Hello all. I’m Frost, and I would like to welcome you all into our little corner of the internet, here at The Demented Ferrets. First, here’s a little about me. I’m a lifelong gamer, and a general nerd. I’ve played almost every form of game that I have heard of, in some manner or other.
Now, I would like to share my thoughts and experiences with you. Today, I am going to be talking a bit about one of the games I have played: Sentinels of the Multiverse.
Do you like superheroes? Have you always wanted to save the day, rescue the city, and use cheesy catchphrases while doing it?
If so, then I have a great game for you!
Sentinels of the Multiverse, the Definitive edition. It was produced by Greater Than Games as an updated version of the original Sentinels of the Multiverse that was first released in 2011.
I have been a fan of the original game ever since I played it for the first time. It is a fast, fun game that shows what this style of game is capable of. That said, there were a number of issues with the original game that could make the flow of the game a bit more difficult at times. Greater Than Games took a serious look at the game, and listened to the feedback of the player base to create this updated version of a great game.
That is where the Definitive Edition comes in. It streamlined and redefined many of the aspects of the original, while adding in elements that increase the variety of play styles and the levels of challenge.
Unlike some of the other games I have played, the individual, unique decks allow each player to really shine on their own without the limited pools of games such as Marvel Legendary and The Big Book of Madness.
What it is: Sentinels of the Multiverse is a cooperative deck-based game where a group of 1-5 players take control of a group of heroes (3-5 of them, to be exact) to thwart the evil plans of a dastardly mastermind, in locations that span the entirety of the Sentinels universe.
Each hero, villain, and location possess their own unique decks. There are 12 hero decks, 6 villain decks, and 6 environment decks in the base game. Each deck has listed complexities that define how easy or difficult they are to deal with. All of the core characters have different versions of that character that can change aspects of their gameplay and how they perform, especially early in the game. This makes it possible to tailor your game to whatever sort of challenge you feel like taking on.
The set up and tear down are very straightforward and quick, unlike some other deck-based games.
Once eliminated, a hero flips to the back of their card, and has a set of actions that they can still perform on their turn. This means that even if your character is defeated, the controlling player is still part of the game. It is one of the more innovative mechanics I have seen in a game of this sort.
The play is fast and easy to pick up, while the nuances take time and experience to truly master. It rewards people who focus on a few characters, while not punishing those that want to test out and learn the various other characters.
Some of the characters have very non-linear play styles that can make them lag behind other quicker and more dynamic heroes.
There are combinations that can break the game, for either the villains or the heroes. That said, there are plenty of ways to disrupt these combos, found in both hero and villain decks.
Many of the characters are very firmly rooted in their roles, and lack impact outside of those roles
I’ve had the opportunity to play a fair number of games with my rather competitive tabletop gaming group, and my overall experience has been good. We have taken on and beaten some of the toughest games that I have in my extensive collection, and overall, we really enjoy the game. The fast and fluid play-style combines with the well-defined action economy. The flow of play makes the game dynamic. The various levels of difficulty help to keep the game challenging for even the most competitive and skilled player groups.
There is nothing quite like coming back from the brink of defeat, and getting to feel like a hero as you surmount what seems like an unbeatable opponent.
Sentinels of the Multiverse: The Definitive Edition is a good addition to any gamer’s collection that enjoys a good deck-based cooperative board game such as Marvel Legendary. The base game is a good launching point, with expansions already in the works that will add more heroes, villains, and environments to the ever-expanding game universe. Whether you are a casual player or one of the more competitive types, I think you will find a welcome experience with Sentinels of the Multiverse.
This has been Frost, of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time! Don’t forget to follow the blog for more content like this. Want to be part of our awesome community? Check out our Patreon and Discord server.
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