Tag Archives: Nintendo

Remembering Super Mario Brothers (1985)

Hey everyone, it’s Kernook here. You gaming fans out there may recall the early days of Super Mario Bros, particularly if you were a gamer in the 80’s. Over the years, this game has become a touchstone and a massive franchise. Today, I’d just like to air my thoughts on the game that I so fondly recall.

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Super Mario Bros. is a game that I don’t need to review. We all know it, we’ve all heard of it, and it would be pretty redundant to review this thing when I’m sure other people could do it much better than I can. I do love the game though, even if I absolutely suck at playing it.

Platform games have never been my skill, quite the opposite. I’m much more likely to see “game over” screens than I am to beat any platforming title on the first attempt… or even the first few attempts. When it comes to my formative years in gaming, I spent most of my time falling into pits and inadvertently running headlong into enemies or projectile hammers.

There is one franchise that towers among them when it comes to endless strings of “game over” screens and a young version of myself gritting my teeth and gripping the controller as I try again to complete it. Even though it isn’t known for it’s difficulty like Contra was, Super Mario Brothers isn’t an easy game by far.

To me the iconic art style of the lettering and brick pattern stands out even today. I can almost hear the music of world one, stage one in my head as soon as I see this thing. Yes, the sentiment bears repeating. I absolutely love Super Mario Bros.

It holds a very special place in my heart of hearts. I spent my earliest days watching my older brother play this game. I recall nap times in front of the television set, blanket and sippy-cup of juice in hand on hot summer days. I remember being too little to hold the controller or figure out the mechanics.

I was born in 1989, so the early 90’s for me was a time of fun and excitement when it came to the world of gaming. I envied my brother’s ability to play it. I wanted to be just as good as him. Spoiler, that was never going to happen.

This game was full of noteworthy little secrets or things to do that are now common knowledge. For example, the ability to jump up onto the the top layer of blocks and run through most of the stage this way. These days it’s pretty obvious, but I recall scowling at the screen the first time I saw this little trick.

It really is the little things that come to mind. The simple, if repetitive music. The red or blue bricks and layers of pipes that allow you to explore each stage. The little bonus areas that reward you for exploring around in the first place, and of course we can’t forget about the iconic enemies or that screen at the end of world one, stage four.

I truly wonder these days just how many people got annoyed to see that iconic moment when you finally beat King Bowser for the first time. Mario seems to be victorious, only to see Toad standing in the dark halls with a message. Yep, we all know the moment I’m talking about…

These days, it probably doesn’t feel so annoying, or at the very least confusing. I’m sure many children were perplexed the first time they saw it, though. My mother tells stories of my brother feeling agitated when he first saw that after hours of effort. I certainly felt the same the first time I got there, and I knew that would happen because he played the game so much in the first place.

Either way, moments later, world two loads up with four more levels that would continue to get progressively harder and upon completion the pattern continues. These days speed runners make it look easy, and I think we take for granted the sharp difficultly curves that occur midway through the game. With eight worlds in totality, four stages each, it was probably a very difficult battle to get to the finish the first time around for most people.

Still, this is a foundational game to the generations of people who played them in their earliest iterations. With such a long lived franchise you’ll certainly find better games out there. The titular character Mario and his brother Luigi have certainly gone on their fair share of adventures over the years. It behooves us to look back either way.

This game stands as a paramount benchmark for what a good platformer was at the time, and the waves that Super Mario Bros sent through the gaming industry to become what it is today.

Game Review: 10-Yard Fight

Hey guys, it’s Kernook here, and it’s time to talk about a little game that’s hardly remembered these days called 10-Yard Fight. This is a retro sports title that revolves around American football. I really must say, retro sports games like this one are special due to their antiquity. Games like this one only offer a useful look at what gaming used to be.

That reflection is important, but that’s about all 10-Yard Fight has going for it. This is a basic football simulation game. You might get a little fun out of the novelty of playing such an old title, but you’ll also get plenty of little annoyances. More on that later.

When I say this game is old, I mean it is older than the NES itself, type of old. This game is absolutely geriatric by gaming standards any way you look at it. 10-Yard Fight was developed and published in Japan by Irem. It was originally for arcades in 1983, not consoles. It finally came over to the NES in 1985. Honestly, playing the game feels just as out of place as you might expect.

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The sound isn’t the greatest, the visuals aren’t either. Just looking at the field itself, the little players skittering around lack a fair bit of polish even for its time. There’s a lot of important gameplay features missing here too and these days it makes the game even more annoying to play.

The game doesn’t even have the standard playbook or the season modes you might expect from other games of its genre. You won’t get team names, or any detailed customization of the team itself, either. The difficulty settings are also bare bones at best, vague at worst.

Obviously, the game has not aged well under the hood, either. The artificial intelligence in the game (AI), can’t predict even the most basic strategies. On easier settings, you’ll be able to outmaneuver it without much effort at all. On harder ones, sometimes it feels almost random. Once you get used to the learning curve of the game itself, there’s really nothing more to do. It becomes a glorified fidget toy.

I suck at football games (and arguably all games in general), anything besides Tecmo Bowl may as well be me kissing my butt goodbye. 10-Yard Fight is lackluster in comparison, and you don’t need to be a top tier gamer to see that.

Then again, we’ve been spoiled by gaming these days, let’s not forget that. I’m sure that 10-Yard Fight was probably a wonderful game at one time, likely beloved by football fans who got to grow up with it… but therein lies the problem for me.

I was born in 1989, so clearly I missed out on those early glory days. There’s a reason why Tecmo Bowl stands out to me as one of the better retro football games. It was the game I grew up with, and the one I was introduced to in my earliest days as a gamer.

Is 10-Yard Fight objectively a good retro game? Well, the jury is out on that when we put the game under scrutiny… it’s old, and it lacks a great many features that we’d expect these days. We’ve got to cut it a little slack at least. After all, it is one of the earliest first football games out there for a console in the first place. We can’t exactly expect the sun, moon and stars here.

That being said, it’s important to look upon gaming’s history, and to me 10-Yard Fight is one of those historical landmark titles often forgotten about. So, no, it isn’t complete and total crap from a historical standpoint. We could hardly appreciate later iteration of football titles without understanding what we lacked before those things became commonplace.

If the history of games appeals to you, and you are a football fan, it may be worth it to try the game for yourself… but if you actually want a good retro football title, then almost any other game would do you better. Clearly, I’d suggest 1991’s wonderful SNES game Tecmo Bowl.

This has been Kernook of The Demented Ferrets, where stupidity is at its finest and level grinds are par for the course. I’ll see you next time.

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