Twister (1996) – Disaster Film with an Emotional Core

A Few Observations about the “Disaster Film” Genre…

Twister’s Balancing Act: Common Sense and Common Threats

Tropes and Nonsense: One Step Forward, Two Steps Back

The Marriage Subplot: It Actually isn’t Crap

A Few Final Thoughts

Twister manages to knock that theme out of the park, without being too dark about its subject matter. It would have been all too easy to make a doom and gloom story about loss and fill the screen with one action packed tragedy after another… people and homes being decimated for the sake of carnage alone. That’s one of the biggest issues I take with a lot of disaster films. They so badly want to sell the action and the danger, they’ll go to any length to reach it.

The more damage, the more terrified people, the more lives ruined in bombastic fashion, the better.

Day After Tomarrow’s brand of logic is to see if we can freeze over half of the planet, no thought given to the countless lives truly lost by the deep freeze because there’s just not enough screen time for that. Just as it doesn’t have any time to express what that actually means for civilization at large if that were to actually happen… too big for its own britches, that movie ends where it should actually begin. The credits roll, leaving nothing but a series of unknowns in its wake.

The same could be said for a great many disaster films. They end after they’ve spent the time ruining all and sundry for the sake of entertainment, and that might have some value. I’d argue though, that the value diminishes when that’s all disaster films set out to do.

That’s not what Twister does, it breaks that mold and does so proudly. Instead, of giving us nothing but drama and mindless wanton destruction, Twister gives us a little bit of hope, and a lot of catharsis. The movie opens the car door and invites you to join in on the ride with these storm chasers and their mission to get their technology airborn into a tornado, come hell or high water.

The final tornado ends, just as all tornadoes end… but, we know there will be another, and another, and another. They aren’t going away. That’s not an ominous cliff hanger, just a fact of living on planet earth.

Twister invites you to look at the facts… not the scientific ones, but the emotional ones. It asks you to beg the question; what truly matters more? When is innovation more important than family? Is the safety of countless others more important than the safety of our own personal connections? Where does someone draw the line, and when should they? You can’t really analyze questions like that if characters begin the movie by taking everything around them for granted. Twister doesn’t begin ambivalently, or end that way either. That’s what makes it such an intelligent film.

It’s not book-smart necessarily. It is emotionally mature, though. Perhaps in its own way Twister is wiser in its self-awareness than so many other films out there. If you take a few seconds to think about the ethos that it attempts to convey, the film stays solid. Since tornadoes are dynamic, that means the characters must be the same way; swift thinking, highly capable, and incredibly willing to be in the direct line of peril.

In a sea of disaster films that try to convey a message much bigger than the film would ever have the time to convey, or worse forsakes any heartfelt message entirely, Twister hits that middle ground.

Well, that’s about all I have time for… as I say that, I look at the length of this post and cringe. I knew it would be long, but this is almost too long.

This has been Kernook of the Demented Ferrets, where stupidity is at its finest, and level grinds are

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Patreon Supporters:
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Clanfolk Fan Song: Ode to Clanfolk

Hey all, It’s Kern here. For those of you who don’t know, I absolutely love the video game Clanfolk, which you can check out and buy on steam if you don’t have it already. No paid promotion here, I just genuinely love the game. In fact, we Demented Ferrets like it so much, we made a fan song about it using Suno. The song was made using AI, since Kresh and I can’t sing very well at all.

Clanfolk takes place in 1300’s Scotland. The central mechanics revolve around family life and cultivating a homestead for your clan to live and thrive. We wanted the song to reflect that with a cheery, upbeat lyrical tone from the perspective of the player’s clan itself.

(Side Note: with all the content that continues to get added to Clanfolk, you can be sure we’re highly inspired to keep making fan songs about the game, so this won’t be the only one.)

If you’re interested in learning more about Clanfolk, the official discord is both very helpful and active. Furthermore, the game can be purchased on Steam for anyone interested in playing it.

