Tag Archives: Resident Evil Village

The Problem with Lady Dimitrescu

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Lady Dimitrescu from Resident Evil Village could have been my absolute favorite character in the entire game. Instead, she became the character I came to hate the most. I’m so saddened by this, because I was so sure we were going to receive a deep and compelling character. I saw such a great promise in her. Now, I just feel that she was not the character I hoped she would be.

To be absolutely honest, I find her to be a flat our offensive character on principle. The issue is, as a villain she shouldn’t have been offensive in the very specific way she turned out to be.

Yes, her character design is absolutely the sort of representation we need in gaming. Women aren’t often portrayed as strong and assertive. At least, not nearly as often as we gamers might like.

I can respect her for that, but what I can’t do, is pretend she’s a good character when it comes down to dialogue.

Listen, she’s a man-hater, plain and simple, and the issue with her is that she could have been very compelling to have in Resident Evil Village with that mindset. However, it didn’t end up compelling, because the way she displayed that hate was just resolute mindlessness.

Lady Dimitrescu is many things, but she’s not supposed to be reduced down to a nitwit, and that’s ultimately what happened. When you listen to her speak for any length of time it becomes clear. Her insults are gender based more times than not, being prefaced with the word “man” in some way, shape or form.

Worst still, we know she has passed this ideology down to her daughters. Even they are very much obsessed with the concept of gender based ideologies, that just don’t have meaningful extrapolation.

Do we really need a reminder that our character has “man hands”? Does him being a man somehow lessens his complete and total existence? Is this really the best insult a person of such high bloodline and education can make? Is she really that lacking when it comes to turns of phrase?

Well, no, she shouldn’t be. She shows she can be far more than that. Yet, she doesn’t become more than that. That’s ultimately my problem with her…

Look, I get it, she’s a villain, but that’s the issue. She gets reduced down to a stereotypical woman angry at the male gender for seemingly no good reason. Lady Dimitrescu is supposed to be a very intelligent woman, thoughtful in her words and deeds. In short, she’s not a total and complete idiot. Yet, this is the best dialogue that they could come up with?

This is not the first time an issue like this has cropped up. It won’t be the last. A notable example is in Last of Us 2, showcasing a transgender character being horribly mistreated based on a performative interpretation of how they wished to be identified. A large contingent of the trans community, myself and Kreshenne included in that wide and diverse spectrum, took great issue with that.

Now Kreshenne hasn’t played Resident Evil Village, and and can’t speak to it meaningfully, but I have played it and I can speak to it.

I can’t in good faith have the issues that I do with the handling of Last of Us 2, unless I take those same issues with Lady Dimitrescu when referencing the male gender. It all comes down to the same problem. A complete and total lack of care when considering how best to handle the character.

Her hatred of men doesn’t help the narrative in any meaningful or heartfelt way. It only does damage. I don’t mind seeing difficult topics handled in games, but they must be handled with careful consideration, and Resident Evil Village failed to do that.

When you reduce insults and slander down to gender continually without any real need to do so, it is absolutely flat out bad writing. I don’t care what gender a character is, when insults are reduced down to that level, it makes everyone doing it look bad.

Lady Dimitrescu is not above this, and she really should be. She is tall not only in stature, but in personality and refinement. Even in combat, she fights with poise and grace until her final form. She is an aristocrat of the finest order, proud of that esteem, and her three daughters.

She is orders of magnitude above the other sorts of people our main character has faced before, and that alone should be intimidation enough. Yet, there is still something more. She hungers for more favoritism from Mother Miranda, and she’ll go to great lengths to get it.

She’s smart, cunning, and more powerful than she lets on. It is very heavily implied and shown that she is an intelligent woman. Apparently Dimitrescu maintained an almost feudal-like rule over the peasantry near her castle. Yet, for all of those amazing qualities, we see so little of them.

What little we do see is bogged down by her constant use of gender based insults. Unfortunately, we have no clear and obvious reason for her to hate men. Still, she treats the male characters she’s around with disgust and vitriol with no discernible reason for her to do this.

She doesn’t clearly voice a reason why she seems to look down on men, only that she does. It’s too heavy handed to place it aside. If you’re not speed running through the game, you’ll hear some of those insults more than once.

If you were like me, taking your time to play the game, you stayed in her domain long enough to hear those ideologies more than a few times. These ideologies coming from Lady Dimitrescu herself, and all three of her daughters.

