All posts by Frost the Ferret

I'm a frosty fan of various fandoms! Full on fanatic follower of anime, games, TTRPG, MTG and miniatures!

Gen:Lock Season 1

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Welcome once more to our little corner of the internet!  I am Frost of the Demented Ferrets, and 

It’s time once again for another anime review. Now, while there has been more than a little debate about whether this actually counts as anime or not, it still ticks all the right boxes for me.  Interesting characters that undergo personal growth, a world that makes you want to know more about it, and a different take on Mecha all had me intrigued from the beginning.  So, let’s dive into Rooster Teeth’s Gen: Lock Season 1.

Now, I will not be including Season 2 in this review because, honestly, it departed so far from the first season that it honestly did not really feel connected at all anymore.

Gen:Lock (or GL) is an interesting and deep work, with memorable characters (Val and Cammy are two of my favorites, hands down) a good backdrop for the action (a war between two dynamically opposing societies, the Polity and the Union) and an interesting look at a possible future on both a scientific and societal level.  From a perspective on the immoral and flagrant use of advanced nanotechnology in war, and in society, to gender norms, acceptance, and transhumanism this series has so much going on under the hood.  

Honestly, it’s a very deep show, as long as you can make it past the first episode or two.  I loved seeing the characters grow and develop throughout the series.  Cammie learning about dealing with trauma and personal growth was so rewarding!  Chase also had so much growth and change throughout the series, it was an amazing performance by Michael B. Jordan, one that I will always consider one of my favorites.

The rest of the cast is also amazing, and more than a little insane.  The talent that was gathered for this show is mind boggling, from anime dub staples to people that you would never think of associating with an anime, this show never disappointed me.  

Now, it wasn’t all roses, of course.   There were more than a few awkward moments, or scenes that broke the intensity of the narrative, but I do think that they were necessary to keep the show from getting too dark and intense, and losing the heart of the show in an overly heavy deluge of emotion and angst.

I am also a huge fan of the mechanical design in this series, from the VTOL support craft, to the variable configuration fighter that Chase flies at the beginning of the series, it all showed a clear image that they sought to pass along.  The ground Mecha that both sides used were different enough while still sharing enough design concepts to make them believable as outgrowths of concurrent design philosophies.

Then we come to the Holons of Gen:Lock.  They are a good example of civilian technology being converted to military use.  The frames under the armor and weapons show their original purpose, while the external modifications clearly were made to weaponize them.

The redesigns that were done later in the season to the Holons are some of my favorite visuals in the entire series, especially Cammie’s redesign of her Holon, and her reaction to them asking her about it.

I cried, it was so fitting!  I had to rewatch that scene over again because I loved it so much.

Even the ending of season one was pretty close to perfect.  It closed off a major plot point, while opening a massive one and showed incredible growth and development in the characters.  Acceptance, hope, pushing ever onward while striving to move past the scars that hold you back, it had it all.

It made the train wreck that was season two even more insulting, I have to say.

Check out the adventures of GL 1, and let me know what you thought!

Let the good times roll!

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To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: Emily Turner
($5) Demented Minions: Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: Francis Murphy and Bryan BSB.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Anime Review: 86

Welcome once more to our little corner of the internet!  I am Frost of the Demented Ferrets, and it’s time once again for another anime review. This is one of the ones that I have wanted to do for some time, ever since I saw the first episode, in fact.  I am a huge fan of mecha anime, and when you throw in such things as child soldiers, morally questionable practices, and the search for what you truly care for you have an explosive powder keg of potential.

Of course, spoiler warnings do apply.

86 is an anime adaptation of the light novel series that was written by Asato Asato in 2017.  It follows the events of a war that is being fought between the unmanned weapons of two warring nations.  

At least, that is what is being said.

The truth is something far darker, and with much more dire meanings for all those that are involved.

The Republic of San Magnolia has been locked in a dire war for its very existence against the unrelenting machines of the Legion for years, but if you looked around the neat streets and carefully maintained parks of the 85 districts, you would be hard pressed to believe it.  The people go about their daily lives, their silver hair blowing in the wind and their silver eyes without a care in the world while propaganda plays behind them on every screen.