Clanfolk on Steam

About the game Clanfolk

At the time of making this post, the game is currently in early access and receives updates with new content often. Clanfolk is made lovingly by Blorf, a solo game dev, and it’s published by Hooded Horse. The intended focus is upon the clan itself, usually a small family under 40 members in size. Although players like myself often build larger homesteads of over a hundred, the game itself truly shines when the focus is kept to a small or middling clan size. The game is cozy, without a heavy emphasis on warfare. You shouldn’t let that deter you. Clanfolk may be cozy, but it’s not overly simple or “too easy”.

The testing branch is available to all players, meaning if you are okay to deal with a couple of bugs here and there you can see what’s in store for the main branch early. All you need to do is opt into the testing branch on Steam once you’ve purchased the game.

I can’t get into an in-depth breakdown of the game here or this post would be far, far too long. What I will say is that there’s a skill tree that allows you to unlock all kinds of things for your clan. You’ll focus on survival in your first year starting in Summer. From there, your job is to prepare your clan to make it through Winter by stocking up on food and water. Ensuring your clan is warm enough not to die to the bitter chill of the cold is another key aspect to focus on during the early game.

A filthy clan is an unhappy clan, so you might want to build a tub for them to wash in, and a water dipper for them to drink from. If that’s too difficult for you to accomplish in time, water jugs for satiating thirst will do to get you through the winter. Just make sure you have enough of them. The water Dipper is far more efficient, though.

The September 2024 update included the “wake and funeral” system, further cementing the “family bonds” aspect of gameplay by including a period of mourning when someone from the clan passes away. This isn’t a colony sim based in raw numbers, but rather in the unity of the clan members and the preservation of those emotional bonds. Taking the time to get to know your clan and optimizing their routine is truly one of the more rewarding aspects of the game.

If you want to see gameplay footage, just ask Kresh and Kern when we’re live on Twitch, and we’ll show off the game… we do that often enough since I’m such a huge fan of it.

More Demented Ferret News:

Okay, so on to some of the typical “ramble-ramble” TDF self-promotion nonsense….

If you want to download the song “Ode to Clanfolk” to listen to it any time, it’s up on our Patreon for free. We have more music in the works too. If you want to support what we do, consider becoming a member of our Patreon. Music will release as we make it, but be assured there will be plenty more where this came from. We hope to see you there!

Some songs will be Patreon exclusive for paying members of the $1 and above tiers.The first Patreon exclusive release is Dream Team, a song about the game Mass Effect. It’s up for Patrons now.

This has been Kern of The Demented Ferrets, where stupidity is at its finest, and level grinds are par for the course. Don’t forget to follow us on social media.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content. Every contribution matters.

Patreon Supporters:

($1) General Ferrets: None
($3) Little Ferrets: Emily Turner
($5) Demented Minions: Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: Francis Murphy.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

It’s been a while…

Hey all, it’s Kern here. It’s been a while, hasn’t it? There’s a lot of reasons for that. I’m going to catch you guys up, if you care awesome, if you don’t go ahead and just skip this post. It’s not fandom related in any possible way. I’m going to now gloss over just a lot of random things. I don’t want to get into the weeds with any of it because well… some of it just lingers. I’d rather not let it do that.

When I made the happy near year post, I honestly thought the skies were the limit in term of having “a good year”, and after the dumpster fire of 2023, I came into this year with a lot of plans, all of which were slowed down because I was just too optimistic.

First thing’s first. I’ve been fairly inactive because of my uncle passing, and a house move that took place last year in 2023. In April of this year, Sabin, my cat of 18 years finally passed on of old age. It was just a busy, and somewhat depressing chunk time that felt like punches to the gut every time I turned around. It was hard to just sit down and blog without just negativity/trauma dumping that I didn’t feel like doing. I wasn’t gaming much, wasn’t watching anime. The reviews I was working on had layers of cynicism I didn’t like, so I didn’t post them. They’re all just sitting in the drafts, and most will be scrapped and re-written now that I’m not so stressed out.

At the time though, my efforts just weren’t in blogging, my heart wasn’t in it. I was far more invested in my family, and live streaming, and that was about it. That’s not very exciting, I know. It is what it is, though.