Having one female character like that is one thing. Having four women in the same vicinity with that ideology is a bit problematic, don’t you think?

Lady Dimitrescu looks down to men like children, or the pure scum of the earth, some notable quotes are “Ugh, just another simple little manthing.” and “Stupid manthing! You won’t live long, even if you run!”oh, and let’s not forget the best one: “Oh, so gauche. What do you care for bread and circuses? The manthings suffering is assured, regardless.”

Look, here’s the sad part of all of this. She actually had the vast potential to be a far more compelling character. We see hints of it beneath it all. My absolute favorite line shows just how well educated she is, and just how cunning she can be when she says this:

“The man is of no real use to anyone else, and my daughters do love… entertaining foreigners. Furthermore, I can assure if you entrust the mortal to House Dimitrescu, my daughters and I shall deliver to you the finest cups of his slaughtered blood.”

There, see that? An insult, a threat, and a promise all encapsulated within the confines of her station and abilities. She can still see herself as a superior, but she does so in a thoughtful and meaningful way.

Now, that is a compelling villain. This is the sort of dialogue that shows just how prim and proper she can be, with that incredible ruthlessness we expect from her. It’s classy, it’s “well-to-do” as expected from an aristocrat. Above all it shows, her true grace and intellect as a ruler.

It shows how she was able to rule over the lands for so long, before becoming infected by the mold. It is characterization that is paramount for her, and we get too little of it.

We should have had more of that sort of dialogue. Grim promises, deeper threats to our livelihood, and a grace all her own. All of that from a ruler who doesn’t take idle shit from anyone.

Instead, a lot of her repetitious vocal lines fall under those before mentioned gender based insults, and that’s just sad. It diminishes her in a way that is well and truly a letdown, because she could have been so much more.

In attempting to defy stereotypes, Lady Dimitrescu become one of the worst ones a female antagonist could be. She became a mindless man-hater, with no real explicable reason for why that is, or what drives that deeper hatred of men in general.

We can’t assume she isn’t one. All we see is Dimitrescu talking down to her brother, or down to the main player character himself. There’s no other male for her to defy the precedent she sets for herself in a useful way.

It’s just so sad, because if those lines had been handled with just an ounce of care and mindful foreshadowing, she could have been one of the best villains to ever show up in a Resident Evil game.

As she is, only her looks will stand the test of time, her characterization will be too easily forgotten. That’s a real shame, isn’t it?

Well, that’s just my opinion. I know it will likely be an unpopular one, but that’s my view. In any case, this has been Kernook of “The Demented Ferrets”, where stupidity is at its finest, and level grinds are par for the course.

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Kern’s Thoughts on Resident Evil Village

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I prefer to review series critically only after I’ve had time to look back upon it retrospectively. I like to have time time to play the game more than once, and let myself really sink into the core narratives and confines of the game as a whole.

Resident Evil Village is too new, and I’ve only played and beaten it once with plenty of dying and screwing up to say that yes, it is certainly a Resident Evil title in that way at least. Actually that’s probably the only way.

Anyway, this isn’t a review. It isn’t meant to be one. These are just some initial thoughts about the game, and my overall enjoyment of it.

I don’t know if I could call this game a masterpiece, but what I will say is that Resident Evil Village pushes boundaries I never thought it would. So, let’s dive into my thoughts, because god knows I have a lot of them.

This is mostly spoiler free. Nothing big will be discussed. Although I do briefly touch on a few things, you won’t be getting any deep details, so don’t worry about massive plot being spoiled here, you won’t be.

A Thoughtful, Captivating Opening.

Most Resident Evil titles don’t captivate me right out of the release gate anymore. Mostly, that’s because the series is too old to really give me a halfway decent bone to chew on. Usually I have to wait to I sink onto the meat of the game properly before I’m surprised by an opening.

This one did surprise me, and not just because it actually had a halfway decent recap of the events in Resident Evil 7. Though, because it was decent, there’s merit in that too. It told the Resident Evil 7 plot without getting too deep. It was easy to digest and simple to consume. It does strictly as it needs to, and nothing more.

Now, you’d expect that after this you’d dive into gameplay, but that isn’t what happened. What we’re greeted with instead is the truly astonishing part. Something that made me take two steps back. It was simple, but for the narrative it was compelling.