It is a strange disconnect from the hellish battlefield that lies just beyond the massive wall that protects them.

Outside, in the 86th district, the Juggernauts that compromise the Republic’s defense fight against the superior machines of the AI controlled Legion, in a bloody war that sees no ‘human’ deaths.

Regardless of how much blood is spilled by the 86, the people who are actually fighting the war.

The truth is far darker, and one that even those that know look away from for the most part.  The Juggernauts are piloted by those that have had their rights stripped away from them, the ones that have been declared to be ‘unevolved pigs’ by the government of the Republic.  Overseen by “Handlers” who have never once stepped foot on the battlefield, the people of the 86th district fight and die for little more than their pride, their determination to live another day serving as the one thing that they have to keep pushing forward.

This is the horrible truth of the ‘unmanned’ drones that fight to stop the implacable advance of the Legion.

The animation itself can easily be broken into two sections, the battles in the Juggernauts and the events that take place outside of them.  Where sometimes the production of the rest did fall flat at times, the CGI battle scenes always impressed.  It was clear that the production issues that plagued the series in the wake of COVID and other issues had not impacted that side of the anime as much as it did the rest.  

The designs of the mecha were inspired, and did not fall into the usual lanes of most other anime.  There were no massive, humanoid battle machines.  Instead, we saw designs drawn more from a practical viewpoint.  Multi-legged walkers that took a far more practical outlook on warfare, but still delivered a truly dynamic visual experience.  Honestly, it reminded me in parts of the spider tanks of another certain franchise.  Or even the quads of Battletech.

As a fan of mecha, I approve.

The music and visual style of the series have always been spot on, if you ask me.  The music and art have always set the stage very well, from the opening to the ending they did an amazing job of conveying the feel of the series, and the weight of it all.  The choice of using CGI for a good portion of the battle sequences was certainly the right thing to do, as it made the battles very fast, very fluid and incredibly dynamic.

The adaptation is where I think they really hit a home run.  The light novels don’t actually focus on the 86’s lives all that much, not in the first volume or two, at least.  There are also the usual issues with English translations of Japanese light novels, mostly keeping track of who is talking and doing what in a scene.  That was resolved very well in the anime, as were a lot of the ‘blank’ spots in the lives of the 86.  I have read the light novels, and watched the anime, and I have to say that I really do love the anime.

I just wish that they had adapted more of it.

I am pretty sure I could write another entire blog just about the world building, and the surprising depths that lie there.  From the decadent, hedonistic lifestyle of the Republic where the only real impact that they seem to be feeling from the war itself is a lack of real foodstuffs and resources, to the relative freedom of the 86 outside of the walls.  The existence of psychic phenomena, the existence and structure of the other countries, and even the horrifying truth of the Legion and the Empire that spawned them.  Honestly, I could read the series just for the world building alone.

Another reason I keep hoping that they will adapt the next arc of the story, since things get really wild from where they left off. 

If you are a fan of realistic, gritty war anime where death is waiting around every corner and very few characters have ‘plot armor’, where the characters are very much at a disadvantage and have very real, very living personalities to them, then I hope that you will give 86 a shot.

Just don’t lose your head.

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To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: Emily Turner
($5) Demented Minions: Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: Francis Murphy and Bryan BSB.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Marvel Legendary Review

Hello, and welcome to our little corner of the internet.  I go by Frost, and I’d like to share some of my passions and interests with you.  I’ve played many games over the years, and I would like to share one of my favorites with you today.

Raise aloft your mighty hammer, slip into your armored suit, and grab your shield, because this is going to be Legendary. Who knows… You might get to thrash a Puny God as well…

I am, of course, talking about Marvel Legendary, a cooperative deck building game that was released in 2012 by Upper Deck Entertainment.  Over the years, there have been many expansions added to the game, some massive and some minor.  Today, though, I’m going to look at the base game, the one that started my obsession with this type of game.

What is it?

What is Marvel Legendary?  It’s a cooperative deck building game where you assemble a deck of heroes, sidekicks, officers and other allies to confront a powerful Mastermind and stop them from achieving their evil Scheme.

