, or in any way “watered down”. No, that’s just flat out idiocy. What makes a game accessible is merely just a wider range of options presented to the player. Therefore, when I am speaking of accessibility here, I am speaking from my personal lens.

My lens will not be your lens, even if you have Dyspraxia. Our level of severity regarding certain symptoms may be vastly different. The one thing I want to make clear here, is that gaming is not inherently inaccessible, and we need to think of accessibility in gaming differently.

There is no one-size-fits-all approach. The fact that gamers sometimes assume something needs to be added to a game merely to make it accessible at all… well frankly, that just shits all over the discussion in the first place.

It needs to stop, and we need to widen our perspective. Accessibility shouldn’t be a list of “must haves” or “bells and whistles” tacked onto a game as an afterthought. That is not accessibility, that’s being an asshole.

Rather, when we discuss accessibility, we should discuss it’s confines and trappings. Accessibility is always a two way street. Balancing careful planning with a mindfulness to your core player base is the key to success.

An afterthought for the sake of brownie points is never the goal. It should never be the goal. Do not tack on stupid things, just because people scream that they want it. Instead, carefully consider just who your game is made for, first and foremost. Then, after you have that clear idea in mind, think about how you might be able to include others based on that.

Accessibility does not include superglue and a prayer. They should not feel like options slapped onto a game like some sort of deranged clown car. They shouldn’t feel as if they’re bursting out sideways and cockeyed.

For example, when it comes to Dark Souls, I’d say that when it comes to pure gameplay, it is very accessible despite the difficulty. From a point of motor control, I’d say it holds up well. Yes, it’s a hard game. It’s supposed to be.

Just because it’s hard, that doesn’t make it inaccessible inherently in that very specific instance. When you discuss how accessible and game is, it’s all comes down to specific instances.

The game is difficult, but also carefully crafted. You can do battle at a distance, you can plan your attacks. With the multitude of ways that a player can broach fights, I would not say that the gameplay itself is at all “inaccessible” based on motor function. Merely that the game can have a large barrier to entry in other ways.

Under this one lens, it is therefore accessible. However, that is just one lens, and someone may in fact disagree.

Dyspraxia can hinder a person’s ability to participate and function in everyday life. Education, work and gainful employment isn’t always easy for people who have it. A large amount of the time you end up with Dysgraphia or Dyscalculia on top of it. However, that’s an entirely different set of issues, and I won’t be covering those.

What I will say is this. It is imperative that a gamer considers the games they play, and understand the confines of those games. What an accessible MMORPG to me, for example may be different than what you consider to be so.

Final Fantasy XI is a great example of an accessible MMORPG for me. Yes it’s old, and yes it feels a bit dated. That being said, skill in this game relies entirely on knowing what you’re doing. It isn’t exactly a “motor skill” heavy game.

Knowing what the enemies do and how to counteract them is half the battle. There are no quick time events, and there is no jump button. You have no need to handle blinding floor spit aoe’s that you might find in games like WoW, or FFXIV which are also MMORPG’s.

When I thinking of end game raiding, I think of all the mechanics that just turn out to be a pain in the ass. That being said, I call what would be vanilla Rift the pinnacle of end game raiding. The best, and most fun raiding I’ve ever had in a game, for me personally.

This is merely because even if a fight was difficult and AoE’s were tossed all over, I was never just flat out blinded by a boss I was fighting.

For me, the worst offender in this regard is FFXIV. To me, though I do like it, it is very inaccessible as a game in many ways. For me boss battles in FFXIV are not a matter of simply getting good. Sometimes they are a matter of stupidity. Occasionally, I just can’t see what the hell is happening. There is literally too much crap everywhere.

I have golf balls for eyes sometimes, hence the spelling errors that occasionally slip into blog posts. This is also why I tend to use a medium font, and not the “default” that is included in the editing tool.

When I think of a game that isn’t accessible, I think of a game that is stupidly difficult for the sake of it. Or a game that might have had a very small team, and therefore couldn’t hope to factor in gamers such as myself in the first place.

