Category Archives: Uncategorized

A moment to Remember – Yaphet Kotto

If you’re here, you’ve probably heard that Yaphet Kotto passed away. I don’t want to talk about his passing, but rather I want to talk about his legacy. What he left behind. This isn’t a usual blog post, and unlike my other blog posts, I won’t be leaving the typical links. Also, this isn’t carefully edited or mindfully crafted. It’s just me, writing what I think and feel.

I want this post to be a reflection of my own recollections of him through the eyes of a fan. I wasn’t a huge fan of him, but he was intrinsic to my youth, and that’s what I want to recall fondly.

Memories of happier, simpler days when he lit up our television screen in the mundane afternoons. My family gathered around our television set, while I was too young to think of it as anything other than normalcy.

If you were a fan of bond films, or such classics as Alien, you probably saw Yaphet Frederick Kotto on screen plenty of times over the years. Even if you don’t know who he was, you probably knew of his work in the film and television industry. You knew his face, if not his name.

For me growing up, that’s what it was like. So, I wanted to take a moment to recall his career, and my earliest recollections as a fan. My parents are older, so I grew up with shows from the sixties, seventies and eighties. Old re-runs of shows like Gun Smoke, Hawaii Five-O  and Murder, She Wrote were series that were fairly common in my household growing up.

Yaphet Kotto made an appearance on all of these shows, and my earliest memories weren’t as a fan of him, but as a child playing in front of the television set. If you were also a 90’s kid with older parents like myself, you probably also grew up around his works, rather than with his works.

Still it was that experience in my early childhood that made him a household name for me. It wasn’t his larger roles, it was his smaller ones. That’s what made me want to watch things like Alien as an adult, and play video games like Alien: Isolation. It’s what made me look deeper into his entire filmography.

Knowing of him, made me want to see more about him and the roles he played. That alone, made me become a fan.

This man represents a time in my life when I was just a kid. When his works were too mature for a young child like myself to fully understand. His voice wafting across the screen during lazy summertime naps, and while rolling dice for board games that we’d play to whittle the hours away.

Yaphet Kotto is just one of many actors like this for me. A face, a name and a voice, that occasionally warmed my home thanks to his glow on the television. Seeing that he passed away, and everyone sharing their fond memories over twitter on his memory page made me want to do the same, but I just can’t partake.

I wish I could say I was a huge fan of his works, but for me that’s not why this hits so hard. For me, it’s another loss of my youth. A reminder that times are swiftly changing. My younger cousins will never get to have the upbringing that I did. The days of dial-up internet meant that I wasn’t on there all the time. The television was the central location in our home. Yaphet Kotto and his many roles became part of that, and for me, that is what I will always remember.

I offer my sincerest condolences to his family and friends. To his likely sprawling fan base, may you forever love his works and ambitions. He has left these behind as a gift for us. So may we enjoy them to the fullest. Finally, I wish him a peaceful rest wherever his soul may travel…

Monster – You Have To Watch This Thing

There are times as an anime fan when I want a series to watch that’s off the beaten path. Something that may be considered a little too dry or complex. These sorts of anime fall out of fandom discussions quickly, eventually slipping into obscurity.

Naoki Urasawa’s Monster fits all of this criteria, as the series isn’t exactly what I would call a “pop-corn” anime. It’s probably far from it, because even when it came out in 2004, I can’t think of many people who found themselves talking about the series. My friends certainly didn’t, and neither did I.

I tried to watch the series when it came out, but in 2004 I was still in high school. I had other interests, and what might be thought of as “high-brow” anime wasn’t among them. It wasn’t until I was a handful of years older and gave it try a the second time that I really came to enjoy this gem of a series.

So, today I do want to talk about this anime, and all that it has to offer. I don’t know many people personally that actually enjoy it, which I think is a shame. First though, time for obligatory self-promotion…

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Anyway, let’s continue with the rest of the content. So, Monster is a weird series in fandom. Funnily enough, this series is ranked fairly highly on “My Anime List”. This is a little odd, I have to say. I rarely hear anyone talk about this show at all, but it does seem to be fairly popular in the grand scheme.

Think I’m joking? Take a look at this screenshot. That was taken just as I was writing this post.

Though, I do wonder how many people added it merely by its reputation. It is known for being an intelligent anime. The series tells a very perceptive and complicated story, so it isn’t something easily bandied about.

Outside of anime reviewers or very small corners of the internet, it just isn’t discussed despite the fairly high ratings. Therefore I can only conclude one of two things.

Firstly, that it is a show a lot of people enjoy, but simply don’t discuss at length due to its nature. Secondly, is that Monster has fallen into that realm of obscurity that I mentioned before. Either way, this is a series worth talking about.

It isn’t a typical anime in many ways. It doesn’t follow the standard formula, nor does it pretend to try. In the near endless flood of anime of today, you’ll still be hard pressed to find shows quite like this one.

I like anime that push the limits of the medium. Fantasy and magic found within anime is almost akin to the platformers, role-playing games, and shooters of the gaming world. Even anime aimed at older viewers seem to have some sort of super natural quality to them, and a vast majority are a dime a dozen.

Finding something that manages to break the confines of gaming as we understand it can be a bit difficult. The same is true for anime.

Monster certainly accomplishes that goal, and without too much fantastical idiocy to go along with it. This isn’t a series filled with magic, but I promise you that it has plenty of mystery. If you haven’t watched Monster, Today I’m going to explain why you should.

This is not a review, this is purely a suggestion.

The Narrative

Word of warning: This series can be incredibly offensive to anyone with a firm faith in religion to the point they follow it blindly and refuse to study it. If your faith in Christianity is so strong that you cannot even question the bible even slightly, keep away from this thing. It’s not for you, and it isn’t intended to be.

More on that later, when I discuss the intellectual ethos of the series.

Summary without spoilers: The series takes place in the 80’s. We follow the story of a Japanese man by the name of Kenzo Tenma. He is a young doctor based out of Germany. As a skilled neurosurgeon, he’s earned the attention and praise of people in high places. Due to his high standing he is placed in a rather precarious position, forced to make a choice that he really doesn’t want to make.

Two people need complicated life saving operations. One person in need is a political figurehead, the other person in need is a child.

Tenma is the best of the best. There is no one his equal in terms of skill. Due to how well respected he is, Tenma is expected to bow down to the political bias of the hospital. They want him to operate on the figurehead, thus dooming the child to die.

He has been at the mercy of these kinds of decisions before, doing as he was told with a respect to authority. However to doom a child this way is a decision he refuses to make, and goes to save the child’s life instead.

Ultimately this decision will come back to haunt him. Beyond this, I dare to step into massive spoiler territory. Instead of talking about that, I’m going to cover a few other details. I really want you to watch this series if you haven’t, and I refuse to be the one to spoil it for you.

Instead I will say this:

The story is as much a mystery as it is thriller. It’s slow paced, but it is by no means a slog to sit through. If you take it slow and don’t try to binge watch it, you’re in for a real treat.

Everything in this anime toes an emotionally grey line. You cannot expect complete altruism either, neither from our protagonists or the side cast. Even the best characters have a dark side, and sometimes that side is vastly unsettling.

You cannot expect firm answers or conclusions to every tiny detail in the show. This series isn’t going to hold your hand. It wants you to come up with your own conclusions based on what you see.

What you can expect is a story that is very well written, with characters that are as multidimensional as any anime could ever offer. What you’ll find here is a truly mature anime. It is one that is certainly worth your time to give it a try.

I don’t know if you will “like it” per say. However, I can say that Monster is an experience in and of itself, and that alone is reason to watch it.

The Intellectual Ethos

If you don’t want complicated yip-yap bypass this section. Actually, maybe just bypass the anime at that point. It is a very complicated series, and as I fan I have to accept that.

Don’t believe me? Strap in, we’re diving deep on this one.

This series begins with a biblical quote, and right out of the gate Monster refuses to be simple. This quote is from the book of Revelations, the final one in the new testament. The quote looks like this:

Now, it’s very important to note that interpreters of Revelations typically have four key ways to view this section of the bible. Now, I’m not hugely religious, but I’ll highlight the main four in very simple terms.

  1. Some believe that most of the events in Revelations have already taken place.
  2. Meanwhile, others take it as describing the long chain of events that may take place, or is in the process of taking place.
  3. The third group are those that find this book to be of the future, and place the book primarily in the end of times (which has not happened yet).
  4. The final group view it as symbolic pictures of what they call “timeless truths”, applying the book as the standard victory of good over evil.

Fortunately, the message of Revelation does not depend on adopting a particular point of view. Any of those main four will do. So, why in the hell am I bringing this up then?

Well because it ties into the series. The quote wouldn’t be there mindlessly. I would argue this series touches upon all four views depending on what character you happen to following in regards to the series. The ideological undertones will conflict and contrast in many ways. They are not always blatantly obvious, but they could be somewhat offensive based on your own religious beliefs this particular section of the bible.

But that isn’t all, either…

Buried deep into this anime there are two core ideologies at play. Both of them are on display for the main character, Tenma, at almost all times.

One ideology is complex and morally grey area. The other is an emotionally driven conclusion based on the facts that the main protagonist will never have an answer for.

The first ideology is in regards to personal agency and the value of ethical intervention. What would you do when placed between two horrible outcomes? Would you act, or merely just stand still? Something bad will happen either way, so what option will you choose? Is there truly a “least bad” option?

As a doctor, Tenma made a choice, and he makes choices every day. He often reflects on those choices. Sometimes choosing to save one life results in the death of another. The grieving woman in the image above is someone that Tenma has to face in the first episode. This is a flashback scene. He can only watch as she morns the death of her husband, a man that needed his help.

A man that he chose to deny because of the orders passed down to him by the hospital. A man he could have saved…

This loss of life was not needed, and it weighs on Tenma. This event will influence his decision between the young boy and the political figurehead in the series, and every event thereafter.

This is in essence what is commonly known as the “The Trolley Problem”, as coined by English philosopher Philippa Ruth Foot back in the mid 1970’s.

The simple version of this ethical problem is known as “Bystander at the Switch“. It goes a little something like this:

There is trolley that’s out of control. It is speeding along railway, and it cannot be stopped. Up ahead, there are five people on the track, unable to move. If the trolley hits them, they will die. Now, there is where you enter into the picture. You are able to pull lever nearby. However, if you pull this lever, the trolley will switch tracks. Sadly, there is one person on that other track. If you pull the lever, that person will die instead.

Thus, you have two options. The first is to do nothing, effectively allowing the trolley to kill the five people on the main track. The second option is to pull the lever. You’ll save the lives of five people, but by your direct involvement with the lever, the trolley will still kill one person.

So, what choice do you decide to make?