We continued to stream through all of it, Kresh and I, and Ruka continued to work on artwork although she needed a long break. Early on this year, I forget what month exactly, someone totaled her car and landed her in the hospital because that idiot jumped lanes when they weren’t supposed to. I have strong feelings about that, as you can guess. Ruka is fine, she has a new car now, life goes on… yada, yada, yada… all of that to say though, that massively slowed down projects we wanted to do, like a comic series here on the blog, which is what Ruka was working on, as you can see from the happy 2024 post I sent out at the start of the year… but I’ll leave that little taste here as well:

We are still working on the comics series, but dang we were slowed down more than we like.

On the topic of my cat Sabin, well…. what does one say after 18 years of spending time with a furry companion that is as much family as the people. He was a good boy, deeply loved…. also, he was a small feline asshole in almost every dimension, slayer of drink glasses, and headbutter of headsets on live streams. He only ever really liked a small handful of people. That was just his way, he was my cat, I was his human. There was a bond there, and the loss was incredibly tangible. What more to say than that?

He was just old, his kidneys were failing him, a thing known to happen in older cats, By the end of it all, well, I suppose I’m just glad he’s at peace. My favorite picture of him is the one on the website, sitting by my notepad. He… really was a good boy.

Well… we have a new kitty, her name is Ruby, (yes named after Ruby Rose of RWBY, just like Sabin was named after Sabin of Final Fantasy VI.) She’s around a year old. We adopted her two weeks before Sabin passed away. So for two weeks, he had a little sister…

As for Ruby, I’ll do a post about her soon enough, if the real interest strikes me. Sabin was a ham for the camera if I had my phone out, but Ruby really isn’t interested in that. She’s young, and would rather be watching the birds in the window, or romping through the house than staying still for a picture. She’s a pretty cat, with tortoiseshell markings, but “tortitude” is a thing, and she lives up to it, lol. If you own a tortoiseshell cat, you know what I’m talking about… but, it’s so worth it.

anyway, that’s all for now. I’m going to get around to finally placing out some actual content soon, and when I do, it’ll be a lot of fun. Kresh and I are working on some bigger stuff, so once it comes out, it’ll be posted up on the blog. Until then, I’m just going to end this here…

See you all soon… with proper content, of course.

Demented Ferrets Play Man of Medan

Hey everyone, a while back Kresh and I played through the Dark Pictures Anthology series over on our Twitch channel starting with Man of Medan. Those videos are now over on YouTube, and here on the blog for your viewing pleasure. We had a lot of fun playing it, and hopefully you’ll have a lot of fun watching. This is a two part series. Enjoy.

Man of Medan is a survival horror video game that was released in 2019. The game was developed by Supermassive Games and published by Bandai Namco Entertainment. The game contains violence and gore, replete with paranormal horror elements and occasional “jump scares”. This is not a game aimed at young children, and viewer discretion is advised.

Man of Medan: Part 1 of 2

Man of Medan: Part 2 of 2

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Happy 2024 From The Demented Ferrets

Hey everyone it’s Kern here! I’m just going to do a quick post to get everyone up-to-date on what we’ve been doing. First though, I’d like to say that I hope you’ve had a wonderful holiday season and ending to 2023. Beyond that, hopefully your 2024 has started off strong and will continue to be a great one for you.

As for us, our holiday break is over and we’re back in action. Kresh and I have returned to doing live streams about three days a week. Please follow us over on Twitch so that you don’t miss out on the fun. Currently our main focus is playing through Mass Effect and Final Fantasy XIV. Every now and then I have been known to do solo streams of Clanfolk as well. As of right now, we’re streaming on Tuesdays, Thursdays, and Saturdays.