We got to listen to rather grim a fairy tale…

Typically, you only see things like this used in puzzles in the Resident Evil series. Survival horror as a genre likes to take fantasy elements use them to craft clues for puzzles or use them as incredibly vague item or enemy metaphor. Yet, we rarely get to see elements like this used as part of character development, or as a taste for a larger metaphorical narrative.

Fantastical music boxes, nods to classic novels, and other such tropes are usually only puzzles only. So it was super nice to see them pulling that key aspect into something greater than making a character merely interact with it. Instead of just getting some sort of key or clue, we get a greater poetic narrative of the game at large.

This opening primes the player, and through my entire play-through I was searching for those metaphorical hints that the opening provided. All-in-all it was a solid opening, and a great creative addition that deserves praise.

On Horror: Lacking/Poorly Managed At Times…

There are times it certainly looks like a classic Resident Evil game. However, it’s not even close.

The game took me about eleven hours to beat since I was taking my time, and occasionally dying. One thing that became noticeable to me at about half an hour into the game was I hadn’t received any meaningful tension to make me feel scared.

Sorry, spooky sounds and jump scares just don’t cut it. Around that time I was wandering around this spooky, snow covered forest filled with dead birds (one of them acting as a cheap jump scare), and subsequently the cabin in the aftermath that creaked and groaned but provided no real payoff.

Continuing to play the game, through more snow covered woods and several more homes (with plenty more mangled and dead animals to go rounds). It was a decent bit after that when I finally picked up my first knife and things actually became interesting.

All of this is to say that the game does have some very good horror elements, but sadly it also fails to manage them correctly at times. This leads to somewhat boring gameplay during certain stretches of time. Considering that many of the areas of the game feel like something out of the original mansion, I do take issue with that.

It just reminds me of how good horror can truly inspire fear, and how this game just can’t cut it in that regard.

Also, the gore itself was just occasionally hard to believe or immerse myself into. It was nearly bombastic at times, but the gratuitousness lacked reason or subtly.

Again, this would not have been an issue, if I had not been so thoroughly reminded of what subtle build-up can provide. That is an ongoing issue of this game. It reminds you of older titles, but never in a way that satisfies.

This style is particularly true early on, when some things weren’t explained yet. There is only one very noteworthy section of the game that is absolutely horrifying, but the rest of it is truly hit and miss for me.

Enemies: What The Hell?

No, seriously, what in the actual hell were the development staff thinking on this one? This goes back into what I was saying before about poor management of horror. The dude in this image, he is a miss.

Listen, I don’t mind when enemies get smarter and faster than your typical zombies. Chainsaw dude from Resident Evil 4 is without a doubt the kind of enemy that will make you crap yourself if you don’t know what to expect. However, when enemies that are half yeti, half zombie roar at me, I feel a distinct lack of chills, and a clear amount of agitation instead.

Come on, seriously? I wasn’t exacting this to be your typical Resident Evil game, but some of these enemy types are flat out stupid. They don’t scare me, they just make me wonder one simple question: what the hell? This goes back into what I was saying before about poor management of horror.

Unintentional Humor (Hands have never been so funny).

No image here, because I don’t want to take away from that moment. I have only one word for you….

“Good.”

That moment, which I won’t go into detail about, is the one genuinely funny thing is this game, far better than the likes of “Jill Sandwich” and other such campy dialogue, simply because it was not supposed to be funny.

Even so, I legitimately laughed out loud. Considering this has become something of an in-joke among players who know what I’m talking about, I have a feeling this moment will stand the test of time.

Looks Nice, Plays Decently…

I don’t want to show you too many enemies, because again this is mostly spoiler free, but look at this hallway. This isn’t even one of the more stunning moments in gameplay, I’m just running away a villain that’s behind me. I just wanted this image to prove a point. Let’s face it the only ugly things in this game, are the ones meant to be ugly.

Unless you’re super focused on everything looking absolutely sunning no matter what, you’ll have no problems here. Everything looks good (some wonky enemy designs aside), and it feels good to play Resident Evil Village.

I will say that I believe there are too many “chase” moments. I don’t understand why people can dislike Mr. X or Nemesis, and yet they enjoy running away from these constantly circling abominations. The sisters are a particular pain in the butt as a whole in my opinion. They’re just not needed. We already had one very compelling villain willing to chase you. Did we really need three cronies too?