This is the first question the series asks, and answers through Tenma. The start of the series begins with this same sort of ethical problem. The choice he makes will carry through the entire series. His decision lingers with him in the aftermath.

The second ideology is less complicated, but no less deep. It is the ideology of perseverance in the face of dire straits and negative outcomes. How do you cope with your choices after you’ve made them? How do you live with yourself, when the choice you make is the wrong one?

Tenma’s choice is one that impacts his life, and the lives of the other people around him. He thought he was doing a good deed, but that deed is no more than a devil’s deal.

This is the crux of the series. It is what ultimately drives the entire narrative I mentioned above.

Final Thoughts

If you’ve made it this far, congratulations. I doubt most will. Ultimately, what makes this show so well written is the minutia of little details. It comes down to the subject of interpretation. These are the same things that I feel hold this series back from being discussed at length.

Let’s be honest, trying to discuss Monster honestly has a lot of ideological landmines. I barely scratched the surface when it comes to the way the series presents its ideas, thoughts and themes.

That being said, the series is also a rabbit hole, there is such a thing as diving too deep. Let’s also be honest about that too. It’s easy to dive too deep on this one, and that can make it hard to relate to.

Some fans may end up seeing something that isn’t really there to find at all. Still the mere idea that you’re able to do that, is itself a nod to the main theme of Monster and the story it tells.

I can’t honestly review this thing because even trying to do that negates the reason why so many of us love this show in the first place.

I can’t just say “It’s awesome, go watch it!” nor can I say “The inevitable flaws are still worth your time…” because that alone isn’t enough to enjoy this sort of show. Saying “because you might like it” is a direct slap in the face for everything this show tries to do.

I doubt you’ll enjoy everything the series gives you. If you’re like me, there will be times that you will be flat out disgusted by certain characters and their world view. There are times you will not agree the subject matter, ethos, and ideology. However, you must expect it. That is the point of the title, after all.

These aren’t the monsters under the bed. These are the monsters of humanity. Everyone in the show could, at least in part, be classified as such. Just as in reality, we all have our vices and our failings.

We are all able to be monsters under the right conditions and circumstances. In the series, the characters argue that conditions and circumstances often do justify their actions, grotesque or not.

Monstrous, or not…

This isn’t an anime that I would merely pluck from my shelf and cram into the hands of my best buddies, because as I said, they wouldn’t like it anyway.

However, I’m going to be a pretentious twat for a second. Yes, I’m going to be “that asshole“. If you consider yourself a true fan of the anime medium in its entirety, or you consider yourself an anime expert even slightly, you have to watch this show.

There are no “if’s”, “and’s”, or “but’s” about it. If you are a person that is a collector of the medium, or consider yourself an authority of the medium in any possible way, shape or form, do your due diligence! Plant your ass in a chair and sit through it.

Sit through ALL of it, and then discuss it. This is a series worth talking about. It should not be left to rot in the recess of fandom, alone and forgotten.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Claire Redfield – A Remake Letdown

Hey everyone, Kern here. Since I just recently reviewed Resident Evil 2, a title that was released (1998) I thought it was prudent To discuss a character from that game and the personal impact that Clair Redfield had on me as a fan.

The reason I wanted to write this was because I grew up with this character, and now a younger cousin of mine is as well. I feel the need to reflect on this, because thanks to the remake a character I once really liked in this fandom has been tarnished significantly. These are the reasons why.

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As I said in my review of the retro title, Resident Evil 2 improved on the standard formula of the first game, but it didn’t forget what made it so well loved in the first place. It changed nothing that would hinder the experience, only enhance it. You can read the full review here.

Claire Redfield originally made her first appearance in the game. She’s come to the city looking for her older brother. By the time she gets there, he’s already gone to a safer location.

The city is infested with zombies, it isn’t safe. By the time she discovers that her brother isn’t in the city anymore, all hell has broken loose. She needs to leave too, and working together with Leon seems to be the safest bet. They agree to try and help a few survivors if they find any during their escape.

During Claire’s scenarios the player will be tasked with helping a little girl named Sherry Birkin. This is a somewhat key focal point for Claire’s main story. After culling the zombie horde and traversing a police station, sewers, and even an underground lab, eventually you escape the city with the Leon and Sherry.

If you’ve done everything right, you get a happy little ending that fades into the sunset. They’re you’re given a grade and score encouraging you to play again and get a better rank next time.

Claire promises to find her brother before the credits roll. Her story isn’t finished, and you’ll see her in later games.

The Resident Evil franchise has a knack for writing strong female protagonists, and there are no shortage of reasons why these characters are beloved by the fans of the games. That being said, Claire Redfield is probably one of my favorite characters in the entire series, at least as far as the retro titles are concerned.

In the early games, Claire is a little sassy, but all around sweet and sentimental. She’s got a kind heart, and a level headed optimism that plays a great counterpoint to Leon’s nearly blind obsession with doing the right thing.

While Leon almost fancies himself a hero in a police uniform, Claire is more down to earth about her ambitions and what she can be capable of. There’s a real soft side to her character that ultimately allows her to befriend Sherry Birkin. Through the events of the series, Claire sets herself on a path to help heal the wrongdoings and nightmares that plague the world.

I wish I could say I that liked the remake version of Claire Redfield just as much as her retro counterpart, but sadly this just isn’t the case. She’s a different character fundamentally and there are a few reasons why.

Claire Redfield is a far cry from her retro counterpart in the way she acts in the remake. Her personality and disposition are gritter, just like everything else. This version of her has a propensity to curse up a storm. She’s far more sassy and quick to fire off at the mouth, and there are times she’s flat out rude.

I don’t find these traits to be likable in the way she portrays them, and this isn’t to say she isn’t written well. She is very well conceptualized for this darker and gritter version of the game, but it’s hard for me to like her.

In fact, I hate this version of her character. Claire grows into having a certain amount of cynicism as time goes on in the franchise. After the series lore and the things she’s seen, that’s completely logical and understandable. Yet, this is tempered by the fact that she’s down to earth enough to recognize what she’s doing.

Now when I play Resident Evil games, I look for the charm and whit of the series. That was what the series taught me to do in my youth, and characters like Jill, Claire, and later in the GameCube era Rebecca were the ones that I heavily attached to. These women have diverse and complex personalities, which makes them incredibly easy to idolize. Young gamers need those idols. They’re no different than superheros in that way.

All of these characters become more cynical as time marches forward. However, to revamp Claire into this type of person from the start for the remake, is something that makes me not want to play the game at all.

I like the remake, but I’ve played it through about four times, and I’ve already gotten sick of it. Meanwhile, when I play the retro classic, I’m never sick of it. The reason for this is that Claire and Leon play off each other so well in the original version that I’m reminded of the journey these characters go on. As a gamer, I want to follow that journey.

Playing the retro games make me want to relive other great stories too, such as the ones in Code Veronica and Resident Evil 4.

There’s a real earnest side to Claire that gets buried under the grit and grime of the remake. She’s always been a tough person with a thick skin and the mindset to get things done.

She’s a real icon to younger gamers everywhere, and I’m offended that the remake just didn’t do their due diligence to keep what made her so awesome as a character in tact.

Although, that’s a more personal gripe than just being salty over a difference in characterization. Like I said, she is still very well written, but she isn’t exactly someone kids can look up to anymore, and that’s sad.

The thing is, I saw this first hand. So, maybe that soured my experience with the game a bit. For me, it’s the heart of the matter, though. It’s that I saw a true fan of this cool character become disheartened in a way I never expected.

You see, I have a few female cousins that are now just nearly teenagers. One of them loves the retro Resident Evil 2. She is enamored with Claire, just like I was as a kid. She even has a poster of the character on her wall. Actually, it’s my old one from a gaming magazine that I’d bought as a child.

She was so excited to play the new game, and I even let her come over and spend the night so that she could play it with me the night it released. So, there we were, a bag of Little Cesar’s crazy bread and a two liter bottle of soda in hand. The download completed, and of course we start up the game and play as Claire first.

We beat that play-through about fifteen hours later, after much death and plenty of slogging through every area of maps to the point of flat out stupidly at times. She really liked looking at all the little things they added, and when she had the controller she may have gotten a little too brave with kiting the zombies… lots of game over screens happened for both of us, let’s just put it that way. It would be an apt description.

Yes, like I said, many game over screens occurred between the both of us. However, even though she kind of liked the game, she didn’t like Claire at all. When I asked about it, the response I got was confused and sad.

My cousin literally just… for a lack of a better term, crinkled her nose and said “That’s not Claire. I don’t like her, she’s not very nice.”

Now I attribute that statement to the fact that the original game just doesn’t have talking when it isn’t in a cut-scene. The remake does. As you’re fighting monsters and exploring around, sometimes you hear a lot of not-so-nice things come flying out of Claire’s mouth. Her reactions to things are certainly realistic, but they do diminish those good attributes I spoke of above.

In the remake, she’s a lot less a hero in a biker suit. At least insofar as a young girl would be able to be inspired by. I realize my cousin she wasn’t the core age demographic for the game, but that has never once mattered when it came to the series before.

Recently, I discovered that it certainly didn’t matter as far as the remake for Resident Evil 3 was concerned either. She loved that one too, even when I absolutely didn’t.

The only game she hasn’t played in the franchise is Resident Evil 7. I think she’s just a little too young for that one. There are a few things in that game she just isn’t ready for. In my opinion, it’s a little too dark, and a little too edgy for her just yet. Every now and then, she still asks if she’s old enough to play it.

That’s the kind of fan I’m talking about here. It’s hard for her to dislike a Resident Evil game at all. She hasn’t asked to play the remake of Resident Evil 2 ever since the night of release. She doesn’t even want to play Leon’s side of it. She just doesn’t care.

That really put Claire as a character into perspective for me. Where i rationalized away the darker and gritter aspect, my cousin didn’t. She wanted her hero, and she didn’t get it.

To say that my cousin was disappointed in Claire is a huge understatement. This is now thirteen year old girl is no Resident Evil slouch, either. Her first game was Resident Evil 1 for the PlayStation, full of campy dialogue and content that really can’t be called scary to a modern gamer. When she beat that, she wanted to play the remake for the GameCube.

I was a skeptic about that for sure. Back then, she was only eight years old at the time, and those monsters looked way more realistic. I didn’t think she would even get passed the first zombie encounter, to be honest. Still, I let her play it with me at her side. She proved me wrong.

This kid spent well over a month during the summer as an eight year old playing through the GameCube version of Resident Evil 1 top to bottom. That’s when I knew I had a real fan on my hands, so I unearthed everything I had from the series.