Who are the Heroes that you will build your deck out of, and use to defeat the Mastermind and save the City?  Only Earth’s mightiest Heroes, the Avengers along with the premiere team of the X-Men, backed up by the director of S.H.I.E.L.D.

Captain America, Thor, Iron Man, The Hulk, Hawkeye, and Black Widow are the Avengers for the base game, joined by Cyclops, Rogue, Gambit, Storm and Wolverine from Xavier’s X-Men.  Nick Fury and Spiderman round out the Heroes available. Then…. There is Deadpool.

To save the day, you must defeat the Villains that are attacking the City, and build your strength to confront the Mastermind themselves.  How you work to achieve this is by recruiting Heroes from the HQ using the Recruiting points from your cards so that you can have enough Fight to handle the threats that you will face.

While doing this, you have to watch out for the Scheme that is ever moving towards a defeat for the Heroes.  The Scheme can take many forms, from blowing up the Helicarrier to replacing the leaders of the world with androids, or even wiping out all the mutants in the world.

The Masterminds that you will be confronting are some of the most classic, iconic foes that these groups have fought.  Dr. Doom, Loki, Magneto and The Red Skull lead the forces of evil and villainy, in their quests to carry out their Schemes.

The Good, The Bad, and the Legendary.

What are the good and bad things about this game?  Let’s start with the good points. You get a very straightforward, streamlined turn sequence, with easily managed resources.

Flexibility, with the ability to mix five Heroes, one Scheme and A Mastermind from the base game or any of the expansions to have a different experience every game. 

A player vs game experience for 1-5 players.  The fact that it is a true cooperative game where the enemy really is the game itself is one of the aspects.that drew me to this style of game in the first place.

Now, the cons of this game.  I’ve always found it helpful to look at the high and low points.

The set up and tear down can be time consuming, which is one of the biggest issues with this style of game.

The innately random nature of card distribution in the Hero deck can leave a player struggling to remain relevant at times.  It can also cause the game to spiral out of control in ways that the players can’t control or interact with.  This is not unusual in this style of game.

Once you start to expand the game, the interactions get more complex, and the fact that some situations really do need a particular class or faction of Hero to handle can make truly random builds a bit harder to deal with. 

Final Thoughts and Experiences.

I’ve been playing this game for years with my usual gaming group and it’s been a favorite since the first game.  We’ve had incredible games, and ones that have gone horribly sideways. We have crushed our foes, and tasted the bitter pill of defeat, some of them in ways that were incredibly entertaining.  

We’ve played a great many games with just about every combination of heroes and masterminds that we could think of, and continue to look forward to new expansions so that we can try new and different things in this amazing game. We have also gone back and replayed old combinations over again, to experience a new look at a classic game session.

It’s definitely a game I would recommend for anyone that is looking for a good cooperative game, whether you are fans of superheroes and the Marvel fanboys or not!

Stay Frosty and have fun!

And stand tall, Heroes.  Be Legendary!

With your contributions, you make our efforts possible. Thank you for supporting our content. Patreon supporters receive access into our official Discord server, and a few other perks depending on the tier. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: Emily Turner
($5) Demented Minions: Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: Francis Murphy and Bryan BSB.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Anime Review: Another

Hello all, to our little corner of the internet! I’m Frost, and today I want to talk to you about one of my favorite anime of all time.  And since it’s the season, it seemed appropriate.

Of course, spoiler warnings apply.

The anime Another is one of the best examples of what makes Japanese horror so unique that I have ever watched.  It’s gory and bloody, but not in the ‘Have a pile of body parts’ way that a lot of American horror is.  It has a plot, it has interesting characters, and it makes you think.  It was produced in 2012 by P. A. Works based on the novels by Yukito Ayatsuji, and for a ten year old anime, I think it still makes an incredible showing.

The story is good, if you ask me.  Twenty-six years ago, there was a girl in class 3-3 that was the kind, popular person that everyone was attached to.  You know the type, the one that the entire class just seems to gravitate around, the one that becomes the very heart and soul of the class?  Yes, that one.  Her name was Misaki.