Tuesday: 4:00 PM – 7:00 PM Eastern Standard time. (9:00 PM – 12:00 AM GMT)
Thursday: 4:00 PM – 7:00 PM Eastern Standard time. (9:00 PM – 12:00 AM GMT)
Saturday: 9:00 AM – 1:00 PM Eastern Standard time. (2:00 PM – 6:00 PM PM GMT)

Stay tuned for some awesome games, the videos will be going up both on here and out YouTube channel, so keep an eye out for that. In other news, Ruka is in the midst of working on a comic series for The Demented Ferrets, and we do have a small teaser for you to celebrate the new year:

We don’t know when the comic series will be released just yet. However, I can promise that it will be later on in the year sometime. Keep a look out for that, it’ll be a lot of fun. That’s all for now, and we will see you later for awesome written content, gameplay, and more here on blog.

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Kresh Plays Starfield

Hey everyone, it’s Kernook here. Kreshenne and I decided to do a “Let’s Play”, and hopefully you’ll join us on the journey. Starfield is an action role-playing game with a science fiction flair. The game was developed by Bethesda Game Studios and published by Bethesda Softworks. It was announced during Bethesda’s E3 presentation back in 2018, and officially released on September 6, 2023. For the purpose of our “Let’s Play”, we got the game on Steam, and will be playing on a Windows PC.

The playlist of videos can be found on our YouTube channel as we upload and release them, so please consider following us there for more content. As always, we also play games on Twitch, so come by and say hello. We’d love to see you there.

Starfield Episode 1: The Bounty Hunter

Full Series Playlist

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

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To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: Emily Turner
($5) Demented Minions: Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: Francis Murphy and Bryan BSB.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Gen:Lock Season 1

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Welcome once more to our little corner of the internet!  I am Frost of the Demented Ferrets, and 

It’s time once again for another anime review. Now, while there has been more than a little debate about whether this actually counts as anime or not, it still ticks all the right boxes for me.  Interesting characters that undergo personal growth, a world that makes you want to know more about it, and a different take on Mecha all had me intrigued from the beginning.  So, let’s dive into Rooster Teeth’s Gen: Lock Season 1.

Now, I will not be including Season 2 in this review because, honestly, it departed so far from the first season that it honestly did not really feel connected at all anymore.

Gen:Lock (or GL) is an interesting and deep work, with memorable characters (Val and Cammy are two of my favorites, hands down) a good backdrop for the action (a war between two dynamically opposing societies, the Polity and the Union) and an interesting look at a possible future on both a scientific and societal level.  From a perspective on the immoral and flagrant use of advanced nanotechnology in war, and in society, to gender norms, acceptance, and transhumanism this series has so much going on under the hood.  

Honestly, it’s a very deep show, as long as you can make it past the first episode or two.  I loved seeing the characters grow and develop throughout the series.  Cammie learning about dealing with trauma and personal growth was so rewarding!  Chase also had so much growth and change throughout the series, it was an amazing performance by Michael B. Jordan, one that I will always consider one of my favorites.

The rest of the cast is also amazing, and more than a little insane.  The talent that was gathered for this show is mind boggling, from anime dub staples to people that you would never think of associating with an anime, this show never disappointed me.  

Now, it wasn’t all roses, of course.   There were more than a few awkward moments, or scenes that broke the intensity of the narrative, but I do think that they were necessary to keep the show from getting too dark and intense, and losing the heart of the show in an overly heavy deluge of emotion and angst.

I am also a huge fan of the mechanical design in this series, from the VTOL support craft, to the variable configuration fighter that Chase flies at the beginning of the series, it all showed a clear image that they sought to pass along.  The ground Mecha that both sides used were different enough while still sharing enough design concepts to make them believable as outgrowths of concurrent design philosophies.

Then we come to the Holons of Gen:Lock.  They are a good example of civilian technology being converted to military use.  The frames under the armor and weapons show their original purpose, while the external modifications clearly were made to weaponize them.

The redesigns that were done later in the season to the Holons are some of my favorite visuals in the entire series, especially Cammie’s redesign of her Holon, and her reaction to them asking her about it.

I cried, it was so fitting!  I had to rewatch that scene over again because I loved it so much.

Even the ending of season one was pretty close to perfect.  It closed off a major plot point, while opening a massive one and showed incredible growth and development in the characters.  Acceptance, hope, pushing ever onward while striving to move past the scars that hold you back, it had it all.