She survived through Resident Evil 2 for the PlayStation and liked it so much, I gave her my Nintendo 64 copy of the game. That way, she could have some version to play whenever she wanted. This is a girl that absolutely annihilated Resident Evil 3 for the PlayStation, and muddled through Code Veronica on my Dreamcast in a single winter break when we were up at a cabin a few years back.

When every little kid on the planet seemed to be Five Nights at Freddy’s, crazy that little girl was a zombie fan to the extreme. If I had a Resident Evil game in my collection, she was going to drive me absolutely crazy until I let her play it.

So with all of this being said, for me the night we played the remake of Resident Evil 2 I really wanted my cousin to like that game. For me, that would have been by far the best gaming experience I could ever have.

I wanted her to enjoy it just as much as all the others. When Resident Evil 6 could at the very least accomplish that much, I was pretty sure that the bar wasn’t all that high to reach.

Man, was I wrong.

All I wanted, was to to see the magic that a game could bring to a young die-hard fan. In a way, I guess you could say I wanted to re-live my own youth a little bit as well.

Every gamer eventually finds a title in a franchise that rips away the magic. A game that lets them down. For my cousin, that game was the remake of Resident Evil 2.

It’s a good game, it really is. Sadly though, it just can live up to the heart of the matter.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Game Review: Resident Evil 2 (1998)

Hey guys, it’s Kernook here, back with another review for one of my favorite franchises, Resident Evil, and this time we’re looking at the second game in the series, Resident Evil 2.

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As I said in my Resident Evil 1.5 review, the series had a rocky footing when it came to making the squeal for the smash hit that the first Resident Evil became.

After only a month of the first game’s release they knew they’d need to make another. Production began, but the prototype was scrapped, and this failed prototype is known by fans as Resident Evil 1.5 You can read my review of that prototype here…

In spite of the failure, the staff working on the team picked up the pieces and set to work again. This time, they ended up creating a game that they knew fans would absolutely love. So much attention to detail was poured into every aspect of this game, and Resident Evil 2 stands as a fan favorite for several very good reasons.

It was everything we could have asked for in a sequel to the franchise. Literally, it was by far everything we loved cranked up and polished to the max. It deified logic now that I think about it. This game was full to bursting with great content, almost like a gift to the fans. A labor of love that without a doubt many people recall fondly.

There were more weapons, new characters with compelling narratives, better graphics and core improvements to game design. Ultimately this made Resident Evil 2 a much beefier gameplay experience than its predecessor, and it blew fans right out of the water.

So, lets dive into this game and take a look. There is a lot to unpack here, and I really want to do this masterful game justice. First, we should begin with a bit of history…

Topping Charts

It might not look like much by today’s standard, but don’t let that fool you. It was truly a landmark title for it’s time. Making it’s way to the PlayStation here in america in 1998, later it hit the Nintendo 64. Over time, several other ports followed. A lot of people were able to get their hands on it, and this likely had a lot to do with its popularity.\.

For younger fans of the series who may not recall those days, you need to remember that survival horror was a fairly new genre to console gamers. Resident Evil had given us fans this rare taste of what a horror game could be, and it had become nearly iconic among us as a result.

So, when Resident Evil 2 entered the scene, we gobbled up copies like a zombie horde after fresh meat. We were clamoring for more, and it delivered in spades. It’s no surprise that the game topped the charts when it came to sales, because it was fresh, and new. There was so little competition when it came to strong horror titles, this gave the game a distinct edge in the market.

The game beat out Super Mario 64, and Final Fantasy 7 when it came to gross profit margins and sales. That’s how popular this game was. Then again, survival horror was a scarce thing. There were platformers and role-playing games aplenty.

At the time, there weren’t many games like the Resident Evil franchise. I attribute these sales to that fact alone. The fact that Resident Evil 2 was just a good game comes secondarily in my personal opinion. It’s certainly a key factor, but let’s face it. That wasn’t the only thing going for it.

It’s easy to beat out other games if you can do the following:

  • Have one good game in the franchise that’s well known already.
  • Appeal to a mass and under served audience.
  • Have absolutely little in the way of solid competition for the genre of game you’re selling.

Resident Evil 2 had all of these factors at play, and that can’t be overlooked. On to of that, the game just looked awesome, and for graphic fanatics you really couldn’t do better than this in the horror genre at the time.

This is a zombie from the opening scene is a great example. It freaked me out for sure.

When fan saw this thing come shuffling out of an alleyway, it was amazing. The upgrades to the zombies and new additional enemies proved to make the hype for the series reach a new all-time high.

To make a very bold statement, Resident Evil 2 was a nearly perfect game, and a therefore a solid addition to the franchise.

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Nearly Perfect, Really? Yeah, It Really Was…

Resident Evil 2 improved on the standard formula of the first game, but it didn’t forget what made it so well loved in the first place. It changed nothing that would hinder the experience, only enhance it.

Director Hideki Kamiya and producer Shinji Mikami, hadn’t been able to see eye-to-eye on the original prototype, and this lead to a falling out of sorts. Hideki Kamiya took full creative control of the game after that, and this was ultimately the right choice if the popularity and sales are any metric to go by.

Plus, when it comes to Shinji Mikami, the man has interesting visions and all around bad execution when it comes to the Resident Evil series sometimes. It just isn’t his forte, but that’s a side rant. I’ll get to in other games, when that actually matters.

Anyway, with Hideki Kamiya at the helm the team got focused and things got done. A masterful story was crafted, and the world of Resident Evil stepped outside of the confines of a mansion, and out into the city.

The Plot Thickens. Coagulated Blood, Anyone?

Resident Evil 2 takes place about two months after the events at the mansion. The surviving S.T.A.R.S. members have done all they can, but the city can’t be saved. It’s come down with a bit of an infestation, and these buggers mean business. No exterminators are going to get rid of this viral mess.

Zombies have overtaken the city. Most of the residents are doomed to die in this hell, but if you’re lucky you’ll survive. You get to play as one of two characters.

The first is Leon Kennedy, a rookie police officer suffering his first day on the job. Today is just not a good day for him at all. The Second is Claire Redfield, a young woman in search of her older brother, Chris Redfield of the first game. To see the full game, you’ll have to play both of them.

These two characters have just arrived in the city, only to be greeted by carnage and zombie hordes. They meet entirely by chance, but they’re both happy to see a friendly face that isn’t trying to eat them. Choosing to stay together, they plan to head to the police station.

Leon gives Claire a gun to protect herself and things are going good. Well, everything except for the zombie in the back seat of a car, and a bitten truck driver losing control of his vehicle. This, of course, ends in the typical explosion you’d expect.

They still make it to the station, though how you get there depends on the character your playing. Once meting up again, they decide it’s best to just leave the city. Chris isn’t there anyway, and by the looks of it the little matter of the zombie horde isn’t going away any time soon.

The story is simple, but it doesn’t need to be complicated. The concept of escaping the city is enough on its own.

We’ve seen it in horror films time and time again, but getting to play through that concept in a game was an exciting addition to the format. It fits all of the typical troupes we’ve come to love.

Added to this are the characters themselves. Again, most of them have simple stories, nothing too complicated. The survivors are few and far between. Some are terrified, others are deranged, and a few have plans that go beyond the narrative scope of the game itself. Obviously, this leaves more questions than answers. However, a good horror title isn’t going to coddle you.

Resident Evil 2 certainly doesn’t hold your hand when it comes to these characters or their personal stories. There are some things you’ll just have to figure out on your own. Occasionally you will have control of two of the side characters, but those moments are carefully planned out.

Sherry Birkin and Ada Wong are wonderful additions to the game. They never seemed out of place, and their inclusions help to enrich the greater Resident Evil universe. Now, a nice thing about Ada Wong is that there are files in the first game to compliment her entry here.

It’s nice to have characters that are establish in the narrative, and Ada fills this role wonderfully.

Furthermore, the characters are edged up a notch by their voice actors. The acting is the game can still be hokey at times, but it’s a leap above what it used to be. It never takes itself too seriously, but it no longer feels like a campy horror movie made with bad actors and comedy that feels like it was written by a five year old.

Instead, this game finds levity in hopeful optimism, well placed snarky comments, and the occasional bad joke to lighten the mood.

When I think of great story telling and narrative clarity, I look no further than Resident Evil 2 as the benchmark for this series. It’s by far one of the best in this regard, it certainly feels satisfying even if it doesn’t entirely flesh out every conclusion, and there’s a lot to be said for that.

I never felt cheated out of an ending, or key character moments. I never felt as though the game refused to give me something meaningful just due to pure laziness. Every unanswered question felt like the correct choice. Either because we didn’t need to have it, or because the answer wouldn’t have been fulfilling anyway.

Some things are just better left unsaid. The game understood where the line was, never crossing it.

One last thing I want to mention, Leon and Clare have two scenarios each, and they take place basically right on top of each other.

Gameplay: A Mixed Bag

A great story isn’t the only thing that matters in a game. It needs to have good mechanics to back it up. There is a reason I say the game was almost perfect, or nearly perfect. Perfection is an impossible standard, and this game did have a few flaws.

Disregarding this would just be idiocy. The game is wonderful, and I’m a huge fan. However, setting down the fan goggles is absolutely required for a proper review. So, I’m about to do that. Don’t chase me with your pitchforks. I love the game too, but there are a few situational problems. No matter how slight they may be, it’s worth talking about them.

One of my small complaints is the lack of differences between the two main characters. They may have entirely different stories, but they feel the same to play. In the first game there were differences in gameplay based on Jill’s ability to pick locks, and Chris’s ability to carry a lighter and take more hits from enemies.

I feel none of that between Leon and Claire. The character specific weapons are nice, but this aspect is shallow when compared to it’s predecessor. It’s the story that makes up for this lack of gameplay.

While we’re still on the topic of characters, let’s discuss a new addition to the game.

Referencing back to the back to the scenarios I mentioned above, if you pick up certain items on an “A” scenario, you may not be able to get that item on a play through of the opposite character’s “B” scenario. You need to play both to get the real ending.

Depending on what scenario you play, and in what order, your starting location changes. Key items will be switched around. Enemy placement will dramatically be altered. There will be unique cut scenes to watch, and a new enemy to face. This adds replay value and a bit of added strategy.

Sadly, it’s not as much as you might think…

Fans praise this aspect of the game. I do as well, but I think we often over hype it. At the time it was genuinely a great addition, and a lot of fun. Still though, I think we place this aspect on a pustule far too often. It was good, but the popularity of this addition is almost legendary. That’s almost a bridge too far.

The new enemy added is okay, but he’s stupidly easy to outsmart. He’s all brawn, no brains. Intimidating when he first comes on screen, and then flat out annoying after you have an idea of how he works. He’s also the base idea for another enemy that shows up in the next Resident Evil title, and in my opinion the concept was done way better in that one. However, I’ll speak about that when I get to it.