Sometimes artistic choices are enough to make a game somewhat impossible for me to play. Those games have a fan base, and those games don’t include me. This also includes games like Undertale which is primarily black and white, and terrible for me personally.

It took me a year to play and beat the game. This is not to say it isn’t a good game. It is to say the game is not accessible to me as a player. There is absolutely nothing wrong with this. It just hurts my eyes, and the way you play the game doesn’t help.

However it was such a massive hit that I played it merely to have a perspective upon it myself. That it isn’t a good one personally, doesn’t detract from it objectively. That’s a key distinction to make here.

All in all, people with Dyspraxia are not a monolith. There are a huge list of symptoms, and if you care to look at them, do so understanding that is a very fluid disorder. No one will ever have “all” the qualifiers, because the list is just too large.

So, why does this matter? Well, to me gaming matters. Therefore, my heart can only go out to others with motor skill impairments that inhibit them from fully enjoying a gaming experience the way they might like.

When we play games we see “game over” screens more times than an average player. Sometimes, these are just for dumb reasons. Perhaps a boss doesn’t choreograph what it’s doing very well. Perhaps in games that don’t allow you to turn off quick time events, you kiss your butt goodbye on those several times over.

However, if you don’t have some sort of motor impairment you might think we’re just bad gamers, or that we’re just flat out stupid. It’s not that, not really. It’s just that how we experience the game can and will be different from yours, and our ability to play the game reflects that.

This is why I actually love the Resident Evil and Silent Hill series of games. Particularly the ones with tank controls. In my latest review of Resident Evil 2 from 1998, I brought the matter up directly by saying this:

If you think tank controls absolutely suck, you’re in for a bit of bad news. They’re just as clunky as you recall them to be. Now, I’ve never had an issue with tank controls myself. For my personal situation, tank controls actually make the games easier to play, not harder.

There is a very direct reason for that. Given my Dyspraxia, which is a motor skill disorder, having limited movement allowed me to have better control over the character. I didn’t need to be careful of subtle movement, because the characters only move in very particular ways. When it comes to my thumb being clumsy, the game just didn’t pick that up. This meant I could pay closer attention to my environment, and not what my hands did of their own accord without my noticing. While I love tank controls, I do understand that most people hate them.

For me personally, it’s not a downside. Objectively speaking though, it very well could be. I won’t overlook that just because of my nostalgia or personal situation. “

If you want to read a few of my reviews for the resident evil franchise, you can do so here:

See, this is what I mean by we need to broaden our idea of what accessibility really means. Tank controls actually help me. I’d love if more games have them, and that’s why I love a lot of retro titles. Do I expect them? Absolutely not, but I would very much like to have them.

To me, they would be an accessibility that would improve gameplay.

The point I am trying to make is that this whole accessibility discussion has vastly jumped the shark in many ways. It is true that not all games will be accessible to all people, and it will be impossible to attempt to make it that way.

However, it is also true that using that as a blind excuse is just pure laziness. Nuance matters, and we’re starting to lose that.

Final Thoughts

If you are experiencing trouble as a gamer, I have just one bit of advice. Before you start pounding on the gong of accessibility, take a breath and look at all that gaming has to offer. There will be a game or two that will suit you. There will be a genre that allows you to love gaming.

Once you find those games, you can open your eyes to the other games like it, and the much deeper world that gaming has to offer. Instead of just focusing on the usual complaints, we need to think out of the box. It’s better for everyone, and that’s the whole point of accessibly in the first place. To reach as many people inclusively as possible.

It isn’t just about controller layouts and game overlays. It’s not just about including new add-ons, fonts, colors, keybinds, or multi-lingual subtitles. It’s about the larger scope of the experience we have as gamers.

Sometimes it’s about playing the inaccessible games to understand what needs to change, instead of what we simply want changed.

We need to be discussing ports and revivals of older titles. We need to consider that there are already a wealth of games suited for us that might need to be brought back onto current software. Perhaps some of these titles need to be brought back to life or brought over to other platforms.

Perhaps a gamer can’t play a Mario or Zelda title on a Nintendo Switch, but could play that very same title with a different sort of controller found only on PC, or by a third party company. We need to be discussing this too, and look at all of our options.