Then…  She died.  The class started to go through the classic stages of dealing with grief, but they got stuck on denial.  One day, one of them pointed at her empty desk and said “She isn’t dead, she is right there.” Then the other members of the class started to do it, as well.  Even the teacher became part of this.  It went so far that at their graduation, the principal included Misaki’s chair at the ceremony.  It was even in the final class photo.

The thing is, there were no empty chairs in the picture.

Ever since then, this particular class, class 3-3, has been cursed.  The door has been opened, and they have been brought closer to death.  Every year, there is an extra desk in the class, one that no one knows of.  And the person who sits in that desk is no longer alive.

How does that work, you wonder?  Wouldn’t they know who the extra was, who was the other?

Wouldn’t the fact that there was Another stick out like a sore thumb?

That is where the next part comes in.  For the entirety of the school year, no one knows. Their memories have been altered. Everyone just knows that everyone in their class should be there.  They remember each other, no one stands out.  Every list of names, every photo, conforms to this new reality.  This new perception.

No one knows who the extra person is.  They can suspect, they can wonder, but the exact person is unknown.

They have tried many things over the years to counteract this curse, to stop the cycle of deaths from starting, but the one that they have settled on is to decide before the school year who the Other is.  Who to treat like they don’t exist, so that there is the correct number of students in the class.  The person who they ignore to make the numbers right.  The one they will exclude to balance the books.

Then, an outsider gets thrown into the mix.  A transfer student who doesn’t know the rules, who missed all the planning sessions.  Who doesn’t have a clue about the hell that is about to be unleashed.  Someone who had reasons to not be present, to have to change schools the way he did.

He interacts with the class, and one girl in particular.  Misaki Mei, who the rest of the class treats like she doesn’t exist.  Like they can’t see her.

Things go downhill fast from there.  The preparations have been upset, and the curtain rises on their little drama.  The cycle begins, and the curse shows no mercy.

What makes it even worse, is the fact that as you start to get to know the characters, you start to get connected to them.  You begin to learn who some of them are, as people, before tragic  things begin to happen.  It is one of the things that I have always found impactful about the Japanese style of horror.  They are not shy about letting you get to know the characters before they do awful things to them.  It is definitely the style I prefer over the bloody slasher flicks of American cinema.  It makes the impact more meaningful, and the dread more visceral when you have some level of emotional attachment on the line.

I would recommend Another for anyone who is a fan of the Japanese’s unique take on horror.  The fans of Final Destination, the Sixth Sense and other deeper horror series.  The visuals are very strong, and disturbing, even if they are starting to show their age.  They are used like a scalpel, to cut straight to the heart of the situation.  To show just how sudden death can be, how unexpected…  How inevitable.  The use of foretelling and symbolism really drive things home, and make re-watching it an interesting experience.  

There is a reason this has stuck at the top of my list with all the others that have come out before and since it.  There might be shows that look better, or that have a different approach to telling their stories, but few have ever really made the kind of impact that Another has on me.

So, I hope you watch it, and see if you can figure out who is…

Like anime, gaming, movie reviews and more? What about RWBY Analysis? If so, check out our other platforms and support our content. Also, please don’t forget to follow our blog for more content like this.

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Patreon Supporters:
($1) General Ferret: None
($3) Little Ferrets: Emily Turner
($5) Demented Minions: Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: Francis Murphy and Bryan BSB.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

Anime Review: Ya Boy Kongming!

Welcome to our little corner of the Internet!  l’m Frost, and I would like to talk to you about a series that I really enjoyed, time after time I have watched it.  With it getting an English language dub, I figured that this is a good time to talk about it with others.

And of course, the usual warning of potential spoilers applies.

The series I am talking about is one that, I will be honest, I skipped at first. The premise was ambitious and sounded odd, and I was not sure if it would stick the landing. Then I heard the opening song, and it’s a real banger of a song.  After that, I checked out the actual opening animation, and I was intrigued. 

The first episode had me hooked, and now here I am, a fan of Ya Boy Kongming! It’s a newer series, produced in 2022 by P. A. Works.  

Where to start?  Well, let’s start with the music, since that was what initially pulled me in.  The soundtrack is amazing, with most of the songs being performed by Kuroneko and Laezel. I will admit, I am not usually a fan of this style of music, but the vocals combined with the series’ top notch animation and great characterizations drew me in. I am kind of obsessed over Dreamer.  It is one of my favorite songs from an anime of all time.