It’s like out of a really bad anime, and don’t even get me started on the fact the woman in question might as well be Lust from FMA. Actually, that’s an insult to Lust, because I don’t care how well loved she is, I take extreme issue with Lady Dimitrescu, the reasons why will be details in her own separate post, because she is entirely offensive.

There are times aiming can be clunky, and first person view is the absolute last camera I want to be using, but those gripes aside, it’s a solid player experience. I wouldn’t say that it’s the best experience out there. Then again, it’s by far not the worst thing I’ve played either.

First person view is a major gripe for me, though. I just don’t like that style, and it’s becoming more common in horror games. Still, if they wanted to make more first person horror, why not revive the Resident Evil: Survivor series, or something? Remake those games and then add onto them, why not do that?

Why does it need to be in a main series title twice in a row? I suppose ultimately that is what I’m asking. Then again, you could argue Resident Evil 7 set the precedent, and that’s fine I suppose. To me though, it just comes down to personal preference.

Resident Evil 2‘s remake proved that you do not need first person camera angles to make a good Resident Evil game. Anyway, this first person camera thing, it’s just not my style. At least, not for Resident Evil, or horror in general. It pulls me out of the experience more times than not.

Not My Resident Evil…

Honestly, the game is good, it is very fun to play, but it just isn’t a typical Resident Evil title. It doesn’t feel like one, it doesn’t really play like one. Although I did enjoy the game, I won’t be praising it as heavily as I would other games.

The games looses brownie points for me because if you call it “Resident Evil” I expect to feel like I’m playing a “Resident Evil game”. I don’t think that’s unfair to expect.

I feel like this the game you’d get when you let BloodRayne have a very confused orgy with Resident Evil 4 and Outlast, without anyone knowing who the father really is. Aw hell, let’s just throw in uncle Silent Hill and aunt Clock Tower for good measure. See what I’m getting at? The identity of this game is hard to pin down, and it looses a great deal of charm that I’ve come to expect from the Resident Evil series because of that. I’ll explain more about that when I do a review properly.

The enemies don’t feel like something out of a typical Resident Evil game. Rather, it felt more surrealist in scope, or particularly high fantasy horror. Think something along the lines of Alice: Madness Returns. While there isn’t anything inherently wrong with that, there is a time and place for those things. It doesn’t feel like Resident Evil when you include those fantasy elements to the degree Capcom did.

Again, that doesn’t make it a bad game. I just thought they would balance the setting and horror vibes more carefully, that’s all.

A lot of people compare this title to Resident Evil 4, but you know, I just don’t feel like that’s a fitting comparison either. Resident Evil 4 was certainly action packed, but it had a lot of truly creepy moments. This game doesn’t have that same creepy factor that I know and love.

You can’t really compare this to Resident Evil 7 either, because that game was super dark thematically. Way more than previous titles in the franchise. It was gritty, it was grotesque, and it was unapologetic. It glorified being disturbing to general sensibilities. Emotional abuse and mistreatment of the family dynamic runs rampant. Those qualities really upset some people, but at least Resident Evil 7 knew what it was. I wasn’t a huge fan of some of the lines it dared to cross, but at least I can respect it for understanding what it was trying to do.

To me, Resident Evil Village really jumped the shark. It’s not a scary game most of the time. When I play a horror game, I want to be freaked out, or at least mildly unsettled.

Resident Evil Village offered a thematically confusing, high octane experience. I really don’t care for that to such a large degree.

Now, there were moments that were actually unsettling or terrifying, but they were lightning in a bottle moments. They were not commonplace as I would have liked. I so rarely experienced the sort of tension required to be unsettled in the first place.

I wish I could say I loved this thing from start to finish, but I just don’t. It’s a good game, but for a Resident Evil title, it has earned itself a place in my mind of one of the worst in the franchise that I have ever played on the first run-through.

That being said, I felt the same about Resident Evil: Code Veronica and Resident Evil 5 at one point in my life, and they eventually grew on me.

If I pretend it isn’t a Resident Evil title, or at the very least pretend it is a spin-off, then the game is really damn good. Unfortunately, it’s hard to do that. You need a lot of the Resident Evil 7 backstory to even care about what happens to be going on. So let that ideology speak for itself.

This has been Kernook of “The Demented Ferrets”, where stupidity is at its finest, and level grinds are part for the course. I’ll see you next time. Be sure to join our other profiles for more great content.

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