All in all, the changes are solid here. They’re good choices, and you can tell they were made with care. They don’t hinder the standard Resident Evil format we all came to love from the first game. This was a boon for us. We could dive right into the game without any issue whatsoever.

All of the old mechanics we’ve come to know make a complete return. This includes fixed camera angles, tank controls, puzzle solving, exploration, healing and item management. This is the mixed bag part…

If you think tank controls absolutely suck, you’re in for a bit of bad news. They’re just as clunky as you recall them to be. Now, I’ve never had an issue with tank controls myself. For my personal situation, tank controls actually make the games easier to play, not harder.

There is a very direct reason for that. Given my Dyspraxia, which is a motor skill disorder, having limited movement allowed me to have better control over the character. I didn’t need to be careful of subtle movement, because the characters only move in very particular ways. When it comes to my thumb being clumsy, the game just didn’t pick that up. This meant I could pay closer attention to my environment, and not what my hands did of their own accord without my noticing. While I love tank controls, I do understand that most people hate them.

For me personally, it’s not a downside. Objectively speaking though, it very well could be. I won’t overlook that just because of my nostalgia or personal situation.

There is a ton of backtracking as well. If you hate that sorry, you’re stuck with it. Thankfully the game got really creative with backdrops and surprise zombies, so it’s not nearly as mindless as it was in the first game.

Puzzles are incredibly elaborate and diverse. Some are super easy, like this one. You just push statues. It’s almost a no brainier. Not all of them are this easy though.

In some places they’re insanely hard, and this is one of my favorite things. That said, they can be even more unforgiving than in the first game. I know many people who complained about some of the puzzles being too obtuse, and I can understand why some people would think that.

Although I loved the puzzles, some of them felt very out of place then, and still do to this day. That detail took me out of the atmosphere more than once, and ripped me out of horror I was trying to experience.

Item management is just as much a pain in the neck as always. This is to ramp up tension of course, and to make you think strategically. This was one of my greatest downfalls in the first game, and it was my downfall in this game too. As a new player deaths were attributed to my lack of item management in key places. Nowadays, I have it down to a science.

All-in-all, the gameplay was everything we needed it to be. It didn’t add an insane amount of new things, and that’s fine. Too much would have taken away from the simplicity of just enjoying a zombie title. Since there wasn’t a huge learning curve, we could enjoy the story which was spectacular.

Graphics and Sound

The graphics were a step above it’s predecessor, which is why it was impressive to look at for its time. The rendered backdrops were more detailed, even once compressed onto a disk. While the Nintendo 64 port couldn’t live up to its PlayStation counterpart in terms of visual aesthetic the pure novelty of playing the game on the system alone was enough to be noteworthy.

Nowadays unless you like retro graphics, it will likely look like crap. The only thing to do is blame the flow of time and pure advancement.

I’ve said this many times, but the sound design on any retro Resident Evil game is paramount to gameplay in a very important way that other games don’t suffer from. Due to the fixed camera angles and zombies loitering around just off screen, it is absolutely paramount that monsters give sound cues.

The enemies need to highlight where they might be. If you can’t see them, you’re as good as dead. This is the key to that new enemy I mentioned above, and this aspect is even more important for him.

He will chase you through certain places. Knowing where he is, and what he’s doing is fundamental. It’s going to be the difference between life and death during hard mode on your first play through. Even if you’ve played the remake, don’t underestimate him. With ammo conservation still playing a heavy role, new players are better left to just leave this thing alone.

Thankfully the sound engineers working on the game understood this, and the sound quality is top notch.

The Nintendo 64 port actually had a better sound quality, which is an odd little quirk. It’s a neat little claim to fame, though. At least that made up for the lacking visuals of the system’s hardware and the need for even more compression than was on the disk.

Final Thoughts

Resident Evil 2 is a very solid entry to the series, and arguably the best of the first three named titles out there. Now, as I mentioned in passing in recent years we received a remake of the game, complete with high definition graphics, great atmosphere, and all the gore you could hope for in a zombie game.

That being said, fans shouldn’t abandon the retro version of the title. The remake is wonderful, and it will receive its own review. However, it lacks one thing that I find fundamental to the franchise.

Charm… Yeah, you read that correctly. It lacks charm. All of the older games, and the remake of the first game all have something charming about them. There are these the little moments that make you smile, even if it’s for stupid reasons.

As games become more realistic we gain a lot in the horror factor, but we lose a bit of that charming, and sometimes silly, poetic atmosphere. That’s the trade off for horror of the current era, and it is to be expected.

The Resident Evil 2 remake is more gritty, not just in the realistic look of the zombies, but in every single way. That’s amazing if you just want horror, but if you want the far more optimistic story telling found in the retro titles you won’t find it in the remake. Instead, you’re going to get a lot of cursing, and darker dialogue.

To me, this is why the remake cannot fundamentally be held on the same sort of stage that it’s retro equivalent stands upon. They’re very different experiences, and they have to be treated that way.

I love the original Resident Evil 2 because of the characters, they have such optimism. With an almost foolish desire to save people and a near gentleness especially when it comes to Claire. To me, that’s what makes this game so beloved in the first place.

It’s not just the horror, it’s the heart. To me that defining factor makes this version of the game the definitive Resident Evil 2 experience.

If you call yourself a fan of this series at all, you should play this version at least once…

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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I prefer to Read Fan Fiction instead of Best Selling Books – Here’s Why.

Hey all it’s Kern here, coming to you with a somewhat derisive topic, but for all of you authors out there, fan fiction authors and otherwise, put on your listening ears, because this is important.

Fan fiction can be hit and miss. It is both a messy media and a crap shoot. Some fan fiction writers have the chops to strike out on their own and write a unique best selling work of their own creation. Other fan fiction writers could never hope to attain that same quality at their current skill level. Even so, I’d rather read fan fiction over most best selling novels out there.

For all the snappy dialogue and punchy editing, most best selling books have me losing interest as soon as I turn the first few pages. It always seems so pristine to me… almost as if on occasion its just too perfect. Honestly, in a way that’s just outright off-putting.

Recently, I realized why.

I’ve come to determine that at the end of the day, it is the editing process that ruins most books for me. It’s the reek of mass media posturing and the inevitable stifling of creative energy. This ultimately destroys the vast majority of written media for me.

Most books out there are about sixty thousand words. A great many fan fictions average about one-hundred thousand words per story, and that’s not including sequels.

Yes, that means they can be clunky to read, but you can also be sure that the person writing that story put exactly what they wanted into it. That isn’t to say that books can’t be longer too. However, it is to say that they are usually streamlined in a way that feels watered down and washed out to me.

At its core, the only difference between a piece of media for sale and a piece of media given freely, is the expected return on investment.

For fan fiction that investment is generally only emotional. It’s payment for the soul, you could say. People are either using fan fiction to hone their skills, or to become part of a greater community. It’s a selfish thing by it’s nature, because fandom is selfish in general. Fans can be rabid and territorial about the things they like, because it means something to them.

We like what we like, after all. Thus, we hate what we hate, as well.

When you read a fan fiction you enjoy and then post a review, you’re feeding that creative energy. You’re harboring that love that can only be given from one fan to another while bonding over a shared piece of media.

For written media being sold, this is not the case. There’s a monetary incentive that fan fiction just doesn’t have tied to it. With that incentive in mind, the devil is in the details.

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I often have to wonder how much content get’s cut, because making a book isn’t exactly cheap. You’re limited by what the mass public will accept and at the mercy of publishing houses unless you strike out on your own.

I don’t want to read that kind of crap. I don’t want to think about what may have been yanked out, simply because an editor demanded it.

I read fan fiction because I love the flawed media. You can really see a writer’s ambition in works that don’t have an editor to scrutinize every little thing. There is no streamlined process for fan fiction, no hoops to jump through, no particular standard of quality that must be met by publishing overlords.

Does that mean that some fan fiction is absolute crap? Well, yeah! Sure, there’s some really bad fan fiction out there. However, there are also published books out there that are just as full of crap, and lacked due diligence as well…

Worst of all, you likely paid for that garbage with hard earned money in order to read it. Think about that. How many books did you buy and regret? For me, that number is well over twenty. No, I’m not kidding.

This is why I really do hate what many people hold aloft “best sellers” as though they’re God’s gift to the world. Now, in light of fairness, I don’t hate all best selling books. I keep several on my shelf. For example, Tuesdays with Morrie, written by Mitch Albom is one of the best books I have ever read in my entire life.

I have owned three copies of that book in my lifetime. I have read it so many times I broke the first one’s spine as in the ninth grade. The second one died a horrible doom in my early twenties thanks to a small child running around with a black sharpie in hand. A sad lesson was learned that day amidst all the scribbles.

Never leave beloved books on coffee tables…

Anyway, you see my point. There are books I do adore, however they are very few and far between. Fan fiction is the majority of my reading, and I usually blast through through several hundred-thousand words in a single sitting. When I sit down to read, I do so to eagerly.

For a fan, being a best seller doesn’t matter. You’re not selling the story. You’re sharing it wholeheartedly with other fans. All that matters is the writer takes a chance and puts their efforts into a creation that means something special to them.

Fan fiction are stories written by fandom, and that is ultimately what I like so much about it. It acts like a touch stone in a very particular way, unifying people with very little barrier to entry.

You can’t say the same about other types of written media, and best sellers least of all. That fact that it’s a best seller in the first place ,is the absolute complete antithesis of what a fan fiction should be.

The ethos behind writing them are fundamentally different beasts by nature.

Now, this is of course a symbiotic relationship. You need to be a fan of something to write fan fiction. That is the definition of what fan fiction is. It would be stupid to claim otherwise.

That being said, there are times that the fan fictions out there are far and away better than the original work they came from. This is simply because a fan of the series is the one writing it to begin with. Either subverting expectation, or diving deeper into the over-all narrative in a way the original creator couldn’t do, or simply chose not to do.

I hate the concept of best selling books, but I love fan fiction that gets created because of media that fans nurture and continue to hold in high regard.

Fan fiction is usually far from perfect. It cannot be perfect due to what it is, but that’s why I love it so much. That alone is the simple reason why.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Anime: Top 5 Ways to Build Your Watch-list Every Season.

Hey everyone, it’s Kern here, coming to you with a few ideas of how to build your watch-list during packed seasonal line-ups that always seem to get bigger as time goes on. How do you pick and choose the right anime? Well let’s discuss that.

First though, if you aren’t following out other platforms, you totally should be. Particularly if you like gaming and anime content.

If you’re an anime fan, you probably have a list of the seasonal line-ups that you know you’re just going to have to watch. These are obvious to you, and you know you’ve got to catch that anime every week in a timely manner.