It made the train wreck that was season two even more insulting, I have to say.

Check out the adventures of GL 1, and let me know what you thought!

Let the good times roll!

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

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To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: Emily Turner
($5) Demented Minions: Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: Francis Murphy and Bryan BSB.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Anime Review: 86

Welcome once more to our little corner of the internet!  I am Frost of the Demented Ferrets, and it’s time once again for another anime review. This is one of the ones that I have wanted to do for some time, ever since I saw the first episode, in fact.  I am a huge fan of mecha anime, and when you throw in such things as child soldiers, morally questionable practices, and the search for what you truly care for you have an explosive powder keg of potential.

Of course, spoiler warnings do apply.

86 is an anime adaptation of the light novel series that was written by Asato Asato in 2017.  It follows the events of a war that is being fought between the unmanned weapons of two warring nations.  

At least, that is what is being said.

The truth is something far darker, and with much more dire meanings for all those that are involved.

The Republic of San Magnolia has been locked in a dire war for its very existence against the unrelenting machines of the Legion for years, but if you looked around the neat streets and carefully maintained parks of the 85 districts, you would be hard pressed to believe it.  The people go about their daily lives, their silver hair blowing in the wind and their silver eyes without a care in the world while propaganda plays behind them on every screen.

It is a strange disconnect from the hellish battlefield that lies just beyond the massive wall that protects them.

Outside, in the 86th district, the Juggernauts that compromise the Republic’s defense fight against the superior machines of the AI controlled Legion, in a bloody war that sees no ‘human’ deaths.

Regardless of how much blood is spilled by the 86, the people who are actually fighting the war.

The truth is far darker, and one that even those that know look away from for the most part.  The Juggernauts are piloted by those that have had their rights stripped away from them, the ones that have been declared to be ‘unevolved pigs’ by the government of the Republic.  Overseen by “Handlers” who have never once stepped foot on the battlefield, the people of the 86th district fight and die for little more than their pride, their determination to live another day serving as the one thing that they have to keep pushing forward.

This is the horrible truth of the ‘unmanned’ drones that fight to stop the implacable advance of the Legion.

The animation itself can easily be broken into two sections, the battles in the Juggernauts and the events that take place outside of them.  Where sometimes the production of the rest did fall flat at times, the CGI battle scenes always impressed.  It was clear that the production issues that plagued the series in the wake of COVID and other issues had not impacted that side of the anime as much as it did the rest.  

The designs of the mecha were inspired, and did not fall into the usual lanes of most other anime.  There were no massive, humanoid battle machines.  Instead, we saw designs drawn more from a practical viewpoint.  Multi-legged walkers that took a far more practical outlook on warfare, but still delivered a truly dynamic visual experience.  Honestly, it reminded me in parts of the spider tanks of another certain franchise.  Or even the quads of Battletech.

As a fan of mecha, I approve.

The music and visual style of the series have always been spot on, if you ask me.  The music and art have always set the stage very well, from the opening to the ending they did an amazing job of conveying the feel of the series, and the weight of it all.  The choice of using CGI for a good portion of the battle sequences was certainly the right thing to do, as it made the battles very fast, very fluid and incredibly dynamic.

The adaptation is where I think they really hit a home run.  The light novels don’t actually focus on the 86’s lives all that much, not in the first volume or two, at least.  There are also the usual issues with English translations of Japanese light novels, mostly keeping track of who is talking and doing what in a scene.  That was resolved very well in the anime, as were a lot of the ‘blank’ spots in the lives of the 86.  I have read the light novels, and watched the anime, and I have to say that I really do love the anime.

I just wish that they had adapted more of it.

I am pretty sure I could write another entire blog just about the world building, and the surprising depths that lie there.  From the decadent, hedonistic lifestyle of the Republic where the only real impact that they seem to be feeling from the war itself is a lack of real foodstuffs and resources, to the relative freedom of the 86 outside of the walls.  The existence of psychic phenomena, the existence and structure of the other countries, and even the horrifying truth of the Legion and the Empire that spawned them.  Honestly, I could read the series just for the world building alone.