We need for developers to be our partners, not our enemies. We need fellow gamers to hear us out before biting our heads off.

These are the sorts of discussions we need to be having. These are the ones that should pervade the larger narrative. When we think of accessibility, need to consider tank controls and other methods of control in general too.

Hopefully you love gaming as much as I do. Hopefully I’ve given you something to chew on. Perhaps the next time the word accessibility comes up in context with gaming, you’ll look out of the box too.

If you’re an aspiring developer, or one from a huge studio, reach out to gamers. Sometimes that alone is enough. Nine times out of ten, we’re okay that a game doesn’t have something, if there’s a good reason not to include it. Knowing why a feature isn’t in a game is sometimes enough for us.

Sometimes just being talked to, so we’re included, is all that we need. Sometimes all we want is to be heard. We don’t want to feel useless, or that we’re just shouting into the void.

Communication is the first step, and it’s one that needs to continue being made, so yeah… do that developers, really. That first step will be an answer to a great many problems. After that, creativity is your foremost tool. Use it, and empower all of us.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

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To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Francis Murphy and Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret:
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

FEBRUARY Update 2021

Hey everyone, Kernook here. It’s time to bring you all a quick monthly update of sorts. As of writing this post it’s the first of February, 2021.

For those of you who are following this blog regularly, it’s great to see you here. For those who’ve just stumbled upon this post feel free to look around. We’ve got a bit of content regarding anime and gaming, with more coming in the future. I’ve been working hard to get new content out and to put old content back where it needs to be.

I just want to give you a quick update about what’s going on across all of our other platforms. if you’re here, you already likely know of the blog so let’s move onto the other platforms.

Twitter:

Follow us on Twitter for all of our updates. I stream several times a week with Kreshenne, but I also do solo streams too when it suits me. The solo streams have no set schedule because I am still sorting that out. Following us on Twitter just allows you to see what we’re up to. Especially if I’ve announced that we’ve gone live for the second time that day.

Patreon:

If you like the content on this blog, please consider joining our as a monthly patron, even if it’s just at the $1 tier. It helps to keep this blog clean and advertisement free. Plus all patron members get access to our discord. We are a small and quiet community right now, but we hope to grow.

As of this post we have 3 patron supporters and earn roughly $13 a month.

Twitch:

With duo streams happening every Tuesday, Wednesday and Saturday weekly content is abundant. I’ve been streaming solo as well a few days a week. Sometimes I have a friend co-commentate with me as well. Recent content includes:

We have other content too, so be sure to check it out. Please don’t forget to follow our other platforms, as it really helps us out of you do.

YouTube:

Mostly this is acting as an archive of game footage. I have other uses for it such as analysis videos and reviews, but none of that is ready yet, and I don’t know when it will be.

This has been Kernook of the demented Ferrets…

“Where stupidity is at its finest and level grinds are par for the course…”

The Demented Ferrets…

To Our Supporters: Thank You!

With your contributions, you make our efforts possible. Thank you for supporting our content.

Patreon Supporters

At the time of this post there are 3 notable contributors.

Demented Minions: Francis Murphy, Josh Sayer, and Andrew Wheal.


If You Enjoyed This Content…

Please consider following us on this blog. We also have other platforms with content to enjoy. At the time of this post we have a Twitter, Twitch, YouTube.

PLATFORMCONTENTSCHEDULE
TwitchLive streamsTuesday: 9:00 PM – 12 AM (GMT)
Wednesday: 9:00 PM – 12:00 AM (GMT)
Saturday: 12:00 PM – 3:00 PM (GMT)
YouTubeAnime/Game/Movie reviews. Deep dives/analysis of RWBY.Videos upload Monday, Wednesday, and Friday at 12:00 PM (GMT)
TwitterAnnouncements, Random tweetsWhenever a live stream begins or content releases. Doesn’t have a set schedule.
Our BlogAll kinds of written media including anime, games, RWBY and more.Posts are published every Monday, Wednesday, and Friday at 12:00 PM (GMT)

There are plenty of ways to support us. To find out more, click the button below.