I would say it even beat out Flare and Dark Seeks Light.  

Now, what about the story?  

It is an unusual story, which is why I skipped it at first. Kongming was one of the greatest tacticians from the Three Kingdoms area, and he met his end in 234 AD. Now, in the series he is reborn as a younger version of himself in modern day Japan.

In Shibuya. On Halloween.

Needless to say, he thinks he has been sent to Hell. Understandable, considering.

He ends up at a club, where he meets the other leading character. A singer trying to make the jump into being a true professional. A young woman named Eiko, who works in the club and sings from time to time.  Her performance moves him, and I will say it caught my attention as well. Kuroneko did just an amazing job.

It is a story that really touched me. It is a comedy, yes. However, one that has shades of redemption, personal growth, and questions of morality. What will you do to make it big? What will you sacrifice?  What means the most to you, your integrity or fame? And how far will you go, to make amends for the mistakes you made in the past?

The writers did an amazing job on bringing this to light in ways that are very relatable.

Another factor I really enjoyed was watching the titular character deploy what were some of the most ruthless and innovative military strategies of all time…  To advance the career of a young woman that he found a worthy person to serve under.  

The supporting cast is another shining part of the story.  None of them are really throwaways, except for the true bit characters.  Even some of the supporting characters get their own time to shine, their own chance to confront their fears, their regrets, and rise above them.  

And let’s face it, everyone loves the Three-kingdoms nerd that is the owner of the club.  I really liked the fact that they show much more to him than JUST the gag trope.  He is a vital part of the story, from making sure that things are done, to giving Kongming help behind the scenes.  He even was the reason for Eiko to not just still be around, but to have decided to pursue what became her dream.

Okay, now I’m going to talk a bit about the bones of the show, as it were.

The animation style fits very well.  The attention to little details, like how Kongming walks in his robes, the use of his fan, and the little bounce that Eiko does before she performs really are great uses of animation to tell the story, and to set the characters.  Some of the insert animations that are used, especially during the rap battle, are just awesome.  I loved how they used it to portray the battle between two forces.  It really made it seem even more epic than it already was (and as someone who honestly doesn’t really like ‘modern’ rap, seeing the older style of free-form rap was very nice.)

The backgrounds and scenery are very nicely done, and truly make you feel like you are immersed in their world.  No matter how good the characters look, if you don’t have a good setting for them, they lose the impact.  The night time views of Shibuya are amazing, and the scene where they are atop the tower and looking down on the city?  Perfection.

The sound and music are honestly spot on.  They pretty much have to be in this kind of show, but let’s all admit, we have seen many musical shows where the music…  Really didn’t stand up to what it should.  The composition, pacing, and in-world use of insert songs was great.  It made me very eager for them to release the full soundtrack, not just the televised versions of the songs.  The ease that they used multiple styles and genres of music was masterful.  Honestly, I now have an appreciation for several styles of music that were never on my radar before.

I would highly recommend this series, in any format, for anyone that is a fan of great music, characters that you really feel for without the need to cry, and just some of the best feelings I have gotten out of a show this season.  Oh, and for Three-Kingdom nerds, of course.  I am hoping that they will announce another season, but I will definitely be reading this series just in case.

I hope that you give this series a shot, and don’t forget to dream big.

And don’t get lost in the Stone Sentinel Maze!

This has been Frost from The Demented Ferrets, where stupidity is at its finest, and level grinds are par for the course, and we’ll see you next time!

Like Anime, Gaming, and movie reviews? What about RWBY Analysis? If so, check out our other platforms and support our content. Also, please don’t forget to follow our blog for more content like this.

Click to Donate

You can help support us through PayPal or Patreon.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: Francis Murphy and Bryan BSB.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer

The Sentinels of the Multiverse: The Definitive Edition.

Hello all.  I’m Frost, and I would like to welcome you all into our little corner of the internet, here at The Demented Ferrets. First, here’s a little about me.  I’m a lifelong gamer, and a general nerd. I’ve played almost every form of game that I have heard of, in some manner or other.