Another reason I keep hoping that they will adapt the next arc of the story, since things get really wild from where they left off. 

If you are a fan of realistic, gritty war anime where death is waiting around every corner and very few characters have ‘plot armor’, where the characters are very much at a disadvantage and have very real, very living personalities to them, then I hope that you will give 86 a shot.

Just don’t lose your head.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: Emily Turner
($5) Demented Minions: Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: Francis Murphy and Bryan BSB.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Marvel Legendary Review

Hello, and welcome to our little corner of the internet.  I go by Frost, and I’d like to share some of my passions and interests with you.  I’ve played many games over the years, and I would like to share one of my favorites with you today.

Raise aloft your mighty hammer, slip into your armored suit, and grab your shield, because this is going to be Legendary. Who knows… You might get to thrash a Puny God as well…

I am, of course, talking about Marvel Legendary, a cooperative deck building game that was released in 2012 by Upper Deck Entertainment.  Over the years, there have been many expansions added to the game, some massive and some minor.  Today, though, I’m going to look at the base game, the one that started my obsession with this type of game.

What is it?

What is Marvel Legendary?  It’s a cooperative deck building game where you assemble a deck of heroes, sidekicks, officers and other allies to confront a powerful Mastermind and stop them from achieving their evil Scheme.

Who are the Heroes that you will build your deck out of, and use to defeat the Mastermind and save the City?  Only Earth’s mightiest Heroes, the Avengers along with the premiere team of the X-Men, backed up by the director of S.H.I.E.L.D.

Captain America, Thor, Iron Man, The Hulk, Hawkeye, and Black Widow are the Avengers for the base game, joined by Cyclops, Rogue, Gambit, Storm and Wolverine from Xavier’s X-Men.  Nick Fury and Spiderman round out the Heroes available. Then…. There is Deadpool.

To save the day, you must defeat the Villains that are attacking the City, and build your strength to confront the Mastermind themselves.  How you work to achieve this is by recruiting Heroes from the HQ using the Recruiting points from your cards so that you can have enough Fight to handle the threats that you will face.

While doing this, you have to watch out for the Scheme that is ever moving towards a defeat for the Heroes.  The Scheme can take many forms, from blowing up the Helicarrier to replacing the leaders of the world with androids, or even wiping out all the mutants in the world.

The Masterminds that you will be confronting are some of the most classic, iconic foes that these groups have fought.  Dr. Doom, Loki, Magneto and The Red Skull lead the forces of evil and villainy, in their quests to carry out their Schemes.

The Good, The Bad, and the Legendary.

What are the good and bad things about this game?  Let’s start with the good points. You get a very straightforward, streamlined turn sequence, with easily managed resources.

Flexibility, with the ability to mix five Heroes, one Scheme and A Mastermind from the base game or any of the expansions to have a different experience every game. 

A player vs game experience for 1-5 players.  The fact that it is a true cooperative game where the enemy really is the game itself is one of the aspects.that drew me to this style of game in the first place.

Now, the cons of this game.  I’ve always found it helpful to look at the high and low points.

The set up and tear down can be time consuming, which is one of the biggest issues with this style of game.

The innately random nature of card distribution in the Hero deck can leave a player struggling to remain relevant at times.  It can also cause the game to spiral out of control in ways that the players can’t control or interact with.  This is not unusual in this style of game.

Once you start to expand the game, the interactions get more complex, and the fact that some situations really do need a particular class or faction of Hero to handle can make truly random builds a bit harder to deal with. 

Final Thoughts and Experiences.

I’ve been playing this game for years with my usual gaming group and it’s been a favorite since the first game.  We’ve had incredible games, and ones that have gone horribly sideways. We have crushed our foes, and tasted the bitter pill of defeat, some of them in ways that were incredibly entertaining.  