Well, what about anime that aren’t on your watch list? How do you choose more anime? There are so many out there, the season floods make it difficult to decide what to watch next. I’ve got a way to build my watch-list and I’m going to share that with you today.

I’m just going to dive into it, there’s no sense in beating around the bush. Before that, let’s cover the obvious ones that need no explanation. They are as follows:

  • Follow the trends.
  • Choose anime from productions houses and creators that you already enjoy.
  • Word of mouth.
  • Squeal fodder.

Okay, now that we have the basics out of the way, let’s begin.

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#1) Challenge Yourself

Every season that my watch-list isn’t bursting at the seams, I choose an anime I know I’ll probably hate just to give it a try. I have been pleasantly surprised in the past by this method. On occasion I do get hooked into a series and find that I truly enjoy it.

This was the case with Beastars in spades and to a lesser degree Made in Abyss. These sorts of anime don’t fall into my typical watch-list. Both of them have content that I generally find to be unpalatable. That being said, I have come to love these anime despite that.

Although they’re not always easy to suggest to others, they’re anime that really resound with me. When it comes to Beastars, the social commentary on society at large is well thought out. It doesn’t fit the typical mold for many reasons and it me it is a series right up there with Ghost in the Shell and Psycho-Pass for compelling stories regarding the human condition.

Another anime that strikes true to this rule is RIN: Daughters of Mnemosyne. This anime not only has unpalatable content, some of it is very sexually explicit in its nature. Usually I don’t watch anime with gratuitous sexual content, certainly not anime with this level of depravity. This is a very dark and gritty series, but it is also intellectual in a way few can really match.

That being said, I’m glad I did sit through it, because everything has a point . Mind you, it’s not always a point I agree with. Often times I don’t. However, I don’t think that my disagreement with the content lessens the experience I had watching this show.

I find myself to be a better anime fan because I’ve truly stepped outside of my comfort zone. That I continue to make a habit of doing so only broadens my horizons. I can appreciate the narrative of certain series because I force myself to try and look beyond my own preconceived notions.

Does this method work all the time? No, I’ve dropped a lot of series I knew I probably wouldn’t like simply because of that. I didn’t like them, and the chance I gave them wasn’t enough for me to like them.

So, if you’re having issues building a solid watch-list, find an anime you typically wouldn’t like and give it a watch. This is also a logical option when building watch-lists, but I often feel it isn’t brought up enough. As fans, we typically find an echo chamber and stick to it.

Moving out of your usual anime viewing will lessen the echo chamber and teach you about yourself. You’ll also be able to have a window into the wider community of anime fans out there.

#2) Find A Quirk

A lot of anime out there has a gimmick to put itself above the onslaught of other shows. Find a quirk you like about your favorite series, and choose an anime based on that. It can be as superficial or as deep as you’d like it to be.

Do you like anime that feature a particular type of protagonist? Choose an anime only based on that. Would you rather see the world at large, choose based on that alone.

Don’t worry about the other qualifiers such as genre or tropes common in the medium. Just focus your search on one thing and give it a try. This is how I came to enjoy Vinland Saga.

Vinland Saga is by far one of the best anime I nearly bypassed because I didn’t care for the manga. I absolutely hate a lot of the characters, but I do like the history and lore of Vikings. This was enough for me to pick it up and stay with it. Even after the narrative took a sharp turn outside of the things I hoped the series would be, the one thing I cared about was enough for me to want to stick with it.

Ultimately why I came to love the anime so much is because it does what the written media couldn’t do by its nature. It gave me beautiful animation, a powerful soundtrack, and a voice cast that make these characters easier deal with… the main protagonist is way easier for me to deal with in the anime because he’s so wonderfully conceptualized and brought to life by his actor. This applies to both sub and dub versions. I’ve seen both, I prose both.

I get to love everything about the story, and the world, My one joy for this series was magnified beyond any level that I thought it could be, all because I chose to side with my love of vikings, and not my hatred of the manga.

This is why it can be a good idea to focus on a topic, rather than the series itself.

#3) Pick the Worst of the Worst

Every season there is one anime that is absolute crap. There is no saving an anime like this, there is no redeeming how awful it is. You know it’s garbage from day one, you’re sure it will continue being garbage by the end. If you’re really unlucky then that dumpster will catch fire ingloriously and you’ll be left with an even worse pile of crap than when you started.

So, why do this then? Honestly, sometimes it can be fun. Others, it can be educational.

If you watch truly bad anime, then least then you have a metric for what a really bad anime even is. Anime reviewers, this goes triple for us! We have to watch this kind of crap, because we need the insight between mediocrity and a true actual trash heap.

There are some truly terrible anime out there, and I’m not talking about the content. I mean it’s just all around bad. The acting, the animation, and everything in between is all just terrible.

Why torture yourself this way if you’re not an anime reviewer? Well, bad anime can be fun. Sitting together with group of friends as you suffer a terrible anime together can be just as fun as watching an awesome anime together. With streaming services aplenty and VOIP being a thing, there’s no reason not to sit together and watch something that you all know you’re going to hate.

The inside jokes and idiocy that can result might give you years of fond memories. For me, Green Green is the series that gave me this insight. It’s been well over a decade, and we still make jokes about it.

Years ago, a friend of mine (a self proclaimed asshole) decided one day to buy this pure unfiltered unfiltered garbage. He did this purely to enjoy our suffering on the next group anime night. The night comes, and there’s a group of us eating pizza out of a box and watching this absolute abomination of a series.

Green Green is all around bad in so many ways that it won’t ever hit bar of mediocrity. Too many things are just below average in presentation that even for its time, it wasn’t even decent back then. Funny thing is, it’s not even once of those “so bad it’s good” series either. The pure enjoyment of this anime comes strictly from fond memories that were induced by complete idiocy.

It’s worth it to make memories like that, and to cherish them fondly. Obviously if you do this, Just don’t take anything too seriously. In fact, this suggestion is the antithesis of seriousness, because you know you’re going to make fun of it.

#4) Random Roll

Too many good shows and not enough time? I feel that, and it sucks. So, how do you choose when a seasonal line-up is a smash hit and you know you’ve got too many anime to pick from?

Get a few dice, plunk in the series names, and let fate decide. I’ve had to do this many times. The year 2018 comes to mind. I was busy that year, and it was one of the best years for anime in a very long time. Every season in that year easily had ten or more anime that I wanted to watch. It was a flat out crazy year.

I picked five that I knew I couldn’t let slip by, but the rest I rolled on randomly just to see what I’d end up picking if the dice were to decide. That’s what got me by that year, and I still had anime to go back and watch or finish in 2019.

Without rolling on it randomly, I would have been in a very sad situation. There were just too many good shows, and I had to axe a few somehow.

#5) The Sleeper Anime

I don’t have a good example for this one. However, this is a rule I cling to, because one day I just might.

Every year there’s at least one or two anime in a season that falls off radar fairly early on in the line-up. They may not be popular from the start, or they may be overshadowed by the mega hits and squeal fodder that keeps anime alive and well.

You can’t always rely on anime reviewers to see every single anime out there. Frankly there is just too many to keep up with. If a reviewer attempts to watch every singe one, they’re very likely to burn themselves out. Even if they do watch every single one, they may not bring up the anime at all.

If you notice an anime that isn’t being talked about on a seasonal line-up, pick it up. See for yourself just how good it is. If it isn’t circulating around in discussion the reason is simply that it’s not worth the discourse in the first place. it’s either not annoying enough to piss off the anime community, or it was never made to be a mega hit. Very likely, and very commonly, it probably wasn’t widely advertised in the first place.

The thing is these shows will be average to most viewers. They won’t be amazing, and the reason they were dropped is because they may be unremarkable or easily forgettable. That’s what is most likely to happen, but there’s a chance you’ll find it to be amazing.

That’s a chance worth taking. For you, that seemingly unremarkable anime might be a diamond in the rough. It would be unfortunate if you didn’t hear of an anime that could become your absolute favorite for one reason or another.

Picking up the anime that get buried prevents you from missing out on a real gem. Yes, it make take a bit of digging and research, but you may find that to be well worth it in the end.

Final Thoughts

Anime is and will always be a very subjective medium. There are thousands of hours of content worth your time, and every season brings more of it. What used to be traditional classics are now buried under a sea of new content every single year.

When I was young, watch-lists were simple and easy to come by. Anime wasn’t incredibly abundant. When it came to sub-genres there were lists that everyone followed like gospel, because we had little else. Fandom followed a certain flow, you might say.

There were probably only six or so squeals even worth talking about every year, and the Shonen trinity (One Piece, Naruto, and Dragon Ball)  was pretty much expected viewing. Since they were all on television and easy to access, everyone knew of them.

Other shows made it onto Adult Swim or early Saturday morning line-ups, and those shows also padded out the majority of anime related discussions. Anime movies were rarely discussed, and often times were off the beaten path.

Anime films were hard to come by back in those days. They weren’t widely talked about or discussed unless they were off shoots of major anime programming. Naruto and Inuyasha movies had the benefit of originating from known anime on television, so those movies were widely talked about. Meanwhile other masterworks slipped into obscurity.

Perfect Blue is a perfect example of a film that wasn’t family friendly and hard to find in theaters. It wasn’t on the radar here in in america, and therefore only very strong anime inclined viewers even knew of it back when it released.

Nowadays, none of that holds true. The anime medium is too large and vast to see everything. Sometimes you just have to pick and choose. That’s why I made this list of suggestions. Hopefully, it will make your watch-list choices just a little bit easier for you.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Mushoku Tensei – A Grandfather of Isekai

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Mushoku Tensei is one of the 2021 anime that has a lot of people taking about it, and for good reason. It’s an interesting show, adapted from a wealth of written media. Now having not read all of the written material, I can only speak to some of it. Today though I’m going to focus on it’s anime adaptation, and the problems that are creeping to the surface because of its vast popularity.

The written media for Mushoku Tensei has been around since 2012, that’s why the series is so popular. It not exactly a huge stretch to say that this series would generally appeal to a far wider audience than most anime out there.

You see, this series contains actual full length novels, light novels, manga, an audio drama, and as of 2021 it now has an anime and a video game as well.

So, what’s the problem then? Well, you could call this series one of the grandfathers of the Isekai genre.

In these types of stories, characters will teleport into a different world in one way, shape, or form. Generally a character dies and is reincarnated, or they’re sucked into the world through some other event. Then that character lives in the newfound world after that.

The entire crux of these stories is the characters and the world they now reside in. Key plot points include living among the peoples that reside in these new lands, learning the laws and the way the world works.