Now, I would like to share my thoughts and experiences with you.  Today, I am going to be talking a bit about one of the games I have played: Sentinels of the Multiverse.

Do you like superheroes? Have you always wanted to save the day, rescue the city, and use cheesy catchphrases while doing it?  

If so, then I have a great game for you!

Sentinels of the Multiverse, the Definitive edition.  It was produced by Greater Than Games as an updated version of the original Sentinels of the Multiverse that was first released in 2011.

I have been a fan of the original game ever since I played it for the first time.  It is a fast, fun game that shows what this style of game is capable of.  That said, there were a number of issues with the original game that could make the flow of the game a bit more difficult at times.  Greater Than Games took a serious look at the game, and listened to the feedback of the player base to create this updated version of a great game.

That is where the Definitive Edition comes in. It streamlined and redefined many of the aspects of the original, while adding in elements that increase the variety of play styles and the levels of challenge.

Unlike some of the other games I have played, the individual, unique decks allow each player to really shine on their own without the limited pools of games such as Marvel Legendary and The Big Book of Madness.

What it is: Sentinels of the Multiverse is a cooperative deck-based game where a group of 1-5 players take control of a group of heroes (3-5 of them, to be exact) to thwart the evil plans of a dastardly mastermind, in locations that span the entirety of the Sentinels universe.

Pros

Each hero, villain, and location possess their own unique decks.  There are 12 hero decks, 6 villain decks, and 6 environment decks in the base game. Each deck has listed complexities that define how easy or difficult they are to deal with. All of the core characters have different versions of that character that can change aspects of their gameplay and how they perform, especially early in the game. This makes it possible to tailor your game to whatever sort of challenge you feel like taking on.

The set up and tear down are very straightforward and quick, unlike some other deck-based games. 

Once eliminated, a hero flips to the back of their card, and has a set of actions that they can still perform on their turn. This means  that even if your character is defeated, the controlling player is still part of the game.  It is one of the more innovative mechanics I have seen in a game of this sort. 

The play is fast and easy to pick up, while the nuances take time and experience to truly master.  It rewards people who focus on a few characters, while not punishing those that want to test out and learn the various other characters.

Cons

Some of the characters have very non-linear play styles that can make them lag behind other quicker and more dynamic heroes.

There are combinations that can break the game, for either the villains or the heroes.  That said, there are plenty of ways to disrupt these combos, found in both hero and villain decks.

Many of the characters are very firmly rooted in their roles, and lack impact outside of those roles

My Experiences

I’ve had the opportunity to play a fair number of games with my rather competitive tabletop gaming group, and my overall experience has been good.  We have taken on and beaten some of the toughest games that I have in my extensive collection, and overall, we really enjoy the game. The fast and fluid play-style combines with the well-defined action economy. The flow of play makes the game dynamic. The various levels of difficulty help to keep the game challenging for even the most competitive and skilled player groups.

There is nothing quite like coming back from the brink of defeat, and getting to feel like a hero as you surmount what seems like an unbeatable opponent.

Final Thoughts

Sentinels of the Multiverse: The Definitive Edition is a good addition to any gamer’s collection that enjoys a good deck-based cooperative board game such as Marvel Legendary.  The base game is a good launching point, with expansions already in the works that will add more heroes, villains, and environments to the ever-expanding game universe.  Whether you are a casual player or one of the more competitive types, I think you will find a welcome experience with Sentinels of the Multiverse.

This has been Frost, of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time! Don’t forget to follow the blog for more content like this. Want to be part of our awesome community? Check out our Patreon and Discord server.



With your contributions, you make our efforts possible. Thank you for supporting our content. If you don’t care for Patreon, and don’t care about perks, you can always support us through PayPal too… links below.

Those who join via Patreon get special perks, such as extra content, quicker updates, and more.

Click to Donate

To Our Supporters

Thank you for helping us to enrich our content.

Patreon Supporters:
($3) Little Ferrets: None
($5) Demented Minions: Andrew Wheal.
($7) Fandom Ferret: None
($14) True Blue Ferret: Francis Murphy and Bryan BSB.
($25) Premium Ferret: None.
($50) Round Table Ferret/Fluffy Ferret: Josh Sayer