We’ve played a great many games with just about every combination of heroes and masterminds that we could think of, and continue to look forward to new expansions so that we can try new and different things in this amazing game. We have also gone back and replayed old combinations over again, to experience a new look at a classic game session.

It’s definitely a game I would recommend for anyone that is looking for a good cooperative game, whether you are fans of superheroes and the Marvel fanboys or not!

Stay Frosty and have fun!

And stand tall, Heroes.  Be Legendary!

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Patreon Supporters:
($3) Little Ferrets: Emily Turner
($5) Demented Minions: Andrew Wheal.
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($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Loot River Review

Hey guys, it’s time for another review, this time I’m taking a look at Loot River. Coined as a “Souls-like” game with Tetris elements this is one interesting little game.

For starters, Loot River is an action based rogue-like game that was developed by STRAKA.STUDIO. It was also published by STRAKA.STUDIO and SUPERHOT PRESENTS. This game was announced back in 2021 and released on Steam for Microsoft Windows on May 3, 2022.

What you’ll get here is a fusion of puzzle solving and action based gameplay. Loot River kicked me in the behind more than not, and the reason for this is because I found the game to be fairly difficult. The iteration isn’t too bad when you die, thankfully, because whenever you die you’re booted back to the back to square one. If you die, then you’ll have to start all over at the first level. Your desperately collected upgrades will be lost.

The atmosphere casts dark shades and tones throughout the level design. It’s a little gritty, although charming. Generally speaking, the Tetris style comes into play because you have to move the level around to travel through it.

The dark and gritty tones begin literally upon the onset. You’ll play through sections of hovel filled with bloodied discarded waste and what looks to be the remnants of a disaster.

You’ll have to figure your way around these platforms with dark shadowy monsters and this is probably my one gripe about the pixel style art design. Although the world and gameplay flows well and certainly feels dynamic, it can also be difficult to discern what something is.

One might say this adds to the horror tropes just a little. One might also say that the style needs to be this way, and I’d actually agree with that. Loot River has levels that are procedurally generated, so the block-sliding puzzles and deep labyrinth that you traverse are never quite the same way twice.

Occasionally, you’ll come across tiered platforms and traps that almost remind me of Resident Evil when it comes to recalling your best escape route. the moment things go down-hill… and I promise you this; sooner or later things will go down hill. Surprise enemies with ranged abilities will knock your block off, and each moment the screen pans, you should be thinking ahead. It’ll keep you on your toes, I’ll say that much.

Honestly, I wish that I could say that the unusual movement mechanics provided for the gameplay pairs nicely with the combat, but I personally don’t think it does. Maybe it works better for those with quicker reflexes. You can use magic spells to go temporarily invisible, and I’m sure you can dart away from opponents if you’re fast enough. I’m often not fast enough, though.

Personally, I often ended up trying to parry and pray that it worked. Yeah, that’s where the majority of my deaths happened, I won’t lie. Trying to get the timing right takes a bit of learning for sure. Either way, at least it feels good to land a solid blow to your attacker.

Loot River to me isn’t as “souls-like” as so many people make nods to. Yeah, it’s hard, sure… but a lot of rogue-like games are hard. That’s kind of the nature of the game style. Clearly, Loot River has a strong foundation in the rouge-like genre. To me that’s where the comparison fits. That’s the best thing about it, you can play it endlessly and you’ll need to if you want to uncover everything.

Unlocking the upgrades, figuring out the tiny secrets, and piecing together the deeper lore of the story takes time. You’re not going to have it all figured out on the first play through, assuming you even survive that long, which I doubt.

The game isn’t perfect, but it is a lot of fun. You’ll be hard pressed to put it down. Die enough to cheap shots like I did, and you’ll be irritated too, I’m sure. That’s honestly why so many people make references to Loot River being a “souls-like” game.

Rating: 3 out of 5.

I’m going to give it a solid three out of five stars. It’s middle of the road, but it does interesting things. I can’t deny it. Loot River gives a breath of fresh air to the pixel style of the rouge-like genre. If that sounds interesting enough for you then give it a try and see for yourself.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: Francis Murphy and Bryan BSB.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

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