Isekai anime all have a gimmick of some nature, and to be fair it’s not a genre I actively dive into regularly. This is mostly because the industry is flooded with them. Since the beginning of anime itself, we’ve all seen the series where a character goes to some mystical place, or our titular hero gets trapped in a video game. It’s standard, it’s common, and even before the term “Isekai” became part of the anime narrative, it has always been around.

Even anime that aren’t true Isekai can still feel like one. Think of anime such as Inuyasha, for prime example. I wouldn’t call it a true Isekai, but it does have many trappings of the genre.

If you want a good example of a great Isekai in the genre, look no further than “That Time I Got Reincarnated as a Slime“. The manga and anime are both solid, and it also has novels and light novels. That is the reason I use this example. The wealth of contented provided is very similar.

When it comes to written media, Mushoku Tensei is the modern-day juggernaut for the Isekai genre. Prior to this series, Isekai were more fluid in it’s nature. What we considered Isekai was also vastly different.

This series established most of the tropes we know today. Predominately, this includes the concept of reincarnation into a new world, our favorite murderous device often named by fans as “truck-kun”, and the asshole protagonist that requires a new lease on life.

Does any of that sound like something you’ve seen before? Well, that is the ultimate issue for us anime fans.

The series took too long to be animated. More creative Isekai anime out there are using these established tropes. Some of them are actually doing it better than Mushoku Tensei ever could. This is simply because they had the benefit of learning from their grandfathers of the genre.

Thanks to these improvements on the genre, we’re getting some decent content. “That Time I Got Reincarnated as a Slime” is the primary example I use. However, there are other solid choices out there if this is a genre you really enjoy. I just don’t, so it’s hard for me to really decipher what ones are best to list.

Sadly, Mushoku Tensei cannot live up to it’s competitors. If you’re a fan of the series already, it’s probably right up your ally and on your “to watch” list. For the rest of us it’s a “been there, done that, seen this before” type of show.

This doesn’t make Mushoku Tensei bad, not even in the slightest. It just means that despite the pretty visuals and decent voice acting, it feels dated. It’s hard for me to suggest this anime simply because of that, but there is a reason to watch it.

As I said before, Mushoku Tensei is one of the founding grandfathers of the genre. It would be ridiculous to overlook this series simply because any fan of this genre should watch it at least once. It is important to understand how this genre came to be what it is today, and this series allows you to do that.

The anime adaptation is still ongoing, so this isn’t a review on its quality. This is just a firmly placed suggestion. If you enjoy Isekai anime, you owe it to yourself to watch this series.

I know that I am enjoying it despite the dated feel, and I hope you will too.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Romance In RWBY: Pyrrha and Jaune (Arkos)

Hey everyone, it’s Kern here, time for another RWBY related fandom post. Today I’m talking about romance in RWBY.

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As of Volume 3 the “Arkos” ship in the past, and although it is canon content Pyrrha died in that volume. Regardless of that, I still enjoy the concept of the ship and thought it prudent to talk about it today. At the time of this post Volume 8 is in full swing, and soon to be completed.

I really want to get into discussing RWBY content and this is as good a place to start as any when it comes to shipping since it is a ship that (as far as fans know) doesn’t need to compete with possible cannon content in later volumes yet to be released.

Pyrrha Nikos and Jaune Arc comprise the pairing affectionately named “arkos” by the fan community. For the first three volumes of RWBY, Jaune and Pyrrha are teammates that grow into being vague lovers. In the end of volume three Pyrrha dies and Jaune must live on.

Volumes four, five, and six show Jaune learning to heal from his grief. His slow emotional recovery is well done, probably some of the best I’ve seen in a production like RWBY.

As of Volume 8, it’s safe to say that Jaune has mostly recovered from his grief at this point. Though there are moments where it crops up on occasion. So let’s take a look at this romantic pairing a little more closely.

Early Beginnings

In volume one, the romance is entirely one sided. Jaune’s eyes are on Weiss, not Pyrrha. Of course, Pyrrha doesn’t make her feelings truly known, either. Jaune is typically very dense, but at the very least he’s earnest.

In volume two Jaune and Pyrrha become a cannon pairing. However, Pyrrha’s tragic death in volume three also opens the way for Jaune to pair off with someone else in later seasons. Unless the writers of the show somehow bring Pyrrha back to life, it’s safe to say she’s gone for good.

I don’t personally sail this ship from a cannon perspective, but I do read fan fiction with the pairing in it. For me, it depends entirely on the setting. Alternate universe fan fiction, or fan fiction in the Beacon/Vale timeline can be well written. People who choose to write the pairing earnestly can often offer an entertaining read.

I do think that Jaune and Pyrrha have better pairings for each of them. The “Arkos” ship is a bit of a mess as far aa romantic pairings are concerned. In early cannon, Jaune is oblivious and has other interests. This is compounded by the fact that Pyrrha doesn’t make her affection obvious until much later. Then once she does, she doesn’t live long after.

That said, I respect “arkos” and its cannon roots. It certainly is a popular pairing, and I’d never disparage that.

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Reasons to “Ship” Jaune and Pyrrha (Arkos)

Just like other ships in RWBY, the first volume of the series focuses on how completely incompatible Jaune and Pyrrha really are. Whiterose, and to a lesser extent bumblebee, also suffer from this trope. The first volume wanted to imply how vastly different hunters can be. Showing that off between teams and partnerships really gets the point across.

Let’s be bluntly honest, early on Jaune is not a good candidate to become a good huntsman. He has a noble ambition, but that’s about it. Like Ruby, he’s awkward beyond belief too. He lacks basic combat skills, common sense, and he lied on his school documents. Beyond that, Jaune has his priorities in the wrong order. That’s a fact most of the others around him notice, Ruby particularly.

He is constantly bullied for lack of skill in the early parts of the series. Jaune has no right to be a Beacon student in the first place, and he knows it. Let’s be real honest here, it’s going to take a lot of volumes before he finds his footing, six of them to be exact.

Meanwhile, Pyrrha Nikos is an accomplished student. It’s implied that she’s somewhat of a celebrity, but this isn’t touched upon as heavily as it is for other characters. Pyrrha has won tournaments and received a sponsorship. No matter how loosely it’s touched upon, she’s famous, and her face is plastered across cereal boxes.

Weiss Schnee, heiress to the Schnee Dust Company, regards Pyrrha with the utmost respect. Considering how rude Weiss can be in volume 1, this is a mild indication that Pyrrha has dabbled in high society. There is firm subtext that Weiss and Pyrrha may have even crossed paths before. They don’t formally introduce themselves, and Weiss seems particularly friendly with her. Despite Pyrrha’s popularity, Jaune doesn’t even know who Pyrrha is.

In fact, in my re-watching of the series, I realized how much of a jerk Jaune was to Pyrrha even when she tries to introduce herself to him.

He practically pushes her out of his way just so that he can talk to Weiss. It’s obvious that Weiss isn’t interested in him, but he doesn’t seem to realize that.

At first, Jaune and Pyrrha are simply unfit for each other. As a pairing, his sights aren’t even set on Pyrrha as a romantic interest. Instead, he’s much more interested in Weiss. This is what I mean about the pairing being a little messy. It’s not even a love triagle, so much as it is Jaune being unable to “read the room” so-to-speak.

For Pyrrha and Jaune, volume one is nothing more than establishing personal growth for these characters. While Pyrrha holds a romantic fondness for Jaune, he’s too dense to really notice. With his sights so firmly planted on Weiss, he doesn’t see the love and affection that Pyrrha wants to offer him.

If it sounds like I’m harping on that a lot, that’s because I am. The series is very focused upon the unrequited love dynamic going on between them, and it all comes to a boiling point eventually, but until then, that’s what we get out of them. Jaune acting like a dunce, and Pyrrha still caring very deeply for the misguided and well-meaning idiot. Jaune still has a lot growing up to do, but that comes later.

Until then, Pyrrha acts as a supportive partner for Jaune flawlessly. She unlocks his aura, and helps him with his training, teaching him the basic skills he doesn’t have. At first, Jaune fails to return that level of loyalty. Instead he befriends Cardin, and allows himself to be bullied. Even with Pyrrha’s best efforts, Jaune finds himself failing, both as a team leader, and a huntsman-in-training.

As I said though, the second volume is when Jaune begins to understand the important role he has as a team leader. He starts to emulate Pyrrha’s actions, learning to be humble. He isn’t exactly happy when Pyrrha forces him to study, but he doesn’t argue with her either. Pyrrha shows growth in her own ways too. Much like Weiss, Pyrrha has learned that small moments of immaturity aren’t a bad thing. Pyrrha joins the food fight between teams RWBY and JNPR. She reads comic books, and enjoys spending time with her teammates.

Jaune still fawns over Weiss, even though she isn’t interested in him.

Pyrrha isn’t obvious about it, but now she shows signs of being jealous. This becomes a major turning point during the school dance. Jaune is so sure that Pyrrha will find a date to the dance that he says he’ll wear a dress if she doesn’t have one. After being rejected by Weiss for the umpteenth time, Jaune attends the dance alone.

When he sees Pyrrha sad and alone, he can’t help but follow her. When he asks where her date is, she tells him that she never had a date to begin with.

Pyrrha explains in detail that her privileged place in society makes it very difficult to connect with others. For the first time, she’s being blunt with Jaune. Upfront and honest about her feelings for him, she lets him know exactly how she feels. She makes it obvious he’s the sort of man she wants in her life… so, needless to say, Jaune eats his words.

Jaune goes and puts on a dress. Returning to the dance, he spends the rest of his evening with Pyrrha. This moment is what officially sets their relationship into motion in cannon.

To be honest, we don’t get much else for Jaune and Pyrrha in volume two after this point. Major plot elements and story elements take place for team RWBY, meaning that other teams get sidelined.

It should come as no surprise when I say that the “arkos” pairing is strongest during volume three. Pyrrha shows affection for Jaune openly, and he returns it. She’s much more open about her feelings now, and Jaune reciprocates that. All of this relationship for the past three volumes culminates into a sudden and climatic kiss. Then Pyrrha rushes off to face a battle all on her own, knowing it’ll get her killed.

This is where the “arkos” ship sadly sinks. After her fight, volume three ends. Jaune learns to live without Pyrrha Nikos in his life. While volumes four, five, and six have moments of him recalling his time with Pyrrha, that’s all there can be anymore. During the sixth volume, Jaune comes across a memorial statue of Pyrrha, and finally comes to a catharsis about her death.

So, why should you ship this pairing? It’s quite simple. Jaune grows from a cocky teenage boy into a resolute young man during the first six volumes. Pyrrha was the catalyst for that growth. Pyrrha’s own self-discoveries, while subtle, shouldn’t be understated either. As a fan, it’s interesting to think about how these characters would have grown into adults with full fledged hunting licenses.

While other pairings in the series focus on grandiose character moments and memorable witty dialogue, it’s not the same for Jaune and Pyrrha. For these two, it’s all about the things left unsaid. The simplicity of mundane life that gets taken for granted. It’s profoundly beautiful and tragic. This is perhaps what allows the pairing to live on within the fandom.

Reasons to Sail a Different Ship

There is only one reason, and for now it’s just the way the cannon story played out. Pyrrha’s dead, and Jaune isn’t. Even so, you can still find Pyrrha alive and well in fan fiction. Although those usually take place before the events of volume three, it’s an alternate universe entirely, or follows a peaceful timeline… one where the fall of the kingdoms either don’t occur, or they occur with her still alive and well.

As of right now, Jaune stands in an interesting place within the series. He can have his past love of Pyrrha, and still have another cannon pairing down the line. Even if he does get into a new pairing, that doesn’t change the cannon timeline and the past.

Pyrrha Nikos will always be his first love, and his first real loss. He’s also shown a cannon interest in Weiss in the past. Depending on what later volumes do with Weiss, they may become a cannon pairing down the line. Although, that’s only speculation on my part.

As far as “fan related shipping is concerned, there are many implied options to choose from. Jaune can easily be shipped with Ruby or Weiss. Cannon gives him just enough moments with both girls both to provide fan fiction fodder. He can also be placed in a bisexual triad relationship with Ren and Nora, which is a common thing to do too.

Jaune plays the role of the underdog in the series. He acts as a vessel for male viewers to latch onto and relate well with. Fan fiction showcases this in spades. Jaune is often put into unnaturally erotic situations that he usually wouldn’t find himself in. Women who canonically show no interest in him, start to fawn over him in the world of fandom. This makes him a strange outlier among male characters in the series, and his pairings are practically endless when it comes to erotic fantasy.

For Pyrrha, There are also a few implied options. Ruby and Weiss are the stand out choices for monogamous relationships, but the fandom doesn’t stop there. Ruby, Blake, Yang, Ren, and Nora are stand out options for polyamory ships.

In fact, much like Jaune, open relationships tend to run rampant with Pyrrha. Fans often ship Pyrrha using polyamory with her teammates and trusted friends. Countless other characters, male and female alike will occasionally be thrown into Pyrrha’s polyamory blender, making for some of the more interesting pairings within the fandom.

Final Thoughts

The “arkos” pairing is one of the most dynamic pairings in the RWBY series. Jaune and Pyrrha are side characters, particularly during the early volumes. They don’t get a whole lot of screen time compared to team RWBY.

In spite of this, their romantic progression is on display almost all the time. The hints are subtle, most of them are buried deep under subtext, particularly in the first volume.

For me, the ships are less about who they’re paired with, and rather, the dynamic itself. I’d rather read about Pyrrha in small polyamory groups. However, I generally prefer Jaune when he’s steadfast in his monogamy.

I think there’s something to be said for reading Jaune as a bisexual, and seeing him in an open relationship with Ren and Nora. Lastly, I believe shipping all of team JNPR together is just as valid as shipping all of team RWBY together. Perhaps, it’s even more valid simply by the notion that there are no siblings involved (sorry enabler fans).

All in all, like all pairings, there’s no “right” ships to sail. It’s up to you as fan. Getting to decide how best to enjoy these characters, and the ships that come along with them is one of the hallmarks of fandom, and that should never be forgotten.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Review: The Promised Neverland

Hey everyone, it’s Kern here. Before I begin, I want to make it clear that I will be discussing The Promised Neverland anime at length. I will not diving deep into the manga on this review. I will be mentioning it, but not actually reviewing it. The written media for this series is amazing, and quite frankly it needs it’s own spot here on the blog.

The reason the anime for this series is so good in season one isn’t the same reason why the manga is also wonderful. They are very different ways to enjoy this story, and it would diminish both works to compare them in a single review.

This is not an anime made for young viewers, and thus some of the themes depicted in the series might be considered disturbing. That is the nature of this anime, you have been warned.

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The Promised Neverland is a story that caters to older viewers who enjoy darker tales. It isn’t squeamish about cutting to the core of emotional uncertainty. It doesn’t pull any punches either. This anime is terrifying due to the nature of its implications.

What makes this series so good, is that it doesn’t try to craft a narrative too big for its own good. With tightly packed pacing, it manages not to feel rushed. The themes are dark, but I see no reason to sugar coat things. The anime isn’t subtle about it, so I won’t be either.

The majority of this story revolves around children being raised to be consumed like cattle. This is contained in a society that no longer runs on the strength of mankind alone. Intelligent demons inhabit the world, and they eat humans. If that bothers you, don’t watch this series.

Anime like this one has the gift of animation on its side. If this were a live action, I wouldn’t be able to watch it. The show would border on the line of too inhumane, and absolutely revolting. The fact that it is an anime lends a certain power to its creation, and more accessibility because of it.

After all, not everyone reads manga. There are anime only fans out there, and this first season offers plenty to enjoy for those who like this sort of unsettling story.

That being said, if you do read manga, don’t bypass this one. The Promised Neverland has one of the richest experiences in the written media that I’ve ever come across.

The Story: Removing Childlike Innocence

The general idea of the plot is as trite as you’d expect it to be, if you went by the simple plot synopses. This anime is far from trite and doesn’t much care who it offends as it spins its twisted tale of an orphanage gone wrong.

Basically these seemingly orphaned children are raised at an isolated and incredibly idyllic facility. This place is known as the “Grace Field House”. Unfortunately a few of the smart children discover the secret of this orphanage. It’s not a paradise, it’s hell on earth. With demons running society, their sinister reason for existence soon becomes clear.

These children are raised for purpose of becoming meals, no better than pigs to the slaughter. They’re killed to become food.

This is what they were raised for. Terrified of this, the children of the orphanage rally together in order to escape. This is not made easy. Their caretaker, who they call “Mama”, grew up in a home not unlike this one. She knows all of their tricks, and it becomes a battle of wits to see if the children can escape successfully or not.

Ultimately this the main drive of the story, at least so far as the first season is concerned. The entire thing is wrapped in beautiful animation. The atmospheric soundtrack truly distinguishes itself fittingly in the world of the show. If you’re an anime only fan, the show won’t do you wrong.

The series is directed by Mamoru Kanbe and written by Toshiya Ono during season one. You can clearly see the love and care poured into the series by the team at ColverWorks.

I know many find the manga to be far superior when it comes to the story and how it plays out. However, I’d beg to disagree. It comes down for a simple question for me. Ju

It’s certainly a psychologically bent show, but in what way is it best enjoyed? This brings me to the crux of many disputes regarding the anime. Do you want it to be a horror or a thriller?

The best choices really comes down to that.

Horror or Thriller?

The Promised Neverland is both of these things, but when it comes to the anime it is far more a thriller than it’s manga counterpart. The manga is more terrifying, each turn of the page offers a better shock value.

I couldn’t possibly bring myself to care about that, but I can see the appeal. If you want The Promised Neverland to feel more like a true horror story, you should read the written media. If you want it to feel more like a suspenseful thriller, the anime is superior in every way.

The anime itself takes a different approach. It isn’t trying to shock or awe you with every narrative twist and turn. Rather, it places these plot twists in front of you and asks you to absorb them quickly. Instead of initial shock, you’re expected to keep up with the anime. You don’t have much time to analyze every tiny detail on screen.

The manga asks you to savor every moment, the anime pushes you along for the ride. In that way, viewers are more akin to the children trapped in the orphanage.

For the characters, there is no time to over think every little detail, and outwitting their “Mama” becomes a constant chore. It means the difference between life and death.

For the viewer, the anime offers feeling of urgency that is controlled and contained as every second ticks by.

Written media just can’t promise to provide the same inherent urgency on rails. That all comes down to the pacing of a reader. Faster readers will blow through the content very quickly, and if you’re like me that’s a downfall.

Therefore, the anime experience is one I find far more enjoyable. I get more out of the vocal acting, musical composition, animation style and general pacing of the show than I did from the horror aspect of the manga itself.

Now let me be clear, when it comes to story line, that is entirely a different issue. As of season two the story-line diverts heavily. It has split the fandom in ways season one never did. If you want the full manga story-line, you will not find that in the anime as of season two. You must read the written media to fully enjoy that side of the story.

This is why I must also separate the reviews for this series. Season two is still ongoing, and that’s a discussion for another time.

Characters: Wonderfully Conceptualized, Poorly Executed.

For me, the characters are the worst part of the series in absolutely every way. Characters are handled a little bit better in the written media, but not much. The anime has character failings in spades, and I can easily explain why.

There are many characters in this anime. During season one, most of them are under the age of eleven.

There are only two adults that have any reasonable merit in season one, and both of them are villains. The rest are demons that rarely have screen time at all. What this does is put the viewer into the mind of childish fears and ambitions to resist against authority.

Yet, this series was not made for children. Therefore, typically it would be hard to relate to them as an adult viewer. Only a story appealing to a true sense of danger would give a viewer something to latch onto.

You either have a concept of empathy and recall what childhood was like, or you don’t. You must suspend your disbelief that these young kids could outsmart and outmatch their greatest danger in season one.

Mama Isabella was groomed for her position at the orphanage. She was militantly raised to be superior in every way.

All in all, there’s two choices. Allow the kids to win the day, or let them all die and become demon chow. We know the show isn’t going to murder them all off, so plot armor it is!

This is just another tired old trope to be honest. I find it a little lazy. Especially when it comes to the way certain events play out. Mama Isabella can cripple these children thoughtlessly, and flat out does do that to one of them.

The whole idea behind the “Grace Field House” is that children are the most flavorful and delicious when they’re raised in a happy environment. Free of extensive emotional turmoil. This house provides some of the best human meat available.

Well, that just craps all over the idea that you could break a little girl’s shin, now doesn’t it?

By the time the children are ready to escape, they’ve seen enough of what hell on earth looks like. With that kind of emotional upset, they certainly wouldn’t taste very good. They’d likely be no better than scrap meat at this point. This is what I mean by you just have to suspend disbelief.

Other than the narrative of the world itself, you’d simply watch the show for the sake of hoping the children would be okay. Frankly, that’s a piss-poor narrative to strive for. After all, the main three children aren’t exactly easy to relate to. I doubt many of us were the brightest, most athletic, and top of our class as children.

Thankfully, the anime seems to understand this.

The story appeals to a near parental urge to hope these children beat the odds, but this is still a dystopia and the viewer knows it. Connecting with the characters becomes even more difficult if you think they’ll end up dead and turned into food.

So, to me the characters are flat out the weakest thing this series has to offer. Are they awful? No, not at all. However, they aren’t in the least bit relatable either.

We see this in anime all the time though, and it’s just the way things go. It’s not a deal breaker, it’s just a fact of this type of story.

In Conclusion

The Promised Neverland is a good series, but it is not a masterpiece. I love it, and I do highly suggest it to fan of darker storytelling. It’s great for what it is, but you’ll have to forgive it for what it isn’t.

That said, there is a lot of baggage that you see whenever you pull off the “fan goggles” and really look at the series maturely. It doesn’t stand up to scrutiny, like other anime of its type.

The series has flaws, gaping holes in logic, and a habit of being so far up it’s own ass with its narrative, that it doesn’t see any of it. It’s trying to tell a mature story, but in some ways it’s so childish in its handling of serious situations that it feels like an “edge-lord” tried to write it.

That being said, it’s still vastly entertaining. I know I sound almost ruthless in my critiques, but that comes from watching way too many anime in my life and knowing what I like.

I like The Promised Neverland, and it is completely worth your time to give it a try. However, it won’t ever be an anime that sits proudly on my open shelf. Nope, it’s in an old VHS/DVD cabinet. That’s where I store the majority of the shows that I don’t re-watch very often and have no desire to display.

A word of advice. If you’re going to watch this series, don’t look for any real depth. The character moments can be contrived at times, and others they’re just flat out stupid.

This is a pop-corn anime, philological horror or not. For me, that’s all it can ever be. The thing is, I’m perfectly fine with that. I enjoy this series, and I know others will too.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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Uniracers Review – Bombastic Fun

Unicycles, high speeds, colorful tracks and a plethora of tricks have made this SNES title a classic for any collector. Tragically, the game is super rare due to a lawsuit, and only 300,000 copies were ever distributed.

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Hey everyone, it’s Kern here. Welcome to my review of Uniracers. In some areas of the world, this game known as “Unirally“, I shall be using the american title, as that’s what I’ve always called it.

The game was designed by British developers known as  “DMA Design Limited,” now known as “Rockstar North Limited“. On the surface, Uniracers plays like any standard racing game.

The goal is to come in first place, or pull off stunts to achieve points in order to pass the stage. The game is sometimes silly or completely absurd. When it comes down to the naming of the tracks or the trick, this all boils down to the game’s core goal.

Uniracers is all about plain stupid fun. Unabashedly wearing idiocy on its sleeve and not giving a rats ass about who that annoys. Unicycles ride on a bombastic 2D tracks, riderless, and with a tenacity that could only come from the most insane stunt rider.

You’re more likely going to be paying attention to the track rather than what your unicycle happens to be doing. This is by design, as stunts will be your key game-play mechanic. They can’t be readily ignored.

Performing stunts causes the unicycle to go faster during races, and certain stages require stunts in order to reach a point threshold.

Overall, the stunts that can be performed are generally easy to do. There is a very low barrier to entry on basic tricks. For one of the easiest, all you do is to get some air and mash a single button. By doing that your unicycle will twist around in the air. This is called a twist, or some variation of the name

None of the stunts are overly difficult on their own, but the tracks can make them exceptionally harder to pull off. The idea is to be able to perform these stunts quickly in tight situations, all while avoiding a “wipe out” that will slow you down.

There are a few types of stages, obviously called tracks. Race tracks, circuit tracks and stunt tracks are evenly spread across the entirety of the game. There are nine total tours with five tracks each. Each tour contains two race and circuit tracks, and one stunt track. Mastering each type is the only way to achieve gold medals.

There are two types of skill curves in this game. The racers you face and the tours you race in.

The Tours

So, let’s talk tours first. As I said, there are nine tours. Each tour is named after an animal, complete with a goofy looking icon letting the player know exactly what they’re in for. Filling the early game you have Crawler, Shuffler and Walker respectively.

Frankly these are the tracks I like the best. I’m an average player, by far not the best. I flat out suck at some of the tours. I’ve beaten all the gold metal tours before as a child, and for the sake of this review, but that was only after months of playing.

I’m not great at this game, but I know it isn’t just me. This is a hard racing game to play to completion due to the style the game is played in. The tracks in every tour can be hard on the eyes due to the color splashes, and depending on the opponent it’s supposed to be completely unfair. More on that later.

Crawler acts as your starting tutorial. It is easy to play even on the bronze setting. It edges the player into the game fairly gently given that it is a high octane racing game.

Meanwhile Shuffler and Walker hone your newly discovered skills. You’re going to need them. The game isn’t unfair with it’s skill curve, but it’s certainly steeper in later tours on bronze and completely unforgiving on gold.

Hopper is your first step into intermediate tours and tracks. By this point in the game, you not only need to know tricks, you need to know when to best utilize them. On bronze it’s a clear ramp up, on gold it’ll eat an unprepared player alive.

Prior to this point, the need for tricks were fairly minimal, and most tracks could be won simply by paying attention to the course, or getting some air and just spinning around in circles.

In fighting games there are techniques known as “first order optimal strategies” or “FOO strategies”. This is a strategy that new players repeat on end because the attack is effective enough to serve their needs. They have no need to learn other stunts until the skill curve rises above the simple ones they’ve picked up. I use this this same analogy when it comes to Uniracers.

The easy tricks will carry you all the way to Hopper. Then you’re going to get slapped in the face by tracks that are no longer toying around. You’re not going to be able to pass the Hopper tour without knowing when to utilize your tricks.

Still, you don’t need to use many of them on the races. You just need to use them well. Jumper and Bounder continue this upward curve in skill steadily.

The next huge stretch in difficultly curve is Runner and Sprinter. These tours promise to make you eat dirt on your stunts, and demand that you’re able to follow the flow of tracks effectively.

I don’t have much to say on Runner or Sprinter because even though it’s a jump in difficulty, it’s an expected one. Let’s be honest, we all know what the worst set of tracks really are. We also know what unicycle is to blame for all of it. That is what’s really worth talking about.

Hunter is the final tour, and it’s as intense as the name sounds. All of your skills need to be utilized, and sometimes it comes down to good RNG, and sometimes you just luck out.

There is very little room for error on the tracks, and the errors you do make can only be corrected with a combination of well placed stunts and pure luck. Even on bronze, Hunter is no joke. Now, you’ll also notice this is the only one showcasing a “gold” rating, and that’s because to see the final boss in all of his glory I had to get it.

To get that gold rating, it took me several weeks of playing races over and over again to even get all the medals required. It wasn’t very fun because I hate gold level play, but there it is… stupid thing…

Though, as I said, there are two forms of difficulty in this game. The tracks are only half the battle.

The Racers

Onto the racers then. Each track has a bronze, silver, and gold opponent to race against. That means each track needs to be completed three times to have a chance at completely clearing the game.

I won’t bother with screenshots for the first three opponents, since they’re all just different colored unicycles. It’s the last one you face that matters. If your persistent enough to get all the medals the final boss is a special kind of hell.

Bronze medal courses have you racing against Bronson. In the vast majority of my time playing the game as a child, I raced against him. For my casual style as an adult, bronze races suit me best when I’m trying to just relax.

In the early game, Bronson rarely performs stunts to gain speed, and to my experience doesn’t seem to take provided shortcuts. In later tours it’s the tracks that provide the upward difficulty curve, not Bronson himself. He is your baseline barrier to entry on every track, and beating him opens up the silver race.

Silver medal courses have you racing against Silvia, a much more skilled opponent. Silver races are where I find myself most commonly playing when I want a decent challenge. She’s not too difficult, but if you have mastery of the tracks, she’ll give you a good test.

Unlike Bronson, Silvia uses tricks often, and in the right places. She will occasionally use shortcuts as well. She’s difficult to play against if you aren’t using the track to your advantage. New players will be able to learn by observation. A skill that you’ll need in any gold medal race. If you have a track giving you problems, learn by following her.

In gold medal courses, you’re up against Goldwyn. The training wheels are off with this guy. He’ll put you to the test as early as Crawler for casual players and by the Hopper tour he means serious business for anyone that isn’t an expert in the game.

Completing every tour against Goldwyn unlocks the final boss of the game. This monstrosity is named “Anti Uni”, a black and red unicycle that plays dirty. It openly cheats and often ends up throwing attacks at you. Honestly, I hate this thing for all the right reasons.

“Anti Uni” will do everything in its power to screw you over. From making the screen wobble, forcing sections of the track to disappear, and just flat out slowing you down.

This jerk even goes so far as to cackle at you like a deranged chipmunk when it has gained the upper hand. With attacks such as “barf mode” and “screen flip” messing with you at every opportunity, this boss is the most aggriavating thing I’ve ever seen in a racing game.

I won’t lie, I couldn’t get a decent image of “barf mode” because I can’t really look at it for too long without it hurting my eyes. For me, it’s a bit blinding. Screen flip, which turns everything upside down, is by far bad enough.

“Anti Uni” only appears on the Hunter tour, and as an average player I’ll openly admit I’ve never beaten this stupid thing in a gold race.

That’s why I much prefer Bronze and Silver metal races and earlier tours. Playing beyond Silvia just doesn’t have appeal to me. The fact I can choose the skill curve I like best and still enjoy all of the tracks is why I love this racing game so much.

Now, to be fair I have seen my older brother win races against “Anti Uni” at his most difficult when we were kids several times, so I know it’s beatable. I was just never able to do it myself.

In Conclusion

With all of that, said I come down to one simple conclusion. The sentiment at the start of this post bears repeating. Uniracers is plain, stupid fun.

At the best of times, the game is tenacious and bombastic in every aspect. Sentient unicycles speeding around on flashy track designs, with over the top rock music playing over them.

As a player you’re pulling stunts that have dumb names sometimes. The combination of gameplay is incredibly immature in some places, and just goofy in others. The game is better for it. In that way, Uniracers offers a high octane experience that’s just hard to match.

In the worst of times, the game is just flat out annoying and sometimes it even tries to be. It can also be very hard to play due to some of the tracks being hard to look at. One of Hunter’s tracks named “Neon” proves my point perfectly.

All that black background smashed against neon green and red? Yeah, that’s grounds for a bunch of not so very nice four letter words in my book. Especially when I need to redo the track for the umpteenth time.

To make that worse, the cocky and belligerent boss unicycle at the end of the game will absolutely screw with you. It has a laugh that inspires the sort of fury that can have you tossing your controller at your screen.

Then again, this game is from the same company that made the original “Grand Theft Auto“. I shouldn’t need to say any more than that. If you love racing games with that kind of devil may care attitude, you’ll love Uniracers.

It’s just that simple.

Maybe someday soon I’ll talk about the lawsuit that crippled Uniracers from being a common household name. However, that’s a complicated topic that requires a video all of it’s own, and that’ll be for another day.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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